PlaneShift

Gameplay => General Discussion => Topic started by: temps on October 29, 2003, 06:26:30 pm

Title: Speed of Combat
Post by: temps on October 29, 2003, 06:26:30 pm
I was wondering if there is an idea of what the speed of the combat is going to be?

Is it going to be fast, similar to Diablo 2?

or Slow like Ultima Online, or the 4th comeing?

gtg.. will post more later..
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Post by: Caldazar on October 29, 2003, 06:32:33 pm
No idea, we\'re still waiting for this information.
Will probably be announced within this year :)
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Post by: I3lack Templar on October 29, 2003, 10:37:30 pm
Is the Combat going to be Point and click? Or will it be like Knights of the Old Republic, where you que up attacks?
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Post by: Zeonire on October 30, 2003, 02:09:30 am
I got no clue, only the devs really do, but I can tell you; if the game continues in the direction it is going, either way- the combat\'ll be great.

-Zeonire.
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Post by: Davis on October 30, 2003, 04:46:47 am
Well, this game had better not turn out like Diablo II... I got Diablo II for Diablo II, and I don\'t need planeshift for Diablo II.
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Post by: Kiva on October 30, 2003, 10:43:53 am
I doubt Venge would allow the publish of a release where fighting is similar to D2. He doesn\'t like it, I think. :P
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Post by: Zeonire on October 30, 2003, 02:41:09 pm
NO, I don\'t mean just like D2, I meant the battle system, real time. It\'s not gonna be turn-based, runescape-ish or anything. It\'ll most likely be D2/Zelda ish, like I said.
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Post by: Caldazar on October 30, 2003, 02:51:09 pm
And what information do you base this statement upon? Just curious, that\'s all..
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Post by: Zeonire on October 30, 2003, 09:40:08 pm
OK...look at the format of the game. It\'s an fp, its fantasy, a massive world, and thouands of players.

There is no way possible for it to be turn-based. Cuz you know, some people take turns quicker and slower than others, and turn-based combat would just be a mess.

What I am wondering is where that game-that-shall-not-be-named thing came from... I don\'t remember what I typed there, but I know i didn\'t type that, lol.
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Post by: Kalzraq on October 30, 2003, 10:02:37 pm
Actually, it could be turn based. Games like FF7 had it, so u took turns, but u had a time limit between each turn. So one person could be on turn 1, while the other on turn 2.
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Post by: lynx_lupo on October 30, 2003, 10:10:48 pm
The problem would be that all fights should be area defined. Otherwise the whole world would enter turn based mode. And that\'s just if one battle occured at given time!

It would then also be nigh impossible to bypass a fight, \'cause one wouldn\'t know to where the turn-based \"borders\" reached. So one could get dragged in a fight unwillingly and unprepared.

Don\'t misunderstand me, I like turn-based combat a lot. It just seems to me it\'s hard to implement it.
Title: :) ;)
Post by: Ranegyn on October 31, 2003, 01:53:45 am
No point and click!   Please!!!    I beg of you.   Kill that evil point and click demon.

Targetting and queing up commands would be cool.     Freeworld also has a nice idea.  Though it\'s a bit more anoying then point and click right now since it\'s not implemented all that well.
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Post by: Davis on October 31, 2003, 04:36:17 am
Spoonscape is turnbased is realtime... a turn is simply defined as a period of time within a single combat. Just expand on that, I guess.
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Post by: temps on November 01, 2003, 05:51:17 pm
if any of you know The 4th comeing, (similar combat to ultima online..) you click the monster and then your character attacks it untill it dies.. THAT KIND OF COMBAT I DO NOT WANT!

I want a more diablo 2 style where you can move around faster and run around monsters (the slow ones anyway..)
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Post by: Moogie on November 01, 2003, 07:52:10 pm
I agree it shouldn\'t be turn-based. What would you do with such stats as Dexterity? To me, Dex means being able to dodge attacks and move around quickly and the like. Can\'t really do that when you\'re standing there taking turns to whack a monster, eh?
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Post by: Kiva on November 02, 2003, 04:47:22 am
D&D is Turn Based? :P

Besides, Dex cound decrease the time between your turns, or something... Like the Final Fantasy battle system.

Then again, it might not be nice doing fighting turn based, as everything else would need to be turn based as well...

Edit: Typo :rolleyes:
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Post by: Xandria on November 02, 2003, 08:44:38 am
Here\'s what I think (as far as melee goes):

1) Get your weapon and equip it
2) Go out into a battle area
3) Find an enemy
4) Click on the enemy (once)
-> Your character then engages the enemy in melee combat
5) Somehow the first attacker is determined*
6) Since the recipient is ready they will have the opportunity to block the attack
7) Now you enter full combat mode, and select your stance

A) Defensive

i) Wait for your opponent to make their attack
ii) You attempt to block their attack, with your character\'s and gear\'s attributes calculating the time required to prepare for the next attack.  If your oppenent can attack faster than you can block, you will automatically fail to block 50%* of the time
iii) If you succeed in blocking, there is a chance that your opponent is thrown off guard.  You can then make an attack (with 0% chance of being blocked), and either choose to switch to an attack stance or stay defensive.
iv) If you fail to block, damage is calculated and you return to your defensive stance.
v) Repeat as necessary

B) Offensive

i) Attack as soon as fast as your attributes and gear allows
ii) Your oppenent will then make a calculated chance to block
iii) If they fail to block, damage is distributed accordingly, and you prepare to make your next attack
iv) If they succeed in blocking, you deal no damage, and there is a chance for you to be thrown off guard.  Your oppenent then gets a free hit off of you
v) Repeat as necessary

*There\'ll be some better way of calculating this in-game, but it needs to be mentioned here

Basically, I\'d like a system where it\'s not a completely monotonous turn-based system, but not a rapid click-fest either.  Your and your oppenent\'s attack/defend speed will determine how often hits are laid and how often they are blocked.  If you can attack a lot faster than they can defend, you\'ve got it easy.  If you can\'t, then it\'s possible to sit and try to block each attack with the hope of throwing them off guard.  And if you\'re too slow to attempt to block each attack, you\'re toast  :(

I like this arrangement, because you could account for a lot more variables, and create strategies.  Ex: Your enemy may have a very large broad sword equipped, but if he\'s a bit slow and you\'re good at defending, just sit there and block his attacks; after a short while, his heavy sword will start to wear him down, decreasing his attack rate, allowing you to then attack on your own when he\'s too tired to defend.


Disclaimer: I have no real-life combat experience.  This is simply a summary of things I have learned from playing other games and is a rough opinion of how I think game combat should be implemented.  It\'s also very late at night :)
Title: And Mages
Post by: elscouta on November 02, 2003, 10:12:41 am
Your system looks great but how poor mages will be able to cast their uber-powerful spell?
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Post by: lynx_lupo on November 02, 2003, 06:45:20 pm
Let\'s just wait for CB. We know there will be combat in it, so let\'s wait and see how the devs envisioned and implemented it. Maybe they already have a \"perfect\" solution?!
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Post by: I3lack Templar on November 03, 2003, 06:49:49 pm
Whatever the Compat Style is, I pray to whatever Deity That it is NOT Point and click.

Please let it not be point and click.

Wait a minute.......Since this game is First Person....

OMG I JUST GOT A BRAIN SHOCK!

For those who want to do Range attacks... (Archers and the like)  Let THEM aim and shoot. Like a FPS! And Give them a Targeting Retical Like Ghost Recon or Deus Ex!
And thier Dexterity can Affect How Quickly thier Retical returns to the center! Or how big the Area of Absoulute Accuracy is! (The area on a retical where its a garenteed hit) Think Ghost Recon where the Retical is affected by Movment, Stance and Weapon. Or Soldier of fortune.
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Post by: _Yuhevon_ on November 09, 2003, 07:51:56 am
You know what. FF7 was an ATB!! You silly!! EQ has an ATB system yet it is also  point and click. I beg of you genius masterful devs not to make it point and click. That is the most annoying thing in the world and half the reason i quit EQ. Some how there could be an automatic target acquirer that acquirers the nearest npc or mob and puts them in your target window along with level stats etc.     So that way you can press an attack button and you got yourself a fight without freaking trying to click on that freakin son of a monkey fist lovin fish monster. I3black templar is a genius by the way : ). SOCOM plus Planeshift = Masterpiece : ). Or the bow and arrow type thing in Dynasty Warriors 3. And the monster could take more damage when hit in the head etc. less damage in limbs etc. Great for my Guild Wars idea in the PvP section. You could have a sniper type dude. Oh man im goin crazy with all these ideas and such a young game!!!!