PlaneShift
Support => Technical Help: Problems BEFORE entering the game => Topic started by: IAmChrist on December 14, 2003, 01:29:29 am
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I had been, for a while, thinking of designing my own MMORPG, which is what drew me to Planeshift in the first place.
I was toying with the idea of using a .bsp style map format. Crystalspace uses a Format with similar limitations to .bsp.
This brings me to this cause of Slowdown.
The two primary limitations of such formats is Laaarge open spaces and Skyboxes.
As I was browsing around in the game, I saw that Planeshift uses Both large Open spaces, and is Skyboxed.
I have experience with Quake, Doom, and Half-life mapping, and having this experience, I\'m inclined to advise Separating the map into multiple smaller maps and Not just make it all in one big box..
On a separate note, I\'m a 3D mapper (not modeller and not (really) level designer (well, kinda), just mapper) and would be interrested in doing that at least part time for the Planeshift team, but I didn\'t see Mapper or Level designer on the position list..