PlaneShift

Gameplay => Wish list => Topic started by: dimaq on September 12, 2003, 11:32:52 am

Title: Contrib. Buildings
Post by: dimaq on September 12, 2003, 11:32:52 am
I propose to the developers that there will be a possibility for players themselves to create buildings* and have them added to the game.

The way I see it could work would be as follows:
. developers publish a set of technical and stylistic requirements.
. a player spends half a year designing and modelling his/her building
. developers check the building
. developers place the building somewhere on the map, as they see fit
. a player may choose to have the building for themselves, or
. a player may choose to give it away (ie public domain or whoever wants to live there)

Anyway, there are two important points here:
1st such contribution will enrich the game, because I suppose we cannot expect the developers to keep building the city on and on and eventually make something so huge that\'s enough for everyone.
2nd such system will allow the players to express themselves - I mean how fun is it to be a player with unique name N, race R shared amongst thousands and skin S shared amongst hundreds? - if a player could at least design how his/her sword looks like (and it could be functionally equivalent to a standard sword), others will at least be able to recognise the player. (same for all small items, and, well, housing).

What do you think?

--
* - and well, other structures, items, skins, and so on.
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Post by: Djaggernaut on September 12, 2003, 11:47:47 am
Well it\'s the actual PS system.
It\'s called contributor, they can give ressource, but can not acess internal ressource.

But it requires good skill, more than mapper... hmm.. actually at least.
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Post by: lostprophet on September 12, 2003, 09:36:10 pm
With this system, I presume the hardest part is the actual construction?
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Post by: Drilixer on September 13, 2003, 02:00:30 am
People you can do that if you want!  If you are a hella good 3D artist (or architect) just go ahead and make a 3D model of the house that you want to be in the game.  However make sure to speak to the devs about polycount and style first.  And you willl probably have to accept denial several times if your building just doesn\'t fit.  To be sure that your building fits into the games architecture the best thing for you to do at this point though is to wait until a later version comes out so that you can compare your models to the ones already ingame.