PlaneShift

Gameplay => Wish list => Topic started by: Kuiper7986 on September 21, 2003, 07:30:22 pm

Title: More indepth on Instruments and Music
Post by: Kuiper7986 on September 21, 2003, 07:30:22 pm
Just a crazy idea:
Music in Yliakum was lost centuries ago because ever since Laanx was in exile the people found no reason to ever make music again because nothing could ever help her torment. As time went on music was lost and is now only a forgotten myth. During that time instruments were lost and became lost artifacts, and the notes on music scores were never used so the spirits of each individual music note drifted away into the hearts of all the creatures hoping that they\'ll never be forgotten.
But there was one man who didn\'t forget, he was a blacksmith who created instruments and he was the only man who knew about music. He has the blueprints on how to make music and knows how to play all the instruments in Yliakum, except he has yet to be seen or found.


Since there will be music playing (we assume) it\'s a good idea that music should play an important role in battle. Each type of instrument should have a different status effect. I don\'t believe music should damage the enemy but cause  negative status effects to the monster or positive status effect to yourself or a team.

How music is learned:
This is the way I see it. If you take my idea about music notes going into the hearts of people, I didn\'t say specifically just player characters. It could also be in monsters. I think there should be different musical note spirits, each one a different sound. These musical note spirits should be items that can be acquired through monsters. When you acquire a musical note spirit that specific note should be learned. Because in my story above, if music was forgotten then it has to be learned all over again. Also there could be a few musical spirit notes that are flying like fairies around and to catch it you need  a special bottle that you can get by the old man that knows everything about music, as stated above.

As for instruments I don\'t really care what they are but i think that all instruments should have positive effects and negative effects. For example:
A trumpet can cure HP and can also blind an enemy. The trumpet should be used for blinding the enemy but it won\'t cure HP as much.

Title:
Post by: Tranor on September 21, 2003, 07:35:32 pm
I THINK THIS is A GREAT IDEA!!! very creative actually, i belive music should do many things though (ripping off of zelda- Music could even transport you to places uve learned teh music from) each player chooses the instrument they play at the beggining of the game, and tehn they build and can upgrade through the game while learning new songs and such!
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Post by: Xordan on September 21, 2003, 07:51:48 pm
I like this very much. I think this should be an ablility though. So Bards and such are very skilled at it, but fighters are less so.
Title: I like it too
Post by: elscouta on September 21, 2003, 07:58:53 pm
Music can be a good alternative to magic. Mages will not be the only class that can cast strange effects to their target.

And for me, more options -> better game
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Post by: Wedge on September 21, 2003, 10:02:15 pm
If you do this though, then you have to make it so mages either can\'t do all of these things, or aren\'t nearly as effective as doing it with spells.  Which is a good thing to me, I hate people that think magic and mages should be able to do everything.
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Post by: elscouta on September 21, 2003, 10:09:23 pm
Magic should do more things but i agree that it will be more funny if some things can be done only with music. Or maybe magic will just be less effective (examples):
Summon snakes/beasts
Peace ennemy (only NPC/monsters)
Changing weather (someone reads Asterix?)
...
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Post by: Kuiper7986 on September 21, 2003, 10:47:49 pm
In Final Fantasy 11 they have a job called bard. Each song is learned at a higher level, but since the game has no levels , it can work the same way but with exp. I believe that the more you train with an instrument the more powerful the song effect should be and also more useful.

This is purely an example:

Musician Skill:

EXP/Song Name/Effect

0 exp - Musician\'s Practice - Increases used song\'s duration.

100 exp - Minuet of Haste - Increase of all team member\'s attack tempo.

200 exp - Song of the Glaciers - Damages a single enemy with ice.

400 exp - Minuet of Haste 2nd Movement - Even greater increase in all of team member\'s attack tempo.

600 exp - Requiem of Foreshadow - Enemy is gradually losing HP.

800 exp - Hymn of Talad - Endurace of all team member\'s
is increased.

1000 exp - Cries of the Forsaken - Enemy(s) are blinded and are slower in attack tempo.

These are just examples that I made up, other than that that\'s my idea. (my idea)
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Post by: Xordan on September 22, 2003, 12:16:34 am
I like those except that I don\'t think that music should be able to cause damage to an enemy. It should only boost or decrease stats.
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Post by: elscouta on September 22, 2003, 04:33:58 pm
I agree with Xordan. Music must not be able to do everything. It should be an alternative to Magic with stronger and weaker points.
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Post by: Xalthar on September 22, 2003, 05:12:40 pm
If you play horrible music, it will hurt the ears of the enemy, thus inflicting damage :P:P
Title: lol
Post by: elscouta on September 22, 2003, 05:38:57 pm
Do you mean that a lowly-skilled bard can inflict more damage than highly-skilled one. Hmm... looks as if the bard will THE newbie character...

No seriously, when you hear horrible music, you lose probably combat skills / concentration... but you can\'t be injured to death...