PlaneShift

Gameplay => Newbie Help (Start Here) => Topic started by: Dumb Woob on March 03, 2002, 08:44:29 pm

Title: Stats after the demo...
Post by: Dumb Woob on March 03, 2002, 08:44:29 pm
i\'ve seen a million posts aobut the demo won\'t have stats, but what aobut when the stats first come out, will the game reset each time somethig is added, reset after a while or never reset and just update... i hope once there is one levelable skill that the game won\'t reset...
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Post by: Nu Sham on March 03, 2002, 08:51:59 pm
good question.. personally i dont think it makes sence to have stats, if they are just going to earase after a week or two..
*wants ps people\'s answer*  :rolleyes:
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Post by: Cyonamie on March 03, 2002, 08:54:08 pm
hmm well basically its gonna be a\"virtual chatroom\"  where its 3d, not to much going on for it tho
Title: what he ment..
Post by: Nu Sham on March 03, 2002, 08:57:25 pm
is when the release of the game with stats inculeded is out, will then the stats remain and not be deleted. its a good question, not abot the this first demo schedueled to end of march
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Post by: Dumb Woob on March 03, 2002, 09:21:33 pm
first demo(s) are just walking a 3d landscape and talking, they can reset those all they want. but once they make a stat in the game, and make it where it can be increased they should just update and do no more resets
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Post by: Kiern on March 03, 2002, 10:58:48 pm
hey.....there IS a reason for deleting the stats........so we wont all be kings/queens of the game once it comes out, they put the stats in to TEST them, thats why they have demo/alpha/beta to TEST  :D  8)  8o
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Post by: Bill on March 04, 2002, 01:18:41 am
I think we are probably not going to have the opprotunity to keep stats until the beta, which is a long time off.
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Post by: Dumb Woob on March 04, 2002, 04:07:41 am
maybe ps should defy normality and keep the stats from the alpha 8o  8o  8o
Title: kings and queens of the game.. ?
Post by: Nu Sham on March 04, 2002, 02:47:59 pm
dont u get it? if we wont be \"rulers\" of the game, then some other people will be.. i mean, say the first release that keeps stats is out in 10 mounths, right?
so the people who play from 10 mounths from now will rule, and people who join after 3-4 years wont stand a chance..
 it doesnt really matter how strong u will be, what matters is if u can hurt newbies or people like that..
thats a pk discussion, a whole other issue
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Post by: Dwinney on March 04, 2002, 03:44:25 pm
I also heard somewhere that stats won\'t be carried over from demo to demo.  Nu Sham yeah that\'s right other people will be rulers, but if stats aren\'t carried over they won\'t rule by so much until there is a complete monopoly....
Anyway, who\'s to say that people who start playing when the game is out will keep on playing three or four years later? So it\'s not impossible for ppl who play later to \"rule\" the game......
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Post by: ninkwi njadro on March 04, 2002, 03:46:15 pm
but there is a level limit right? or can U go on for ever and become level zillion?? and for the alpha beta delta stuff I think the stats could be erased but when the finl game comes out the stats should never be erased!! cause if I will work on one character for a long time and he\'s a very high level they would juist delete it??

I THINK NOT!!!        
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Post by: Toru on March 04, 2002, 04:39:56 pm
I don\'t want them to get rid of stats, but even though they will... Don\'t spen all your time there.

And I don\'t think that there will be stats in the first alpha release

So... No Worry!
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Post by: corsairk8 on March 06, 2002, 11:34:34 am
The demos are not the full game, they are for developers to test the game, balance skills and items, and add features. Its not likely we could run through all the demos without resetting. There are bound to be many bugs or exploits that could lead to cheating, character curruption or huge problems in these demos the server could be quite unstable too. If you dont want to loose your characters, or play a untested game then dont play the demos. There is no way we can gurantee they will not be lost.

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Post by: Dwinney on March 06, 2002, 12:35:26 pm
Of course there will be a level limit! It just doesn\'t make sense if a char could go up to level 100000000000000000 or something. Anyway I think that the limit should be set pretty high, like maybe level 100? ...Or will there even be levels? ?(
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Post by: meket on March 06, 2002, 01:17:11 pm
i cant really imagin a rpg w/o lvls....

i mean how else could they make it.? ?(
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Post by: Nu Sham on March 06, 2002, 02:52:31 pm
there should be a lvl limit, but a high one..
i mean, look at runescape, the level limit was 99, and what we all played wasnt even the final version..
people like *color**flower**number*x (trying not to say the name, duh), got to lvl 99 smithing or whatever after 3 weeks...
so thats kinda stupid, i mean, after you get your stats all up to like 99, what is there left to do?
if there is a level limit, it should be like 200 atleast, and remember its VERY VERY VERY hard to lvl from 99 to 100, so imgainge 199 to 200.
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Post by: ninkwi njadro on March 06, 2002, 04:39:46 pm
I think the leveling should go really fast in th beginning. (after a few hours U are level 10 or something and then it goes slower and slower eventually when U are level 99 (wich should take 5 months it takes another month to go to level 100! ) this way U aren\'t done in a few weeks.
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Post by: Lenric on March 06, 2002, 06:43:21 pm
Quote
Originally posted by Nu Sham
there should be a lvl limit, but a high one..
i mean, look at runescape, the level limit was 99, and what we all played wasnt even the final version..
people like *color**flower**number*x (trying not to say the name, duh), got to lvl 99 smithing or whatever after 3 weeks...
so thats kinda stupid, i mean, after you get your stats all up to like 99, what is there left to do?
if there is a level limit, it should be like 200 atleast, and remember its VERY VERY VERY hard to lvl from 99 to 100, so imgainge 199 to 200.


Um 3 weeks you couldnt lvl a skill to 99 in 3 weeks if you had people character sharing with free items.
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Post by: whitti on March 06, 2002, 09:28:44 pm
So basicly the point of this thread is:

THERE WILL NOT BE STATS MOVING BETWEEN THE DEMOS, ALPHAS AND BETAs...or maybe the alphas or betas...
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Post by: ninkwi njadro on March 07, 2002, 05:49:46 pm
so they are deleted when u go from alpha to beta??

I don\'t mind. but I just wanna say DO NOT DELETE STATS WHEN THE FINAL GAME COMES OUT!! I mean beta and delta charlie bravo are just for testing. so u can just delete stats. from what i\'ve heard the first demo won\'t even have stats.

btw. how is it going with the first demo??
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Post by: Kada-El on March 07, 2002, 06:42:19 pm
Quote
Originally posted by ninkwi njadro
DO NOT DELETE STATS WHEN THE FINAL GAME COMES OUT!!

The way I understood it, when a \'final version\' is out, eveything will be reset to create a level playing field, after that then you can build your character with complete peace of mind and happiness ;)
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Post by: Shinji on March 27, 2002, 12:16:27 am
How about when we play like the first alpha or something everyone signs up for a 10 level head shoot whenever the full version comes out. Or something. Yanno.
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Post by: Montenegro on March 27, 2002, 09:27:31 am
Heh, I sympathize with all you devs.  They just never get it do they?  The demos are for testing, duh.  What if they want to tweak low level character gameplay (which would be, you know, kinda important).  Reset characters and voila!  A new batch of low levels.  Want to test high powered characters?  ZAP!  Everyone gains 50 levels.  Seriously, I don\'t really see why it\'s so bad.  After the first few times of playing, we should all know what we are doing.  I expect to be able to level quite quickly once I get used to the game.  

How can you have a game without levels?  Its called skills man.  Why do you HAVE to get more health?  Do you in real life?  NO!  Anyone can still be killed by a simple old rusty knife, properly used.  (unless your Blade, but thats another story).   What you do get is better at simply not getting hit, at ignoring pain, at deflecting and parrying and riposte.  You become more aware of your surroundings and less easily surprised.  Perhaps, they could base health like this, which is at least more realistic:  the amount of damage you heal from would be recorded.  Every X amount of damage you healed from, you would gain another HP, thus representing the stress hardening your body does naturally.  I am not kidding here, people\'s bodies get harder from being hit.  I know.  I practiced hitting hard wooden objects with my fist, and now it barely hurts anymore.  I could fairly easily punch a hole in a standard wooden door without getting hurt.

When you crack and fracture your bones repeatedly they calcify new layers onto the bone, becoming thicker and tougher.  In short, the body adapts to whatever situation it faces.   Longbowmen had one arm significantly longer - and that wasn\'t just because they came from a mutant population.
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Post by: Dumb Woob on March 29, 2002, 04:21:52 am
lol monte, have ou ever made a short post?
Title: Demo
Post by: Algus on March 30, 2002, 01:08:15 am
?(Where do u get the demo ?(  
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Post by: Kiern on March 30, 2002, 01:54:44 am
The demo isnt out yet, but it is SUPPOSED to be coming out the end of march, which is this sunday.....and it better


**Kiern glares at the developers**


hmmm.......not very threatining dang it
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Post by: alcapalis on March 30, 2002, 11:06:50 am
Montenegro is right about the testing stuff, we dont need to start with a level advantage, thats not very fare to the other players. But if you\'ve played the Beta\'s and stuff like that then you will have an advatage, because you know a lot about the game, what will make you level or gain skills or whatever a lot faster (i think).

But about:
Quote
Perhaps, they could base health like this, which is at least more realistic

Its a game man! Why do games have to be 100% realistic.   :)  I think a level system just is more fun because you can easily see if someone is stronger, or if someone is worthy to join your clan or whatever. And its more fun then just gaining skills i think because you really see what you are working for.