PlaneShift

Gameplay => Wish list => Topic started by: Zilia on September 18, 2003, 03:42:41 am

Title: Children
Post by: Zilia on September 18, 2003, 03:42:41 am
I hadnt seen this idea before but I wasn\'t looking very hard. I think it\'d be great if someone implemented Children in the character creation. You can play a woman or a man. But no child,  this may make some role play odd to the eye.. when a child is playing the same avatar as their mother or what not.. Just an idea.
Title:
Post by: Wedge on September 18, 2003, 05:23:58 am
Not sure what you are saying, you mean have actual child aged characters in the game?  That doesn\'t really make sense.  And I don\'t know why a child would use the same character as a parent, since we will have multiple chars avaliable to an account.
Title:
Post by: Drilixer on September 18, 2003, 05:47:47 am
I think he was trying to say that it doesnt make sense for someone that wants to roleplay a child to have to play with the same model as someone else... making the child look the same as the mother.  But he might have meant something else that\'s just the way I interpretted his sort of backwards statement (remember this is an international community be happy you arnt being forced to speak Italian).
Title:
Post by: sashok on September 18, 2003, 07:03:52 am
true that.  


I think he wants too have a child character in game as well.  as if there isn\'t enough already :)

well, why don\'t we just make sims out of this game? magically producing npc children
Title:
Post by: Xordan on September 18, 2003, 07:45:25 pm
heh, NPC children running about the streets playing.  :D
Title:
Post by: Saphire on September 19, 2003, 12:21:03 am
Quote
Originally posted by Xordan
heh, NPC children running about the streets playing.  :D


*cough*
until the black dragon flies above the city and *SHOOM*

Gone. :P
*end cough*
Title:
Post by: Nanuke on September 19, 2003, 02:51:02 pm
hm..... or have charter kids and they chewses a famliy
Title:
Post by: druke on September 19, 2003, 04:25:29 pm
kids as character modles dont sound bad actually
Title:
Post by: Moogie on September 19, 2003, 04:32:13 pm
This was mentioned somewhere else a few days ago, and I agree.
Title:
Post by: Grakrim on September 19, 2003, 04:36:13 pm
Quote
Originally posted by druke
kids as character modles dont sound bad actually

Only if you could \"upgrade\" to the adult model.  It would be an interesting RP aid.

Imagine, Mr. X marries Ms. Y in-game.  Mr. X and Ms. Y then roleplay having a child... Talk about in-game marriages being over zealous...

I actually had an idea for a MUD I used to play on this topic.  Using some sort of /reproduce command, a couple could spawn a NPC child, which one of them could eventually take control of.  There\'d also be some strategy in it, as the child\'s stats would be based on the cross of the parent\'s.  Of course, this only works if you implemented aging and death from old age, possibly the two worst concepts in a RPG.
Title:
Post by: Wedge on September 19, 2003, 10:16:34 pm
I still don\'t know what the original poster even meant by this idea... and unless there are already going to be child NPCs, the extra art for this would be a waste of time when it could be spent making more creatures and stuff.  Aside from that I still don\'t really have much an idea just what the hell anyone is talking about.  Having child NPC\'s, child PC\'s, aging systems... meh none of that makes any sense, this isn\'t the freakin\' Sims or nothing.
Title:
Post by: Xordan on September 19, 2003, 11:54:34 pm
lol, no it doesn\'t. I don\'t see any point in having child NPC\'s except to make the game better. and aging systems aren\'t good, as most people would like to not age and die in the game. But that\'s just me.  :D
Title:
Post by: Draklar on September 20, 2003, 12:29:20 am
Quote
Originally posted by Wedge
and unless there are already going to be child NPCs, the extra art for this would be a waste of time when it could be spent making more creatures and stuff.  

I don\'t see how adding some roleplaying in mmoRPG can be a waste of time...

oh, and Zilia is \'she\' :)
Title:
Post by: Abemore on September 20, 2003, 01:08:54 am
I agree Draklar.  It seems our community is split down the middle on this one, but I love the idea of different aged character models and an aging system.

Most of the children running around would be newbs ;)
Doesn\'t anyone remember the good old days when you started an RPG as 16 year old kid?

Art is never a waste of time.  I welcome all the new models.
Title:
Post by: Grakrim on September 20, 2003, 01:24:23 am
Quote
Originally posted by Abemore
I agree Draklar.  It seems our community is split down the middle on this one, but I love the idea of different aged character models and an aging system.

I\'m not against an aging system as long as you\'re not forced into an age.  If I want to roleplay as a 16 year old, then let me be one... If I want to roleplay as an adult, don\'t make me use a 16 year old model.  Also, the aging system shouldn\'t be automatically advanced based on a timer; it should be advanced by a slider (that is, you decide when and by how much to age).
Of course, will we ever see aging? I doubt it, it seems like a lot of work for a that kind of feature (I\'d hate to say worthless, but not significant to gameplay).
Title:
Post by: paxx on September 20, 2003, 02:28:48 am
Taken in context, I think what it comes down to is priorities.

Would we rather have children and teens for player races, or 24 other new creature types, they would each take about the same amount of resources.
Title:
Post by: Abemore on September 20, 2003, 06:07:54 am
Once again, I welcome all the new models.
Title:
Post by: Djaggernaut on September 20, 2003, 01:44:47 pm
No, child is a good things IMO.
It\'s actually a classic feature of manga, an exceptional child with special attributes.
Don\'t you see yourself ready to blow up the old wizard?

But it\'s not with marriage or things like that. Just select a kid of any race you want. Some skills change, being child for example could increase a lot charisma (cute little boy :p) or something like that, or make ennemy unable to attack until some time (because it\'s a child! seems unfair).
There are tons of interesting to do with child. + you can RP them really well.

Concerning model, I don\'t think it\'s that hard. Globally it\'s resizing down the body, keeping head size, changing some little attributes on face.
Title:
Post by: Wedge on September 20, 2003, 07:45:19 pm
I didn\'t wanna bring that up, but yeah, Japan is the only place where something like that would make sense.  And it just feels kinda out of place if it\'s in something that is so very NOT Japanese.
Title:
Post by: lostprophet on September 20, 2003, 08:36:50 pm
Even if we can\'t be children, there should definitely be child npc\'s, would add to the atmosphere a lot.
Title:
Post by: Xordan on September 21, 2003, 12:50:34 pm
lol, It would make the game look much better, but that\'s about it. If it won\'t take up 2 much resources then I\'m all for it.
Title:
Post by: leach117 on September 23, 2003, 06:48:25 pm
There should only be children in game if they are npcs and you can kill them. Lol, i think it is unneeded and pointless to have children.
Title:
Post by: Fanomatic2000 on September 28, 2003, 12:05:34 am
Children would be interesting indeed.
That reminds me of Rydia in FF2. Even as a child she was a skilled summoner and could use many types of dark magic. A sorcerers skill doesn\'t depend on his/her knowledge, it is a gift and I see no reason why a child couldn\'t be able to use it. Perhaps not in a mature way, but still.
Link is another example, his skills with the sword and the bow matches an adult. Besides this is a medival-style game and children grew up a lot faster back then.

I would find it interesting to RP through the darker sides of childhood, like if my family/clan is brutally murdered and I am the only survivor (or if I\'m the murderer who kills my own family/clan), or a child who\'s got powers he/she cannot control or whatever you can imagine.

Of course, since you\'re a child you have your limitations, like most of your stats is low and you cannot buy any beer at Kada\'s :P  but you should also have some advances, like high charisma as Djaggernaut said. Some monsters wont attack you (unless you\'re attacking them first of course) and if they do, the chance is pretty high that they KO and capture you instead of killing you.

I\'m definitly for an aging-system, perhaps you could choose if you want to grow older or stay immortal, but that\'s up to the devs.
Title:
Post by: Xalthar on September 28, 2003, 01:24:00 am
I\'d love to be able to raise an army of undead children, think of the leetness :P:P
Title:
Post by: Xordan on September 28, 2003, 11:20:05 am
LMAO. A undead child? Would be quite useless unless u use them for thieves, or target practice.....
Title:
Post by: Xalthar on September 28, 2003, 12:12:53 pm
An army of undead children would serve the purpose of morbidity.. (and of course, scaring away the n00bs)
Title:
Post by: Waylander on September 28, 2003, 09:29:09 pm
It might help to even out the game.  Up to lvl5 ur a child and get xp from parents at lvl 5 you become a preteen and get xp really fast, at lvl 12 u become a teen and ur  strenght goes up(you still get xp faster than adults), lvl20 u become an adult strength shoots up but you get xp slower then lvl45 u become aged ur strength goes down resonably but ur wisdon/inteligence and such goes up.  That would add strategy to the game.  And maybe later on you could take a youth potion that would bring u down to adult or teen.  It would add originality thats for sure.
Title:
Post by: elscouta on September 29, 2003, 06:38:34 pm
I agree for the growth idea children -> adult. As you said, children may have special advantages (xp learn, protection from *...) but drawback (weakness...)

However, i don\'t like the idea of making all the characters old after a fixed level. Fighters will lose everything while mages will gain widom/intelligence.
Title:
Post by: Fanomatic2000 on September 29, 2003, 06:52:20 pm
The idea has actually been brought up before, but It wont work since that would mean a player who has choosen to become an author (if the idea about writeable books in game becomes reality) or a mapdrawer, or a person who just wanna drink beer, talk to other players, \"work\" as a beggar and play minigames (if there will be any) remain child even though his friend who has choosen to become a warrior becomes old very quickly.
Besides, if you\'re a warrior and become old that would mean you have to choose the path of a wizard or a druid instead which would anger a lot of people.
It would also ruin the RP-feeling since a player who wanna roleplay a child can become old before his father if the father is having a holiday or have to leave the game for a while for some other reason which wouldn\'t make sense.

I liked the youth-potion idea though. There was a game called Mordor ll in which you aged (lifetime depended on what race you choosed to play as) where you could find youth-potions and use them since your abilities were reduced when you got old, and it worked perfectly.
If you become too old you can go out and search for a youth-potion which would of course be very rare and/or very hard to create. An good excuse for an adventure. Use it to regain youth or sell to other players and make a lot of money.
There could also be some kind of extremely rare item that makes you live forever. I\'m sure such an item would cause a lot of greed :P
Title:
Post by: Waylander on September 30, 2003, 03:47:55 am
The way I see it the PS ppl could make it great or terrible(knowing wat theyve done so far im guessing great)
Title:
Post by: Zilia on September 30, 2003, 08:10:37 pm
Wow. You guys took this to the moon and back. And thank you Draklar for previously stating that I am a girl. :(.. Not a boy!!!.. Anyways. The whole idea wasn\'t really an aging thing.. but just a model selection.. so if someone perhaps wanted to play an orphan.. or even a couples child.. they could choose to have a petite child model.. which would make things seem a bit more real when playing a character of that type. I know no one really roleplays all that much, yet. But it would make for a good time.. if roleplay was going on..
Title:
Post by: Xalthar on September 30, 2003, 08:22:08 pm
Quote
Originally posted by Zilia
But it would make for a good time.. if roleplay was going on..


Indeed it would, but as paxx stated earlier, it\'s about priorities... what would you rather have teens for player races, or 24 new creatures? I\'m leaning towards the last one, as I\'d rather have more creatures at this early state of the game... Your idea could always be reviewed at a later time :]
Title: Ah, reality you slip away yet again...
Post by: Harwen on October 04, 2003, 06:09:54 am
On the idea of kidde chars: I think I would die playing PS...I swear many of us have reality coping problems, and will probably develop advancd arthitis from typing /spawn /shout /tell /buddy /greet Nilaya Draklar Catalina Esclarmonde \"Another Huge Huge Name with alot of z\'s and q\'s\" , and not even know it.

Really, if we want to suddenly donate our social life to someone who needs it the most, then adding \'growing up\" is the first step.

Not a bad idea at all. Creepy, but not bad at all.

To my non-existant girlfriend: I put off talking to you to talk to a Femdukai...she\'s prettier.
Title:
Post by: Waylander on October 10, 2003, 10:32:52 pm
I agree we should wait until we have monkeys at least :p.  The way I see it is if it takes a lot of time to do it then forget til the end.
Title:
Post by: Fanomatic2000 on October 11, 2003, 07:59:30 am
Of course! These are just ideas for the future. Nobody expects the Devs to just throw them into the game just like that, but if they like the ideas they know where to find them later. :)
Title:
Post by: Waylander on October 11, 2003, 09:16:57 am
are you saying that they might not have monkeys and tigers in the next release..NOOOOOOOOOOOOOO GOD WHAT DID I DO TO YOU
Title:
Post by: Sarios on October 11, 2003, 10:10:49 pm
Lol It\'s ok Way!  But I think we should have children but they should be players! Then if it\'s agreed then somehow the child character can become the child of two involved adult characters. And I say go with the aging system but make it so that you can\'t die of old age! You can even make it so after a certain age your age would become ???. Also, of course, as children age they should grow in appearance.
Title:
Post by: Waylander on October 12, 2003, 02:13:09 am
After playing molecular blue im not sure if I could tell a dwarf and a child apart, there both so small, so scratch this idea