PlaneShift
Gameplay => Wish list => Topic started by: Xordan on September 23, 2003, 05:14:23 pm
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If u lose a fight against a monster, does the monster gain exp and get stronger? It think this would be really good, as it would make the monsters more challenging. I dunno how much programming this would take, but I don\'t think it would be 2 hard.
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No.
Why?
Cause you will then have people training up creatures just for the fun of seeing how long they might live...
Think of a creature that is in a semi newbie area...and it can make a challenge to a highlevel person. This would kill every newbie in the area until a GM resets it, or a high end group come and does a favor by killing it.
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I thought of that, but then I thought that if the fighting allows more than 1 person to attack a monster at the same time (I hope), then a group could easily take it down before it became 2 strong. I didn\'t mean for it to gain xp like a player, but to become gradually stronger slowly, so that the last person to kill it would get more xp. If u kept the amount they get stronger each win low, then I don\'t see much of a problem.
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Hmm.. I think this was discussed a while back, and I got the impression that such would be in game, albeit not on all mobs.. So that special gm created mobs that roam the countryside waiting to attack a city would gain xp if they managed to defeat some of the players (foolish enough) to attack alone...
But I must have gotten the wrong impresion :P
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In the far off future there are plans that the NPC?s will be little different then the players, in said case they will go up in power as players do. But I don?t expect to see that happen anytime soon, in fact I think we will be in release before that happens in my opinion, other devs differ.
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hmm, yes, well I didn\'t expect much :P that way I don\'t get disappointed..
But I think that the idea I mentioned, would be cool, if it is ever implemented..
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I think it would be cool but not all monsters just the bosses(like the leader of the kran eating rabbits) and special monsters(like dragons guarding gold).
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I don\'t think monsters should gain xp from killing players, because then there is a big chance it will become invicible!! and the gm\'s would have to reset it.. not a good idea IMO..
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Why should it become invincible? It would only win 1 or 2 fights, and then it would be killed. And the killer would get slightly more XP for it.
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I like the idea of special monsters like bosses and dragons gaining exp. I think they could also pick up items found on the ground and take them to their lair.
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Originally posted by Xordan
Why should it become invincible? It would only win 1 or 2 fights, and then it would be killed. And the killer would get slightly more XP for it.
And just who, if I might ask, says that it will ONLY win 1 or 2 fights?? Whats to stop it from winning 20 or 50?? and then becoming so powerful that the players in that area can\'t defeat it?? Bad idea...
I like the dragon\'s hoard idea Nikech ;)
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Originally posted by Xalthar
hmm, yes, well I didn\'t expect much :P that way I don\'t get disappointed..
Omygosh this sounds familiar did you ever read Wheel of Time books? :D
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ok then, lets assume this uber-monster wins 30 fights. Nobody in the area can take this thing on and win. Solution? 5 people team up and kick the hell outta it.
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Originally posted by Xalthar
Originally posted by Xordan
Why should it become invincible? It would only win 1 or 2 fights, and then it would be killed. And the killer would get slightly more XP for it.
And just who, if I might ask, says that it will ONLY win 1 or 2 fights?? Whats to stop it from winning 20 or 50?? and then becoming so powerful that the players in that area can\'t defeat it?? Bad idea...
I like the dragon\'s hoard idea Nikech ;)
Exp cap for non-special or boss monsters? If there was an ecp cap they wouldn\'t become too strong, of course special monsters wouldn\'t have a cap, and they could even kill neutral or good npcs for exp and treasures. These strong special monsters could then be an event kind of thingy for bigger parties of strong players.
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Originally posted by Nikech
These strong special monsters could then be an event kind of thingy for bigger parties of strong players.
Originally posted by Xordan
ok then, lets assume this uber-monster wins 30 fights. Nobody in the area can take this thing on and win. Solution? 5 people team up and kick the hell outta it.
Well I\'ve played Anarchy a lot, and I have been in two events where the monsters that the gm\'s spawned were too powerful (not because they\'d gained it from killing PC\'s) and the humongous amount of players there (many of them lvl 200) couldn\'t defeat even one of those mobs (the mobs were lvl 220 should you care to know) and the Gm\'s had to reset the whole area to get rid of the mobs..
If a creature is able to gain unlimited Xp, in PS, there is still the posibility that it can become so poweful that not even a group of many could defeat it...
An xp lvl cap could do it as you said nikech, but I would say it has to apply for all mobs (special or not)
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Yes, a exp cap would work. So monsters in a newbie zone would have a low exp cap so it would be hard but not impossible for them to be killed.
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Originally posted by Nikech
I think they could also pick up items found on the ground and take them to their lair.
I think this is a great solution for the \'litter\' alot of game worlds collect with alot of monsters and players dropping items through dying. Veteran players would know the location of monster lairs and make frequent visits to kill the monster and see what goodies it had collected in its lifetime.
New players, having lost a few items, could ask veterans to escort them to the lair so that they might retrieve their lost items. In this case, the veteran is there simply to kill the monster and help the weaker character.
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Originally posted by Mogura
I think this is a great solution for the \'litter\' alot of game worlds collect with alot of monsters and players dropping items through dying. Veteran players would know the location of monster lairs and make frequent visits to kill the monster and see what goodies it had collected in its lifetime.
New players, having lost a few items, could ask veterans to escort them to the lair so that they might retrieve their lost items. In this case, the veteran is there simply to kill the monster and help the weaker character.
Yes, I\'d like to see this in the game very much... :) IMO It gives more atmosphere to the game. And gives the virtuous a chance to increase their goodie-too-shooes skill :rolleyes: :P
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lol, or take the newbie to the cave, get his stuff, and run off with it, and he can\'t do anything about it. :D :D :D
ahh, I love being mean.
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I love the dragon hoarding Idea its great, and the exp cap too.
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Originally posted by Mogura
New players, having lost a few items, could ask veterans to escort them to the lair so that they might retrieve their lost items. In this case, the veteran is there simply to kill the monster and help the weaker character.
I like this idea too. The new players could also help the veterans carry the stuff back to town and get some of the items for helping them.
About the exp cap, I think too that also bosses should have an exp cap, but much higher than normal monsters. The exp could be a symbol of status for the mobs, the leaders would be the ones with the most exp and the others would follow them. The more exp a monsters have, the more followers they could have, of course there should be a limit for the amount of followers too.
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Originally posted by Nikech
about the exp cap, I think too that also bosses should have an exp cap, but much higher than normal monsters. The exp could be a symbol of status for the mobs, the leaders would be the ones with the most exp and the others would follow them. The more exp a monsters have, the more followers they could have, of course there should be a limit for the amount of followers too.
Yes, I would like to see something similar to this.. :)
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I see too idea to avoid a lvl cap:
***idea 1***
And why not an auto-regulation by monsters of their huge leader? Monsters can attack themselves and recover slowly so if a monster gets mad and kills every other monster (and newbie :D), he will of course win exp but lose hp. When a monster is too huge for the place where he is, others monsters make an union to wipe the huge one.
Why it is realistic:
only \"intelligent\" monsters can win exp. If they are enough wise to understand from their win, they are enough wise to ally to kill another one.
And it can be funny if a player see a lvl 50 monster fighting 25 others lvl 5 monster then try to go away without being seen :D
Why it is fair:
Monsters will never grow to much. If you encounter a huge monster, that\'s just bad luck, or you should have a rogue in your team to see if there was a powerful monster before rushing.
***idea 2***
Monster can become old. When they are alive for a fixed time, their strength/tougness slowly decrease until they die.
Why it is realistic:
That\'s the way the life work. First you are weak then strong then weak then dead.
Why it is fair:
Monsters will never grow to much. If you encounter a huge monster, that\'s just bad luck, or you should have a rogue in your team to see if there was a powerful monster before rushing.
Maybe the two can be combined with the Nikech idea: monsters live in clan, the more powerful one is the boss, but when he gets old, elite members of the clan want its place so challenge it until he fails.
Or maybe the system can be different for each monster.
Some monster shouldn\'t have exp, other should become old, and others should live in clans
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And If they get too strong they should move further away from the people
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Originally posted by Waylander
And If they get too strong they should move further away from the people
hmm... that would remove some of the \"plundering\" mob idea, now wouldn\'t it? :P
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i suggest that only certain monsters have no exp cap on them, like a dragon hoarding billions of tria\'s and precious gems.
however, these monsters could be defeated with in a specific chain of events and such. for example if it opens it\'s mouth for awhile you could throw something down his asophogus and hope he chokes on it. :D
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Originally posted by elscouta
***idea 2***
Monster can become old. When they are alive for a fixed time, their strength/tougness slowly decrease until they die.
Both nice ideas, I like the age idea, when the boss dies the others would be fighting for its place.
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And then after a monster gets high enough lvl it will get a unique item(which the player who kills it gets)
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Not unique, but a species item.
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I?m trying to figure out why monsters getting exp is a good idea. Why would it improve gameplay and why just spawning stronger monsters in another spot isn?t a better idea.
Generally speaking player characters are not evenly matched with monsters. In many cases the monsters don?t stand a chance. If it were evenly matched on you the player characters would wind up dead have the time. So exactly where are the monsters going to gain experience. Their created in the computer their purpose to die fighting.
In gameplay having the monster gain experience seems to me to provide no improvement on anything. Unless you keep tabs on the monster how would you know. Since the game is provided for peoples playing enjoyment how would the progression of a monster make any difference if you don?t personally keep tabs on it.
The last point is the database actually has to keep track of all of this. The monster would have to gain experience in a variety of realms in order to really hit the next level just like the player character. To me this sounds exasperatingly hard to do. And for what?
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if this creature that gained xp for killing players did kill 30 to 50 players, then the players would have to be alot lower level than the dragon. there fore the dragon wouldnt gain a buttload of exp because in any game usually what u kill is 3 to 8 levels below you depending on the game. how many times do u have to kill these animals to get even a little stronger. in the thousands. Monsters gaining xp is a great idea. if the whole mission of this game is to be more realistic then the xp would be a must have. these kinds of ideas should be accepted if we want planetshift to grow and be a great and well recognized game! i mean if they make a game like all the rest with above par graphics what are we gonna get? a minor upgrade to everquest, and thats just about it.
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I?m having a hard time working through the logic of this last post.
if this creature that gained xp for killing players did kill 30 to 50 players, then the players would have to be alot lower level than the dragon. there fore the dragon wouldnt gain a buttload of exp because in any game usually what u kill is 3 to 8 levels below you depending on the game. how many times do u have to kill these animals to get even a little stronger. in the thousands.
By whemyfield
This is basically saying the monsters won?t get much experience for killing players.
So why build the system that will account for nothing. You?re gotta do all that programming and development and its going to amount to squat. Seems like a lot of work for pitiful little gain.
Monsters gaining xp is a great idea. if the whole mission of this game is to be more realistic then the xp would be a must have. these kinds of ideas should be accepted if we want planetshift to grow and be a great and well recognized game! i mean if they make a game like all the rest with above par graphics what are we gonna get? a minor upgrade to everquest, and thats just about it.
By whemyfield
A lot of ideas are presented to? make things more realistic?. Not only is it not practical it?s not even slightly possible to make things totally realistic. To work on things that the players will not even notice is not practical.
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Well i don\'t really like the idea in general but i\'ll put in my two cents. What if some monsters (generally stronger monsters) were to have evolutionary stages? I know it sounds a bit corny, but you see, if a monster were to gain EXP it could change in appearance and become stronger after it lvls. Then it could venture off to another area. After it evolves again it could move to the next before it couldn\'t get any stronger.
Monster Stage one= (^.^)
HP=50 Def=3 MINATK=3 MAXATK=5 Kills_Till_Next_LVL=7
Monster Stage two= (*VV*)
HP=75 Def=9 MINATK=9 MAXATK=14 Kills_Till_Next_LVL=7
Monster Stage three=<{*VOV*}>
HP=125 Def=17 MINATK=19 MAXATK=25 Kills_Till_Next_LVL=null
Each time the monster lvls it would move further away from it\'s original area. Maybe in a noobie area u\'d see a monster called blob who is just a regular blob. When Blob Lvls he could turn into spike, who could be a regular blob with a turtle shell and spikes on it. After Spike lvls he could turn into Tyrant, which he would have legs arms with spikes and a crowbar. (just an example)
Just an Idea...
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Now that?s an interesting idea!
It?s done in Japanese animation all the time. I?ve got to kids are Dragon Ball Z fanatics so of course I?ve seen every episode. It would be interesting to see a monster evolved as you fight it. It could even say something like? now you?re going to see my real power? and then evolve. You also see this in the final fantasy series.
Plus it would be easy to do. I think it would work well for the really tough boss monsters.
Evolving monsters love it!
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yeah dragon ballz is really cool, jk. seriously I love the idea