PlaneShift

Gameplay => Wish list => PvP,PK and Thieving => Topic started by: Kixie on December 19, 2003, 03:41:23 am

Title: The most unique idea EVER!!!
Post by: Kixie on December 19, 2003, 03:41:23 am
Since many people in this sub topic are really askin for something new to the Pking discusion how about something new for once huh? Maybe adding to the whole religion of Planeshift every intelligent being had a certain aura that couldnt be disturbed. Let me put this in a way everyone can really understand here.

Every intelligent race has an aura. This aura cannot be obtained by such \"dumb\" animals like rats, or deer or whatever unique animals there will be. This aura allows you to never \"die\". Now however you can be defeated. If you fight with a person they are defeated and not dead. When you have defeated them you get your XP and all that jazz but you never kill them. Thier body is covered in a blue (Imput any color, not important. Blue is just my fav. color :P ) orb. This orb stops anybody from violating the body in any way including pickpocketing. Then the body is resurected from Laanx or Talad. Maybe even whoever resurects the body different orbs overcome the bodies. Now once this is all over the person wakes up feeling normal and P*ssed that they were killed and yells horrible blatant words... :P  

There should be special places where Laanx and Talad cannot interfered and the player is killed forever. Thier life is taken. Their stuff is gone. they go to heaven, hell or the afterlife. Whatever you want to call it. Now I have seen some really cool threads and I would like to incoperate the thread that discuses that maybe when you go to the afterlife you have to go through some amazingly hard quest to come back to life. This would be awesome. So when you die in these places Laanx and Talad cannot interfere and you die forever essentially. Sorry... :P

So basically this is a pro-PK everywhere, where everyone wins and death in certain zones is just an annoying movie of being ressurected.

But Dieing from \"dumb\" animals or some bizzare random death like falling from a building or height, or being impaled by a death trap should be different. These events cannot be viewed by Laanx and Talad so basically your on your own. You lose all of your stuff but instead of the penalty of an incredibly hard quest to get your body back you complete a pretty simple but annoying quest. This quest and the incredibly hard one shouldn\'t seem really dumb like \"hey laanx can i get my body back?\"  \"sure you can! but first you have to bring me back a level 29 weapon named the Death Bringer that is totally unique and has nothing to do with your body..\"

These quests should be like you have to battle your way out of hell type of quest. That would be cool fighting legons of the undead with some odd weapon that laanx or talad has been able to give you. And you have to admit, Fighting your way out of hell would be like.. Hella-Awesome!!!1


Well thats all i can think of right now... Your imput would be GREATLY appriciated. I even want you guests who havent registered to register and comment on this post! WHat R U waiting FOR? Sent those posts NOW!!!124 :P
Title:
Post by: Tyriel on December 19, 2003, 12:52:58 pm
Well...very nice idea..i agree with not killing the char..\"but not stealing his stuff??\"...cmon man..whats the point of being thief then..
Title:
Post by: Kixie on December 19, 2003, 01:39:23 pm
no you misunderstand... you can steal things from people. But when they are being resurected you cant just loot stuff from thier bodies..
Title:
Post by: Draklar on December 19, 2003, 02:22:22 pm
I don\'t really like it.. especially \"die forever\" part... or I got something wrong?

I\'d like to see it like that:
While fighting with other player you don\'t get much of experience and if you die you don\'t lose anything.
(guy that kills you doesn\'t get anything)

exception for duels and guild wars, where you get full experience. (in this case you might lose some items if you die)

dead:
if you don\'t lose anything then death isn\'t all that bad, right?
So the afterlife world should make people not want to come back.
First of all darkness. Should be a lot of it there, no natural light, just some sources of light on the streets of afterlife city. Another thing NPCs... considering devs want them to show some life, in this case, they shouldn\'t be moving and maybe they should wear dark clothes. Oh and some shadows moving here and there. Another thing getting out: don\'t make getting out of this world cool!
rather make it some long journey. And remember no natural light, you\'d need to get some torch, if you\'ll lose the source of light, then sorry, back to start :P
(probably the shadows did something with you)

simply make the afterlife a dull place and discourage from fighing other people for their stuff

oh, and as for newbs: you can\'t attack player that wasn\'t playing for a certain time.

I think that\'s all :P
Title:
Post by: Dathias on December 19, 2003, 03:21:43 pm
i like the idea but then if the journey is tooo long it will discourage dying to an extended point where no on pvps and well as for me i like pvping cuz it the only fun part once u get soo far. but the idea isn\'t bad at all. as for loot??
i don\'t kno maybe u should lose some stuff. it makes the game more intresting?? if u will get something out of it u will want to fight?
Good idea just i think it might need a little work, but hey isn\'t that wat this forums for just posting any idea u have so good idea.
Title:
Post by: Dathias on December 19, 2003, 03:22:47 pm
Ohh one more thing the die forever thing i mean i don\'t like it and i don\'t think the devs will because this is a game of exploration and fun.
Title:
Post by: Draklar on December 19, 2003, 03:47:34 pm
I just don\'t want to see people hunting for items of other players.
As for journey... you could make it some labirynths... how about that?
and this no pvp thingy is my point :]
make it no-fun for pkillers and fight only for roleplaying purposes. (also try not to die... very hard :P)
As for loot... maybe rogues could attack merchants\' caravans and they could take items that weren\'t merchants\' personal ones..
see that duels work differently too...
non-duels could be used by assassins or bounty hunters to finish their job... they would get money from people that hired them
Title:
Post by: snow_RAveN on December 19, 2003, 05:18:43 pm
nice idea but ...... this makes it some what like R.S with the bloody wilderness ......

you would like my point system to balance it out so newbs can have a fighting chance aginst high lvled PVPERs

This is how my point sys works :)

in a party the maximun points one can have would be limited to a certain number

each point in to any skill will add to the players point cost so if i have a charter with lvl 6 fire spell his point cost would be +10 ???
or something.....
ho and weaps add to point cost 2
Title:
Post by: Draklar on December 19, 2003, 05:51:08 pm
Quote
Originally posted by snow_RAveN
nice idea but ...... this makes it some what like R.S with the bloody wilderness ......

So even tho people won\'t get anything from it and furthermore might die, still it would turn to bloody wilderness?
I don\'t think so...

err... it\'s obvious that newbs shouldn\'t have fighting chance....
Title:
Post by: Moogie on December 19, 2003, 06:56:35 pm
Quote
Originally posted by whemyfield
Now once this is all over the person wakes up feeling normal and P*ssed that they were killed and yells horrible blatant words... :P  



Really I think this is the thing the devs don\'t want most of all, nevermind all the rest of it. The main purpose of not allowing free PvP is to try and eliminate griefers.


But, that said, you have some nice ideas there whemy. :) I think the Heaven/Hell idea has been discussed before though. I\'m not sure if I like it... I can imagine it would get repetetive and annoying after a time. Especially since you\'re there because you wern\'t strong enough to survive... if you\'re not strong, how would you get out of the place of ultimate evil? ?(
Title:
Post by: Draklar on December 19, 2003, 07:04:00 pm
I don\'t see why afterlife world must be a place of ultimate evil...
Title:
Post by: Kixie on December 19, 2003, 07:50:39 pm
Quote
Originally posted by Draklar
I don\'t really like it.. especially \"die forever\" part... or I got something wrong?


 :P well ya did drak. i never said you would die forever. I actualy stated you wouldnt ever die. Dieing in a laanx and talad protected zone you wouldnt die but be ressurected. but if you die in a non laanx and talad zone or you get killed by falling or by a \"dumb\" animal then you have to complete the journey to get your body back.
Title:
Post by: Kixie on December 19, 2003, 07:53:45 pm
Quote
Originally posted by Mogura
But, that said, you have some nice ideas there whemy. :) I think the Heaven/Hell idea has been discussed before though.

 This isnt about heaven and hell though mogura. Because really you only go to an \"afterlife\" and thats if you cant be ressurected which would happen before you go to the afterlife. But I see where your coming from so really thats fine if you think that.
Title:
Post by: Draklar on December 19, 2003, 08:07:08 pm
yea, I thought so... you just made it confusing so I wanted to make sure :P
anyway, why would Talad and Laanx keep every single person from dying?
Title:
Post by: Kixie on December 19, 2003, 09:02:17 pm
i dont really know but its the only way that PKing can exist without the non PKers serving my a** on silver platter. But anyways it would be kinda cool to only \"die\" from \"dumb\" animals. Maybe laanx and talad would want everyone to live peacefully with out any killing so they resurect people. Any ways thats just my two cents. I thought people would love this post but i guess not. Whatever i guess ill just go back to PKer mode instead of trying to negotiate with those picky Non Pkers :rolleyes:   :P
Title:
Post by: Draklar on December 19, 2003, 10:37:25 pm
actually Pkers are the whole problem :P
Title:
Post by: snow_RAveN on December 20, 2003, 04:03:54 am
Your kinda right there but for a good mmorpg there has to be a bit of action and balance between pvping and just living
Title:
Post by: Harwen on December 20, 2003, 04:19:20 am
Hmm... very interesting, could dying be even yet simpler than that?

For example, let imagine your \"blue orb of invulnerablility\" not only kept the player from dying, it kept him or her from interacting with the world until they fufilled a quest set upon them at their death.

Example: You die in a battle (Mob, Pk any type will do) and you become surrounded by your orb. Your message box will show something like:

Talad/Laanx Tells You: Great you died. Now find yourself a (temple, holy shrine, holy marker) and capture/kill/find a (something) so you can come back to life!

Begin Ressurection Quest
   

So you go look for the shrine or whatever, killing rouge ghosts that inhabit your invisible world. Find the shrine, are told where the item/monster/whatever is located to come back to life. Maybe as a penalty for being dead, you get no exp from them (but I don\'t care). And you can see other people who are dead as well, but you cannot fight them.  Of course if you have someone ressurect you, you get a message on your screen telling you that you have been ressurected:

Talad/Laanx: Well, well looks like a friend of yours has brought you back to the material world. Better thank them.  

Your friends cannot see you, you cannot /shout, but you can /say  things to people in your general vicinity, like close range telepathy, since you are departed. You cannot pick up items, fight regular monsters, or be attacked by them, open doors, or use items on anyone else but yourself.

I think it would save the trouble of afterlife quests, and it would be cool to see a blue-tinted ghost version of the stacilite. It reminds me of the spiritual plane in soul reaver. It would give a great level of depth to the game.
What do you think?
Title:
Post by: Draklar on December 20, 2003, 09:51:43 am
Quote
Originally posted by snow_RAveN
Your kinda right there but for a good mmorpg there has to be a bit of action and balance between pvping and just living

roleplayers - keep the balance
pkers - break the balance
:P

oh, I like the idea Harwen. But still you must do something to discourage from using free pk, or it\'ll turn into slaughter.
For one, how about the closer you kill someone (not in duel, guild war nor arena) to the city, the bigger is chance that you\'ll get yourself on wanted list?
Title:
Post by: Harwen on December 21, 2003, 08:39:22 pm
That\'s the problem with some post, my other great ideas get buried under other great ideas.

I imagine they would implement a challange system where you would type a command like /duel Harwen   and you would be able to accept the challange. Though it would be cool if in your stats, it showed the number of battles you lost, won, accepted and rejected.

Maybe there could be one-time use items that would let people bypass this, and induce a battle. (great for assasins) but of course these items would cost as much as say a pterosaur?

About your suggestion of a wanted list, I see it as a GTA sort of thing, that would more likely be abused than respected. (I have no problem being on a hit list if I could hear the screams of countless others, it\'s a lopsided Pk penalty) Out and out restrictions like an accepting challange system is best and if the \"free pk\'ers\" want to cry about they can go play another game. OF COURSE, depending on what the devs come up with, we will all have to adjust. I just can\'t wait to see what kind of system they come up with on their own.

OH, the deep dark secrets they possess! How greedy they are!!!
Title:
Post by: Darkblade on December 24, 2003, 06:34:18 pm
I thought that specters, ghosts could walk through walls.
It would add an interesting element to the game.

Unfortunatly, some people would abuse this power. That is if it is implemented.
Title:
Post by: Tylyu on December 25, 2003, 05:56:15 pm
Or what about giving a X money bonus to the one who\'d capture a PK ? (dead or alive, on your conveniance) That\'d become a great motivation for others ... You shurely get the whole community and even that f**** Lvl38 Barabarian That-Won\'t-Miss-U-In-A-3-Miles-Square-Aera.

Well, it\'s becoming much harder when the PK actually IS that f**** Barbarian, but I think the whole community\'ll get a chance against him. Eeer, when the top 50 most powerfull chars become united to be THE PK team, we\'ll get trouble, but there\'ll be admins, won\'t it ?

Quote
But Dieing from \"dumb\" animals or some bizzare random death like falling from a building or height, or being impaled by a death trap should be different.
Uuuh, even in a magic full-filled world, I don\'t see any difference for a human to be killed by a player or a rat, or a stupid cooking accident ...

There\'s also an alternative :
One server with PK, PVP, ... and one server without
Title:
Post by: snow_RAveN on December 27, 2003, 08:44:34 am
[/QUOTE]
roleplayers - keep the balance
pkers - break the balance
:P
[/QUOTE]


hmmm so what if i pk and role play at the same time do i imbalance the system or bring balance ??? or is it chaotic balance ( go get a triple jointed pendulem swingy thingy and then ill futher stuff this theroy in to your head)

[/QUOTE]
noobs shouldent have a fighting chance
[/QUOTE]

..... well duh but it save the pkers some trouble when they get accused of a masscare (SP)


[/QUOTE]
Well, it\'s becoming much harder when the PK actually IS that f**** Barbarian, but I think the whole community\'ll get a chance against him. Eeer, when the top 50 most powerfull chars become united to be THE PK team, we\'ll get trouble, but there\'ll be admins, won\'t it ?
[/QUOTE]

Yes hopefully there will be admins but usually they will be to late to stop most of the action
Title:
Post by: Tylyu on December 28, 2003, 02:53:33 am
Quote
Yes hopefully there will be admins but usually they will be to late to stop most of the action

Yea, just hope we won\'t need to go that far :!
Title:
Post by: snow_RAveN on December 28, 2003, 01:26:45 pm
well when a crime happens the police would be late
(usually by the time they get there they be proding your cold dead body with a stick)

so yeah itll happen
Title:
Post by: Tylyu on December 28, 2003, 10:19:08 pm
Or give an Exp or whatever maluses to players beeing killed because of PKing ...

This way Rogues\'ll still be able to increase theirs skills, but they\'ll have to not get caught

Well, you can also say you lose exp when being killed, but won\'t be so hard as if you were PKing. Let say you lose 1 or 2 fights equivalent when beeing killed, and 1 or 2 level(s) if you were caught Pking ...

Hum, more or less, this\'s just an idea
Title:
Post by: tallimar on January 04, 2004, 11:08:48 am
um, can i spoil some parties here?  ive seen most of all the ideas here used in many different games.  in UO, when you get killed, you run around in a sort of half plane, you can see everyone else(although everyting is gray) but they can only see you if your manifested(aka in combat mode).  ghost pcs get ressed by pc or npc mages that can cast resurrection.

the whole after-life thing ive seen used in different ways in several modules for neverwinter nights.  when you die you get teleported to the underworld or whatever place the creator can come up with, where you then have to find your way through a labyrinth filled with creatures that steal your stuff or search for some dimmensional portal between the material plane and the X plane.

in UO, your character suffers a temporary loss of skills and stats for several minutes upon being resurrected and in dungeons and dragons(as well as in NWN) the character permanently loses X amount of exp depending on level once he/she has been ressed.

in UO, the character has to run all the way back to where he/she died and loot his/her own body just to get his/her stuff back and if they dont get there in time(not to mention whatever killed you in the first place most likely is still there standing on top of your body doing a little jig) any other player is then allowed to loot your corpse.  sometimes the monsters will even loot dead pcs.

as for Anarchy Online...  you respawn almost immediately at the last spawn point you went to, but you have to wait a while to collect your equipment from the machine next to the spawner, in which time the pker has the chance to loot your stuff before its returned, or you can go out to where you died and get it back sooner.

i had a few ideas of my own, but after all this typing, i forgot what they were... oh well.  oh, and if i sound too pessimistic, dont flame me too bad, aight?
Title:
Post by: Kixie on January 05, 2004, 12:18:26 am
some of those ideas aren\'t too bad but really everyone wants planeshift to be a unique experience and adopting peices of other games is just boring. Personally i would love to see open PK in some form but whatever. Its too bad we have so many PK haters, especially after all the good PKing forms i have read about or thought about.  So much potential wasted is kinda sad.. :(
Title:
Post by: tallimar on January 05, 2004, 12:45:54 am
i agree, id like to see what the devs come up with for the whole death-respawn/afterlife idea.  what i was trying to do was to point out similarities between what i had read here and what i had experienced in other games.  From my experiences thus far, i think i like UO\'s pk system the best, if you dont want to pk, stay in noob land tram, if you do want to pk or just get away from the constantly camped \'good spots\', go to fel.
Title:
Post by: Zetsumei on August 28, 2004, 06:38:05 pm
Y\'know...this looks rather similar to what the devs are actually doing.

I nominate kixie for royalties! ^^
Title:
Post by: TheRedMonk on August 30, 2004, 10:08:25 pm
Its incredible how much the Devs seem to have been influenced by this thread. Good job anyway! :)
Title:
Post by: Methos on January 05, 2005, 12:26:04 pm
I would absolutely love to see the \"deathness\" from Ultima Online in Planeshift.... if you die, the world goes grey and you cant be seen or heard... but when you talk people can see a \"oooOOOoooo\" type message depending on how long your words were lol.... if you had a skill that let you hear the dead then you could ofcourse, hear the dead talk instead of ooOOOooo.

Anyway I\'m getting off subject, if you die the world goes grey and you have to find a shrine or a healer NPC to get yourself resurected... losing some XP on resurection... players could also have ressurection spells to res their friends and whatnot.

You would then have to run all the way (or teleport if you have the means) back to your corpse to collect your things before they are lost forever in the highly biodegradable soil.... BUT, nobody is able to loot your corpse... so all you have to worry about is finding your way back in time and having to possibly kill whatever monster killed you in the first place. (which I can\'t point out strongly enough how difficult it is to get your stuff back in Ultima Online after you\'ve just wandered into a nest of dragons by accident) :O

Yeah this is all from UO but UO had very good structure in alot of areas... and I believe the death in UO was very well done.

As for my opinion on PVP.... the way it is now is fine I think.... if you want to PVP challenge then go right ahead... \"not everybody\" likes getting into PVP fights and \"not everybody\" thinks is funny when people smash you down and loot all your nice shiny armor and unique artifacts.

I will make this clear though... I really like PVP from time to time... it is good to be able to test my skills against other players... and if they feel the same way, then its on...

Being able to reserve our rights to get into or stay out of a conflict is what I believe to be alot more balanced than getting mowed down on your way back to the city after a hard day of smashing monsters & collecting trinkets.

One commenly suggested idea is to have a place of PVP... an area of the game that has nothing but PVP... probably not all that large... but big enough to contain a few fights.... like an arena of sorts.... yes.... an arena of PVP... with a sign on the gateway in nice large letters for all to see (so people dont go there by accident not knowing of what they do) \"PVP ARENA\" or somesuch.

It could be as simple as the arena we have now... people could fight in certain areas... and many many onlookers could watch down from their seats. Kinda like a Coliseum... well... pretty much exactly like a Coliseum... and I can see plenty of role playing in that.

Back in the day there was many such events and i guess you could also place bets mabey... i dunno.

As for stealing though (and I\'m sorry if I\'m so direct about it but).... I ask this... Why do you need to steal from other people who have worked very hard to obtain the stuff they have....  Players shouldn\'t need to feel like they could get killed and looted at any minute... that would only make the game about fear... and thats not a nice thing (and I dont care what you have to say about that... in the end.. thats what it comes down to....) even if your character is HUGE, you could still get wiped out by somebody if your not careful and lose everything... and ofcourse... the better the stuff you have the more pissed you\'ll be when you lose it.

In a thought that just occurred to me however... an option like we have now for PVP, where you can select whether or not, you want other people to be able to loot your corpse.. but then that probably wouldn\'t work anyway as everybody would just turn it off.. therefor you\'d be back to square one \"no stealing\"

However... On a side note of stealing, there could yet be a cunstructive use for such a thing... Coupled with the deathness from UO, you could \"allow\" (or disallow) buddies or guild memebers, or mabey even a selected person to be able to loot your corpse for you, should you not be able to get back intime before your body disappears.


Well thats just my quick *looks up the message* \"long\" ramblings of what I concieve to be a pretty cool idea.

The coliseum idea may be a bit overboard though... it would have a very strong presence in the game and in my opinion should only be implemented if Planeshift has a much greater presence than that of a death theatre.

Anyway... enough ramblings from me.

Methos

P.S. Disclaimer: You COULD flame me for my comments herein, but in the end its just another opinion in the world of ideas.
Title:
Post by: unknown_source on January 06, 2005, 07:42:22 pm
this \"blu orb death penalty\" you are talking about sounds very similar to the wow death penalty. not that it is a bad idea...
Title:
Post by: Loran on January 07, 2005, 04:38:18 pm
Some nice ideas here, I just wanted to put in my two cents. Now I don\'t know if this has been proposed already, but here it goes anyway: PVP will only be in an arena. The players that will watch could (if they want) place money on one of the fighting characters. They don\'t kill eachother, but only incapacitate them, so the other player is beaten but doesn\'t need to go through the whole death-realm-ressurect-me stuff. The players that lost the bet will have to pay the winner of the dual (or maybe a whole slaugther with more than two players, or maybe even animals for some more fun :)), but they can ask their trias back to the loser. So the loser of the dual will lose alot of his money, but bearing in mind he could have won a lot too. Then he wil be simply taken to some healer, after a while resting ready for another fight.

Just a simple idea, that still needs lots of refinig, but maybe worth reading.
Title:
Post by: Obsidian_Black on January 15, 2005, 06:59:44 pm
What I think would be cool is too have three types of fighting,  one would be the PVP dueling area where you could set prizes and the such and rules (much like Runescape\'s dueling arena), one would be the external player killing or getting killed by a monster where if you die you do the whole restoration quest and would have the \"ghost attribute\" maybe you could choose one person to like hear and see you and the rest can\'t or something, as well to limit pking you could have a limit too how much you can do it an hour/day/week/month, and finally the \"common death\" true they aren\'t that different but right now its really easy for a n00b like me to die,  I\'ve seen hit points lost from going down stairs so I think \"common death\" like falling or the cooking accident wheere you would just normally spawn that way you don\'t have to do a quest every time you accidently fall off of a bridge.


-OB