PlaneShift

Gameplay => Wish list => Granted or negated Wishes => Topic started by: zedd_owd on December 17, 2003, 12:10:39 am

Title: unique mounts for every race in the game and maybe town portals
Post by: zedd_owd on December 17, 2003, 12:10:39 am
i wonder if there will be mounts such as horses and such that is unique to each race in the game for mid level players to higher level players so they can travel faster around the game world and have some tactical advantage over others that didn;t have mounts!! 8)
on second point will the game have town portals or teleportation spells/ scrolls/ gems of recalled that allows the player to get out of tight situtations into town to get healed and restock on items then fight again.
my last point i want to know will the game allows leveling up?   ?(
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Post by: Kixie on December 17, 2003, 01:10:07 am
why would u want this? plus this should be posted in the wish list section. 3rd of all having different steeds for each character is retarded? whats stoping someone from getting on another races steed? not very believable you just CANT. Plus the devs have already decided on flying animals and they fit in with the story behind the game very well and it would be dumb to change something as important in the game right now especially for such a hastily thought together plan such as this one.. sorry to be so harsh but really its a bad idea... :)

also there will be no leveling up. the levels will be like short sword and little stuff like that but an overall level is not going to be in game. 3rdly town portals=no because there will be no teleporting. the devs really want no part in teleporting. sorry... :P
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Post by: Draklar on December 17, 2003, 06:14:00 am
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Originally posted by whemyfield
the levels will be like short sword and little stuff like that but an overall level is not going to be in game.

err.... what? :P
anyway, yea, there won\'t be leveling up, you will just increase your skills by training them.
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Post by: Moogie on December 17, 2003, 10:59:36 am
Drak: Skills is what he meant, I think. :)

And I agree, it would be silly to restrict what things you can use as mounts simply because \"I say so\". What\'s to stop a Klyros riding a Ylian\'s horse, or a Ynnwn flying on a Diaboli\'s Megaras? :P
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Post by: KwartzTheKran on December 17, 2003, 12:34:33 pm
I think he believes a Ylian\'s horse would be crushed by say a Kran =)
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Post by: Kixie on December 17, 2003, 01:34:56 pm
omg kwartz!!! i love ur sig!!!!11 LOL!


And thank you moogie skills was wat i was trying to say... didnt come out right...
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Post by: Draklar on December 17, 2003, 03:57:54 pm
ohhh... ok, got confused... so far there\'s no \"short sword\" skill... only \"swords\" one :P
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Post by: Axsyrus on December 17, 2003, 04:10:03 pm
there will be other creatures you can ride besides the flying creatures(those are way to expensive to buy anyways). talk to one of the guard in-game, he\'ll tell you about horse riding and about some giant worm creature you can ride.
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Post by: elscouta on December 17, 2003, 06:57:04 pm
maybe just skill modifiers are enough: if you don\'t fit well with your horse, you \'gain\' -2 in riding
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Post by: Grakrim on December 17, 2003, 07:20:40 pm
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Originally posted by whemyfield
omg kwartz!!! i love ur sig!!!!11 LOL!

Heh, I think that\'s pretty much a given...

Anyway, not speaking from experience, but isn\'t the relashionship between horse and rider usually pretty important?  I\'m not suggesting race-specific steeds, but character-specific ones would be nice.  Possibly a small \"virtual pet\"-style sidequest, too; caring for your mount to keep your relashionship with it as strong as possible, which would in turn increase your ability to ride it.  Although, not to the point that Megaras-rental services aren\'t possible (Enterprise Rent-a-Steed), just enough that people would actually take the time to build trust.

Also, a Kran might just crush a horse (Like a Vogon sits on whatever they sit on); but this might be remidied through some specially designed saddle, not sure about flying mounts, though...
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Post by: Kixie on December 17, 2003, 10:23:15 pm
nothin against the krans but maybe they shouldnt have anything to ride. they wiegh like 30 tons right? they are built like a tank and have lots of extra fighting stats so maybe they should have to move slow. Built like a tank move like a tank..
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Post by: zedd_owd on December 17, 2003, 10:50:00 pm
let me sugguest that a game with no leveling up is crap! there no point in continuing since there\'s ZERO Reward to continue !!!!!  lets examine why diablo 2  is  so popular apart from free play on bnet and strict policy on cheating. it\'s in it;\'s leveling up in doing so u can wear higher defence have higher damage weapons, cast devasting spells . last but not  least is pvp combat it; in which is governed by the fact that who has the highest level wins the dual. among others thing held equal.
thus leveling up is reward for those who spend the time in the game world getting better items. this desire to get better items have been one of the main reasons behind EQ\'s success and everyother mmoprg what come along since it.  In eq u are always trying to level up get that one piece of armour,gem,sword,staff. therefore if this game wants to truely rival eq leveling up is must.
consider this if two players were in a dualing arena have spent the same amount of time using a sword and using the same sword , have the same stats on their charater ie same skills, strength, mana, dex, etc among other things held constant who will win this dual ????????.
that\'s why i belive leveling up is need !!!!!
 :rolleyes:
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Post by: Kixie on December 17, 2003, 10:53:02 pm
cmon please read.... there will be levels but only for stats. what the devs arent putting in is an overall level for a character. its not like there wont be levels at all. that my friend is impossible and not an mmorpg or even an rpg.
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Post by: Crj on December 17, 2003, 10:56:03 pm
I think this goes under animal training.
Yeah, Krans are... very heavy. But if someone trained a supa-horse, why not.
But there are no problems wit other races... maybe with dwarves, they are sooo small, they wont get on a horse.
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Post by: Grakrim on December 17, 2003, 11:09:18 pm
Really, zedd_owd, at least know what you\'re talking about before you try and add some insightful comment.  Skill-based systems are far more realistic than level-based ones; and also, if I do say so myself, far more enjoyable and personable.

Back on topic, I don\'t think that specific races should be disallowed certain types of transportation unless the other races were also equally penalized.  So this may be an instance where it would be better to drop realism in favor of fun and fairness.

Also, Crj, if you were speaking about my remarks (if you weren\'t, disregard this), I don\'t think its quite animal training, although it certainly overlaps with it a bit.  What I meant is that characters need to establish trust with their mount.  I would imagine a mount with a trusted rider would be far more apt to go into battle, or traverse a dangerous road, or even trust that its rider will know when to feed it.  This trust could be used as a substitute for proper training, or be used along with it to maximize the mount\'s effectiveness.

Just my two tria, I\'m not sure if the system would work that well, or even be that fun or rewarding; I can\'t think all that deeply about it, at the moment.
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Post by: Kixie on December 18, 2003, 12:17:41 am
now to crj i think that dwarves could get on horses its far from impossible... and you cant have a supa horse thats just not right. I think krans should not have an animal to ride. If it could it wouldnt make sense...

There fore i propose the krans have a special ability! It would only be fair! The krans should be able to minipulate the earth so they ride it like a wave. they could not minipulate sand however for that is not any solid material krans are made of. Also interference from crystals would made the rock \"wave\" go faster. This would even out the whole rock wave. Maybe there could be restrictions on how long and often the krans use this ability. Hehe i think kwartz the kran will LOVE this post...
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Post by: zedd_owd on December 18, 2003, 01:23:37 am
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Originally posted by Grakrim
Really, zedd_owd, at least know what you\'re talking about before you try and add some insightful comment.  Skill-based systems are far more realistic than level-based ones; and also, if I do say so myself,


well can;t you see that leveling up and skilled based systems are interwoven , in EQ and diablo 2, NWN, Baldur\'s Gate 1,2 , morrowind, and almost every rpg game  and everytime u level up your stats go up. the skills systems does pretty much the same thing. BUT having Levels will open the door to more possiblilties such who can use better weapons cast higher level spells. it lets u made an inform choice in a pvp match!
well these things will become apparrent when combat is implemented.
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Post by: Moogie on December 18, 2003, 02:37:29 am
Zedd, you misunderstand. People with a higher skill rank in Swords will do more damage with swords and be able to weild better swords. This is far superior to just saying \"You must be level 15 to use this weapon\".

Why? Because, for example, it is not realistic to reach level 15 using a short sword and then suddenly be able to use this other weapon (say, a polearm of some sort) just because you reached a certain meaningless number.

By training individual skills, your character can mature and grow in a much more realistic manner, and in my opinion skills are so much more fun than \"You gained a level! Now you can use all of these weapons and all this armour for no real reason\".

Skill-based leveling also allows players to focus on skills besides the combat-orientated ones. It means that if you want to be a simple travelling Merchant and primarily play the game to earn money and own all the most expensive items in the world, you can do that. The beauty of it is that you won\'t suddenly find yourself the most skilled arcane magician in all the world even though you\'ve never used magic before in your life.

That pretty much sums it up I think.


On Topic: Regarding Kran... I see how it would be strange to see such a heavy thing riding a horse with perfect ease. Perhaps there could be a stone-based creature trainable as a mount. Any race could ride this creature, but it would be the only one capable of being mounted by a Kran. :)
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Post by: Kixie on December 18, 2003, 02:50:57 am
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There fore i propose the krans have a special ability! It would only be fair! The krans should be able to minipulate the earth so they ride it like a wave. they could not minipulate sand however for that is not any solid material krans are made of. Also interference from crystals would made the rock \"wave\" go faster. This would even out the whole rock wave. Maybe there could be restrictions on how long and often the krans use this ability. Hehe i think kwartz the kran will LOVE this post...


Moogie!! I just posted something!!!  :(  i feel alone...
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Post by: zinder on December 18, 2003, 03:05:05 am
why you need levels to make a decision for a match or against a match?
I mean PS aims at roleplaying. So your decision for a fight should not be based on \"oh this guy is an win/lose for me\" but on your chars character and knowledge.
Also as far as i can tell, we will be able to see the equiqument a char is wearing. So you have an indicator how good the other guy is.(but perhaps he is fishing for someone like you, eh?)

Also levels dont say you much about the abilities of char in a skillbased system.  The normal linear statistics dont say much how specilised the char is.
 I have played a game with a mixed skill/(class+level) system. They have two level, one based on statistics of the char, the other based on magic about stats, skills and worn equiequment. And surprise, if you dont know the char, you still can hardly make any informed chioces in pvp matches about the chars abilities. And that is a strong PvP-based game.(If you are interested search for Neocron)
Title: Regarding the original post:
Post by: Darkmoon on December 18, 2003, 07:32:17 am
We have several creatures in mind for use as mounts, useable by any race.  Travelling the \"world\" need not take hours of real time.  We already have one mount designed and modelled, and it isn\'t a horse.  ;)

There has also been some discussion on the use of portals to transport people between levels, but nothing is yet official.  Personal teleports?  Probably not.

Levels: I think the other posters in this thread have covered this one.  :D  I think we will try to remove as many numbers as we can, relying on words instead (i.e.- novice, expert, master, etc.).  Don\'t know yet if there will be a way to see progress from one rank to another, like \"hey, I need 12k more exp for savant.\"  But then, I\'m halfway out of \"the loop,\" so don\'t take my word as gospel.  :P  I do content, not rules.
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Post by: Dexlan on December 18, 2003, 03:53:37 pm
Glad to hear that!
I would not like to think that Krans would not be able to use some mounts. If there was a rule that the bulk of a Kran meant that they could not use all mounts then the flying mounts would probably be limited too! :(
But I don\'t think it\'s going to be that way.
Using mounts will likely come under your skill base :]

Maybe mounts will have different ages and only at a certain mature stage can a race use the mount as well as your skill criteria.
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Post by: Axsyrus on December 18, 2003, 07:20:06 pm
i told you, it\'s the giant worm :D

even a kran should be able to ride something like that..
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Post by: zedd_owd on December 19, 2003, 12:00:12 pm
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Originally posted by Mogura
Zedd, you misunderstand. People with a higher skill rank in Swords will do more damage with swords and be able to weild better swords. This is far superior to just saying \"You must be level 15 to use this weapon\".

Why? Because, for example, it is not realistic to reach level 15 using a short sword and then suddenly be able to use this other weapon (say, a polearm of some sort) just because you reached a certain meaningless number.

By training individual skills, your character can mature and grow in a much more realistic manner, and in my opinion skills are so much more fun than \"You gained a level! Now you can use all of these weapons and all this armour for no real reason\".

Skill-based leveling also allows players to focus on skills besides the combat-orientated ones. It means that if you want to be a simple travelling Merchant and primarily play the game to earn money and own all the most expensive items in the world, you can do that. The beauty of it is that you won\'t suddenly find yourself the most skilled arcane magician in all the world even though you\'ve never used magic before in your life.

That pretty much sums it up I think.


On Topic: Regarding Kran... I see how it would be strange to see such a heavy thing riding a horse with perfect ease. Perhaps there could be a stone-based creature trainable as a mount. Any race could ride this creature, but it would be the only one capable of being mounted by a Kran. :)


interesting points say i agree with most of them BUT all of them make sense in an mmorpg game.
but in this case only time will tell in this case as comabt has not been  implemented !!, i agree with you in theory skilled based progression is better choice :P it\'s more realistic.
i defiantly stand by my point that level progression gives a player more satifaction and a sense of accompolishment.
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Post by: zedd_owd on December 19, 2003, 12:02:01 pm
Quote
Originally posted by Mogura
Zedd, you misunderstand. People with a higher skill rank in Swords will do more damage with swords and be able to weild better swords. This is far superior to just saying \"You must be level 15 to use this weapon\".

Why? Because, for example, it is not realistic to reach level 15 using a short sword and then suddenly be able to use this other weapon (say, a polearm of some sort) just because you reached a certain meaningless number.

By training individual skills, your character can mature and grow in a much more realistic manner, and in my opinion skills are so much more fun than \"You gained a level! Now you can use all of these weapons and all this armour for no real reason\".

Skill-based leveling also allows players to focus on skills besides the combat-orientated ones. It means that if you want to be a simple travelling Merchant and primarily play the game to earn money and own all the most expensive items in the world, you can do that. The beauty of it is that you won\'t suddenly find yourself the most skilled arcane magician in all the world even though you\'ve never used magic before in your life.

That pretty much sums it up I think.



interesting points  Mogura i agree with most of them as they\'re vaild . they make sense in an mmorpg game.
but in this case only time will tell in this case as combat has not been  implemented yet !!, i agree with you in theory skilled based progression is better choice :P as it\'s more realistic.
i defiantly stand by my point that level progression gives a player more satifaction and a sense of accompolishment.
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Post by: Cirque on May 22, 2004, 05:09:33 pm
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Originally posted by whemyfield

omg kwartz!!! i love ur sig!!!!11 LOL!


Heh its pretty tight. The kran looks like the kind of person (?) that would leave a horses head in his arch enemies bed.
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Post by: Fhinias on July 29, 2004, 07:19:13 am
About the mounts......there should be the folowing classifications and limitations:

-Light land mounts (medium sized  lizards, boar or pig looking crature, giant scarabs, goats, etc...) this ones are fast, easy to feed, and cheep, but cannot carry to much weith and get encumbred easily.
       \"not usable by Krans and Ynnws\"

-Medium  land mounts ( horse looking creature, medium sized lizards, big birds, deer looking creatures, etc...)normal speed, normal item carriage capability, but still arent strong enought to carry Krans -_-, and the dwarf are to small to get on, even with help, they still would fall easily from the mount.
       \"not usable by Krans, Dwarfs and 30% less speed for Ynnws\"

-Large land mounts ( small Paquiderms, bear looking creatures, large reptiles, etc)not very fast, but better than walking anyway, and very good item carriage capability, but for dwarf is to hight to climb, and the mounts back is to wide to get a grip with their short legs.
        \"not usable by Dwarfs\"

-Gigantic land mounts ( big paquiderms, huge lizards, huge turtles, etc...)this ones are almoust as slow ar walking, but they can carry more than 10 people, and enouth food and items.
        \"usable by all races\"

-Medium water mounts (giant squids, seahorses, big fishs, etc....)they consider terrestrials as invaders, so the only they may ovey is the Nolthir.
        \"usable by Nolthir only\"

-Light and medium amphibius( giant crabs, big frogs, salamanders, big turtles, etc) some are faster in water than land, cant dive with items, but it haves a medium carriage capability.

        \" not usable by Krans while in water\"

-Light climbing mounts( mediun sized lizards, etc..)cant carry items, and they arent that fast in land, but they?re ussefull ^^.
        \"not usable by Krans, Ynnws, 30% less speed for humans and diaboli.

and off course the flying mounts, but this is just a list of how do i think it should be IF they were to exist, im not saying the game should have that many mount classifications, and the mout examples are just examples, im not saying theres have to be that many tipes of each mount, 1 is enought ^^, and as how many clasifications, i think medium, large, and flying mounts are more than enought....^^
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Post by: Black_rose on July 29, 2004, 04:30:48 pm
hmm interesting.

well different mounts would be good but what if you could use other races mounts but they would require a amount of skill
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Post by: Cybio Kingfist on July 30, 2004, 05:06:05 am
Interesting ideas, Fhinias, though I\'m quite sure it won\'t work that way.
Notice you only mentioned races currently available, and of those the only that didn\'t get penalised at all were Enkidukai?
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Post by: Fhinias on July 30, 2004, 07:50:24 am
hehhe, yea i think to penalise the races is quite unfair, cause almost all races have the same phisical characteristics, exept for the dwarf, the Kran and the Enkidukai, besides in the later post i put to many mount types, and is unlikely to become part of the game,  hehehe, i just was trowing ideas in the air, to see if anyone comes with a better one ^__^, personally, it would be more realistic if you could fall from the mount if you arent skilled enought, and also, mounts should lose some speed is they get overloaded ( if you can load them), thinks like that.......i hope to we could get more information of the already made mount, i mean how does it look like, how big is it, how fast, but may be this things havent been desided, right?
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Post by: Black_rose on July 30, 2004, 03:55:08 pm
no enkitduuki are only a little but smaller and have claws instead of hands
Title: Ack!
Post by: Zeraph on July 30, 2004, 05:59:19 pm
Would hate to see Kran falling out of the sky bcouse they lost there balance on a winged beast?  :D

The origin of Characters:
I was thinking of portals & thought of other ways you could come into the world @ char creation, right now you just get dropped out of the sky but what about 1 way portals from other worlds, maybe Talad opened some to repopulate Yliakum, also you could come from a orphanage or in the gutter of a pub or something else, maybe you can pick the way you enter the world @ char creation like what town you choose to be in, maybe some restrictions for races like Enkidukai  do not spawn in the middle of a small Nolthrir villiage. You could choose to spawn in ether a small mostly race specific town or one of the major cities like Hydlaa & others.

I think there should be portals connecting the major cities of the game, mainly because in other games I have played, you spawn in a race-specific village like lets say an ?Elf? you are surrounded by only elves & there isn?t another type of race for miles, you can try & venture out to find the other villages, but the monsters are too strong & you get killed, plus it takes hours to find another village anyway? It is almost like a different game for other races, they do not interact that often, that is why there should be a free way to travel to major cities (but there will probably only be 1 per every 2 levels or something, who can say) & maguras & stuff for traveling to other hard to reach villages. Also, it would be nice to be able to return to your ?birth place? like your home town easily? many people will probably choose the major cities, maybe you can get more Race-specific quests in a small village & specialties you can?t find in a more generally-oriented cities?

Maybe I should have started a new thread?
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Post by: Black_rose on July 30, 2004, 10:45:00 pm
well persoaly i think you should have to get everywhere manualy i like the seperate village idea and i want a two hour walk. anywase i just thought that this should be said...... we need to make beasts and other transportations extremely expesive to encourage rping and they should have to make pitstops every now and then beast should have to eat and the rail things should have to be fixed now and then (once in a while not every single time but still often)

also what game do you play? it sounds fun :D
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Post by: varsity on August 02, 2004, 07:47:00 am
Yea I think It\'d be fine to have portals but, if the village you want to get to is close enough... Maybe only portals In the larger town.

Like people have said before, every race should be able to ride every mount, but have a few minus points for riding, - speed, -handling if the rider\'s skill with mounts isn\'t high enough.  Say a small human tried to command a very very large mount, it wouldn\'t be very easy if they didn\'t have enough skill.

Kran riding a pony... Umm, maybe all mounts of planeshift have all been endowed with mystical powers to carry any creature?
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Post by: Zeraph on August 03, 2004, 07:10:26 pm
Ya, lol, it would be fun to be able to ride the little bugs in this video they released some time ago in main news here:
http://www.planeshift.it/main_01.html
Quote

2004.04.04
The music team added some music to the movie. Get it Here (http://www.planeshift.it/download/movie3.avi) .(the file is 18Mb)