PlaneShift

Gameplay => Wish list => Topic started by: Yann on January 01, 2004, 08:32:33 pm

Title: Stealth Skills
Post by: Yann on January 01, 2004, 08:32:33 pm
Ok I\'ve made this thread to discuss about Stealth Skills.

Here are the skills that are already planed in Planeshift:

- Assassin\'s weapons: make and apply poison
- Backstab: powerfull attack from behind
- Climb
- Find and Remove traps
- Setting Traps
- Stealth (Hide in shadows): hide and/or sneak
- Lockpicking
- Pick pockets

And these are the one i would like to see as well (basically taken from EverQuest):

- Dodge (random)
- Safe fall (goes with \"Climb\"): to hurt less when you fall from high
- Double attack (random)

...Add your ideas / post comments
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Post by: Tyriel on January 01, 2004, 09:11:50 pm
Well maybe

1)Speed-running fast,killin\' quick
2)Jumping,leaping..building to building
3)like u said SNEAK (if theres going to be moveing sound)
4)special tools for silent kill..(sound??)
5)maybe if theres going to be blood then a skill not to leave glues,signes? ;)
6)this is not a thieves skill but draging bodies..

Maybe Ill come up with something else later
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Post by: Yann on January 01, 2004, 09:24:23 pm
Yeah, good idea. Concerning your number 1), i think a Sprint skill would be effective: maybe like running faster for something like 10 sec to distance your opponment.

I was also thinking about (i don\'t know the word so i\'ll describe them): these are little spiked pieces of metal you throw behind you to slow (and dmg a bit) your ennemies.

Also i like your ideas of dragging bodies (unconscious or corpses).
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Post by: Axsyrus on January 01, 2004, 09:56:54 pm
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Originally posted by Yann
- Dodge (random)
- Safe fall (goes with \"Climb\"): to hurt less when you fall from high
- Double attack (random)

Dodge is a combined skill of what is now Agility and Luck, i think. so it\'s already there in some way.

Safe fall is the Hard Skin advantage.

I haven\'t seen any Double Attack skill, so that would be nice to have. maybe it\'s part of the ambidexterity skill?

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1)Speed-running fast,killin\' quick
2)Jumping,leaping..building to building
3)like u said SNEAK (if theres going to be moveing sound)
4)special tools for silent kill..(sound??)
5)maybe if theres going to be blood then a skill not to leave glues,signes?  
6)this is not a thieves skill but draging bodies..

1, 2 and 3 are dependend on your agility i think, if you stab someone in the back it should make a lot less sound then if you just charge in with a spear or whatever, so it would be nice to have a silent weapons, or a skill that makes you use your weapons more silently.
I like the idea of some way of not leaving traces, i don\'t know how exactly it would have to be implemented though.
Dragging bodies would be nice, i think it takes a while for bodies to dissapear so in that time you could do with it whatever you want(loot, move, maybe even use pieces to eat :P)
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Post by: Icefalcon on January 02, 2004, 10:52:16 pm
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Originally posted by Axsyrus
(loot, move, maybe even use pieces to eat :P)

Thats kinda...sick...ya...

Anyway i think sprinting would be cool to have but there should be a downside to it so people dont just sprint everywhere they go...like you slowly lose hp when you sprint, or you can only sprint for a few seconds, and then you have to wait a min. untill you can sprint again
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Post by: Yann on January 03, 2004, 12:18:59 am
Yes, good system Icefalcon.

To be able to sprint you would first need to have the skill (buy it?) and it should be only useable for a certain time (say 30 mins) and yes, maybe you could loose a bit of hp when you are sprinting.

May the devs see this thread and give opinion / implant some of the ideas above... :D
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Post by: Uyaem on January 03, 2004, 12:49:27 am
sprinting as a skill? Hmm, perhaps just to improve your speed, or sprint longer (stamina) or be able to sprint AND jump as high as normally or to be able to sprint in difficult terrain. Sprinting in general imho is something everyone fit enough to fight monsters can do... :)
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Post by: Sarios on January 03, 2004, 02:42:01 am
I believe that assassins should have aerial attacks that can silently take out enemies that are on a lower level terrain than yourself! (Just my 2 cents) :)
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Post by: Yann on January 03, 2004, 02:50:44 am
By \"aerial attacks\" you mean jumping on them and cutting their throat, throwing a poisonned dagger, ... ?
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Post by: Zaknafein on January 03, 2004, 03:16:50 am
How about...


1. Assasin\'s weapons(knives,daggers,poison stuff,etc.)

2.Lockpicks

3.Pickpocketing

4.People that hire you

I hope these fit your style.

P.S. I don\'t CARE if someone posted some of these suggestions.
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Post by: Jessyn on January 03, 2004, 04:56:31 am
good ideas, and the little bits of pointy metal mentioned are called Caltrops.  think sharpened jacks, however you throw thew, they land with a spike pointing up.  primitive landmines, basically.  they worked on horses, too, but probably not on kran, or maybe only half damage...

Jessyn

BTW, yes, i would like to see caltrops, but they would be VERY hard to implement, unless they only hit hostiles, and had a time limit on the order of 10 minutes...
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Post by: Yann on January 03, 2004, 05:03:50 am
That\'s it, thanks a lot Jessyn for the name and explanations i wasn t able to give (my english is far not perfect lol).

I\'d really like to see it ingame, this is typically roguish.
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Post by: Grim Reapez on January 03, 2004, 07:24:19 pm
(Im new havent played yet)

well i think it would be good to have sneak attacks like 1d6
2d6

and so on. Also it would be good to have an ability to stick to the wall :D
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Post by: Leander256 on January 04, 2004, 05:27:30 am
I just thought about another skill: 6th sense

You could be able to feel how many people around you are within voice range when you talk (or when you whisper), any people can pick it but for spies it\'s definitely a must.

Another side of the skill could be a warning when someone spots you while you\'re sneaking/hiding.

I have no precise idea of how it could be implemented, maybe little lightnings around your head like spiderman, or the border of the window turning into some obvious colour.
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Post by: Icefalcon on January 04, 2004, 07:01:40 pm
hmm ya that would be cool, a 6th sense...good idea.
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Post by: tallimar on January 04, 2004, 09:07:50 pm
spidey senses... tingling!
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Post by: Yann on January 04, 2004, 09:13:33 pm
There is already a \"Danger awarness\" planned, normaly.
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Post by: Icefalcon on January 05, 2004, 02:32:02 am
hmm how does that work...is that basically the same thing as what Leander was saying?
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Post by: Sifright on January 05, 2004, 02:40:42 am
edit: sorry didnt see some 1 else already said about caltraps...
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Post by: roguewolftamer on January 05, 2004, 07:09:21 am
if there gonna have steal skills these are what i think they should have, at least some of these:

1. assassin\'s weapons (dagger-like weapons including katars)
2. stealth (sneaking and hiding)
3. pickpocketing
4. lock picking
5. climbing
6. thrown weapons (for poison darts and blow guns)
7. assassin\'s speed (slightly increases running speed, jumping height, and climbing speed, required to be in stealth maybe? (allows to run while in stealth if required))
8. Thief magic (a different form of magic that uses the user\'s surroundings and the user\'s life energy or health to cast)
9. Backstab
10. dodge (increases chance of the enemy missing u)
11.  thief\'s crafting (making lockpicks, darts, blow guns, and making/applying poison to weapons)
12. distraction (increases chance to pickpocket an NPC, and make it obvious for a normal player)

heres a list on what should, and can be added, but if u dont like somethin tell me, and change it to ur liking and share it, it\'d be helpful
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Post by: Jessyn on January 05, 2004, 07:48:53 am
i just had an interesting thought... i want to buy some caltrops, and poison them.  or is that just too dastardly?

Jessyn
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Post by: roguewolftamer on January 05, 2004, 12:41:51 pm
sounds good to me, sometimes i\'d rather have fun just dropping caltrops in the middle of the street and have ppl start sayin, \"watch out, on this street some idiot decided to drop poison caltrops\"
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Post by: Yann on January 05, 2004, 07:06:15 pm
Caltrops will not injure other players, only monsters and NPCs. (read about pvp, etc.. i doubt that you ll be able to injure whoever walks on them...)
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Post by: roguewolftamer on January 06, 2004, 12:26:02 am
ya, as far as i know there not gonna be any PvP but i also read something that if someone DOES attack someone that the mods are gonna come up with a way to make sure they dont wanna do it again, but i dunno, we\'ll see what happends, maybe someone very dedicated to PvP and PS will ask permission to host a PvP server and to script anything PvP onto a PvP version of PS (which should be able to play on both non-PvP and PvP servers)
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Post by: Armenelos on January 06, 2004, 02:08:05 am
OK I hear a lot about assassin weapons like Daggers, and knives and poisions and stuff like that. But you can\'t just limit it to that, an assassin shouldn\'t be stuck with those.. I mean someone can come up behind you with a sword and run you through. Bows can be used.. a number of things can be used to assassinate people. By generalizing it to a few things its kind of sucking the fun out of it... if the do have assassins and such, I don\'t plan on running around with a dagger all the time, I want a nice sword to save my life.
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Post by: roguewolftamer on January 06, 2004, 02:01:53 pm
ya i know what u mean and all but u got some probs with those ideas

1. swords, bows, and stuff like that are already part of the combat skills, if u want a sword then go ahead but its not gonna count as an assassin\'s weapon seeing how its already counted as a melee weapon

2. an assassin was ment for using small weapons such as poisoned weapons, daggers, knives, blow guns with darts, thrown weapons

theres already alot of weapons there that can consider it was its own skill, but if u dont like it train for swords and use them instead, im sure u can still use a backstab and all but swords probably wont hit as fast as small weapons, and would burden u more and such, but we\'ll see what they do
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Post by: John_Thazer on January 07, 2004, 10:44:44 am
How about sneack attack instead of backstab...but it will work even if you are not behind but if any other factor is present...for example monster is engaged in battle with someoen else...or it\'s dark...the sneack attck is automatical and must not always succeed...
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Post by: Wormtail_ on January 07, 2004, 08:09:54 pm
I have read another thread about NPCs being suspicious. Perhaps walking around with a weapon in your hand is one of those things that makes them suspicious. Now, knives, daggers, shurikens, etc. can be hidden up someone\'s sleeves, in their boots, behind their ears, and so on. Perhaps assassins can do such a thing if they want to go somewhere but don\'t want to be seen with a big weapon in hand, or in a sheath.

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How about sneack attack instead of backstab...but it will work even if you are not behind but if any other factor is present...for example monster is engaged in battle with someoen else...or it\'s dark...the sneack attck is automatical and must not always succeed...


I like the idea. The sneak attack contains the element of surprise, and you don\'t always have to stab someone in the back to surprise them. Also, if the monster was in combat with another, and you tried to attack the monster... An interesting effect would be if the monster just happens to know you are there and leaps back as you attack. That would be when it is not successful. As for automatical sneak attacks, I disagree somewhat. Sure, if you attack someone, it might just happen to be a sneak attack. What if you want the person to realize that you\'re there, so you can distract them? There may be better methods, of course, but you may not think of any other method for various reasons (no materials, tendency to stick to idea, etc.) This paragraph is getting too long now.

What do you think?
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Post by: Yann on January 07, 2004, 09:01:29 pm
I liked your first paragraph a lot, Wormtail. Particulary the idea of being able (or miss) to hide a dagger in your boots when entering a temple or a city where holding a sword is banned.

Definately Roleplay...
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Post by: Watcher on January 07, 2004, 10:22:45 pm
I have a idea
Smother- Cover the persons mouth with a cloth of with your hand if you are not strong enough you will be thrown off and the gaurds alerted.
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Post by: John_Thazer on January 08, 2004, 08:20:40 am
Here come a general dea out of this...why not be able to draw out your weapon and draw them back...like being bale to carry them at your side...or at the back...on your belt whatever...now when you enter the city with drawn out weapons you allert the guards who say to you to put them away or being prosecuted...so like if a fight starts in the city guards come and you can kill them...more guards come...or stop the fight...or carry it else where...
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Post by: Xelex on April 18, 2004, 02:23:21 am
I don\'t know if anyone has mentioned a katar. It is a dagger with a handle that securely wraps around your wrist. A swift weapon that is very powerful. You can see a basic outline of one in my signature.
Title: What have I done?
Post by: TheRedMonk on April 20, 2004, 01:02:47 pm
Can\'t believe I\'ve missed this thread...

I really think the Katar thing is really cool...and it can also have lots of different shapes (Voldos weapons in Soul Calibur 2)
Im gonna play a monk and I think it would be really cool with fist weapons like knuckles or short metal claws. :D oooh. /me can see RedMonk with metal claws...
EHRUM...To stick to the original subject. I dunno bout you guys but I think its so cool when rogues climb using a dagger with a rope attached to it or something like that. Maybe such an item could be implemented to climb areas that cannot be reached with the regular climbing skill. These should be really expensive and maybe only usable by rogues thats attained a certain level in climbing. It wouldnt be very cool if every person in town could have one I think...loses its value.