PlaneShift

Gameplay => Wish list => PvP,PK and Thieving => Topic started by: Xordan on August 24, 2003, 01:14:44 pm

Title: Why have we got this problem?
Post by: Xordan on August 24, 2003, 01:14:44 pm
Without pk\'ing u may as well get rid of the whole combat system. I dunno about everyone else, but killing the same monster 10000 times is boring. You complain about people killing noobs, and people with peacefull  jobs, but we\'ve already found a simple solution for that. just send them to jail and take money away from them. Have a grief system, if you kill lots of people then your reputation drops and NPC\'s start raising prices of goods and eventually stop selling to you. I dont know why people are still complaining when there are so many solutions to this.
Title:
Post by: Abemore on August 24, 2003, 06:55:50 pm
there are no solutions.

It\'s like having a disease.  For some disease there are treatments and for others there are cures.  PK\'ing is an incurable disease.  Sure we have a lot of treatments, but as anyone with cancer or AIDS knows, treatment is never as good as a cure.
Title:
Post by: Xordan on August 25, 2003, 12:39:20 am
I suppose your right there. As long as some people arn\'t happy with the system it will always be a problem. We just got to get the majority happy.
Title:
Post by: Aramys on October 28, 2003, 09:41:20 am
i doupt the majority of the Planeshift population would be happy with Full PvP enabled at all times. Though in small amounts at intervals could make for a more interesting game.
Title:
Post by: Harwen on October 29, 2003, 01:35:59 am
Just depends how many jerky, insensible people who would complain if they were being mobbed by a party of 30 Cabali themselves, there are. I mean comprimises are essential when dealing with a PvP system. Simplicity is the key, complexity like jail (sorry) is not needed.

Zones and boundries, simple. You can\'t blast someone\'s house apart. You can\'t steal from noobs inside the city. It isn\'t worthwhile to steal, it isn\'t worthwhile to kill people, no expericence. Declarations of battle, accept or reject. Running away at anytime, 100% which mean auto victory for other person.

One Paragraph, simple. I think the Devs would like to keep this system from being too complex since it could be a hassle to tweak, edit, add or subtract elements from it. Leaving the system general and not implementing useless things that are in preferance to \"those with a spine\" should satisfy those who want a fair, and just gaming experience as opposed to those who want to argue for a system just to take advantage of it.

It\'s not like there is an Assassin class, or a Theif Class...So deal with the fact that no class is particularly favoured, and being a rouge or hitman isn\'t that cool to everyone.
Title:
Post by: Xordan on October 29, 2003, 11:41:01 am
IT\'S ROGUE DAMMIT!!!!!! NOT ROUGE!!!!
Title:
Post by: Evanchild on October 29, 2003, 09:56:04 pm
ok lets think

to hard for you i know but try

realistically you could kill anyone at any time, but then you get npc guards that beat the bejusus out of you for doing so.  that would work.
Title:
Post by: Xalthar on October 29, 2003, 10:14:16 pm
Personally I don\'t really care about Pking in PS anymore... But I agree with everyone stating that it\'s fun, even though you loose... The rules and restrictions about it are just too much of a hell to discuss..
Title:
Post by: sashok on October 29, 2003, 10:27:24 pm
I bet it could work.  It would only add more fun.  If the devs made the PK problem priority number one for a month.  Think through all possible solutions and possibly combine them, so that make it, so PKing would be very unprofitable in terms of status, money, etc.  Make PKing a last resort, only if people are real enemies or for bandits, well, just like in real life, then it would be possible.

But the prob is, as far as I know, the devs don\'t even want to consider it, right?
Title:
Post by: Zephyrus on October 29, 2003, 11:18:36 pm
Out of curiosity why can\'t you just have some servers with pking allowed and others where pking is not allowed?
Title:
Post by: Kixie on October 30, 2003, 02:55:13 am
hehe cus were all eq haters, some of us are playing this because we just quit eq... :D
Title:
Post by: Mezasa on November 01, 2003, 01:42:58 am
I have an idea. (Probably not a good one)

Why don\'t we just have an option so you can turn PKing off and on. And, when you turn it on, It stays on for say the next 30 minutes. That way, n00bs and people who just want to play and get used to the game, are safe, but those who want to kill can. With the 30 minuters on thing, people couldn\'t just keep it off, find a person to kill, and turn it on, then kill the low lvl, then turn it off and not be attacked. They could\'t run from the battle and hurry up and turn it off either. Sure, there would be a few things to work out, but mix that with the reputation thing and I think it would work quite well.

Just my opinion, and if you don\'t like it, oh well. I live in America so I have freedom to opinion!

P.S.
I know somebody will have a problem with this though...
Title:
Post by: AendarCallenlasse on November 01, 2003, 02:34:55 am
Quote
Out of curiosity why can\'t you just have some servers with pking allowed and others where pking is not allowed?


You\'re willing to pay for the extra servers?  Let\'s not forget that this a free game and is being payed out of pocket by the devs.

As far as PK goes there is no perfection solution, there will always be loopholes and it will always be abused.  The reason why it is not a priority is because this a roleplaying game and therefore the main aspect of the game will be roleplaying.  Which means more emphasis on the economomic and political aspects of the game.  PKing would take away from that and turn it into a simple hack and slash game.  I\'m all for the jail idea.  You kill someone you spend a few days to a week in jail since it is a crime.  Besides if you really want to kill others that bad there are still going to be arenas and guild wars.[/COLOR]
Title:
Post by: Xalthar on November 01, 2003, 04:19:22 pm
Quote
Originally posted by AendarCallenlasse

PKing would take away from that and turn it into a simple hack and slash game.


Wouldn\'t the existence of mobs turn the game into that, even before people start worrying about pking?
Title:
Post by: sashok on November 01, 2003, 08:58:22 pm
Mezasa, great idea.  I think that people should have an option to turn on/off the PKing.  By default when you start the game the Pking is off.  That way nobody can attack you or you can\'t attack anyone, also you have somekind of mark that says that Pking is off for you.  But those who feel like Pking or feel like being pked :) can turn it on and attack anyone who also has it on.

This is better than EQ in my opinion who had an option to become pvp player only and you couldn\'t turn back once you were pvp.
Title:
Post by: AendarCallenlasse on November 01, 2003, 09:21:56 pm
Mobs are there to balance it out.  It gives those who want to do nothing but kill a chance to do that.  But when you add PKing then all you do is turn people against each other and you get griefers.  Besides the way it is set up with guild wars is great, what better way to resolve problems then two guilds slaughtering each other?
Title:
Post by: Zakynthos on November 04, 2003, 01:36:52 am
How would the guild wars start?  A rough game of cards or insults directed to people\'s family members?

I\'m not going to spend much time at this at all, because there will never be a 100% satisfied player base when it comes to the subject of PvP (or Anything really).

I actually don\'t know what the specific genre plan is for PS.  But there wouldn\'t be a PvP discussion forum if there weren\'t any plans for PvP at all.  Theres many approaches to it and they have already been stated.  Full PvP, Arena PvP, Optional PvP, Character Selection (PvP or not PvP permanently).

Let\'s face it, if this game is aiming for realism, full PvP is the most realistic aspect with a controlled system.

I could walk up to any of you and shoot you with my shotgun, but it\'s not like there are no consequences for doing so.  You have to make people AFRAID to attack other players, so only the bravest (or the people with the lowest IQ\'s) attempt it.  The NPC Guard idea is already used, already suggested, and always capable.  But usually it\'s not well enforced in games, and it\'s never much good once characters start getting really strong, (and they just beat around the law like ragdolls).

I salute you if you can single-handedly stage a riot against an entire city\'s law force. ;)
Title: All you have to do is...
Post by: _Yuhevon_ on November 09, 2003, 07:09:47 am
Make an arena for PvP only. You mustn\'t have PvP on at all times. This would cause major problems for people that are smithing, or leveling other skills. There could also be a way where there is an arena, plus way beyond the town gates there could be a wilderness where it is PvP and PvE also. Just thought I\'d try and help out : ). Guild Wars on the other hand should be dealt with militarily. Outposts could be bought. Big Weapons could be bought also. There could be a big open field where its just a massive PvP fight to the death and the  last standing wins his guild the victory. The players should not lose all of their equipment, but should lose 1 item at random of their inventory, this item then going to the winning guild\'s armory. I wish this could happen and there could be many ways of improving it... As for how guild wars start, someone could say... \"Yo, Mama.\" and there we have it. That is how PS will have its race and guild wars. :D lol. Alright.
Title:
Post by: AendarCallenlasse on November 09, 2003, 07:00:30 pm
Quote
But there wouldn\'t be a PvP discussion forum if there weren\'t any plans for PvP at all.


The reason this forum exists, is because everyone got sick of reading threads about PKing.  So the mods decided to put it in it\'s own forum so if you didn\'t want to see it you wouldn\'t have to.  And they do have plans for PK.  Guild wars, arenas, and special PK zones.  That\'s it.[/COLOR]
Title:
Post by: druke on November 18, 2003, 10:54:26 pm
..
^^^
what that person said
Title:
Post by: Maldore on November 20, 2003, 07:27:20 pm
back to the original msg, ive posted on another similar post, but reading the idea of a grievance system sounds like it could work quite well...after all, if i was a shop keeper and a murderer walked into my shop id tell him to walk back out.....unless he wanted i bigger sword :P