PlaneShift

Gameplay => Wish list => Topic started by: Caldazar on October 12, 2003, 08:47:41 pm

Title: Styles
Post by: Caldazar on October 12, 2003, 08:47:41 pm
I think that melee-fighters, or people that are skilled with weapons, should have access to different styles. Why should the mages have a large quantity of spells whilst all the fighters can do is hack\'n\'slash?
For example, you can have different styles for hammer, sword, staff etc. Different styles for when you block, when you parry and when you\'re situtated behind a foe.
For more info on styles, go to darkageofcamelot.com
(thats where I got the idea from)
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Post by: Xalthar on October 12, 2003, 09:32:20 pm
I also think there should be a number of special attacks, you could do whilst in a fight... Available to all, of course, but best used by a skilled fighter..
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Post by: Moogie on October 13, 2003, 01:22:46 am
I believe a very basic form of this has been thought of already. If you look on the website, somewhere it says about being able to fight in different stances like aggressive or defensive. There\'s others, but I can\'t recall them. Anyhow, this will probably be expanded upon in the future. It\'s a good, refreshing idea. :)
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Post by: Evanchild on October 13, 2003, 01:46:34 am
can you stab and slash and all the good stuff like in morrowind?  that is awesome.
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Post by: Caldazar on October 13, 2003, 08:59:13 am
Different styles can do different things, for example, slow, stund and make the target bleed (lose hp over a certain time).
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Post by: Xalthar on October 13, 2003, 12:17:05 pm
Quote
Originally posted by Mogura
I believe a very basic form of this has been thought of already. If you look on the website, somewhere it says about being able to fight in different stances like aggressive or defensive. There\'s others, but I can\'t recall them. Anyhow, this will probably be expanded upon in the future. It\'s a good, refreshing idea. :)


Defensive and agressive stance are also in anarchy, so I don\'t hope they make it as simple as they\'ve done it there... Just sliding a bar from side to side, if defensive you gain a bonus to armor class and become a bit slower in attack speed, if agressive you lose AC but hit faster and better and deal more damage...
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Post by: hook on October 14, 2003, 05:00:27 pm
how about different styles of (hand-to-hand) fighting. like:
- drunken sailor boxing
- savate
- some martial arts thingie
- etc.
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Post by: Wedge on October 14, 2003, 08:15:37 pm
Are you just talking about different animations, or some actual different methods of fighting?
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Post by: Caldazar on October 16, 2003, 07:23:39 pm
Different methods of fighting, that has different animations ;)
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Post by: Wedge on October 16, 2003, 11:08:44 pm
If there are enough weapon types, just make every weapon type have a unique style and it wouldn\'t be necessary I would think...
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Post by: Wormtail_ on October 17, 2003, 12:55:54 am
Perhaps there can be a vairety of specifics within each amelee combat style. Such as for agressive, suich as suicidal or injure as badly as possible. For something like defensive, maybe just block or to strike only when the enemy is not about to attack you. Things like that. Each specific adds to one skill, while subtracting in another. Or maybe it doesn\'t.

Also, there could also be different melee abilities, such as picking up someone and hruling them into a conveniently placed spear. Or a berzerk that allows to strike fear into enemies and send them running as you and your trusty, erm, frying pan burns everything in its path.

By the way, are there different styles for ranged combat? I think there is already a thread on it, but I haven\'t yet read it yet.

What do you think?
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Post by: Caldazar on October 17, 2003, 02:10:38 pm
There could be different styles for rangers, that takes different amount of time to perform.
For example, there could be a critical shot, that deals more damage, and a Piercing shot, that allows you to shot at an enemy and disregarding its Armor Factor whilst doing damage.
Ideas?
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Post by: Nikech on October 17, 2003, 02:39:42 pm
Different fighting styles are a good idea. Being a warrior is really boring in some games. Special moves and different styles should all  of course have their strengths and weaknesses.
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Post by: Caldazar on October 17, 2003, 03:51:05 pm
Indeed, for example, lowered mobility, or lowered defence. They should also require some endurance, if the DEVs implent a stamina-bar.