PlaneShift

Gameplay => Wish list => Topic started by: Ice_Phoenix on November 26, 2003, 07:04:10 pm

Title: Living Weapons... Part II
Post by: Ice_Phoenix on November 26, 2003, 07:04:10 pm
Guys you just don\'t get it. Have anyone of you played Soul Reaver or Blood Omen??? I think no.
I\'m not talking about living running talking flying dying crying ... weapons. I\'m talking about weapons that are bond to you, have some senses (danger sense e.g.), can become furious in battle but that\'s it. I don\'t want to bring up an NPC weapons no way. I just want weapons that can change a bit. I\'m so tired of weapons that just don\'t change (the same piece of magic steel in your hand one day after another)... On the other hand, it would be nice to have any weapons (CB come quickly...)
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Post by: lynx_lupo on November 26, 2003, 07:17:48 pm
Hja, I still want my karachi staff.

And you could have posted this in the first thread! :O
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Post by: Natrina on November 26, 2003, 07:37:19 pm
Uh, neat, I see your idea! But that could be charmed weapons :P Like there was this game (NWN I think) that there were rings that had this strange light (changed color depending on the item) that would light up the things a bit :P
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Post by: Draklar on November 26, 2003, 11:31:06 pm
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Originally posted by Ice_Phoenix
On the other hand, it would be nice to have any weapons (CB come quickly...)

like you can\'t have weapons in MB :D

Well weapons like that would be... you know... \"a bit\" rare :P
I wouldn\'t count that much on finding one of those :P
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Post by: seperot on November 27, 2003, 01:12:29 am
i did like the soul reaver\'s  \"mulit purpose if i kill to much i\'ll eat you as well\" thing

it whould most likely be better made for 1 char type then for everyone
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Post by: Samoth on November 27, 2003, 02:34:44 am
I love that idea Ice_Phoenix!

Some weapons should behave like NPCs!!!!  

That way they could argue with you: \"No, that malformed rat doesn\'t look like it\'s worth the effort to kill.\"

They could have skills, evolve into stronger weapons, etc.

I think that there are lots of items that could be living and performing independant actions.
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Post by: Sorial on November 27, 2003, 05:23:22 am
Evolve into better weapons? Have there own skills? That ruins the whole point of smithing, your basically giving warriors familiars. If you want cool new skills, learn new fighting techniques and whatnot.
I think rather then acting like NPC\'s they could just be enchanted or dipped in poision or our something along those lines.

\"..the same piece of magic steel in your hand one day after another..\"

Thats what smiths are for, use your \'same piece of magical steel\' to make some money, and then buy new better swords.
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Post by: Draklar on November 27, 2003, 06:13:19 am
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Originally posted by Samoth
I love that idea Ice_Phoenix!

Some weapons should behave like NPCs!!!!  
that\'s not what he meant:
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Originally posted by Ice_Phoenix
I don\'t want to bring up an NPC weapons no way.
:P
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Post by: Ice_Phoenix on November 27, 2003, 10:41:16 am
Now you understand me... Hail to the Ice!!!
And Draklar if you can fight me (with any sword) I\'m waiting... I didn\'t know in MB you can fight...
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Post by: Natrina on November 27, 2003, 10:56:03 am
You can, the only thing is you cant die nor do damage, so its all RP.
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Post by: Roadwolf on November 29, 2003, 12:59:57 am
U know i have played a lot of games and read alot of books for living weapons.
Who does not liked the story of Elric of melnibone and his sword the Stormbringer?
I believe that many here would like a weapon with a char.
Or customizable spells if anyone remember the singin fireball .
And for closing i just remembered the excalibers brother,the Singing sword :)
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Post by: The Gumster on March 13, 2004, 10:57:23 pm
You know there was a mythological sword/knife that grew with danger, never cut the owner, could cut through anything, fit perfectly in the hand of the owner, and grew with the owner,

they would have hell of a time programming the sword to grow accurately according to danger et cetera
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Post by: Seru on March 14, 2004, 12:39:56 am
Well....  took cautions with weapons like Soul Edge, who can consume your souls.....
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Post by: Dalec on March 15, 2004, 12:29:30 am
A weapon is a weapon, it is a tool used for defending and attacking. Why do you want to make one with character? It doesn\'t make any logical sense, it wouldn\'t add anything to gameplay, it isn\'t realistic so it takes out immersion, and it what would it do? Just say things to you? It\'s a sword not a pet! Buy an animal from an animal trainer if your that lonely. Actually, if you\'re THAT lonely, you probably need to find a nice shady inn with thick walls... :P

Anyway, Lilocar (sp) in BG2 was cool, but that was a single player game so it didn\'t much matter. MMORPG\'s have actual living players to interact with so you don\'t need talking swords.
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Post by: Draklar on March 15, 2004, 08:54:51 am
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Originally posted by Ice_Phoenix
And Draklar if you can fight me (with any sword) I\'m waiting... I didn\'t know in MB you can fight...

oh! sorry, I thought that by \"it would be nice to have any weapons\" you meant \'it would be nice to have any weapons\', my bad :D :rolleyes:
anyway, people, read the first post not-NPC-like so forget about talking...
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Post by: The Gumster on March 21, 2004, 05:43:10 pm
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Originally posted by Dalec
A weapon is a weapon, it is a tool used for defending and attacking. Why do you want to make one with character?

you don\'t need talking swords.

i wasnt meaning that it was alive it just grew according to danger et cetera, it was a magic sword/dagger
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Post by: The Spork Witch on March 21, 2004, 08:50:52 pm
Anyone familar with the pencil and paper RPG from White Wolf called Werewolf: The Apocalypse will know this one.  In the game there are special weapons called \"fetishes\".  These weapons are imbued with a nature spirit trapped within.  It gives them magickal powers as well as makes them more powerful and durable.  One possibility for improvement over time could be that it becomes more effective against the types of creatures you fight most often, or perhaps in the case of armor of a similar nature offering better defence against the creatures you fight.  I agree it should be either very rare, or just make it extremely difficult to create.  But I think it could be very fun.  I do like the idea of it saying \"that thing\'s a waste of time, don\'t tarnish my steel.\"  And I don\'t know why you\'re saying it\'s giving warriors specifically familiars, why can\'t all classes have weapons like that?  I think the best way to do them would be to have it as a very high level skill in whatever sphere of magick covers enchantment.  It would definitely add some fun to high-level characters\' play.  Sides, how funny would it be to be in a tavern or something and seeing in the text box a warrior arguing with his sword and the sword arguing back?  I don\'t know about all of you, but that could prove quite amusing.
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Post by: SnowWolf on March 22, 2004, 12:10:38 am
I think living weapons could be handled in the same way pets and familars are....
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Post by: slabertooch on March 23, 2004, 04:08:05 am
Another example of a post by a powergamer. I really don\'t see the potential benifit of living weapons, it also doesn\'t seem to currently fit the lore of ps. just an opinion though. not flame.
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Post by: zinder on March 23, 2004, 10:53:03 am
I think such living weapons would be good. They can force you to a special behavior. For example an axe/sword which prohibits blocking and forces you to attack when fighting.
If nothing else they give more variety to the magic weapon weapon area.

 If you fear they might too powerfull, give them a good negative effect. For example similar to the soul reaver: If you make an attack with a living weapon, it eats some of your health. If you die by one of those bites, it will lower your maximum health or your weapon skill. Perhaps even your primary stats.
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Post by: Vandel on April 04, 2005, 03:27:38 pm
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Originally posted by Dalec
A weapon is a weapon, it is a tool used for defending and attacking. Why do you want to make one with character? It doesn\'t make any logical sense, it wouldn\'t add anything to gameplay, it isn\'t realistic so it takes out immersion, and it what would it do? Just say things to you? It\'s a sword not a pet!


Wow, as mentioned this has some benefits for RP.  Many succesful systems have weapons that are imbued with character.  Not so much ones that talk, but really any form a spell added to a sword/weapon could exhibit some sort of an affect.  But they were usually in regards to alignment, ego checks.

But for somepart, mages concocted them in sense as guardians.  Take excalibur for instance, one of the most famous swords, it was forged with an intellect.  It\'s outlined quite exquistly in the Canteburry (SP?) tales.

With a sense of intelligence the sword could only be wielded by certain characters.  In the sense of excalibur, it could only be wielded by Arthur.

Mages were believed to imprint portions of their psyche onto items to impart portions of their wisdom to aid an apprentice.

Think of Disney\'s Fantasia.

Personally I think this belongs in every RPG.

Think of it like the law enforcement guns that are personalized to an officer.  Or in the mage sense, it prevented the weapon from being stolen, or misused.  The item was smart enough to know the difference.  And based on how smart it was, it would determine whether an individual with greater intelligence was able to wield the sword.

It could also add to quests, if some loses a weapon, it could be identified and returned to it\'s rightful owner.

Or could be so enchanted as to become a creature to guard a treasure or a location.  This has been discussed as well, and deserves further exploration.  This could also be used as a system to prevent lower level characters from getting their hands on smart weapons.

I see all kinds of effects that could be spawned from this.

A sword lays dorment, lost in a field somewhere by it\'s slain master.  A wandering adventure stubles across the scene as glint from the sun casts a gleam from an object.  Upon closer approach, the adventurer feels a slight sensation trickling through his mind.

\'hello\'.

Startled, the adventure steps back, sword drawn, in a position of engaard.  Glaring around, to see who is around, only to notice the fields are empty.  He steps forward, again, a gently murmur echoes, but faintly.

Curious, he slides his sword into its scabbard, kneels down on the ground.  He begins to dig.  As he does, the messages are becoming louder.

\'Who is there\'.
\'What are your intentions\'.

As the sword, is curious, it\'s been decades, the earth has overgrown.  It has nothing but its own thoughts all these years.  In the excitement of being found, doe what it can, as it senses a friendly aura abounding from the adventurer.

alright... you get the idea... blah...

So it turns out to be a sword imprinted with character, it\'s intelligent enough to carry on a basic conversation to determine whether it is compatible with its new user.

A simple dialogue could ensue.  There are loads of ideas, I would love to write up for combinations.  Of effects, but this would require some additional adjusments as brought up in other threads for alignment.

This has enormous potential.
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Post by: Jp-Rusty on April 05, 2005, 01:15:59 pm
what i wreckon a game needs is heaps of different selections of weapons!
swords, axes, daggers, knifes, short swords, long swords, hammers, double axes, two handed swords, bows, longbows, shortbows, crossbows, wands, staffs, pole axes, spears, harpoons, ninja stars, spikes gloves, claws, darts, throwing axes and heaps more, u get the point im trying to say!
each weapon should have different powers
and there should be heaps of different types of those weapons. This is so no1 gets bored of the same old weapon and that they can always try different ones.

on a game called diablo the weapons have sockets that u can insert gems or runes into them wich make them have different powers like \'giving the player extra stats and skill levels and adding power to there attack, making them faster,  
and having advantiges on enemies, and lots more!:)
that would make every weapon be different.
And for those smithers that dont agree, i think that the higher smithing level the higher of a chance to change the weapons powers, and a chance of making the weapon with a socket:P
that always makes a game fun!
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Post by: Atair on January 06, 2006, 02:00:23 pm
I\'ve got an Idea for some kind of a living weapon:

How would it be if there was a real famous Smith who, as a reward for a real difficult quest once consents to craft a really strong weapon.
This weapon is something unique because the player decide its appearance and its skills (and if you want an \"NPC-weapon\" also its temper) by bringing the things the smith shall handle. The slash of the weapon is set by the weapon you bring.

The items you can bring are bounded on maybe 5 or 10 items (skills) because of too strong weapons otherwise.

for example:
you bring: A one hand sword
one rubin
(-> skill: smth like \"Fire damage\"
 -> appearance: the sword is basicly red
 -> temper: rage)

one glyph for a water spell
(-> skill: sword makes water damage or can cast this water spell
 -> appearance: a blue glance shine around the weapon
 -> temper: wise)

This is only the idea...i think its would be really nice if the \"higher\" players would have such a weapon thats completely made for themselves...this would be like you can make out some people just by their weapons.

atair
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Post by: Cyl on January 06, 2006, 03:16:09 pm
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Originally posted by Ice_Phoenix
Guys you just don\'t get it. Have anyone of you played Soul Reaver or Blood Omen??? I think no.
I\'m not talking about living running talking flying dying crying ... weapons. I\'m talking about weapons that are bond to you, have some senses (danger sense e.g.), can become furious in battle but that\'s it. I don\'t want to bring up an NPC weapons no way. I just want weapons that can change a bit. I\'m so tired of weapons that just don\'t change (the same piece of magic steel in your hand one day after another)... On the other hand, it would be nice to have any weapons (CB come quickly...)


Soul Reaver, yep both parts. (only got through with the second one though)

Hmm I could well imagine a sword which has a slight glow according to the scenery it is in, and even a slight elemental effect. But anything else would seem ratehr overdone, in my opinion.