PlaneShift
Gameplay => General Discussion => Topic started by: theMonk on September 02, 2003, 03:54:36 pm
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I was wondering what program PS used to create the player models, etc.
Thanks,
theMonk
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Boonet uses Maya normally. There is also some 3D Max usage as well.
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For more details, you can check out the CrystalSpace website:
http://crystal.sourceforge.net (http://crystal.sourceforge.net)
I found info on importing 3dsmax models into CS here:
http://crystal.sourceforge.net/docs/online/manual/cs_102.php#SEC196 (http://crystal.sourceforge.net/docs/online/manual/cs_102.php#SEC196)
And apparently there\'s a way to use Maya as well, but I didn\'t see any documentation for it
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For a game we are making using Crystal Space, we are having all kinds of problems getting our Max models into CS. I wondered what, if any, problems the PS staff might have had.
Thanks,
theMonk
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I would Suggest contacting Boonet|3D on IRC if you have questions about that.
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Use the maxscripts in CS/tools/max and follow the documentation files slavishly.
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Is it possible to use Blender?
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Blender does have some support in CS. I am a bit unsure of how useful it is at the moment but you can check it out blend2cs (http://projects.blender.org/projects/blend2cs/)
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There is also blend2cal3d for sprite animation, but it is also quite experimental.
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is it possible to make ur own skin and use it on charac? an if not will u b able to in future?
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Originally posted by Aigon
is it possible to make ur own skin and use it on charac? an if not will u b able to in future?
Aye you can, but only you will be able to see it. I think there\'s a thread somewhere around here...
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yeah here\'s some example not how to edit it though don\'t know bout the color restrictions there might be on the templates and if it needs to be in 256
link thingie (http://www.planeshift3d.com/wbboard/thread.php?threadid=5590&boardid=13)