PlaneShift
Fan Area => The Hydlaa Plaza => Topic started by: Xandria on October 30, 2003, 09:48:26 pm
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Auran originally came up with the idea to create a Super Mario Bros.? clone, only with a Planeshift theme. If the idea is deemed reasonable, Auran and I will be the lead developers, along with whoever would like to help with artwork and sound, and possibly other coders if needed.
Why are we doing this? I can\'t speak for Auran, but I for one am getting bored sitting around waiting for CB to come out, so I figure I\'ll be useful and make something we can all enjoy until then.
The game will be the traditional single player, jumping on enemies, smashing blocks, getting power-ups, and defeating the mean boss at then end of each area. There will be tria scattered across the levels, and if you collect 100 tria you get a bonus life. Power-ups will take the form of crystals, each of which will give you a special bonus attack to use.
Now, as for the story, there\'s two ideas at the moment:
Story A:
A group of (unnamed) evil Planeshift Devs have stolen the code for the Planeshift gold release, and it\'s your job to get it back.
Each level consists of monsters that include bugs, lag beasts, horizontal rain, and other such glitches.
At the end of each area is an evil Dev in their fortress, and after you vanquish him/her, you move on to the next area. Defeat all the Devs to reclaim the code and distribute PS to the masses!
Story B:
Auran has captured Princess Moogie and is holding her captive in the evil Cabal fortress, and it\'s your job to free her (it\'s orginal, isn\'t it...)
Each level consists of various Cabal goons, including rogues, sorcerors, 1337 h4x0rs, and the like.
At the end of each area is one of the Cabal corruptors in their fortress, and after you vanquish him/her, you move on to the next area. After defeating the Cabal you must enter Auran\'s fortress.
Once inside, you learn that Auran and Moogie have instead fallen deeply in love and live on happily ever after...j/k :D
You defeat Auran, you save Moogie, she gives you a big smooch, and the world is free from the filth of the Cabal.
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Interesting. It can be done in a day if you have the artwork. Use gamefactory(Klik n\' play) for easiest and fastest use. Almost no coding is required.
With this tool also the Southpark mod of SMB was created(if anyone remembers it).
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make it multiplayer :)
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We should have some sort of level editor. That way I can make the Jump On Seperot level, or Auran can make the Jump On Draklar level so everyone is entertained.
Like, here\'s mine:
Seperot sucks. You have to jump on him as many times as possible without him poking you.
That way we can satisfy everyone, see? And people can publish their own versions, and make it so there is infinite entertainment!
I can\'t work on it, unfortunately. That\'s just my opinion.
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Originally posted by shadowmancer
Seperot sucks. You have to jump on him as many times as possible without him poking you.
Wow, that sounds fun... I\'d have to say I\'d probably play that...
I can\'t lend any of my help, unfortunatly (doesn\'t sound like you need another coder, anyway), as much as I\'d like to add yet another project to my increasingly increasing workload... But good luck to Xandria (not to Auran, though), nonetheless.
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i kinda liked aurans first idea of me shooting arrows but mainly missing like a generic enemy sort
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I\'ll work on it. If you need another coder I\'m here, just not very good, but you probably don\'t so if I have time I can work on graphics or background music.
And a level editor and multiplayer would work together well.
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We\'ll see what can be done. Dont get your hopes too high though:P. We\'d prefer to code our way because the game doesn\'t have to be as simple as SMB. Multiplayer?? Lets see................. We do need more ppl though, so all who are willing to help kindly let us know here.
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I know this Jason kid that can help...
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if you want to make something to entertain you until CB comes out, KEEP IT SIMPLE. a basic SMB clone is probably the best idea for now, don\'t bother with multiplayer, or a level editor for now.
Jessyn
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I agree on the multiplayer thing being too much, but the level editor is a developement tool so we don\'t have to program each square.
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Great Idea Xand. Which one do ya guys na gals want to work on?
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is this going to be a 2d game? it better be cause the 3d mario games sucked
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3D would be too much trouble. This is just a little thing type of thing. You know, little.
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can you make it so you can smash me. and make me tiny and weak.
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Why?
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Yes, it will be 2D.
Yes, it will be simple.
No, it won\'t have multiplayer.
Now start voting Story A or B so we can get started 8)
Well, I guess we can get started on the engine without a story :P
But we do need a project leader, and I vote Auran since I\'ve never done a serious programming project outside of class assignments. Maybe once I get some more experience I can take over :D
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I say yay for story B.
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Originally posted by Davis
Why?
it has to have some degree of authentisism... :rolleyes:
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why don\'t you just hack a Super Nintendo or Nintendo game, there are loads of rom hacking programs on the web.. it would need an emulator to play though, but it\'s much simpler to make since you only have to change the sprites and text.
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Story B is good. Oh, and I like the idea of a squishable evanchild.
*Wonders what he\'d be...*
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heh - I find it interesting that even before Crystal Blue is released the fans are already starting to shift from the pure roleplaying spectrum...
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Axsyrus, I already mentioned that the goal of this project was not the destination, but rather the journey :)
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aha, i see. well good luck coding the whole engine and everything then ;)
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Thanks :D
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Xand will be our Project Leader. Don\'t worry I\'ll guide you all the way and you\'ll learn the ropes this way:). Okay the first step will be to get the team together and arrange a place where we can discuss and finalise the game concept and design. So do that madam project leader:).
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Thanks Auran :)
Is it possible to create our own IRC channel somewhere? Or do you have to be an admin on that server to do that?
IRC is probably the best way, since it\'s kind of a standard, and we don\'t have to force anyone to get AIM/MSN/etc. If you\'ve got another idea I\'m open to it.
Originally posted by Auran
So do that madam project leader:).
Ahem...read my profile
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Heh! male! . Well I was kinda hoping you were a chick:(. But anywho since that wouldn\'t have made a whole lotta difference to me anyway:P we\'ll just call you \"Project Leader sir\" and be done with it:D. I am a little bit dissapointed however. \"Xandria\" the name is the kinda name I\'d figure a pretty girl would have had. Very well then........................................
I never used IRC (nor any other chat software for that matter:P) I dont have anykind of software on me that\'s similar. But you\'re the boss. Just tell me what needs to be done and i\'ll say \"Aye! Mon Capitaine\":). Though I would first suggest that our larger Ideas be mailed to each other or posted here. We\'ll go real time when we fine tune things .
BTW what platform will you guys be usin (VC6, VS.NET, Borland). I\'ll install it right away. And we\'ll use DX8 if thats fine with you ppl.
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The easiest way to do it, is as I said before, with Games Factory. It\'s almost just click action. Very visual -like.
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Originally posted by Auran
\"Xandria\" the name is the kinda name I\'d figure a pretty girl would have had.
That\'s because my avatar will be quite adorable :D (and this is RP remember, anything goes...)
Ok, we\'ll use this thread for now to get the main stuff started, and we can figure out later how to do some real-time stuff. For anyone that is interested in a great chat/instant messenging program, check out http://sourceforge.net/projects/gaim/. It supports the three that I use (AIM/MSN/Yahoo), as well as some others (ICQ), and has built-in IRC support.
Personally, I have VS.NET (I got it free from my college :D) installed, so if you have it, that would probably work best. But I think we can keep our project at a point where if we have some VC6 people they can still contribute.
If you think DX8 would work best, that\'s great for me, but I\'ll need an explaination of how to get the libraries installed correctly. I tried before and, well, it didn\'t quite work right :(
And lynx_lupo, I\'m assuming you\'re not a programmer, which is why you probably don\'t understand why we\'re doing it this way :)
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I do programming(if you need any help V6), but I don\'t see any real need for it in a SMB clone. Why make more trouble than needed?
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Ok, for those of you that would like to contribute toward this project, please send me a Private Message listing:
1) What area you would like to help us in (C++ programming, artwork, sound, etc.). Try to be as specific as you can.
2) What kind of experience you\'ve had in the field you chose
3) How many hours you could reasonably contribute on an average week (I just want an idea of how active you want to be, if it\'s only 2-3 hours a week that\'s still great :) )
4) (optional) Your e-mail address, if you don\'t check these boards often. Primary means of communication now will either be this thread or PM\'s, so if you\'re not that active here I can still reach you
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I really don\'t understand why you aren\'t using a DX based API instead of DX itself, that would pry be a lot simpler. I\'ve never used DX by itself, but if you have a lot of experience with it I guess that\'s just aswell. And if you really are making this totally 2-D, technically your aren\'t using anything more that DX 7 since they stopped updating the the Direct Draw libraries at that time. If however you are going to be using Direct3D features then you may want to look at this (http://\"http://grim.10tons.org/\") or this (http://\"http://www.gamevisionsdk.com\") and pry a buncha others. All free to use as long as your game is. I can\'t personally contribute anything myself, I\'m a bit busy with game development of my own at this time.
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Well we are programming enthusiasts and would like to do programming. In fact I am looking forward to the programming more than the game. Yes DX is a bit long winded (what with all the stupid initialisations and COMS) but I want to use it because it is something I would like to brush up. I have done plenty of programmin with DX7 so we\'ll try DX8 this time.
Xand already stated that we are looking for programmers and artists. To this i\'d like to add that we are not asking about experience because we\'ll only take those who are experienced. Programming initiates may also apply(not total \"hello world\"noobs however:D) and in all probability they\'ll be selected. This venture is about the learning experience as much as it is about making a game.
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Yeah, I\'m trying to teach myself C++ but I can never get any practice...
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Yes, the experience note isn\'t a requirement; it\'s more just so I (and the team) know what to expect from you, and what kind of tasks you should be assigned. If you\'ve done C++ before but never really worked on a project, we\'ll give you something easy to start out with, then go from there. That\'s all :)
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OK good. You got a website for this yet?
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No website yet, but if I can get the Magic Shoppe operational within the next week or so (yes, it\'s coming!), I\'ll probably have a spot reserved there for news, etc. If I can figure out ASP fast enough, I might be able to create a mini-forum for the project members.
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Hi guys,
Sorry for letting this slip. And sorry Xand for leaving you hanging for a while. I still havent gotten around to making that program for you (well I actually made one but before I could send it to you my HDD crashed and I lost it). I have my exams soon so I am a bit busy but the story development can go on anyhow. If you still are with me Xand just develop that \"Cabal - Moogie\" story a bit and let me an Davis have it so we can make changes. I take charge of Charachter development. Also for charchter design I\'ll set up a form shortly and I request all Planeshifters to fill it up. This\'ll help us greatly create the ingame charachters as close to reality as possible.
Thank you
PS- Lets call the game \"PScommunity: The Saga\". What say you?
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PS- Lets call the game \"PScommunity: The Saga\". What say you?
That certainly has potential :rolleyes: :D
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Auran,
I\'m sorry about your drive crash, I\'ve had the same thing happen to me :(
Keep us updated on your progress, but make sure you put your exams first. We\'ll get this done when we get it done :)
As far as the story...I\'ll try to see if it needs much else; since the game is just a jumpy-running-killing sort of game, we don\'t need much more than a backstory. But, I\'ll see what I can do :D
P.S. I haven\'t received any more requests to join the project :(
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my computer deleted windows for some odd reason. i rebooted and it found no os. good time, good times.
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Originally posted by Xandria
P.S. I haven\'t received any more requests to join the project :(
I would gladly join, that is if I had any of the skills required to create a game :( :P
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Too bad I don\'t know htat much programming. ;(
Um, in story B, does that mean I\'d have to fight myself!! :D
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Jeh jeh ... i could join j00 team as a mascot >:|
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Greetings all:
Everyone, and I mean everyone, is invited to submit their charachter details for the game. Dont worry if you are a n00b or not well known. We\'ll select the most interesting out of them. Please go to this page:
PScommunity: The Saga (http://www.freewebs.com/thecabal/links.htm)
and fill out the form.
The form is to be filled in the following format:
1.Your name
(the PS forum name)
2.email ID
(for communication of any specific queries.)
3. Race
(any not just the existing races eg- you can be klyros or Diaboli)
4.Profession.
(in game profession that is. Also include guild name seperated by a colon eg- Mage : Arcane Order )
5. Decription of you
(A short description of physical features
eg-
short, skinny, with spikey hairdo, Wearing a trench coat and jeans, A punk Neo;).
or
Old, with a white beard a 2 feet long, A mage\'s hat, White robes, basically gandalf:D
)
6. Sex:
(not the \"yes please\" variety:P)
7 & 8: your attacks
eg
attack 1: Shuriken straight line throw.(long range)
attack 2: Katana impalement or decapitation. (short range)
or
attack1: Magic missile (fast)
attack2: Fireball (high fatigue)
Attack1 must be long range / fast/low fatigue and less powerful
and
attack 2 nust be short range/ slow/High fatigue and more powerful
you can also (logical)OR these to increase or decrease the potency and ease like so:
attack1: poison dart (fast|long range)
attack2: Raging Flames (slow|high fatigue)
also add a short description of the attack.
9. Anything else:
Anything else you want to add about your charachter
10 suggestions:
Suggestions and comments about the game in general
Thank you
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Originally posted by Evanchild
my computer deleted windows for some odd reason. i rebooted and it found no os. good time, good times.
Must have been the anti-virus app. :D
Auran, Xandria and others: good luck with this project!
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I haven\'t had much time lately, so I\'m not gonna be able to work on this.
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http://www.newbreedsoftware.com/supertux/ - it\'s a supermariobros clone, uses SDL, which means it can be pretty cross-platform ...AND it\'s open-source, GPL ... no need to go from scratch i think.
i like Sonic more :(
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IF the games finnished ill be your TESTER ive beaten smb countless of times so . if there were to ba a tourny i\'d come in 2nd to this guy who has been playing it all day for bout 10 years
or maby ill come in last *Shrugs who careS *
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Use mingw/cygwin and SDL, so us linux people can enjoy it as well :)
EDIT: If you need an IDE for windows, try bloodshed (http://www.bloodshed.net, use the latest beta version)
Also note, i could probably help a bit since i have a bit of experience in both coding in C, C++, game coding(including platformers), SDL, and general graphics and game logic. (can\'t help full-time though, my own computer is a PSU short of working(gotta love defective hardware))
EDIT2: i vote for story A, doh :p
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by the time you complete this bogus game, CB would prolly be out, its now the 8th of jan u started like wot 2-3months ago and CB has been delayed it will come sometime soon so there is no point of this development, u guys hav prolly figured out by now that its not as easy as you think
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Avallok: As had been said before, it\'s more the journey than the destination. Even just designing a game is fun - writing a game is also fun (\'cept maybe for the whole \"debugging\" thing).
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Originally posted by Avallok
by the time you complete this bogus game, CB would prolly be out, its now the 8th of jan u started like wot 2-3months ago and CB has been delayed it will come sometime soon so there is no point of this development, u guys hav prolly figured out by now that its not as easy as you think
Ask me if they care. :P
Seriously? How goes development, guys?
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It\'s got nothing to do with another game, they\'re just doing something to keep them occupied until CB comes out. If they make the game then great, if not well they killed time while waiting. And let\'s put it in prospective. PS was started like 3 years ago and they aren\'t even in beta yet...so if they any where near started I\'d say they are making better progress...
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The core of our game engine is being developed by Auran, who is having difficulty finding time to fit into his life everything he wants/needs to do (like all of us). When we get the basis straightened out, we\'ll start getting a team together and have some fun, cause that\'s what this is all about 8)
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Originally posted by Avallok
by the time you complete this bogus game, CB would prolly be out, its now the 8th of jan u started like wot 2-3months ago and CB has been delayed it will come sometime soon so there is no point of this development, u guys hav prolly figured out by now that its not as easy as you think
they make this game to make it, not to play it..
This is the same as how PlaneShift is made, they make it because they like making a game, not because they get paid for it or whatever..
Most people just can\'t understand this for some reason :(
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Very cool idea indeed, that\'s a nice project you have here. Too bad that i do not posses any skills needed to help out.
Well anyway, i vote for story 2. Good luck!
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auran if we submit ideas for characters can we make up bogus versions of ourselves? Many of us are so caught up in the role playing of planeshift that we may not recognize moogie if ther was a pixelated version of her real self. chances are shes gonna be one of those cat things (whatever she see\'s in them) *stares jelously out the window* So when we submit our ideas could they be our roleplaying identities?
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I really like story a (lag monsters)
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no, really!!
i\'m very serious with that supertux thing ...supertux-0.1.1 is out, looks nice, and also has a pretty nifty editor - flexlay :D
why don\'t you try it out, maybe take on their code and just make new tilesets and maybe just change a few things that are needed in the code for more PS-like feeling to it (spells? potions? ...klyros \"fly\"?)
no need to reinvent hot water in the open-souce community :] ...unless you want to of course.
linkies:
http://super-tux.sourceforge.net/
http://pingus.seul.org/~grumbel/flexlay/
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oh oh can i contribute? :D:D i have a lot of sound files... (around the 15000) if you need any help with those, i can send you some :) pm me for more info..
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Story B Rulez
*votes for story A*
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Too bad it is going to be 2D and not multiplayer. It would be so sweet to have an online Mario 64 type game. Super Mario 64 kicked ass. Rainbow Road is a fun level.
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I\'d be cool to be 2d multiplayer but i guess thats too hard
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Hey there chumps and chumpettes. Refer to the topmost thread in hydlaa Plaaza for further details.
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Originally posted by hook
http://www.newbreedsoftware.com/supertux/ - it\'s a supermariobros clone, uses SDL, which means it can be pretty cross-platform ...AND it\'s open-source, GPL ... no need to go from scratch i think.
i like Sonic more :(
I agree Sonic could kick that lazy plumbers ass from green hill zone to toadstool castle.
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It sounds like it would be fun to me