PlaneShift
Gameplay => Wish list => Topic started by: Arthureloi on November 22, 2003, 07:09:04 pm
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Hey, guys! Tell me that ain?t true! Is it right that in this game that won?t be level up by killing monsters and earning experience!!!???? That would be a crap! Will it be such as ultima online, where we just get up our skills and such... thats not good!
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Hmmm, from what I understand, you will gain experience in different skills as you use them. So fighting will increase your fighting skills, using magic will increase magic skills, etc.
If you\'re talking about that there won\'t be any \"I\'m 35202321 exp from lvl 51!!\" then you\'re correct. There are no visible character levels, and there will likely not be any visible exp stats displayed anywhere.
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But dontcha think that will be excessively boring? Amongst other things I?m watching that will be put in this game, it?ll turn into in a totally 3d copy of ultima... It should have level ups by experience, also, such as in diablo 1 & 2...?
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Don\'t mention those arcades! aaaaa X(
You can always sum your stats/skills and say you\'re a 5478 skill fisherman. :P
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What u mean with arcades?
Sry I?m brazilian sometimes I don understand very well... I know arcades are classic games playable in that machines that are very big and fun, but what does ultima do with an arcade?
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I was talking about diablo. Arcade as in those machines you mention... all you have to do is click on the buttons as mad...nothing more.
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... But in ultima, we have to cut wood, we have to cook... and interact, have a house, and so on, the only thing I don?t like is that you need to run 50 kilometers to find a monster... and the experience system that u don?t level up is a crap... and u have to pay that sucks. That?s why I don?t like americans, they ol]nly think about money those bastards. I?d like a game suck as baldur?s gate, mixed with diablo and ultima. That would be real good u dont hthink so?
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mixed with Diablo? 8o
No, i don\'t think that would be good idea!
And it\'s great as it is. Skill system is much better.
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Why don? u guys like diablo? I like it so much... heroes 3 also!
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I think the skill system works great. I played Project Entropia for a short time, and it is completely skill-based with no levels. I think it was a great model, because you get better at the things you do the most. Hacking up monsters with a sword, then putting all your \"points\" into magic isn\'t my idea of RP\'ing. :(
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Originally posted by Arthureloi
I?d like a game suck as baldur?s gate, mixed with diablo and ultima. That would be real good u dont hthink so?
No no we don\'t think so.
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U got a point, Xandria... Thinking better, I?m really starting to like the skill based system, it?s more realistic...
Oh, and what about project entropia, is ot good? Is it worth the download with 56k?
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Maybe you can have a general \'level\' that\'s calculated automatically from your skills. For example to be a mage level 1, you need 4 points, level 2 is 16 points ... where points are calculated like this (just an example):
- Each magic way give n^2 points (n is skill level)
- Each non-fighting way give n points.
- Each fighting way give n/3 points.
The program calculate level for each class (mage, battle mage, rogue, warrior...) then give you level according to the class where you are the more ranked. Although, this global level must not have many impact, probably only for some NPCs to attribute quests...
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that?s D&D...
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Really? oh... shame on me ;(
Bah... in general D&D are not bad games
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not bad at all!
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Personally, I don\'t like the level system, because then all people do is go around saying \"lvl 51 fighter need party!\" Without levels, I think people would be more inclined to actually communicate ( 8o ) with other people to join parties and such.
Arthureloi, PE is an insane download on 56k, but don\'t bother because the game is completely unplayable on that kind of connection. I tried playing it with 56k but it is just plain impossible :(
Besides, you have to pay to play it (kinda) but I won\'t get in to explaining it.
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okdok!
But What MMORPG u recommend while CB isnt out?
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Please Please Please don\'t ever change the ideas. No levels If wanted that I would go back to capping out a character on a game like EQ where everyone seems to only care about what level they are and takes no intrest in the actual game.
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Yes, you capture my point exactly Boldstorm :)
And Arthureloi, if you\'re interesting in playing a MMORPG, I\'d suggeset Mu Online (http://www.muonline.com). It\'s what Gronomist and I are playing atm, and I think it\'s quite fun (it\'s hack \'n slash, but oh well).
If you decide to play it, check in to either IRC channel to see if Grono or I are on if you have any questions. Enjoy :D
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many mmopgs have a experience based system ..... not lvl system .......... lvl system on a mmorpg sounds a little odd to me
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Anyone here played Morrowind?
It\'s single player, but it uses a skill based system to advance; if you fight with a sword, your sword skill goes up; if you run a lot, your acrobatics skill goes up, and so on.
You have to level 10 skills to go up one level, then you assign points for strength, agility, willpower, intelligence, personality, and whatnot.
The twist is this: you only get three points to assign. But if you levelled a lot of skills that have strength as a primary attribute (i.e. fighting), then you get a multiplier to strength. So you can put 1 point into, say, intelligence, where you don\'t have a multiplier, and go up by 1, or you can put it into your strength catagory with a 3 multiplier, and gain 3 pts of strength.
It lets you raise whatever skill you want, but it encourages realistic character growth.
The problem with that system is you end up trying to perfect EVERYTHING.
But just another possibility to consider.
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Morrowind uses both - skill based and level based leveling. The way skill based leveling is that u have to suceed in doing something, like hitting an enemy with a sword or to cast a spell, to improve on the skill. So it\'s really hard to imrove if u start with an incredibly low summoning skill, because u ll close to never suceed in casting it.
Even though i hate how the combat ha been done in Morrowind, i think it\'s a realy good way for leveling up.
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I\'d like to see a game where levelling doesn\'t get drastically harder when you get higher.
Idea:
If you kill something your level, you get 5 points. When you reach 100 points, you get a message \"You skill (blah) has increased!\" Then you get 1 point less for every level the creep is below you, and 2 points more for every level the creep is above you.
Note: Levels would have to be general combat levels to prevent unfairness. Being a level 94 merchant would suck if you only have 4 skill with a sword. Runescape went wrong on that aspect.
Um...why shall Runescape be censored?
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why would that suck?
if i spent my life beeing a merchant then i probably had few time to practice my sword skills in the back room:)
i think the system they seem to be using is just great.
no lvls is awesome.
and it makes it more realistic.
yes REALISTIC *g*
although its a fantasy game,there should be some logical background.
i will definetly have one char that only does a normal everyday job.
no monsterhunt,no spellcasting.
but well,thats just my idea.
(if u find some gramma mistakes,keep them.not my native language^^)
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I think the system is good, I never played a game with that kind of system (lol, the only online games I played was Freeciv, Warcraft III and et, so this is my first MMORPG :D but I dont actually mean online games, just games in general) but I dont think it would be realistic (as you guys are saying) that I a builder, would be a mage on cost of my xp points that I gained in building :P
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But everyone are saying it\'s realistic because you can\'t raise your mage abilities by swordfighting and other no-mage stuff :P
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Have it like the morrowind system..have the skills in diff catogaries major, minor and misc..these are decided in character creation, and then you have to level 10 major or minor skills to lvl overall.
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I dont understand why so much people want characterlevels. I mean with the skillbased system everyone has more than enough levels (one for each skill) to pose with.
If you want a short desc for your chars advancement, just take the average of all skilllevels.
Im more interested in job/combat ratings to see for others. (player choose which rating to show or no showing)
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nah, it was too easy to overpower in Morrowind. As far as i remember by enhancing misc skills you could boost attributes multiplier at the leveling.
There was some old cRPG... \"Betrayal at Krondor\" i think... didn\'t play it long but i think that way skills were handled there would work better.