PlaneShift
Gameplay => Wish list => Topic started by: Saphire on September 17, 2003, 12:57:50 am
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Ever run out of coal in a MMORPG when there\'s a possibly highly-flamable log next to you, but you cant burn it unless you have a tinderbox or something?
*cough* well, now you can pick up that log, and toss it in the furnace to smelt that metal with this idea.
Basically the standard of a half-pound of coal is used. this half pound of coal would be the Average Coal Amount or ACA for short. Basically ACA is looking at how much the fuel in question is similar to coal. Now, one half pound of coal is one ACA. A log of could be say, one half a ACA, even though that log is 3 pounds heavy. :P
ACA is the measurement of how much one half pound of coal can do. SO... the log that weighs more than .5 pounds and does less than one ACA of coal would be \"Poor ACA Quality\". something that weighs less than .5 pounds - 1 gram and does more than one ACA of Coal would be \"Good ACA Quality\"
Something that weighs milligrams and does more than one ACA of Coal would be \"Excelent ACA Quality\"
Now, the log that you throw into the furnace would have Poor ACA quality, because it is not coal (obviously) however tools like a air pump, and specially designed furnaces can increase the ACA of the material being burned. So, if you put the log into a properly designed furnance that log may have a equal amount or maybe even a greater ACA quality than it would normally have.
Putting high-quality fuel into a high-quality furnace will certainly mean you can smelt more with less fuel. A way to look at fuels efficency would be to look at:
How heavy is it?
What\'s it\'s ACA?
So a player can do some quick calculations and say that birch is heavier (bad), but has more ACA (good) and Mahogany (spelling?) is lighter(good), but has less ACA (bad) and then the player can think \"Should i be using coal for this? Can i get some coal quickly, here?\" and so on.
Also, some furnaces would require various fuel types... some furnaces will only burn wood, because anything with a ACA higher than - may melt the furnace\'s walls. Metals require a minimum ACA to melt; you need to use a fuel that has the same [or higher] ACA as the metal. A metal with a ACA of .2 could be melted with coal easilly, though you would waste your coal [if you put in low amounts of ore]... so you should put the metal into [this] furnace with [that] fuel, and smelt away knowing you arn\'t wasting your resources.
Furnaces, previously mentioned, can raise the ACA of fuel but it can also lower the ACA of improper fuel. The furnace may be able to take wood, but just because you can put wood in doesn\'t mean you should. Placing the improper fuel into the wrong furnace may cause the fuel to be spent and not melt the metal; even if you were over the ACA requirement of the metal. Or even worse... make the metal impure and weaken the final product possibly resulting in DEATH due to neglegance!
[revision]Also, you could purchase your own furnace for your own personal needs, but it would be combersome, take time to setup, and would be highly restricted in it\'s fuel requirements and possible metals to smelt.[/revision]
this way smelting can be fun instead of tedius, because now you can break up that chair, and knowing it\'s wood type can now know it\'s ACA and the ACA requirement of the metal, and put it all into the best furnace for the job with the best results you can get and save your precious coal. :]
PS: sorry for the length, but it was necessary.
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what the...?!?!?!?!??!?!!?!???! aca? logs? furnaces?
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Brilliant! This makes so much sense in a MMORPG. Out of wood for your campfire? Burn your tent!
Of course, it only makes sense if they implement fires/fireplaces.
Although, would you have to experiment to find the highest ACA objects, or would it show up in the properties menu? Naturally, you should be able to determine ACA using only your common sense in some cases.
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This idea could also lead to combustable gasses/flamable liquids being used as fuel booster. Pour some oil on the log and you get +2 ACA to the wood. 8)
Chradraf, ACA is basically this:
How close is \"object 1\" to Coal in its smelting power. Lower weight and Higher ACA = uber smelting powers that stop tedium and repetition. :P
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so you want us to make everything burnable? What about other players while we are at it? ;) Of course Dwarves and their greasy beards wuld burn the best of all the races. So you dwarves had best run if you see Saphire here coming your way with his flint and steel out!
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i need more opinions and ideas, guys. ;(
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I am sorry, but I have to say?I see almost no game play value in any of this.
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Originally posted by paxx
I am sorry, but I have to say?I see almost no game play value in any of this.
*bangs head on desk VERY hard*
WHERES THE MISSING GAMEPLAY?!
You can smelt some metals without using coal! How is that not game play enhancing!? ?(
*Walks away, utterly confused, and scratching head*
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Who said we would use coal, or that it would be used as a fuel???
Why not just use elemental fire to get smelting done?
Are you trying to correct a problem that does not yet exist? Or did I miss something in the past few months that said we will have a fuel consumption system?
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who said there would be a limited amount of fuel sources for various things?
:P
And if i know my chemistry, something is ALWAYS consumed in a reaction. :] Be it wood or coal, someting has to be used to get something new. It\'d just we wierd if nothing was consumed in a smelting process... ?(
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sometimes realism isnt the most fun thing to do Saphire :P
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Originally posted by paxx
I am sorry, but I have to say?I see almost no game play value in any of this.
*hysterical laughing*
This is my favorite dev quote to date!
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Well, when paxx say that, he\'s thought about lots of issues really quickly.
Actually it\'s a typical feature that can annoy ppl and is not controlable.
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It\'s not what he said, it\'s the way he says it really. It just sounds really funny, at least I think so...
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It was just a bit frank, that\'s all. Way to put a guy down.
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lmao. :D
Coal and wood should just be automatic for smelting purposes. If any of u played gothic 1 or 2 then u can smelt stuff, as the wood and coal if already there burning away in the furnace. So I agree with paxx that there is no point in this at all. :D
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So could you get some fire from fireplace to lit an arrow to make a fire arrow ... and about that burning thing ... could you burn up a tree and would the fire spread ?
Could enemies catch fire from other burning enemies.
Chaotic...
This is little off topic but it doesnt matter :)
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Im a pyro in real life so this idea obviously sits well with me, anything burning, in any way shape or form makes me happy! i think this is a great idea, and it adds another job to the PS community!! PYROMANIAC!!!! whooooooooop!! sorry *calms down* but really i think this should be implemented, or at least have creatable fire with flint and stoen or sumthing... dont u ever jsut want to make a huge bonfire in the middle of the town so everyone will marvel at the BRIGHT LIGHTS!?!?
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Originally posted by Xordan
... the wood and coal if already there burning away in the furnace. So I agree with paxx that there is no point in this at all.
sooo? where did the original log come from? where did the coal come from? someone had to put it in there. unless the smelter is magically powered (and i dont see many of those in fantasy games) i dont see how it can have a log or coal that never burns out. and if smelters have their own coal, why might we have to mine our own, anyways?
[sarcasm]why not just take the entire metal that you have with you and toss it in, and vola! smelted metal with no cost![/sarcasm]
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I am sorry if anyone is offended by my comments, in this case it was really not my intent.
While the idea is nice, I currently don?t see the amount of work behind it as justified in our current game concepts.
My current issue with some on the team is where magic begins and where does it end. While most see magic everywhere for combat, they don?t see it for the very mundane tasks. In this case I like the Harry potter model a lot. I see magic in the most mundane of tasks as being the best way to do things?it should be a justification on why the characters do not have to do X, Y and Z. why the streets are clean?ext.
While I do not want magic as the generic answer all?I do see it as a justification for much. I?d spend more time explaining this?but there are so many other posts to read and comment on.
One possibility for this is to have a ?short list? of burning items and how they should act. But still I am not sure in the justification?on the other end. We could say elemental embers require a ton of coal as a material component and a smelter may require 1000 elemental embers to create?you all can expand on this I am sure.