PlaneShift

Gameplay => Wish list => Topic started by: Ice_Phoenix on November 24, 2003, 04:41:23 pm

Title: Living weapons...
Post by: Ice_Phoenix on November 24, 2003, 04:41:23 pm
I don\'t know maybe somebody won\'t agree with me but I think living weapons would be great to have in PS. Do you remember the Soul Reaver? Its bloodlust and power...
I think giving oppotunity to do smth like it will be very useful and interesting too. I\'m not talking about some SUPER-DUPER Living things killer, no. I just wanna have a spear that would be more personallized with me... That\'s all...
(Devs don\'t you agree with that?..)
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Post by: elscouta on November 24, 2003, 04:50:00 pm
The problem is that for such items to be interesting, they must be very rare (even unique). Or include an evolutive AI. Both solutions don\'t look so good to me. The first because only uber-players will have these swords and the second because dev time will probably be more useful on other things (like familiars).

Or warrior swords can behave like mage familiars. Can be fun. 8)
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Post by: lynx_lupo on November 24, 2003, 06:58:37 pm
Yeah and I want a karachi staff.
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Post by: Boldstorm on November 25, 2003, 12:38:42 am
WOW! Large smile at the thought of being able to possibly have an intellegent 2 handed sword. Maybe with spell casting abilities. One can dream can\'t they?
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Post by: Kuiper7986 on November 25, 2003, 02:14:18 am
It\'d be cool but yea for sure it\'d be rare, even the weakest living weapon would have to be very rare or very expensive. But smithing would be a bit of a problem, well for first off we know that when the weapon is first forged, its not alive its just a shaped metal.
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Post by: Shiyar on November 25, 2003, 05:18:29 am
So \'smithing\' would require some sort of metal base maybe, and a bit of magic/animal training.  

Then you end up with a sword that never shuts up and runs away when you don\'t use it frequently...um, pass.
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Post by: Jessyn on November 25, 2003, 09:08:40 pm
or you could have an \"animal\" weapon, that was alive, but couldn\'t think.

Amphistaff

a funny looking staff that is actually a biological entity, can be trained to bend/stretch a bit during combat, based on where and how you hold it.   might even be able to form dull blade like edges with sufficient training.

Phlits

darts with wings that keep accelerating after you throw them.  a really wierd type of bug.


Jessyn
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Post by: Shiyar on November 25, 2003, 09:15:51 pm
Amphistaff?  As in, Yuuzhan Vhong?  :P

Copyright infringement aside, intelligent weapons would probably be a royal pain to program.  But with this being open source, who knows.   For now I\'ll settle for normal weapons and normal things to use them on.
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Post by: sekhmet on November 26, 2003, 01:05:21 pm
I remember in the books from Weis and Hickman, the death gate cycle their was some sort of enchanted dagger that could change into a creature, depending on wat danger the wielder was facing it picked a different form to protect his master as best as possible. I think the dagger had some kind of curse on it too.
Title: GF
Post by: Ciry on November 26, 2003, 03:34:47 pm
Hey, has no one ever played to Final Fantasy?  :D

Try to think of the Guardian Force...   8)
Powerful creatures recalled with the thought ready to fight to our side. During every fighting they increase their experience....

And sometimes when we kill some strange monsters we found a new GF.

Enjoy u all with PS!  ;)
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Post by: Natrina on November 27, 2003, 11:04:43 am
I never played FF series :P

 GF? Well, it could be good, but I wouldnt know.. I wont be that much of a fighter after all :D That\'s what my bodyguards are there for :P
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Post by: Jessyn on November 28, 2003, 06:27:41 pm
shiyar, Exactly. but i guess we should name it something else so we don\'t get sued :)

Jessyn
Title: mythological weapons
Post by: The Gumster on March 13, 2004, 10:52:22 pm
in norse mythology there was a dagger/sword that lengthened with the danger the owner was facing, grew with the owner, and never would cut the owner, pretty useful, called D?lkur,  but D?lkur means a knife wich you use to cut things you know like make a ship out of wood, you would use a D?lk to do that.
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Post by: Cirque on April 21, 2004, 06:50:36 pm
For those of you who have seen the movie \"The Shadow\" with Alec Baldwin you will more than likely remember the dagger in that film. It was basically alive. From memory it chose its master based on his discipline and focus. The dagger flew of its own accord (or perhaps through the use of mind power by the master, cant quite remember) through the air and into the enemy of the master. There is a scene where Alec Baldwin catches the dagger by the handle but it keeps pushing forward in attempt to stab him. It also has a head on the end of the handle with an angry looking face. As he struggles with the dagger the head bends forward, on a neck I suspect, and bites his hand.

(http://img8.imageshack.us/img8/2747/8761.jpg)
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Post by: SaintNuclear on April 21, 2004, 09:07:12 pm
It probebly will be a pain to program, but it doesn\'t sound right anyways. Creatures used as weapons? This is PlaneShift, not Half Life (and it\'s a good thing, because HL sucks).
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Post by: Asraniel on April 21, 2004, 09:49:45 pm
some one played baldurs gate? There was a living sword. It only could talk, but i loved it. It always said some stupid things and never shut up... it was a great fun.


Of course this idea could be evolved. You would need a soul stone to make a waepon that lives. This soulstones could be ganed from a death monster, a powerfull mage or whatever.

Ok, two words.(ok, 4 if you count... )

living waepons
Soul stones

whats about a sword whit the soul of a rat.. or with the soul of a vampire.

I love the idea, but i dont know wich way is the best.
-living waepons that just talk and dont do realy cool stuff
-living waepons that have their own stats and can even do some actions(spells..)
-waepons with a soul. This soul stones are realy rare and more or less powerfull, depends on the monster. The waepon would just gane some stats and would have spezial atributes (vampire soul would steal live)
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Post by: Taurenthefirst on April 21, 2004, 10:45:33 pm
ok, first off, asraniel, living weapons, soul stones, is 4 words unless soul stones is a seperated conjunction then its three lol:]

now, about the idea,  i think it is a pretty cool suggestion, and the way i picture it working, is that you get a weapon at the begining, and you can like spend money and all kinds of other stuff to modify your weapon and make it better. and as you use your weapon more, you get better at that particular weapon, so it gets stronger, instead of like just your attack power getting better. that way, changing weapons is a big deal, so that people wont just work their way up the weapon chart till they get to the uber weapon, so that every weapon can eventualy end up an uber weapon if you stay loyal to it and are smart in how you upgrade it and stuff.
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Post by: Asraniel on April 21, 2004, 11:12:08 pm
One thing that i love is to customize a waepon.. nothing complicated, but give him a name, write some runes on it, whatever, i love that.
Ok, its just a waepon, but so you could have something like a relationship with you waepon. I dont know if you what i mean.
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Post by: SaintNuclear on April 21, 2004, 11:41:10 pm
Quote
Originally posted by Asraniel
One thing that i love is to customize a waepon.. nothing complicated, but give him a name, write some runes on it, whatever, i love that.
Ok, its just a waepon, but so you could have something like a relationship with you waepon. I dont know if you what i mean.


You want to give your weapon a name? Wait... \'Him\'?!

And I do hope that you\'re talking about a strictly aplatonic relationship!
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Post by: Asraniel on April 21, 2004, 11:54:01 pm
Of course. But when you play a long time a game and you always have the same waepon, then have have some kind of relationship to it. I mean, its your \"long sword +3\" whatever. Thats ok for normal waepons that you dont have a long time, but when you play a long time with a blade wich is special its not only a \"number\" for you, but you know your waepon. Now, when you can modify your waepon it becomes \"your\" waepon, and not only a number. Like that it becomes unique, im not talking about some cool special effect, but something like a name that changes nothing to the waepon. You could also just name a sword: \"Asraniel\'s long sword +3\" but of course it would be cooler to name it \"glamoth coth\" wich means ork mob enemy(more or less, that was a quik and dirthy sindarin translation)

Look at the warriors in the middleage, they went to bed with there waepon sometimes, theyr waepon was more important than anything else, sometimes it was theyr only friend. You see what i mean. And to give the waepon a name makes even more sense when it lives or has a sould (wich doesent mean the same.. it can, but it dont have to)
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Post by: SaintNuclear on April 22, 2004, 12:06:02 am
If they ever went to bed with their weapons, it was for defence. Like in all those movies when people sleep with their gun. It\'s not like they treat their gun as a friend, it\'s so when someone comes they can have their weapon ready.

I can\'t see a point in giving weapons names.
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Post by: Cirque on April 22, 2004, 06:08:52 am
I think this thread is relevant to the discussion.

http://www.planeshift3d.com/wbboard/thread.php?threadid=8374&boardid=11&styleid=3&sid=6a17eb50a6f0cfcc2c95ca6c849a0eab

The finer points of weapons in the game are touched upon.
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Post by: Abemore on April 22, 2004, 07:58:51 am
Also relevent is this thread:

Symbiotic Creatures (http://www.planeshift3d.com/wbboard/thread.php?threadid=8661&boardid=11)

The Soul Reaver was a symbiotic sword... I cannot imagine if such things existed.
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Post by: Draklar on April 22, 2004, 11:14:04 am
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Originally posted by SaintNuclear
I can\'t see a point in giving weapons names.

Warriors give names to their weapons sometimes. They\'re bound to their piece of steel. \'tis roleplay in this case...
(gonna name my sword \'Ohtadun\' :P)
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Post by: Asraniel on April 22, 2004, 12:34:00 pm
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Originally posted by SaintNuclear
I can\'t see a point in giving weapons names.


Its easy.
In the real world its a difference for you if you fight with YOUR sword or the one of someone other. Even if they are the same.

Now, in a game a long sword is a longsword. You cant see any difference if you change it.
But in real world every waepon is unique. This should be represented in the game with a little detai, like a name for a waepon, or engraved runes on it or whatever.
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Post by: hook on April 22, 2004, 01:32:56 pm
*Seeln goes and has a intelligent conversation philosophical with his bow, while trying to calm down his alchemist\'s flasks not to riot against his magicpowder-pouch\"

yea, i\'d like that ...what about an intelligent sack or box ? :]
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Post by: elachlan on June 14, 2004, 04:48:51 am
Living Weaons!!! like tammed animals like wolfs and hounds, snakes things that would be better than a talking bow what you need is things that kill already (on thier own)  that you can tame depending on you lvl so you cant tame a dragon lvl40 when your lvl5 like a strength lvl or attck lvl base or even a taming lvl which brings your overall lvl up as well.
Title: Snakehead Staff:
Post by: Zeraph on June 14, 2004, 06:04:06 pm
I was just making a Staff with a snakehead on it that moves like a cobra! I think it may spit acid of fire or ice or something? Or it just bites & poisons whatever you are attacking?
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Post by: Melbourne on June 15, 2004, 04:26:13 am
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Originally posted by Asraniel
...The waepon would just gane some stats and would have spezial atributes...


...The weapon would just gain some stats and would have special attributes...


I assume English is a second language for Asraniel, but, sadly, he can spell better then someone who speaks English as their first.
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Post by: Seytra on June 15, 2004, 08:07:56 pm
Heh, I also like this idea! Even if it wouldn\'t give any bonus other than coolness, it would be great. Do you remember the \"serpent staff\" off, what was it, \"hexen\" or something? That one that had an eye that blinked occasionally. I loved it just because it did that.

The talking sword also was cool. These things are either made or they become this way, you can see this in the descriptions. So why could my average \"short sword -10\" not, by some freak accident that hapens to me (like it being thrust into my heart with my hand holding it while I\'m in a spot where a powerful demon was defeated and it\'s mana high-tide and summer crystal solstice and there is a necromancer being resurrected near this place and a mage smashes my brain with some powerful glyph...), become \"living\"? Now my soul could inhabit the sword from this time on, or part of it if i\'m resurrected or whatever. Same goes for NPCs.

I\'d like it if most \"living\" artifacts (not restricted to weapons) would be \"born\" by accident, not on purpose.

I agree that I wouldn\'t like the use of animals as weapons, however, because that\'s too scientific for a setting like this, or too much work to do magically for little effect, why not create a golem instead?
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Post by: Asraniel on June 15, 2004, 10:20:15 pm
Quote
Originally posted by Melbourne
Quote
Originally posted by Asraniel
...The waepon would just gane some stats and would have spezial atributes...


...The weapon would just gain some stats and would have special attributes...


I assume English is a second language for Asraniel, but, sadly, he can spell better then someone who speaks English as their first.


Hehe, im sorry, when i remember correctly i was very stressed when i wrote this.. but yes, english is even my third language, after german and french(wich i speak both fluently) but i\'ll give my best.

And yes, i always love the idea of living weapons
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Post by: Ashfen on June 15, 2004, 10:29:53 pm
I dunno if any body has played this but the roleplaying game Paladium (basically another game like D&d) had swords called rune swords. which where basically souls forged into the swords blade. They where amazing weapons and depending on whos soul was in the blade it had different effects... the only bad thing was the souls inside the older swords went insane (either through blood shed or lonlyness of being alone in a dungeon sumwhere) and tended to give u amazing fighting abailities but made u slowly go insane and loose stats on your intelligence and the like, good fun if something like that was implanted into PS
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Post by: Khoal on July 22, 2004, 05:29:23 am
in the martial arts, particularly Japanese arts like Iaijutsu and Jujutsu, weapons are considered \"alive\". Not so much in the sense that they have a spirit inside them, but that the dedication put into creating them gives them a presense of sorts....
It would be real cool in PS if weapons created by excellent smiths had this sort of thing. Perhaps the weapon would detect it\'s bearer\'s alignment, and grant or takeaway power based on that....
Weapon-making itself is very strenuous, and its believed that the more effort and soul or heart that is put into a weapon, the greater and more alive it is. Mabye smiths could sacrifice their power (mana or health or something else, i dunno exactly what) in order to create a better weapon, or even put something of their own essence into it
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Post by: Harwen on July 22, 2004, 11:09:27 pm
I doubt that any of this would be very interesting. Reminds me of waaay too many weapon-leveling gimmicks that too many crappy mmorpg\'s have.

If anything, it should just be rare, not the strongest weapon in the game, and have limits of how it will grow.

Then again, I wish there wasn\'t a strongest weapon in the game....


Also, this sorta blurs the distinction between weapon and familiar.

As a seperate \"class\" of weapon this would be a little complicated if not difficult to program.

A half-assed approach would be requiring Empathy and a high level of Sword skill to even handle such a weapon. A complicated and I think unessecary approach would be to code an entire new skill set for it. Perhaps maybe a sword that had a Spirit would be easier, it having special attributes, reflecting the type of personality it had.
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Post by: CryptoFox on September 10, 2004, 06:15:12 am
i also think this \"liveing wepon\" thing would b very hard 2 implament hough if it could b done very well i wouldnt mind. i do like the idea of customizeble wepons like ading chars to the blade custom hilts ect. though i think the devs should work on advanced stuff like this when the game is up and fully running ;)