PlaneShift
Gameplay => Wish list => Topic started by: Xordan on August 27, 2003, 01:23:40 am
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I would like to see a realistic damge sytem, where different parts of u\'r body can get hurt. Each part of u\'r body can get hurt, and when it reaches a certain level of health u get penalties.
E.g. U\'r left leg has say 40/100 hit points left, so u run slower with a limp. Or u\'r left arm is the same, if u use it for combat u strike slower. And say the head if it reaches 50/100 u are stunned and cant move properly for a length of time.
What u guys think?
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Absolutely love this idea. Two hundred and fifty nine thumbs up from me. :D
Right, well errm... I better get started.
*thumbs up* ... *thumbs up* ... *thumbs up* ....
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I think it\'s a good idea too. When do you die though?
If your head (or other vital organs) reaches 100/100 I suppose death would be instantaneous, but what about other things? Upon losing your arm, you would eventually die of bloodloss, eventually....
You\'d need a radical new approach (can\'t wait to see the \"cool, but not Planeshift\"s). Perhaps a uhh... blood meter. When this goes down, you begin moving slower and feeling weaker (bloodclotting might be a healing spell).
You have you body damage, showed in a corner by a dude with different parts of his body turning red or something, and maybe a more detailed pop-up menu listing: head 30%, torso 40%, L-arm 15%... and each wound contributes to the loss of blood, showed on The Blood Meter(tm). When blood = 0 (not meaning you\'re totally drained of blood, just not enough to live) you die.
Oh another thing... can you lose body parts? Maybe you would have to put the fingers/arms/legs/ears in your pack until you can find a healer to put them back on. :P
This may cause ESRB to hate us though ...or just me.
Even if you all spit upon the above stuff, I\'ll contribute some thumbs-up, bringing your total to 252. ;)
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Originally posted by Jaxan
You\'d need a radical new approach (can\'t wait to see the \"cool, but not Planeshift\"s).
254 thumbs down + 252 thumbs up = two down...
it\'s not exactly a radical idea... sounds exactly like every mechwarrior, heavy gear, and other miscellaneous giant-robot game I\'ve ever played...
\"... not Planeshift...\"
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Why not? It would make the game much better. Having a simple HP system sounds like all the MMORPG\'s in history to me. We should have summin different.
BTW, 259 + 1 = 260 thumbs up
So we got 6 thumbs up for this idea!!!!!!!
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I\'m not sure about it not being planeshift but...
*Dumps 300ct family size pack of tumbs on floor*
I approve, and yes you should carry your arm around and take it to the healer (becuase it\'s cheaper than getting a new one :P)
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haha it would work as a weapon as well :D
that could work with enemys as well you cut of a arm or a ork he knocks off your sword you pick up his arm and beat him to death with it :P
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Originally posted by seperot
that could work with enemys as well you cut of a arm or a ork he knocks off your sword you pick up his arm and beat him to death with it :P
What have I done? Somewhere cries. :P
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lol, that would be cool, u could sell bits of meat that u slice off enemies to cooks. lol
mmmmm, roast ork.
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Maybe not!!
Anyway the idea has merit and would be workable, yes the idea of the zones has been used before but hey it would work and make the game more interesting, the only problem would be apportioning critical health and non-critical health, My idea would be used to split the body up like this:
Head: Critical area - HP drops to pre-defined level you get knocked out, run out you die upto those points intelligence and co-ordination affected.
Torso: Critical area - HP runs out you die upto that point Strength and Endurance affected.
Arms: Non-critical - 2 areas when HP runs out arm un-useable up to that point co-ordination and strength suffer.
Legs: Non-Critical - 1 Area when HP runs out you cant stand, have to crawl up to that point Speed is affected.
For the above affects you could use pre-defined levels of HP (in a %) between changes of state or use a gradual affect. eg The lower the %HP remaining in an area the greater affect the injuries have (speed or strength loss etc)
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WTS my left arms as weapon *GG*
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i\'m passive about it ...i really liked the idea of fall damage being dependant on the height of the drop and the type of material/floor you land on though (where\'s that thread anyway)
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I like this idea. Anyway, here\'s my contribution.
Bleeding to death: I think that this can be used with \'overall\' damage. Overall damage would be the overall HP that you have, for every single part of your body combined. Basically, when you are knocked down to a certain percentage of your HP, you die. This is, once again, your overall HP, and arms and legs need blood, as does the brain and body. Not that I needed to point that out, but do Kran have blood?
This would mean different heal spells, too, I think. Maybe they can just heal overall HP until you\'re completely healed, but the blood loss idea, in my opinion, has some merit and would have to be replenished through time, potions, and food.
Also, Diaboli have tails (I think).
With a body-parts system, perhaps there can be things that hurt a particular part of the body. Like noxious fumes hurting the head, falling down hits the part of he body that is landed upon hardest, and so on.
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we know that the combat system has different moves... like defencive offencive etc etc... and that it will most liekely be automated... maybe there could be a skill so that you can target different parts of the body... Again... dropping hp for your \'mechwarrior in the middle ages\' system isn\'t the best idea
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hmmm, but will it work nicely with the current(ly planned) fight system? ...i mean, it was said that there\'ll be no real-time fighting (for now?)
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it would just be a matter of selecting the *presicion mode* and then selecting [insert enemy body part here]
We have a berzerker mode afterall... this would just be at the other end of the spectrum... and notice that this is not replacing the current HP system.. just adding some small bonuses for hitting different areas
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It would take time to work out, but this would work well. It would be useful for armour, as u could armour only u\'r torso, which would gain protection, but not u\'r arms which would take full damage. I think it just helps to add realism into the game.
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If you didn\'t want seperate HP\'s for each body part you could use a system similar to that of the \"Jagged Alliance\" games where there is a single HP bar but different parts of the body can be targeted with the following effects:
Head: Chance of loss of some wisdom stat
Shoulder (Arms): Chance of Loss of Dexterity stat
Legs: Char falls to floor and has to get up again using up Time.
Although in \"Jagged Alliance\" the losses are permanent PS could have temporary and permanent losses used in such a system.
In addition to the above a system to show blood loss was also used in game where any injuries (except things that would not cause bleeding) would drop a set amount of HP\'s but then there is a chance every minute or so for a further loss of 1 or 2 HP\'s from bloodloss. This can be stopped by bandaging these wounds. In order to show this in the Health bar three colours are used as follows:
Red: HP\'s remaining
Orange: Lost HP\'s, no bandaging required (Yellow changes to this once bandaged)
Yellow: Lost HP\'s requiring Bandaging
Bandaging does not recover HP\'s but only stops bleeding so it can be carried out quickly in battle, whereas regaining HP\'s takes time and/or rest.
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That could be a alternative, or the two ideas could be mixed together somehow.
I dont really mind keeping the current Hp system, but as it\'s very boring and unoriginal (Used in nearly every pc game), I thought we could have summin different.
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This has already been done before, and quite well I might add. So again I reference you all to the ever brillaint Vagrant Story. There was no dismemberment or anything. Your character had a central hp that if it ran out, you died, simple. When striking and being stuck by enemies you chose an area to attack. Areas would take damage and if they took to much damage it would affect the character appropriately. Damage to the weapon arm reduced attack power severley, and shield arm was worthless, legs reduced move speed, and I forget the others, I\'d have to look it up.
This wasn\'t just for humans though, it was applied to every enemy in the game, although smaller creatures were just a single target. The cool part is different areas have different higher risk/reward rates for hitting them. Hitting a head is obviously going to hurt more, but is much more difficult to hit. Also you can do more damage by hitting multiple areas.
I\'m not sure about the how well the healing would work though. In Vagrant Story you recovered hp over time, but had to use a healing item or spell to recover wounds (along with hp of course).
I don\'t know how well this would work in the seemingly real-time combat system of the game (Vagrant Story was real-time but paused when you went to attack), but it was very cool. The range system for weapons where a sphere extended out to show your weapon range was cool too. And the real-time environment where if an obstruction or other enemy was in the way you would hit that instead (and vice-versa, hilarious when an enemy accidentally hits another).
OK I\'m done rambling, hope that made some sense, and Vagrant Story rules, you must all play it.
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I think its a good idea in general but amputation is a bit absurd. Granted it would be funny for a PKr to find some helpless welp, cut off both his legs and keep em as souveniers and than follow him until he either logs off or jumps off a cliff to end his misery. That would be hella funny, once, but not practical.
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YAY! another vagrant story fan, I made the ultimate weapon in that game, a holy win with maxed out stats, had to play the game about four times through.. And took me about 200 hours, but it was worth it... ok, maybe not worth it, but I did it anyway. And then I made totally perfect armour too, a Damascus dread shield etc... And everything was equipped with as many Arturous gems as it could take... and then I levelled up Ashley until he was pretty much perfect, and learnt all the break skills too...
Overall I must have played about 500 hours...
I feel so alone...
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Now where\'s that link for saddo\'s anonymous...
I like the idea of amputation, but it\'s annoying when it happens to you. In deus ex you can break both your legs and see a health pack sitting on top of a box two feet away but not reach it. The game would have to be designed so you can\'t get stuck if your bits fall off.
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Amputation... Good idea, but it\'s not PlaneShift (to steal a quote).
Really, this game is for all ages, and as such there won\'t be any overly violent or graphic circumstances such as being decapitated.
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Originally posted by Mogura
Amputation... Good idea, but it\'s not PlaneShift (to steal a quote).
Really, this game is for all ages, and as such there won\'t be any overly violent or graphic circumstances such as being decapitated.
aaaaaawwwwwwwwww :( :( :( :(
:P
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I\'m not so sure about it being all ages, I\'d say 12 minimum (people way older still get confused), and going along the lines that almost all 12 year olds have seen a 15 movie, I\'d say a certain level of violence is ok. Will there be a way to turn blood and gore on/off? A parental lock would be a good idea, especially if parents wanted to block swearwords.
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Amputation is funny but not practicle. A good health system would be the idea of different areas of the body having seperate health, but tied in as a whole. Being that damage in the arm is not as severe as damage in the torso, or the head. But adding to the overall damage inflicted just the same.
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Amputation is funny but not practicle. A good health system would be the idea of different areas of the body having seperate health, but tied in as a whole. Being that damage in the arm is not as severe as damage in the torso, or the head. But adding to the overall damage inflicted just the same.
Yes, that is pretty much exactly what they have in Vagrant Story.
Oh and Zephyrus, I can\'t believe you upgraded to a Dread shield, that thing is barely better than the Jazzeraint and the Jazzeraint looks soooooo much nicer. Gotta keep your priorities straight man ;)
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WOW love all the ideas, especialy the blood meter and body part carrying arround thingy, but would the nme have the blood meter and would this make the game lag a lot?