PlaneShift

Gameplay => Wish list => Topic started by: Shiyar on August 30, 2003, 07:15:31 am

Title: Player Housing
Post by: Shiyar on August 30, 2003, 07:15:31 am
I\'ve been thinking that once everything gets up and runnning (and I realize that will be a LONG time) many of the more dedicated players are going to want land of their own.

My ideas on how to build personal property would be as follows:

First, you need a foreman.  Either enlist the help of an NPC, or find a PC who has Architect as his job.  Pay appropriately.

Next, you\'d need builders.  Again, the player could pay NPCs or work out a deal with PC friends or such (money, promise to help with a certain adventure or whatever, but totally between the players if its a deal with another PC).  The construction should proceed based on the number of builders IN THE AREA DOING NOTHING ELSE at a given time--so people wouldn\'t have to micromanage, but they would have to honor their committment rather than being able to go dungeon hunting.  

PCs that actually have Builder as their job should count as 3 characters for the purposes of building, since anyone can lend a hand but trained help is best.

Finally, there should be a selection of premade houses (since custom housing would be far too impractical).

Based on the foreman, the player would be able to choose varying types of architecture.

XACHA:  Fluid, organic structures based on trees and life.  Rounded, living, soft bioluminescence indoors.  Slight magical aura (magic lights, sparkle effects, etc)

YLIAN:  Stone/plaster buildings, like those seen in the current city.  Wooden interiors, very much the \"classical\" medieval architecture

NOLTHRIR: These houses would require amphibious races such as Nolthrir or Klyros to build, and only such races could inhabit them.  Seaweed, coral, stone--very organic.

DERMORIAN: Stone houses built underground with very precise workmanship.  Dimly lit, bare stone walls and floors.  Nice in its own way, but better-suited to those who can see in the dark

STONEBREAKERS: Much like Dermorian architecture, only a little more natural--not quite as ruler-straight as far as lines and corners.  More \"homey\" and not quite as cold and logical, if you will.

HAMMERWEILDERS: Similar to the above two, but with frequent use of metal (as supports, doors, etc).  A little bit flashier, with occasional gemwork or cast bronze statues throughout.

KRAN: Due to their nature, Kran need no homes.  However, they can construct buildings in the style of Dermorians or Stonebreakers.

LEMUR: Creators of the most elaborate and artistic undergrond dwellings, the Lemurs regard architecture as another art form, and one to be taken quite seriously.  The dwellings they create are breathtaking, but also take a bit more time than houses of comparable quality...

DIABOLI:  These strange outsiders forge houses of bronze or copper metal, reaching up with pointed spires and challenging the heavens and the gods.  Their creations are at once awe-inspiring and unsettling in their grandeur.

ENKIDUKAI: Enkidukai are adept at creating structures from grasses and trees.  They most often make huts, often weaving various colored plants to create dazzling patchwork patterns that are part of the very walls.

KLYROS: Due to their avian origins, Klyros construct houses that look more like aeries.  A Klyros Aerie is essentially a large, elegant tower.  They favor simple lines with a touch of class (think the large tower in the test city, but with just a bit more flourish).  The top levels of Klyros Aeries tend to be well-appointed balconies or lookout points.

YNWN: Because precious metals are harmful to them, Ynwn construct primarily with stone and iron.  Their buildings can look like reinforced Ylian houses, or even like fortresses.  Alternately, some Ynwn who feel the call of their elven blood may take to building from more organic materials, making structures that are a mix between Ylian and Enkidukai architecture.


Okay, those are most of my ideas on this.  I figure that if there are maybe three or four models to choose from for each race, Players should end up with sufficient variety in their homes.  Lemme know what you think!

Shiyar
Enkidukai, but I\'m gonna be Klyros when they\'re implemented ;)
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Post by: Vengeance on August 30, 2003, 07:38:49 am
This seems complex enough to be way out in the future, but it is a very thoughtful and good post.  Keep thinking!  :-)

- Venge
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Post by: Shiyar on August 30, 2003, 04:23:53 pm
Actually, I was thinking about it, and to build a player house all you would really need to do would be to pick one of the premade models used for generating cities.  Say you\'re in a Klyros city; every building their could be one of perhaps a dozen prefab models, and to make PC housing out of it, all you\'d need to do would be to choose which type of generic structure you wanted for YOUR house.  That would save the team from having to make additional 3D meshes and textures just for use in player housing.:D
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Post by: Drilixer on August 30, 2003, 07:42:28 pm
Shiyar: what about the land to build on?   How do you want to see that limited - will it be in preset plots... what?
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Post by: Monketh on August 30, 2003, 08:15:23 pm
I was thinking of something along the lines of an \"editor\".
There\'d be 3-4 or so options for everything, some of them only textures.  3-4 options per race that is.  All the inside textures and door+window locations of the houses could be the same.  I dunno what to do about furniture though...
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Post by: Shiyar on August 31, 2003, 12:41:40 am
It probably wouldn\'t be too hard to just pick a plot of clear land big enough (and of appropriate terrain) for your house.  If you want a more expensive and thus larger house, you need more terrain.  The advantage of underground dwellings would be that you\'d only need enough surface space for an entrance.

And while I\'m at it, home locks shouldn\'t be pickable.  Thieves should be able to go almost anywhere, but PC homes should have no means of entry.  Even if a Klyros thief were to fly to the top of another Klyros PC\'s tower, there should be some hatch leading downstairs, and that should open only for the person who owns the home.

If you want to grant access to someone, there should be an /invite command similar to a guild--you\'re guildmaster, and you can add or boot people from your guest list as you please.  :)
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Post by: shadowrunner on August 31, 2003, 02:21:37 am
well why don\'t  you guys make it like in ultima online: age of shadows?
There after you purchase the permition from an architect (600gc) you recive an item which when activated opens up a menu in which you can choose a house type (1 floor house, multyfloor,.....,castle), then when you place your basic house (the cheapest there was 37k gc) you can edit it like in the sims game. Each thing you ad costs money. In that way the housing can become pretty personal for the player.
Of course one of the most important things is that in a race town there should be only that races houses. Outside of town you can build any type of house. After that in uo you could place traps,chests,etc.
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Post by: shadowrunner on August 31, 2003, 02:23:02 am
And I thinck better let the house entering for thiefes opened. Of course this goes along with the trap security system.
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Post by: Half_Pint on August 31, 2003, 04:57:45 am
As Shiyar said, there should not be a way for just anyone to enter your house, but you should be able to invite people.

Several options should be made available, such as Allow Player, Allow Guild, Allow Buddies, Allow All, etc.

Stonebreaker furniture should be made almost entirely of stone.   :)
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Post by: Evanchild on August 31, 2003, 05:02:30 am
but a guild should be able to go intot he great beyong and build there own city for free. you should not be limited to within a prebuilt city.  then that puts limits on expansion. but the map could be more fo an endless space.
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Post by: shadowrunner on August 31, 2003, 05:47:42 am
I totaly agree with Evachild. It must be possible to build outside cities too.
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Post by: Evanchild on August 31, 2003, 05:52:50 am
and fo free.  the purpose to build ina  city would be for a businees. building elsewere you might have to possibly clear land and such. survey it. get resources.
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Post by: shadowrunner on August 31, 2003, 05:55:36 am
No NO not for free. What the hell any noob guild can come and build a city. This cities should cost enougth so that a guild can build trhem only when it is powerfull enougth. In shadowbae that was a pretty nasty problem: A guy makes his own guild and buys a city. Well now how interesting a city with only ONE house and ONE habitant.
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Post by: Evanchild on August 31, 2003, 05:58:09 am
you don\'t buy a city. you just build a tent maybe a chest or 2 to store ur stuff. if thats all you can afford you think u are gonna eb able to get a  in city local?
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Post by: Xandria on August 31, 2003, 06:43:56 pm
Yeah, I think what is meant by free is that you don\'t have to pay for the land if it is not inside the city limits.  You\'d still have to pay for materials, labor, etc. to build a house there.  Still, it would be fun (especially for us merchants) to set up small rest stations between cities, with a few small buildings to sell basic supplies and some lodging.  This would give the game a bit more feeling to it, especially since it seems that the Planeshift world will be so big, that distances between major cities will be quite large.  And it will be nice for those players who want to live in a small community.

Perhaps there would be some rules for becoming a \'city.\'  So if you just drop a house and a shop it won\'t be called a city; it\'ll just be a couple houses by the road.  There must be, for example, a city hall, a temple, and inn, and at least 5 houses to be called a \'town,\' then when it grows to a certain number of residents, it will become a \'city.\'  Or something like that  :P
Title: adding pvp
Post by: zabeal on August 31, 2003, 07:06:23 pm
adding on to what Xandria just said, you could have a village with just a city hall and any other buildings. THis could lead into a few things- inorder to build in city limists, you have to get permision from the ruler of it, and probebly pay them rent on the land. Out side of city limist you can take any land for free, but this could lead into the old PvP buildings discussion:
Every building outside of city limits needs to be defended, becuase it can be broken into, destroyed whatever by anyone who wants to(folling normal pvp rules of course),  but inside a city that is not the case- the owner of a building can set who can enter and when, and nothing is destroyable. How do you get rid of a city then? simple- they would need to have the important buildings that make it a city on the outskirts, so technicly they wouldn\'t be in the city themselves. The city hall can be attacked, and once it is destoyed, everything else is far game! Sound cool?

PS: when I city I mean any sized population center
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Post by: Shiyar on August 31, 2003, 07:25:22 pm
I don\'t know, if it\'s possible to destroy housing that isn\'t within a city, you won\'t have anyone willing to risk starting a new settlement.  I\'m not going to waste a month\'s worth of gold to build a house that I know has a good chance of getting looted and destroyed!

This goes back to my argument that while shops, inns, and NPC structures should be fair game for break-ins and destruction, PC housing should not be subject to such things.  It just leaves open too many options for griefers.  There should be NO WAY of getting into a player\'s house without being on an approved list.  Period.

Of course, you would still have con artists who could try talking their way in... ;)
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Post by: Kiva on September 01, 2003, 02:44:16 pm
Oh yea, let\'s all go break into the NPC houses and destroy them. I bet they\'d like that, and let\'s all build our houses in new york, cause then people can\'t break into them. Or let\'s build a castle in the middle of nowhere, cause then people can\'t break into it, or let\'s deploy NPC guards outside our castle in the city so thieves can just walk in and out of our houses and take anything they want. Good ideas.
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Post by: zabeal on September 01, 2003, 10:36:50 pm
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Originally posted by Gronomist
Oh yea, let\'s all go break into the NPC houses and destroy them. I bet they\'d like that, and let\'s all build our houses in new york, cause then people can\'t break into them. Or let\'s build a castle in the middle of nowhere, cause then people can\'t break into it, or let\'s deploy NPC guards outside our castle in the city so thieves can just walk in and out of our houses and take anything they want. Good ideas.

Say again? or edit so I can edit this as a reply?
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Post by: Evanchild on September 01, 2003, 10:46:04 pm
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Originally posted by Xandria
Yeah, I think what is meant by free is that you don\'t have to pay for the land if it is not inside the city limits.  You\'d still have to pay for materials, labor, etc. to build a house there.  Still, it would be fun (especially for us merchants) to set up small rest stations between cities, with a few small buildings to sell basic supplies and some lodging.  This would give the game a bit more feeling to it, especially since it seems that the Planeshift world will be so big, that distances between major cities will be quite large.  And it will be nice for those players who want to live in a small community.

Perhaps there would be some rules for becoming a \'city.\'  So if you just drop a house and a shop it won\'t be called a city; it\'ll just be a couple houses by the road.  There must be, for example, a city hall, a temple, and inn, and at least 5 houses to be called a \'town,\' then when it grows to a certain number of residents, it will become a \'city.\'  Or something like that  :P


well i don\'t think a player can start a \"city\"  but just a very nice camp.  

Shiyar, why couldn\'t you destroy housing outside a city?  I plan on nto building in cities except maybe a shop.
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Post by: Xandria on September 02, 2003, 06:26:37 am
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Originally posted by Evanchild

well i don\'t think a player can start a \"city\"  but just a very nice camp.  



Sure, small encampments could be started with small tents and rudimentary housing, and perhaps later evolving into larger cities.  It\'s always a possibility.

Although it may be possible for a player in later stages of the game to start his/her own city, I was aiming more towards a group of like 5-20 people work together to form a city.  It could possibly arise out of a group of people that get to know each other well throughout the game.  I could see a blacksmith, miner, wizard, innkeeper, bartender, shopkeeper, and a group of fighters with small personal fortunes getting together to start their own city.  Each person contributes to their building, and together they form a town where they can live and roleplay together.

Either this or a guild with enough money could choose to create their own city if they had a good reason for doing so.

As far as pvp and theivery goes, I\'d say that if pvp is not going to be allowed in general except for arenas, then perhaps the city mayor could have an option whether to allow pvp/looting in the city, and if so what the rules for it are.  They could choose to have a safe city where there is absolutely no pvp and no stealing from pc or npc housing, or completely opposite with complete pvp (players would receive some kind of warning when approaching such a city) and theft of housing.  This would mean that anyone entering the city would be fair game to it\'s inhabitants, and would be killed on sight by the city guards if they were caught stealing.

Just don\'t take my thoughts on pvp seriously, because I don\'t invest much time thinking about it.  I am an advocate of abosolutely no pvp outside of arenas, and that\'s just how I am  :)
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Post by: hook on September 02, 2003, 10:20:57 am
Shiyar, read you PM!!
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Post by: shadowrunner on September 02, 2003, 11:46:54 am
20 at least I think
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Post by: Vash on September 02, 2003, 07:37:28 pm
The building of your own constructions in a game is very attractive, but for game mechanics a realy big challenge.
The first problem I could come up with is that problably everyone who logs on the server, and with a free server that are a lot of people, would want to build his own house. A problem with this is that the whole server will be crouded in no time with all those houses. To prevent such a thing 2 things could be done. I personally think they should be combined.

- Like in above posts, building a house should be expensive. That way the treshold for building a house will become higher, and less people will build one.

- Houses should be destructible by other players. This way houses are build and destroyed. But people as Xandria don\'t like pvp. That\'s a problem. But think it this way: A MMORPG must have resemblance with a real \'natural\' world. And in a real violent world nobody would think \'bout building his expensive house in the middle of nowhere if he thinks he can\'t defend it. So what you need to build your own house is protection from it being destroyed. This can be gained by living in a community, where always are people to defend your community. So this way people will have a natural urge to build their house in a city, and lonely weird placed houses require a great effort in defending it, or will be destroyed.

Of course there is the problem that on the internet there are people who think it\'s fun to ruin somebody\'s hard work. Because they can\'t do that in real life, they do it on the net. I myself don\'t really know a good solution to these people. You can see them as the occasional horde of orcs rampaging over a city, only then with human faces. Or you can ban them of the server. Or which is MY best solution; make an community army/militia consisting of NPC\'s. This is totally sponsored by the people of the community with the sole purpose of defending the community. The only thing is that those NPC\'s should be able to outwit the occasional lame destroying PC, and powerfull enough to really beat up high level lamers.
Also fun is the managing of this community, which takes an active player, thereby an community head. Politics!

All this combined should create player created and designed cities which don\'t become too big, too weird placed, and are \'natural\', that is, don\'t require managing from above to keep them the proper shape.
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Post by: zabeal on September 02, 2003, 08:08:27 pm
completely agree with you Vash, one of the big problems is allowing PvP for people who want it, and disabling it for people who don\'t want it at the same time. One solution is to have people choice when they create their charactor, and then have benifits for each to make up for the competely differnt play styles they\'d have to have. But that\'s getting off topic so....
As I said before, I think building in towns should have fees, but would make breaking in/ destroying it impossible even if you are PvP enabled. Then if build outside, and are PvP disabled, people could do damage, but not really break in or destroy your building. It would just be like a big deturent, then spent a lot of energy attacking you, so maybe you should consider moving somewheres else... players who are PvP enabled would be able to buld cheaper since they could log in one day and find their building gone or taken over.
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Post by: Vash on September 02, 2003, 08:35:54 pm
But what will happen with the houses build outside the town by pvp disabled people, who abandon their house? Your way it will be their forever, poluting the map/level/environment whatever. That\'s my main concern, when you enable building by players, hundreds of those out of place undestructable houses will turn up in \'the lonely quiet and very beautifull but poluted by players forest\'
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Post by: lostprophet on September 02, 2003, 11:47:46 pm
There needs to be a way to limit building, otherwise the entire game will be covered in houses, and you won\'t be able to walk either side of a road without smashing someone\'s window. You\'d have to not only pay for the land, but apply for planning permission form the devs too.
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Post by: Monketh on September 03, 2003, 10:27:43 pm
Yes, and the devs could be bugged(some message sys would be nesscesary) for the \"Bulldozing\" of abandoned non-pvp housing.
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Post by: Plaidmonkey on September 03, 2003, 11:24:03 pm
Some really good ideas here :D

But there is always the choice between a completely player-run, realistic world (no disabling PvP in a city, just good defense through politics and militia) and a perhaps more friendly computer-run world (being able to disable PvP attacks ans such).

I think it would be really cool to come across a new, frontier town, made mostly of tents, but also an inn complete with dining area  :] Sort of gives off a friendly feeling.
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Post by: lostprophet on September 03, 2003, 11:39:10 pm
If there was no such thing as newbs, a completely player run world would be an excellent idea (after all, real life sorts itself out). I like the idea of new cities growing over time, and existing cities growing.
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Post by: Evanchild on September 03, 2003, 11:57:14 pm
vash...  houses should be cheap... their are tons fo people willing to donate servers and it won\'t be a problem.

existing cities shoudl all start out the same and evolve with the game. maybe a really old looking town hall and a school to learn skills.  and as the game gets more people and things publicly it self evolves but people can also build in it.
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Post by: lostprophet on September 04, 2003, 12:08:44 am
I don\'t think houses should be cheap and I don\'t you should be allowed to build wherever, because even with lots of servers people will still build more than one house.

About your idea for cities starting rubbish and changing over time, will it be possible to be paid to renovate or change existing buildings? Over time they could get wear and tear maybe. Also, if there are personalised buildings, will there be graffiti?
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Post by: S0LDieR on September 10, 2003, 02:03:28 am
im a newb to this game as u can see, for this is my 1st post in the forums :)

but i have found what i have read, completly and very interesting. we dont have much of this city building and pvp and freedom in many games. to tell u the truth i can only remember of ultima online having this much freedom.

anyways, i think that towns or buildings should be somewhat expensive. we cant have newbs and any1 building their own house or whatever. it should be more like real life, u have to work hard to get ur own place (well u could make up a banking system ingame where u would apply for loans, but thats another sotry), and until then u would have to rent a house or be let to stay in a friends house (this could create a real estate business, with guilds dedicated to building hotels and houses for rent, etc, but that is yet another story :) ).

I would very much like to be able to build a city wherever i wanted. Ofc that to do this u would have to be in a guild with 100 ppl +/- (to have a decent city). Towns should have a little area of influence where no other guild or person, without that city\'s mayor consent, could build (so as not to have others build in the middle of ur perfectly designed town). This would need a division in city hall (could be done by architest or planners) that approved applications for buildings and passed permitions for that area (yet another market).

About security. U would have to have a balanced system, where persons coudlnt be so strong as to destroy a city with little help. I think its all about balance. You cant have just 20 ppl destroying 10 buildings, u would have to make buildings stats strong or smth that required a lot of man power and machine power to destroy it.
It would be good and i agree with the idea of hiring permanent NPC\'s to defend the city, that would have to be payed by the comunity of that city (this would need a limit - the price to upkeep them for example - or else we could have a city crawling with NPC\'s defenders and almost impossible to destroy or conquer). These will be needed as its very upseting a 100 citizens city that at a given time has only 10 online, is destroyed by 50 other players.

All these problems will make the game evolve, as guilds and players will verify that u need to associate with each other to be able to maintain cities and that u need to make alliances so that u can have help in defending your City.

And i am talking of cities! You will need at least 50 or better yet 100 players to have and maintain one. You cant have lots of 20 player guilds building a town each (for those there could be villages or smth with different characteristics).

There could also be guilds of only architects that payed their services in providing buildings to players and guilds and maybe with a security and a building division, to also build the city or buildings and to defend them. but this is all an evolutive thing that may or may not appear.

In providing the buildings, the architect could have an experience level. the bigger his experience the more materials he could use and bigger the buildings he designed could be. And if he travelled a lot he could use exotic materials and stuff. I realise this is very complex but it would be a great system in my view.
So to build smth, you would need an architect to design the plant, then u  would need builders to clear terrain if needed, and build the buildings. The restrictions would be if u constructed in a city area of influence (u would need the city hall permission) and thats it. If u constructed in the wild or in hostile territory, u would simply get destroyed (this will make ppl join together seeking protection).

i say dont worry with those things, as human nature and society will naturally overcome them by joining more and more.


think this is all very complex, but in my view it would give a hell of a game.

Suggestion: charge 2 euros per month, to prevent the entrance of little kids (no offense :P) and the common register user just to see how the game is and then leave.
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Post by: Monketh on September 10, 2003, 02:32:10 am
I\'m sorry but some of us don\'t have euros.  Some of us live across oceans (Internet  here, hello?) and the cost of sending money (even a small amount) would discuorage us from coming here.  As for \"empty\" accounts, a system could be devised where unused accounts would be deleted after two months of inactivity.  As for \"little kids\" how do you define that?  I take no offense but I know a respected (well not as much as older ppl) 12 year old here.


Edit: Oops sorry about the flamage...
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Post by: S0LDieR on September 10, 2003, 03:35:53 am
U have to pay for internet :| cant u spare 2 euros or 2 dollars per month? (i meant using credit card, not sending money over mail or anything u might of thought of. Sending money by credit card doesnt cost u anything or at least, it costs very little).

And the little kids might be too subjective and generalist, but means only those brats or even grown ppl who just spoile things.

Think that the need to use a credit card would enhance the gamers \"quality\" and community, but this is just me thinking.

Anyways, stay on topic and comment on the housing plz. This was just a minor suggestion.
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Post by: Monketh on September 10, 2003, 09:35:11 pm
I\'m 14 man, I don\'t have a credit card.  Do you really think my parents are going to let me use thiers? Um... NO!  I\'m here, and I\'m well respected.  Not to mention this is an \"Open-source\" game, charging money would be contradictory.  The devs have promised us they won\'t anyway.  Let\'s let this thread get back on topic please.
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Post by: lostprophet on September 10, 2003, 11:28:53 pm
I\'m 15 and I wish I was well-respected too! Seriously, this is a completely free game.

Back to housing. I like soldier\'s idea for getting loans and a real economy, but why would you need to rent a house? Unless it was just for storage, then that would be useful.
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Post by: S0LDieR on September 11, 2003, 04:53:17 pm
i only mentioned renting for those persons who want to be alone and might not have money to buy a house (they could then rent a room in a inn or smth).

and if this happens, then a specific part of the econmy grows: renting. Where guilds or persons can buy houses/buildings and rent them to ppl, thus making a revenue.


as i am newbish to this game, i dunno if having a home or renting one will be a must in the game. from what ive seen so far, its not cause u can logout anywhere and be safe (me thinks).
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Post by: lostprophet on September 11, 2003, 10:49:48 pm
Yes, but renting out doesn\'t automatically bring tenants. Why would someone want to rent from you?
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Post by: S0LDieR on September 11, 2003, 11:05:50 pm
didnt understand ur whole post lost :\\

it doesnt automatically bring tenants, but it can bring them. u have a house fro rent, and if some1 wants to rent it, he does.

the reason peeps rent from me or from any1 else is that they need the house/room and the player who owns a house is willing to rent it :\\  isnt it like this renting happens?

and a person rents a house because he/she doesnt have enough money to buy one for himself
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Post by: lostprophet on September 11, 2003, 11:13:43 pm
But you still haven\'t explained why someone would want a room in the first place. Is it just for storage? The reason people rent in real life is because they need a place to sleep, but you don\'t in PS.
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Post by: S0LDieR on September 12, 2003, 05:53:49 pm
atm u dont need, but the devs want to include cities build by human players, and i cant imagin a city without housing.

So housing could be implementated in a further step of game development as part of rolepay and also to store things as u said.

And another thing i would like, is for example, having trade routes where u want to take some cargo from one city to another, and then as the cities r far away from each other, u would have to rest or sleep in the middle voyage, and for that u could own a house in the middle of the path or stay at a inn (by renting a room).
U could also need to stop for the simple reason that u have to quit the net :/

anyways, i think that for players to build cities, housing will be a must, aswell as being able to be a very big part in roleplay ( u could then buy things for ur house- furniture, etc- and even have an armoury to guard weapons or a celler or whatever) . The game could even include ingame marriages between players, who would then build or buy a house for themselves,etc
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Post by: lostprophet on September 12, 2003, 09:24:25 pm
Yes, but in PS you don\'t need to do everything you have to in real life. The inn idea is good, as it\'s already be announced that there will be a stamina feature, which could presumably be topped up by sleeping. But why would you need to stop at an inn to log off? That would be very annoying for adventuring type players.
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Post by: sashok on September 12, 2003, 09:29:32 pm
Ok, here are some of my thoughts on housing.

1) Where can a player can build a house.  

I think that it should be a high privilage to have a house in the main cities of the game, but yes, I think there should be housing in those cities just for the realism of the game.  There should be space at some point in the city which players can buy and build their houses on.  This spaces are each very expensive and after a while they will all be filled.  There should be a renting fee for people who own houses in big cities so that they can\'t abandon the house and this way prevent somebody else from having a house there.  I think this would be a good idea for the guilds.  It would be nice for guilds to have a house in the main city(later I will explain why)

Other locations could be either small camps that were authorised by the devs or the cities that were built by the players.  This way you wont see houses standing everywhere.  It should be controlled.  

(p.s. I\'m only talking about houses, I\'m not talking about renting apartments or renting rooms from houses of other players.  And I\'m not talking about building little huts for traveling purposes, that\'s whole nother issue)

2) Why should one own a house.

I thought about that and I find that the biggest benefit of owning a house or renting a room or having a tent is quick regeneration of mana and hp and quick heal from negative buffs.  Once an injured person who owns a house makes it to their house it should take no more than 10 minutes to completely regenerate everything.
I think that would be a good idea to have that kind of healing energy.(or maybe it should also be privilage to have this energy in your house).

Another good reason I could find is the fact that you can store lots of items in your house, use it for your occupation(weapon/armor smith, cook, tailor or anything) is easier to have right tools right where you live.

Another good benefit I found usefull is let\'s say you or your friend or your guildmember is running from police/enemy/creep.  Houses could be the best hiding places.

Guilds benefit to have a house is pretty big too.  It\'s first of all where guildmembers meet, or hide or regenerate.  Second, it\'s how Guilds present themselves.  Style and location of the house would tell a lot to a person who wants to join a guild and who doesn\'t know anything about it.

3)How to build a house.

I like the Shiyar\'s ideas on how to build a house.  I think that there should be such professions so that there would be bigger variety of styles.  I don\'t believe in Sim\'s way of building a house.  It\'s too fast and too fake.  And also remember, the more professions PS has the better.

 
Well, I guess I covered some issues. Hope you find them useful
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Post by: lostprophet on September 12, 2003, 09:34:30 pm
Yeah, but I don\'t understand about the recharging energy. I figured you\'d just lie down in your bed and wait a minute(10 is a bit long to wait). Also, it should be possible to put up tents anywhere, but if you don\'t take them with you they fall down and disappear after, say 20 minutes.
I like the idea of hiding from people. If there are sneak moves like backstab in the game, I presume there is some kind of \'line of sight\' that enemies have, so they can\'t see you if you are around a corner. If they saw you go in the house they\'d follow, but if you dash in before they round the corner they\'d run straight past, scooby-doo style.
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Post by: sashok on September 12, 2003, 09:43:42 pm
About the energy.  It could be a thing you would have to buy for your house (like you pay for installing heat) or it could come with every house.  And 10 minutes I meant that if you have 1 hp and 1mana and a lot of negative buffs, it should regenerate and buffs desapear in 10 minutes.  It would be faster if there was more hp or mana.

About hiding.  I didn\'t mean that if somebody is running and runs into a house that the persuer can go into the house after him.  The house would be locked after the victim enters it for obvious reasons.  

And I thought of another reason to build houses.  Renting is one of them.  Having a house in a populated area in cities and where there\'s dangerous environment, the rent for a room would sky rocket.  It\'s a good way to make some money for players too.  And if you look at my benefits of having a house, you would see that everyone will definately rent.
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Post by: lostprophet on September 12, 2003, 10:27:09 pm
The only real use I can see is for storage, and for thieves to run back to after stealing something. But people could still wait outside...