PlaneShift
Gameplay => Wish list => Topic started by: sariel on September 14, 2003, 01:33:34 pm
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Would it be possible to use UNCOMPRESSED data for the world, textures and stuff like that? I\'ve noticed the loading of the world takes a very long time, most of the time with my harddisk rattling along. Is this maybe caused by the fact that the world data is compressed, and that the game first needs to decompress 20 or so megs worth of data, then read the xml/wordfile in, and then is able to really load the data it needs?
It sounds to me, that if the decompression fase is removed, that the whole loading sequence will be faster, and less cpu-intensive, leading to a faster world buildup, at the cost of a bit extra diskspace (like that\'s a big problem...with 40gb disks on the market for 2 cents)
Please don\'t shoot me if my idea is wrong..I have enough holes in me already ;)
Sar
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Unzip it and see if it helps you. Some say it helps. most say it does not.
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Each to a seperate directory, or all in the same directory?
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There is a lag fix somewhere in general discussion that goes along the lines of unzipping everything. I used, and although it didn\'t improve the loading time dramatically, it cut my lag in half. Search gonondor/raistel\'s lag fix, or any of those words, and you should find it. Just make sure you have about 20 minutes spare.
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Well, I read the fix, too bad it doesn\'t work: The site where he has the configs and various pictures doesn\'t exist, so I couldn\'t check if what I did was correct. Probably not.
Each time I tried to run the game, I got a \"Error: memory could not be \"read\"\" message. Bit annoying.
Did anyone make a backup of the files he put up?
sar
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it was crap anyway. dont worry about it.