PlaneShift

Gameplay => General Discussion => Topic started by: Gzian on November 02, 2003, 12:36:34 am

Title: Help getting out of dungeon
Post by: Gzian on November 02, 2003, 12:36:34 am
I found a temple with a well that I jumped down to. I eventually found a ladder that leads to a run down building that is in the form of a maze. HELP. I can\'t seem to find the entrance out of the building! They desparately need an automap feature or some spells that can get us out. How do I get out of the building?
Title:
Post by: Davis on November 02, 2003, 12:53:51 am
there are a few ways of getting out manually, but if you really can\'t, enter /spawn in the chat window.
Title:
Post by: Axsyrus on November 02, 2003, 01:21:11 am
READ THE N00B GUIDE
Title:
Post by: Xalthar on November 02, 2003, 01:27:32 am
The game is a tech demo... no spells or the like yet... search the dungeon a bit more, and I\'m sure you\'ll find your way out..
Title:
Post by: Xandria on November 02, 2003, 03:16:36 am
Haha, the dungeon is so crazy.  I\'ve found my way out several times, but by the time I make it out I can\'t remember how I got there  ?(

So the next time I fall down there I have to figure it out all over again  :P

I tried making a map for myself, but PS keeps locking up when I zoom out that much.  Gotta get more RAM...
Title:
Post by: Axsyrus on November 02, 2003, 02:33:04 pm
you just go to the green pillar room, then you go to the balcony(there are 2 of them, but only one has a door that leads the way out) then you go into that door, and then it doesn\'t matter where you go, you\'ll either end up in the tower or you get to the exit of the dungeon.
Title: I found the way out, thanks
Post by: Gzian on November 02, 2003, 10:28:21 pm
Yes, found the pillars and the way out the second time. I have to admit, I really liked the spawn command. Please keep that in the game.
Title:
Post by: Davis on November 02, 2003, 11:37:25 pm
Not happening. Not in final release anyway.
Title:
Post by: dorbian on November 02, 2003, 11:44:33 pm
a tiny scenario why it would be removed:

your in the field slaying some beasts, your low on health so you have /spawn pretyped in the chat window, you are almost death you goto the chat window press enter and viola your on the town square alive and kicking.
now this is a great way how to get 0 deaths and millions of kils, making alot of people too powerfull etc etc etc.
Title:
Post by: Xandria on November 03, 2003, 12:30:27 am
Yeah, but what if you actually got stuck in a glitch (or fell through the floor)?  Maybe a timer on it so you can\'t use it if you were in combat within the last minute or so.  Or perhaps have the command just signal the server to spawn you back at town next time you log in, so you\'d have to acually exit all the way out of PS and wait to log back in again.  Then all you need is another time so you can\'t log out within 1 minute of combat (which should be implemented anyway).
Title:
Post by: dorbian on November 03, 2003, 09:18:44 am
The way it is done in pristontale ( have been stuck there for some times ) where you quit when you are stuck and when you log back in you are back in the town again, would come in handy, and you won\'t be able to escape death.
Title:
Post by: Zeonire on November 03, 2003, 03:11:30 pm
I hate the spawn command...it\'s so cheap. I can understand a n00b wanting to use it, but if you\'ve played the game for even a week you\'ll know your way around.

When combat is implemented it will just be a way for cowards to retreat from battle when wounded...
Title:
Post by: Wedge on November 03, 2003, 04:56:39 pm
If it will still be possible to get stuck in the future, which no matter how good the programming, lag may still cause it to be possible, then the game will simply have to be able to detect this and auto-spawn the player, of course there would be no manual command for it.  The question is if it will still be necessary for CB... which I think largely depends on if they remove jumping and/or they give the game a more proper physics/collision routine.
Title:
Post by: Axsyrus on November 03, 2003, 05:25:27 pm
/spawn only should be used when you\'re stuck, and because getting stuck won\'t happen this much anymore in the next releases(I hope) the command can be removed too.
Title:
Post by: Moogie on November 03, 2003, 08:59:20 pm
There won\'t be a need for any \'auto-respawn\' features. That\'s a GM\'s job. :)
Title:
Post by: Jessyn on November 04, 2003, 08:46:52 pm
or code\'s job, *thinks morrowind* when you\'re Z axis reaches, say -100000(falling through the world) you auto respawn at the entrance to that zone.  so far I haven\'t fallen through the world in PS(off the edge is a different story)  so i don;t think that would be necessary.  If you REALLY wanted a repawn command, you could always put in a town portal type spel(but give it a casting delay(stupid diablo)

Jessyn
Title:
Post by: Zeonire on November 05, 2003, 01:07:01 am
That tonw-spell was a great idea, they should do that! In RS it was very useful.

But yeah, on my first day I fell off the edge of the world in PS...it was wierd...
Title:
Post by: salkdf on November 05, 2003, 01:57:40 pm
Quote
Originally posted by Zeonire
That tonw-spell was a great idea, they should do that! In RS it was very useful.

But yeah, on my first day I fell off the edge of the world in PS...it was wierd...

But it should really remain while its still in pre-alpha-tech-demo stage. That time, i sunk into the ground by accident and my head was sticking out or something..  then Mysst saw it.
btw, how do u fall of the edge of the world? i want to try that out since there\'s nothing much to the game besides runnign around and picking up gems.
Title:
Post by: Xalthar on November 05, 2003, 02:53:17 pm
If the spawn command is going to be in PS, the only form it\'s going to be in, is as a petition...
Title:
Post by: Wedge on November 05, 2003, 07:16:51 pm
Falling off the edge doesn\'t count, that type of area wouldn\'t exist in a more complete environment.  It\'s just like that because there is nowhere else to go and they didn\'t want you to run up agains the sky-dome (although you can still do that).  This is more an issue of falling through walls into oblivion, which myself and my guildfellows do on a regular basis.

Again though, there shouldn\'t be a need for a manual spawn command, since with combat upcoming that could be abused.  Just an auto-spawn if your Y-Position hits some crazy negative numbers.