PlaneShift

Gameplay => Wish list => Topic started by: Rageburst on November 19, 2003, 02:54:21 am

Title: Elemental damage variations
Post by: Rageburst on November 19, 2003, 02:54:21 am
Rather than give the generic type1, type2 elemental damage where the only difference lies in its \"type,\" perhaps different elemental damage should each have its own special effect.

For example:
Cold damage: in addition to its damage, it can slow down monsters a bit.

Poison damage: The poison can be designed so that people would take advantage of its ability to do damage over a long duration. This permits someone who cannot tank well to hit and run instead.

Fire damage: no effects.

Lightning: has a small chance of stunning monster.
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Post by: elscouta on November 19, 2003, 03:51:47 pm
Good idea (on top of elemental weakness/resistances)

Some others from me:
 Neither: disrupt mind (decrease will and int for a while)
 Wind: can throw the opponent away (nice for archers/mages)
 Blessed: decrease luck for a while.
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Post by: Axsyrus on November 19, 2003, 04:06:23 pm
nice idea, but why no effect with fire??

Fire Damage: the opponent gets burned(takes damage untill fire is out)
Ground Damage: the opponent gets buried
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Post by: lynx_lupo on November 19, 2003, 04:20:04 pm
What? ?(  ?( ?(
I think there\'s a small misunderstanding here. What\'s the non-special effect of ground(?), blessed(????), ether spells?

Fire damage definetly gets one aflame, if his garments and skin allow it(I don\'t think a kran can be put on fire...).
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Post by: Jaxan on November 19, 2003, 09:47:52 pm
Quote
Originally posted by lynx_lupo
I don\'t think a kran can be put on fire...


An enkid on the other hand... 8o
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Post by: elscouta on November 20, 2003, 03:27:11 pm
Quote
Originally posted by lynx_lupo
What\'s the non-special effect of -snip- blessed(????)?


Damaging more some races. Like cold damage more fire monsters and so on...

Quote
An enkid on the other hand..


lol :D
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Post by: lynx_lupo on November 21, 2003, 10:45:14 am
You don\'t understand me Elscouta. I mean that half of those aren\'t ELEMENTAL damages at all. Blessed fx could be given to sth, but it wouldn\'t be a primary thing. And no special fx, all should be as one.
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Post by: elscouta on November 21, 2003, 06:35:58 pm
You said exactly the same things as us. We don\'t want only elemental effects. We also want some special effects (packed as one)

And it\'s not that obvious: in a lot of games, holy is only an element and doesn\'t give some special effects.
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Post by: lynx_lupo on November 21, 2003, 06:41:58 pm
The problem is that everyone flew OT.

I agree though, different elemental damages with different additional special fx and some non-elemental types with their special fx are welcome and requested.