PlaneShift

Gameplay => Wish list => Topic started by: Kiva on December 15, 2003, 11:08:20 pm

Title: Death and the afterlife...
Post by: Kiva on December 15, 2003, 11:08:20 pm
First off, I\'m just going to point out that this is a wish. If you don\'t like it, then don\'t I care if you tell me I\'m stupid or that I\'m n00b for thinking the way I do, because I wont even bother to read it. :)



Those who have played Diablo2 Hardcore or some other game with permanent death would know what I\'m thinking of here:

\"When you die, you stay dead.\"

I\'m not saying that you have to fight lowlevel mobs to make sure you wont die, but I\'m quite certain that it\'ll teach people to pay attention when they\'re fighting, and maybe people would even start bragging like the folks of old used to. \"Woah! You should\'ve seen it! It was like 50 feet tall and it had seven legs, and I swear that I nearly got killed by it! It was just so huge!\"

But of course should be ways of ensuring your resurrection if you should happen to die, but resurrection isn\'t cheap. :)

Or maybe you could just become a ghost when you die, and you\'d have to wander around and find a healer who\'s strong enough to bring you back to life. Then you\'d have to rush back to where you died, and hope that monsters and players have left your corpse alone, so your stuff is still there. :)

Anyways, that\'s about it. :) Go ahead and flame... or something.
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Post by: Xordan on December 15, 2003, 11:12:32 pm
[flame mode] Woah wa4t 4 stooopid wish.. Th4t\'s l1ke s0000 n00b1sh.  J00 r3411y suxx0rs. J00 sh0u1d b ub3r 133t like m3!!!! :baby: [/Flame Mode]

lol, actually, not a bad idea, and I take it the lower lvl u are, the easier it is to come back from the dead yes?  :D
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Post by: Draklar on December 15, 2003, 11:12:40 pm
Wasn\'t that decided already? ?(
That we\'ll have afterlife world or something... :/
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Post by: Grakrim on December 15, 2003, 11:18:34 pm
Hardcore! That was one of the most enjoyable (and stressful) times I spent playing a hack&slash game before.
I love whenever a good, forgiving (in cases of lag and such) permadeath system is implemented, even though Diablo\'s hardcore was far from forgiving, it really supplied alot of tension and, therefore, fun.  The problem, is that, due to all the lag so prevelant in MMORPGs, I would imagine there are quite a few lag related deaths; for instance:
\"I\'m a lvl50 mage on the road; lookie, there\'s a mouse!  Here boy, want some cheese -- Bite me, will you?  Magic Missle! Argh, lag... Come on now, Magic Missile!  Oh god no! Magic Missile, please! Nooo....!\"
*You have been killed by a level 1 mouse, your account has been deleted, have a nice day*

But alas, we\'ll never see that feature here...
(Is this actually the first time this has been brought up? *shrugs*)
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Post by: Axsyrus on December 15, 2003, 11:30:44 pm
1) stop talking about levels, it\'s pretty clear now we won\'t have levels in PlaneShift

2) i\'m sure i\'ve read something about this before.. amd i like the idea of having a afterlive where you have to do something to get back.
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Post by: dfryer on December 15, 2003, 11:37:19 pm
There is a recently active thread in the PVP, PK, Theiving, and Incessant Whining sub-forum where the issue of death has been brought up.  (The thread was named \"More Death=More fun\" )  Unfortunately it\'s been saturated with posts for and against PK.

I support the afterlife world, mostly because I think Permanent Death would be too frustrating for many people (although perhaps they would get used to it..)
Having death result in a loss of your time (escaping from the Halls of the Dead or whatever) makes it something undesirable without having to destroy the character.

Still, it would hardly be any fun to assassinate some high-ranking guild member, only to have them come waltzing back in 24 hours later.  Harsh death penalties are something we see very rarely in computer games; perhaps they would improve the dynamic of Planeshift.

I would be interested in hearing the developers opinions on death (as well as anyone else!)

RE: Levels
Despite the fact that there are no D&D style \"character levels\", I think it still makes sense to talk about a \"high-level\" character vs. a \"low-level\" character.  You can\'t say \"oh look, I\'m 5 levels above you, yay for me\" but it would be possible to base the cost of recovering from death on some value that indicates the total life experience of the player.
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Post by: Draklar on December 15, 2003, 11:46:27 pm
Well if you read Crystal Way description, you can find a line that says one can even bring person back from death.
That might be a hint :)
Also I thought devs said they want it like that... not sure tho...
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Post by: Altharion on December 16, 2003, 12:26:48 am
i like the idea thougth i still want somekind of protection from loosing your character forever.
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Post by: Kixie on December 16, 2003, 12:52:00 am
Quote
Originally posted by dfryer
There is a recently active thread in the PVP, PK, Theiving, and Incessant Whining sub-forum where the issue of death has been brought up.  (The thread was named \"More Death=More fun\" )


i love it when someone refers to my posts... it makes me feel all warm and fuzzy... *ahem* but back to more important matters i think that dfryer is completely right in agreeing with me. there should be harsher penalties and although permenant death would be a cool concept it would be unfeasable but at the same time no penalties would be awfull.  :P
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Post by: Leander256 on December 16, 2003, 01:09:06 am
I\'d rather see the difficulty of resurrecting you based upon the seriousness of your wounds.

What about the creation of one or several \"resurrection insurance company(ies)\"? You pay them a monthly fee, and whenever you die they know it and manage to retrieve your corpse and resurrect you. Of course the more you die, the more the fee increases. Debts could be negociable (think about charisma and trading), that would pressure people to not make a wrong step when trying to make quickly a lot of money to pay back.
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Post by: Kixie on December 16, 2003, 01:43:09 am
well if you died it your wounds would always be the same. say you have 40 hp. everytime someone is going to do 10-5 damage each time. so the most your going to see for a long time is 3 or 7 points of damage over your hp.
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Post by: Harwen on December 16, 2003, 05:24:58 am
Hey Gronomist, you should Search For Death and the Afterlife, I posted an identically titled post like this, and there are some pretty intelligent solutions, (as well as some stupid ones) to the problem. Again, only if you are interested.

Oh, and I hate your idea, blah, blah, blah, blah, blah, blah, blah! :O  Flame, flame, flame, flame, flame, flame.  X(

There, now let\'s leave Gronomist alone to his perfectly stupid idea.  ;)  So, now who has a perfectly stupider idea? :P
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Post by: Kiva on December 16, 2003, 12:00:22 pm
Harwen - No matter what you think, I\'ll always be a \"her\" or a \"she\". Thank you. :P And yeah, stupid idea, but still great. :)
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Post by: Niber on December 16, 2003, 12:26:55 pm
What happens after you die is already decided. I thought it even was offiecial but I guess not.

It is very cool however.

But if you challenge the god you will die permanent. If you would win however you have beaten the game.
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Post by: Xordan on December 16, 2003, 01:01:09 pm
Challenge the god.... sure why not. When I get Uber and become a demi-god, then I kick the god\'s butt good. :D
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Post by: Vengeance on December 16, 2003, 01:44:20 pm
If you had permadeath, everyone would be so afraid to die that it would discourage experimentation and risk-taking, which is exactly the *opposite* of what we want. :-)

Don\'t think about \"what would be cool\".... think about the gameplay we want people to have.

That is my advice for Tuesday. :-)

- Venge
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Post by: Axsyrus on December 16, 2003, 02:05:21 pm
heh, i knew i had read something about this already..
the god thingie is kind of weird though, you play for like 2 years then you decide you\'re strong enough to challenge the gods, but when you do this it doesn\'t matter if you win or lose, your character will be gone anyways..
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Post by: Draklar on December 16, 2003, 03:28:56 pm
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Originally posted by Niber
But if you challenge the god you will die permanent. If you would win however you have beaten the game.

that\'s neither cool nor good for gameplay :/
simple encourage for power-leveling
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Post by: Harwen on December 16, 2003, 03:30:19 pm
I am sorry Gronomist, I have trouble with remembering which people are playing opposite gender characters in the game and I get confused with the un-feminine type names.  ;(  My apologies ::bows::

Anyways, not to get off topic,

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Don\'t think about \"what would be cool\".... think about the gameplay we want people to have.


My thoughts exactly Vengeance. I think very few people think about the overall game when they \"submit\" (yell, shout in caps, demand, same thing) an idea or feature. For example:

\"It would be nice if characters could ride a chocobo-type creature in the game, but of course there would be differences, not cute, not yellow, and hard to tame, blah, blah...it would be a feathered raptor, blah blah...this fits in niceley with your pterosaur, since I am guessing dinosaur-type creatures are common in Planeshift? \"

Vs.

\"It would be soooo cool if when you die, you go back to being level 1 and you drop all your items and money right where you died, so it is up for grabs for anyone who feels like it.

 :rolleyes: or:

....That\'s dumb *forum member* !!! (sans smiley faces)  Ever play *dumb game that has nothing to do with PS*?? That system was cool because it delivered a high-voltage electrical shock through the computer screen to permanetly kill the actual player if he died in the game.
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Post by: Niber on December 16, 2003, 05:42:27 pm
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Originally posted by Draklar
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Originally posted by Niber
But if you challenge the god you will die permanent. If you would win however you have beaten the game.

that\'s neither cool nor good for gameplay :/
simple encourage for power-leveling

Well it wasn\'t I who decided that.
I\'m not even sure if it is true I just overheard it somewhere.
It sounds wierd BUT remember that all developers is proven to be good at what they do so instead of questioning what sounds bad just trust \'em becouse every idea we have for later versions are carfully designed.
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Post by: Draklar on December 16, 2003, 05:53:14 pm
Quote
Originally posted by Niber
remember that all developers is proven to be good at what they do so instead of questioning what sounds bad just trust \'em becouse every idea we have for later versions are carfully designed.

that\'s why I don\'t really believe something like that might be implemented :/

but that\'s clearly encouraging power-leveling, as in \"do it if you want to finish the game\"
*sigh* finishing mmorpg... there\'s something wrong with that....
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Post by: Xordan on December 16, 2003, 06:53:12 pm
I\'d be quite happy being the new God and ruling PS.... And I\'m gonna power-level anyway so it don\'t make any difference. :D
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Post by: zinder on December 16, 2003, 07:34:19 pm
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Originally posted by Draklar
but that\'s clearly encouraging power-leveling, as in \"do it if you want to finish the game\"
*sigh* finishing mmorpg... there\'s something wrong with that....



Why do you think the challenge has to be a fight, or fight only?
Maybe its also a qestionare about the world? (You know, like in muds, when you can become a \"god\" or master, when you know the world good enough?)
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Post by: Draklar on December 16, 2003, 08:07:10 pm
there\'s a difference between becoming god/master and \'beating the game\' :/
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Post by: zinder on December 16, 2003, 10:01:03 pm
I have played muds only for short time, but IIRC you needed to have done nearly all quests, got a high expierience level and a high value for exploration to become a master.
To me, this sounds very much like beating the game.
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Post by: Draklar on December 16, 2003, 10:28:17 pm
to me \'beating the game\' sounds like finishing it, and I just don\'t like the idea of \"finishing\" in mmorpg
but that\'s just me.

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you needed to have done nearly all quests, got a high expierience level and a high value for exploration to become a master.

got\'ya! So it\'s easier to become master by power-leveling. If yer roleplaying life, yer losing something.