PlaneShift
Gameplay => General Discussion => Topic started by: Fish on January 03, 2004, 07:10:42 pm
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I often wonder about some of the finer points of why anybody would want to own their own place in a role-playing game. Sure it?s always nice to have your own pad however the question always remains why?
This is one of those issues that I see either way. Just having a residence isn?t good enough you actually need a gaming advantage or why would anybody bother.
Here are some reasons why it?s a waste of time having your own residence.
One reason in real life is it?s a place to sleep. In game time I doubt anybody is going to give any serious consideration to their character sleeping away while they stare at the screen.
Another reason for having your own residence is having a place to cook food. Although cooking has been stated to be a skill maybe even a trade skill buying an entire house or apartment to learn this seems like quite a lot
it?s a place to put your belongings. Most people in role-playing games don?t exactly buy couches and other furniture. They?re more into armor and swords, sometimes poisoning things.
Here are some reasons why you might just what your own residence.
It includes storefront. A place you can hire an NPC to sell for you.
You?re really serious about your trade skill and need facilities.
You?ve got a lot of belongings and require space to store it.
So I really doubt people just want a house or apartment. They?re going to need something they can do something in.
So another question is what does property ownership mean. Do you own a piece of paper like a title? Do you have a key that allows you into certain rooms? Can you have the key duplicated so that your friends can enter?
So please go ahead and post the following information. What you would want in your house and how would you prove it is your house. This could also include a place of business.
And then how would you sell your house to buy a larger one or different one. After somebody bought it how would you know that it is no longer your house but somebody else?s.
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im too tired to read ur post but i want player housing, i want to be able to add rooms to it and such, and through ONLY in-game money, and the additions i dunno how they\'d do it, like add it on through editting the house or whatever, or if they can just have it added in the game without updates, but as long as i can store stuff in my house, easily recall to it, and maybe have a merchant NPC outside the house so when u lock ur house (hopefully) u can turn ur merchant NPC on after stocking him with sellables and he\'ll sell to anyone who wants to buy from him, i think this would be really handy for all players :)
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Originally posted by Fish
One reason in real life is it?s a place to sleep. In game time I doubt anybody is going to give any serious consideration to their character sleeping away while they stare at the screen.
isn\'t that what people do in the sims? and the like
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Argh... this forum ate my long reply...
Yes, that\'s what you do with Sims, but thank god you can leave them and do other things and even dramatically speed up time while they sleep. But you simply can\'t do something like that in a MMORPG.
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You have many good points fish.
I think the only \'real\' reasons ppl want player-housing is the \'rp\' & \'cool\' factors... 8)
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Yes, that\'s something I wrote about at first before I got the dreaded \"Page Not Found\"... :P Most people would only spend such huge amounts to buy a house simply as a status symbol. Owning your own little place on the map in a MMORPG is a way of saying \"look at me, I can afford something this big!\"
Of course houses have other uses... but there\'s nothing you could do in a house that you couldn\'t do somewhere else in the game, and for alot less money.
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Simply to throw the fact in other less fortunate people\'s faces...what else?
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honestly i would try to get a small hut (or dug-out hobbit hole like) dwelling in a forest where i could practice my arts in peace, i would have some kind of gate to take me to the AO tower but i woul mostly stay aorund my home
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when i get rich iam gonna buy some house and rent rooms out (is that gonna happen ?) so ill get extra cash
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I want my own little town, yay.
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My house:
I wanna HUGE fortress with walls about 500m high, all black, with about 1000 bedrooms, countless dining halls etc. My own big barracks, training grounds, smithys.
Basically a town inside giant walls. I want big towers, with 1000\'s of npc guards patrolling. :D
It most likly won\'t happen.... but it\'d be gr8. :P
Oh, and to prove it\'s mine I\'m gonna have my name painted on the wall... 8)
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well..i also want a hobbit hole!...But how will planeshift support all houses?Ex. if all players in the whole game wants a house...Planeshift must become RELLY huge!
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Like I said, housing will be expensive. It may also have to be approved by a GM, and buildings can only be constructed in certain areas.
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alright, I want a Roman style house like this:
(http://www.vroma.org/images/mcmanus_images/peristyle.jpg)
(http://www.vroma.org/images/mcmanus_images/paula_chabot/house/pchouse.17a.jpg)
http://www.vroma.org/~bmcmanus/house.html
The above link shows a diagram of a Roman house.
Of course I\'d have to replace that ugly garden with a Japanese rock garden - and substitute a whole shite load of crystals for the rocks to keep my little kran happy.
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I dont know if i want a house...im thinkin my guild HQ will be enough for me. Yup, the Mercenary Guild HQ will be seen for miles...big, strong fortress 8)
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I can definitely see player-run hotels and apartment buildings in the large towns, can you?
I want a large mansion in an italian theme on a remote island with many pools, npc servants, and a quest. (It would be partially-open to the public, of course. Not that a trip there would be cheap... ;))
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Well, first I\'ll start off with a simple shack, a place to sleep, some crates for storage, and a stove/heater. THen, once i stea- er, get the money, I\'ll get a manor. To customize it, I\'ll put my good ol\' family crest... whatever that is :P And why do I want houses? So I have a place to put my things, I mean, I\'m not going to carry every little thing I have in my pack, I\'m guessing that I\'ll have multiple magic staffs (For different magic purposes, lol Staff of Pint Summoning +2) and I\'ll keep \'em in my house.
(that was surprising long)
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I thought I won\'t need one, but I guess I\'ll grab myself one in a giant tree complex in a wondrous place. ;)
But it\'ll take quite some time...;);)
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i say u should be given 2 options, 1. have the team make ur house for you after you pay the in-game money then you get the house put into the game
and you can permanently buy (not like the house) NPCs for merchants or quests (for items) such as a barkeep has some rare items (provided by the host of course) and will give them away for another item (that the host is probably looking for)
and the quest NPCs can also be used for buying items, such as you set the NPC to ask for a certain item and it\'ll give away the value (in trias, pentas, hexas, and circles), such as if it was worth 1 circle and 5 pentas, the NPC will give that much away when the item is given, if the NPC doesnt have that much he gives the item back, appologizes, and tells the player to come back later (hope yall got that cause it was long -_-)
or maybe you can buy player storage (if you lose the house you get most of the money back, or half at least, and you gain whatever your NPCs have on them, and anything you bought (such as furnature, you\'ll gain most of their value back, i suggest 75-90%), and anything that was open to the public (besides NPCs, such as a monster training area or whatever that doesnt profit) is removed completely or can be bought with the house for a set ammount of the original value (i suggest 80%+)
and the second option, 2. you make the house yourself (maybe the devs can suggest an easy to use prog, or provide one maybe), and it wont cost you as much but you should get less options to put into your house (such as only 1 quest NPC, 2-3 NPC merchants, a maximum of 10-30 pieces of furnature, and maybe only 1 player storage, if different sizes a max of the median)
besides less options and provided by yourself and costing less, it should cost you more then a normal house to get the same options as a normal house, and when the house is being made by a player it should be limited to a certain number of floors, and a certain number of rooms for each floor (hallways should count as a hallway and not as a room), and the room size shouldnt be limited, but then again it shouldnt be too big either, and anything designed inside the room shouldnt be judged either
sorry for such a long post but i have lots to say about this subject and anything i suggest about magic >:)
if anyone agrees to any of this tell me, i\'d like to know how my opinions are felt amongst the PS population
and if u dont like it tell me what u dont like and maybe change it to something you like
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Houses can become valuable belongings if the PS game rules will include them correctly.
I\'ll try to name a few ideas/examples in which houses can have a nice value in the game..
{blablabla}
no sense in writing it all down since i\'ll just refer you to the Sims :P. Getting energy back by sleeping. Trainning skills (on your own attributes = faster trainning/ cheaper? ). Work (shop, blacksmith etc..)
you get the point. Houses can be very valuable when they will be included in some gamefeatures. So i see player houses (when included correctly) as great feature for mmorpg\'s. It\'s just contains some big problems (the space you need for all those buildings for instance), which are mostly the reason why player houses wont be included in a mmorpg
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i just had a really good idea, how about along with houses you can buy buildings, like a stable for keeping and training ground animals, another type of building as tall as a tower and like a tent maybe, for flying animals, (both are faster training, should be cheaper if your paying for it with IG (in-game for the ppl who dont know) money)
and for crafters, you get a shop-like building, such as a forge, a tannery (if theres gonna be tanning), brewery (if theres gonna be brewery), forges for blacksmiths, a building with a counter, and several storage cases so ppl can look at them and examine but not get, ect.
and each one has to be used for what their ment to be used for within a certain period of time otherwhys the building is taken away, like if the lease expired
hope ya know what im saying :) cause i think it\'d be cool and unique to be able to buy different buildings then just a normal house
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Yeah Player Run Housing or NPC\'s would be nice
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I just want to know how much Xordan will charge me to park my trailer in his courtyard?
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lol that\'d be fun, buy a mobile home and park it in someones yard (but not where they report u cause they cant get in/out of their house) ;)
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hmm... are they going to put a bank for items? a money bank its realistic, but an item bank not much... and there the houses could be realy important, for storage. Just give at the start a room in an hotel or something like that, a bit small so people would need a bigger one (or not ;)). To avoid thousands of houses for every newcomer, there is a system (in anarchy Online they use it) where you have a key, and when enter an specific building (the hotel) you go directly to your room, in a separated zone (only your room in that zone). Then you would not need thousands of hotels, just a few and a key for every newcomer. All would have their small standard room for little storage, and could pass the key for visits.
Then there are the houses (ones for sell in the towns, other for build...) wich would offer other services, apart frm storage (skilling, shopping, making party...). Its a possible way to make housing needed and not overpopulate the wold with houses.
Sorry if i miss any word, still have to learn english...
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Ok first off the topic of using your home as a place of business is a little absurd for anything other than high demand cottage industry stuff (health potions and the like) so what I would do is divide the question.
A home is a place in game mostly used to keep your stuff.
You could easily implement this like AO (Anarchy Online) where they use an apartment system. You are given a key to a large building and in that building is really only one door. When you pass through the door, you are taken into your apartment. The apartment can be decorated, heck in AO you can even buy TV\'s and a Fridge and watch the big game if you want to.
In reality the Apartment can only be entered by the owner, however the owner can go to a machine that will duplicate his key, so he can give one to his friends (those who are paranoid can create a one time use key).
The data for the apartment can easily be stored client side, or could be implemented like a fancy backpack and stored server side. Eitherway the apartment is on it\'s own seperate map, so it could be expanded etc, without infringing on the original design. A great place for this would be in the upper levels of the Blood Tower :) (Temple high rise anyone?)
As for a place to conduct business, that would be great. However you would want/need an NPC to man the store while you are away. With 100,000 players, the amount of Map space needed would be horrendous. (urban sprawl)
If I were designing an in game business though, I would do a simple consignment shop. Where there is a single guy in any town in game that takes any item you want to give him, and then you set a price. When someone comes to the store to buy and sees your item, the NPC takes the money, then notifies you about the sale. Then the game either places the money in your bank account (Direct Deposit?) or you come and collect the money from the NPC yourself.
The difference between this approach and the other ideas is that instead of each person setting up shop (which would actually waste alot of map space, not to mention being a programming nightmare) there is a single place to go to buy, and effectively be able to buy from All players at once. Also with a single point of contact an item is much more likely to be sold, especially if the player is offline.
Another slight variation would be a pawnshop, where if you are in a hurry to sell an item, the NPC could buy the item from you, for a percentage say 50% of what the same item sold for last time. This approach would guarantee that people would try to develop thier trade skills, since they would have a fair market in which to sell them, and an always interested buyer. But please make sure not to have NPC price gouging like in EverQuest where it costs 10plat (the currency in that game) to make an item that you can only sell it to NPCs for 100 gold (1plat = 100 gold) and then the NPC sells the same item for 20 plat. This system is very discouraging and one of the main reasons I quit playing EQ.
I hope this helps.
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ok there are some probs that there might be, 1. i dont think their gonna have zones (even though it is possible) but i\'d rather not have to load maps to go to another place unless its like far away then alittle load time is fine, if anyone\'s played morrowind if it was like that it\'d be fine and then that system MAY work, but i\'d rather just walk to my room sometimes, and maybe have some parties ;)
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How about owning a wagon type, this would be transport, a place to eat, sleep, store things. They could be cheap to buy and you get to own a beast!
As well as the wagon you could have tents to pitchh along side!
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I would like the housing-part to be something like the housing-part in daoc. It\'s a free and optional expansion, where there are different areas with lots that you can buy. When you run out of lots, add more.
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got 1 prob kinda, 1. this game is purely for enjoyment of the players, and their gonna have to go pasy release to think if their gonna spend at least 1 whole update making a section specificly only for housing use, and scripting all of the housing stuff for us, and if they DO do that then we wont get new quests, mobs, equipment, items, cities, magic spells, skills, ect. and i\'d rather not have them do that as long as i can still train my winged animals and still get new things to mess with so im not bored
2. only real fix for this is that if a group of ppl that join PS would be glad enough to script it and make it themselves then we can avoid the update or 2 of no new content, may even take more then 2 updates if they got better things to do
ok in this post if i said anything thats probably not true and all, point it out but dont go yellin at me or anything cause im really pissed off right now, i should be sleeping but was waken up and i only have 20 mins left to when i was gonna wake up, all cause someone decided to make it too f**kin hot in here
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We\'re not talking about housing in CB or the next release. It\'s as far as away as being able to fly creatures, which is much more troubling to code imo.
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i know that housing probably wont be in till anytime after beta, if we\'re lucky maybe while beta, but can u show me where i was implying before then? i probably missed it
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I think the most important thing about player housing is make it practical! Too many games have housing as only a novelty feature, so quite a number of people lose interest in it fast, and for those that remain, residences are only a status symbol.
This could be done in a number of ways, I think. The easiest (and probably best, at least in my opinion) way would of course be severly (but realisticly) limit player inventory size. This way housing becomes a sort of static \"base of operations\" for the player. A centralized point for item storage, quests, everything! And the prime way to accomplish this is to make residency a requirement! I\'m not talking about requiring people to buy houses, but instead requiring them to maintain a relatively constant point of living. Say there\'s an Adventurer\'s Guild in every large town that offers a very small amount of item storage and persistance for free. For a small daily fee, they could instead reside in a room at the Inn, where they recieve greater item storage, and some of the perks of an Inn (Perhaps quests provided by Inn staff?) Or instead, they could live in a friend\'s house, or their own. I think the matter isn\'t what people live in, its where they live.
And another potential feature of this residency is the persistance that a place of residence provides. Residencies could be used as mailboxes, where players can leave messages or items for offline players; or perhaps act as another means of questing and RP, imagine portions of quests handled through the mail.
If you\'ve ever played the MUD Core 2651, then you might know a thing or two about practical living. In CoreMUD, all players are offered a free apartment, where they get storage, shower, and television, three things not offered anywhere else (except for showers, but still, the apartment is a much more convient place than the sanitarium after a hard day\'s work in the mines). This is practical housing, as opposed to novel housing.
Just my two tria; now that I look at this, its probably a stupid post...
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As for what kind of house I\'d want, a small shack with enough room to comfortably fit me and all my gear (Alchemy/Spell ingredients, equipment, etc.) would suit me fine. I\'d have enough left over to buy most of Yliakum, me thinks.
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dexlan, i love your idea. Iwant a WAGON,that i can keep my stuff in, and park it in a clearing in the woods, and sleep under it. I\'d be atravellingmerchant.sigh,the spacebarjustbroke.great.
Jessyn
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I really dont see how you can view houses as unneeded. They could make the game so different. In most game you are a one man army on his own killing/living and you never have one main place to come back to. Always traveling and never stoping. Its horrible. Having a house or residence is a great place to leave items that you defenally want and dont want to put in the bank. Its not very fun to have a bank and they are a little suspicious because i have had many times a crash has happened in a game and it has deleted all of the contents. Instead a house provides a physical place for you to store your items. Houses are also a great place to meet people and talk with your friends. Houses could also be used as fortresses for guarding against invaders. You could build your own mini castle on the outskirts so if there is a giant guild war you have something to hide in.
Is it really so bad for houses to be only pretty anyways? It would be pretty dull if there werent any houses owned by players. The cool factor and the practablity along with the new style of game play which is being supported by developers make player houses great. :D
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i hope this idea comes into PS, but what i really wanna see happend with player housing is being able to do more then storage and looks and such, but instead being able to sell rooms off as rent to other players, so say if u were able to get a mansion, u could have like 20 ppl paying rent, for 1. help pay for the cost, 2. helps save room of making more houses, 3. they all get a space, storage, ect. but only own the room they live in till they cant pay the monthly fee or whatever
i think being able to rent a player\'s guest room would be cool if he was like a cool friend, and maybe make it so yall can keep track better by havin maybe a little board where u can post small msgs
now some of these ideas i\'d like to see, such as being able to rent certain rooms to ppl, or to even be able to have a roommate or make an in-game frat/soroity house for fun or something ;)
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But...If you store you stuff in your house, maybee a thief will steal it!
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Originally posted by whemyfield
You could build your own mini castle on the outskirts so if there is a giant guild war you have something to hide in.
That\'s what guild houses and castles will be for. This is talking about normal houses, I think.
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loan, u cant kill ppl so u cant stop the thief, unless they let ya defend ur stuff (with proof of course)
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Originally posted by roguewolftamer
ok there are some probs that there might be, 1. i dont think their gonna have zones (even though it is possible)
you realize they already have zones right, you just dont notice the cross
kada\'s
the dungeon
the city
all three require zoing, thats why its reall laggy at the \"border\"areas excpet kada\'s b/c its small
look at the client files you\'ll see
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ive seen so many posts about lag, i dont get it, ive never been laged while playing planeshift
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aaa, so it is kinda like morrowind, ok well thx for clearing that up for me, since its put together (and it lags alot), i hardly notice any difference when i do cross the border, but still i dont think that its set up for that kinda stuff, to be able just to change zones, but if it teleported ya at a certain spot in there then i guess it\'d be fine
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it?s a place to put your belongings. Most people in role-playing games don?t exactly buy couches and other furniture.
man, that\'s bunk. I was once an avid player of Asherons call. I worked for months to earn my cottage, had a huge housewarming party with my monarchy and other various friends when I got it, even after getting like fifty housewarming gifts, I still went out and purchased a couch and a fireplace (I was way dissapointed with the way the fireplace hooked in the room btw) and even went questing for a few items. It\'s about making a place in the world where you be comfortable, as well as, yes, a status symbol (for some) and a place for keeping things you can\'t just carry everywhere you go.
can you imagine how I felt when I lost my internet connection for a month and lost my cottage and everything in it? I lost my collection of quest daggers!
(:-(
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well there is another reason for owning a house and that would be too have friendf\'s over for say...have a poker game or a small private party where you can talk with friend;s without having other\'s hear what you say but that would only be good if your house was secure ..say with a key or password that you only give to who you want to have access.
that way you can talk to friend\'s without having to /tell them and it would also be good for planning battle stratigie\'s if you were at war with someone or some guild you could do your planning in game instead of having to send private email\'s and such.....
i also like the idea of having a place to store thing\'s that you have collected and maybe a place to put your money instead of a bank. (i don\'t care too much for bank\'s and i think you should have another option with your money ).
well that\'s my two cent\'s for now :D
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I want a big cave, secret to everybody. Here I will hide myselve and train abit :P
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well i will propably live in kada-el\'s tavern until i\'m broke :(
then i will move to be wooden cabin alone somewhere in the woods.
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Originally posted by Altharion
well i will propably live in kada-el\'s tavern until i\'m broke :(
then i will move to be wooden cabin alone somewhere in the woods.
Alone in the woods?
Than I will visit you just to irritate you :P
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Good reasons for housing:
1. You can impress others by buying nice houses on one of you favorite spots. The more successful you are in the game, the better houses you can afford.
2. A place to store extra items. Maybe a place to buy smithing tools if you\'re a smith..etc.
3. A place to set on fire if you despise someone!!
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I would want something reasonably sized... preferably on the outskirts of a major city.
For the inside, I would like a sleeping area, a kitchen/dining room w/stove, a comfy living area with possibly a large chest that I could store all my valuable belongings in.
Not much emphasis is needed on the interior of the house. Mainly, I just want it in a decent wooded location. (ie. shady grove near natural water source)
Ofcourse, I would need plenty of flowers and vegetation to spruce things up a bit.
*daydreams*
Ahhh... that would be my ideal house. ;)
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I want a flying house :P Or a house on a boat :)
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Have you seen that save place in Vice City near the motorcycle club? it\'s a small building on the roof.
That\'s exactly how I want my mansion to be in PS 8)
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I want my house to be in the wild, in the trees or in the city on a high tower somewhere. So I am able to overlook the entire city with my keen eye!
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I like the idea of houses. While they are not needed niether are video games or mmorpgs for that matter. Wherther or not they are needed isnt the point so much as wherther the rp and coolness facter is enough to go through the troublke of programming it in.
On the star wars mmorpg they have houses and it works. Because of this entire cities of players have been created and you have a place to find your friends.
I\'m for houses.
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Have you seen that save place in Vice City near the motorcycle club? it\'s a small building on the roof.
That\'s exactly how I want my mansion to be in PS
you know, I\'ve been there, and seen it, but somehow when I read that I get a slightly different picture...
*shows slides of the top of a high castle wall. thereapon rests a small cabin, furs tanning on one side. sitting upon the porch is Niber, in wearing overalls and long johns, whittling at a peice of wood*
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I dont really plan on having a house. I\'ll end up spending my time roaming around to all corners of Yliakum. Dont think i\'ll be in one place long enough to bother with a house. A storage place of some kind would be useful though...
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I will give lots of party\'s in my dark house filled up with shadows :P
Everybody who comes in would never see the daylight again :D
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*makes mental note not to visit toadhead*
I\'d like to carve my home from the living trunk of a giant tree, well, my inn actually... the Tyger\'s Tail Inn. and everyone can come by night or day to get sloshed!
free firestarters all around
*raises a steamy one*
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1) meeting place
2) a place to store items
3) to role play
4) help with skills
5) a shop
6) to escape people who constantly harass you
7) midway point for trade runs
8) storage for your pets
9) to show off your uber leet items
10) to occupy yourself when bored
theres 10 reasons why houses are good
you could also have a nice welcome mat telling people to take their boots off and leave them by the door before entering for a nice source of income if you know what im getting at
EDIT: must include how i want my house
a small tower about 3 floors high and kind of 90 degree triange shape with a very steep slope. all edges would be rounded and walls would be made of a metallic substance. would look to be of elven design and would be placed near a small cliff (im talking 7-10 meters here)
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lol
1.) To get status, everybody will think: \"wow.. an own house\"
2.) To store items and pets
3.) Hide yourselve when someone is searching for oyu
4.) A safe place were you can rest abit, and just to do some things that are privetely
5.) Please to meat others, when someone want to meat you, you could say \"meet you at my house\", (or meat me at my office when you build an office lol)
6.) You could make a shop of your house, so you can sell some stuff that you don\'t need
7.) You can train at your house
8.) If you have a guild and you make it your guild house, guild members can visit this guild house. You can train together, talk with eachother, have fun and ofcourse make plans like \"let\'s attack (...)\" etc.
It\'s just cool and ofcourse very usefull.
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Damn Toadhead, you upset me, I was thinking I\'d be the first to suggest a boathouse.
I\'d want something simple and subtle, a treehouse, in a forest, perhaps perched amond four or so trees, with an entrance through a hatch in the middle by rope ladder, I\'d invite people around and have dwarf tossing contests.
seriously though, I think that housing should be mandatory, every race given a \'shelter\', tents made necessary for travel, and if you can afford it, buy a house.
Can I have a tiny little abode on top of the tower that leads out of the dungeon? It would be a insgle room, with lots of windows \'room with a view\'.
This is of course, until I can afford a humongous citadel to build near hydlaa plaza and make it some god awful colour, I want the HYDLAA EYESORE!
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I need a small house to fix up a store front in between large cities next to a busy road, but with no other buildings around. I\'ll be the grumpy old guy who owns a broke old store and smack kids with a stick for loitering.
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Originally posted by Toadhead
..
5.) Please to meat others, when someone want to meat you, you could say \"meet you at my house\", (or meat me at my office when you build an office lol)
...
If someone would like to \"meat\" me, I\'d run :)
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*tries desperately not to meat anyone in the thread*
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I\'d just want a house to party at and relax. Yeah, I guess I\'d use it to store stuff too.
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I\'d have a small house maybe about the size of a small apartment, that sits on a cliff overlooking an ocean. Oh man great times will come.
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its been so looooong since ive done anything related to PS >.< ....aanyway.....i say screw yalls posts cause im tired.....so heres what i gotta say...for all yall ppl that know any of the old ppl that were here like a year ago (btw its been around exactly a year since i met yall cool ppl) we\'d get frickin bored so we\'d have parties in the tavern....of course thats cause ther was nothin else to do but it still rockd.......so ya.....im all for houses...i like gettin cool stuff to show off to ppl and parties are fun cause its like 6+ ppl chillin in a room just havin fun....
peace out yall
~Tur
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hey Tur, remember me? (Icebreaker ingame)
Anyway, yeah tho houses won\'t be in CB we gotta keep thinking about them. I\'d just want a place to hang out, nothing special. Maybe a house in the trees. Somewhere secluded.
Good times in the tavern ;)
How will the space be allocated once the playerbase grows?
The PS setting gives me the impression that the world is small. But each level can be pretty big. Just make sure the landscape is hilly and lush. Hydlaa looks good right now, but it will look 100x better when there are people trading goods and going in and out of their houses.
Will houses be available to common folk, or will most live in large settlements until they can afford a house?
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i want a shop in the town and i will kill monsters and sell the loot in my shop. i want two rooms. One their have my stuff and one their i have my desk and sell my stuff. It will be nice =)
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i want a fine little house in the forest with an extra room for my smithy :D and maybe a little shop in town to sell all the stuff i wanna sell
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Id like an average size house on a mountain or in the wood, or even in a tree (if it possible) a place that won\'t be easly find.
(hope they won\'t have woocutter in the game)
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I surely will work hard to build an house if this will be implemented in PS ...
I think for the role I\'m thinking to play ingame: Attitude is Everything!
The effect that a great huge palace in full gothic style - maybe I\'ll pay a summoner to provide me some gargoyles and an adeguate anti-thieving system - would have on the person you are trying to convince that you can accomplish what you promised may do the difference in getting a work or not ..
And maybe in your own house you\'ll finish to do affairs if possible why not ? It\'s a psicological advantage indeed playing at home instead than in a public place ..
In conclusion a cool house is a sign of Power , Economical and both Social I mean ..
See ya all!
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Something that I think every guild leader is hoping for is huge guild houses, it would be great that you could design your own guild castle like a Lego set, though some funky interface. Anyways, that would give a nice original feeling to each guild\'s castle. They could be upgraded from a small fortress, to a large castle and up to maybe a citadel.
I like Fish\'s ideas about having a store front with an npc to do your selling. It would be nice, because it would make your house very popular and you\'d have alot of visitors, and perhaps you\'d give tips to newbies.
You could also make it a messaging center where people could drop off, or send items, payment for a job or service, or drop a line. Few of these are very complicated I think at least :D
And I would like to have a treehouse on a ridge overlooking the inner part of the stacilite. Yeah, that would be nice. :]
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My house will be my guild HQ. An orderly fortress of white brick with rooms for higher ranked members, storage space for products we use in trade, maybe stables for animals, and a sort of dining hall for us to meet in.
Big. o-o
\"And I would like to have a treehouse on a ridge overlooking the inner part of the stacilite. Yeah, that would be nice. \"
Until someone burned it down. }: )
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My huse woul be humble. It\'s would be a place that I leave my char when I log off and to invite friends and make a party
:)
I would have something for my work that I do at home and sell to the player in markets.
It would just be that.
Humble huh?
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\'How will the space be allocated once the playerbase grows?
The PS setting gives me the impression that the world is small. But each level can be pretty big. Just make sure the landscape is hilly and lush. Hydlaa looks good right now, but it will look 100x better when there are people trading goods and going in and out of their houses.\' (doesnt know how to make the little quote things)
I think it will probably b like in FFXI where you go into a zone and it take u inside of your house, i doubt if they will actually b put into a zone where everyone is free to walk around because it would get crowded. Eh im probably wrong
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Im going to buy a huge house bigger than Bill Gates with tons of neat features. ;)
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Well I am going to try to make a \"hv city\" consisting of the houses of the members of helmora velsha. I will try to make if a stronghold and a very difficult city to attck. Of course, it will be deep in the DR.
My own house wont be very big sice I wont be home much. It will kind of be just a small place to come and rest.
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My house would be build into a cave and have a big room 1/2 submerged in water aswell as a small gem mine and alot of cracks and crevicies for hiding etc etc
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I vote we overrun HV City, with a plague of do-gooders and neutrals who just want to annoy the villain formerly known as FESFES.
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It should look like that:
(http://www.suedafrika.net/houtbay/haus.jpg)
But with an orange wall =]
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Well i got my own dream house... well maybe not a house but some place i can call home...
that would be a simple cave with a blanket
thats all... my own prviate cave... i think i can find one somewhere...
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I think houses could be somewhat useful. Sleeping in there would not be a long process. You just say you wanna sleep, the screen blacks out, comes back on, and all your stats are restored. Animal trainers could keep their animals in there. Or it could be used to conduct magic rituals(if any are added in Planeshift, I certainly will not want to be disturbed while performing one).
My house would be one of two things:
A huge mansion with all the works. Floating crystals, lightning flashing all the time, always dark, animals flying around the high towers, and my own beasts to guard the entrance. I would have my own meditation/magic chamber in there where I can meditate or conduct magic rituals or hone my magic skills. A library full of books filled with knowledge that only I and a choice few people would have access to. My mansion would be surrounded by a magical force field, and my doors would always be magically sealed. It would take an equally powerful magician as myself to manage to break in(I\'m not powerful now, but I would be then.)
Or....
An average everyday hut. Just to keep people from knowing that it was I, the great and powerful Bartimus, who lived there.
The first is very, very unlikely, but would be awesome.
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I would want to have a giant undergound type castly dwarfhold thingy for my guild with a few NPC gaurds and an armory and a barracks and... welll you get the idea....
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When they make houses im not going to by one...I just hope they add the option+ability of siting down in chairs while your in tavers because it looks creepy standing on tables... :P :P
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I often wonder about some of the finer points of why anybody would want to own their own place in a role-playing game. Sure it?s always nice to have your own pad however the question always remains why?
That \'s elementary my dear Watson .. roleplaying.
Houses of your own and especially castles, Villa\'s, ... add a whole lot to the roleplaying experience. People can raise stores, hotels, bars, taverns, banks, jails, ... they can even create a PS-type Las Vegas. Imagine the possibilities.
Now to the more technical aspects of this .. I think that we only need a few basic blueprints. Say a cheap one, average one and an expensive one. (note that this doesn\'t include castles etc.) Now obviously the builder can turn their house any way they want, giving a bit of diversity already. Then I think by letting people edit some aspects you can already have a lot of different buildings. Just edit the skin to get a house made out of bricks, wood, clay, marble, ... Then another very important aspect for future business owners, I think that people should be able to put up their own banner on their house, just upload a .jpeg or .gif file somewhere and it gets placed on the house.
Then of course furniture, well you have all that already. The NPC houses are full of furniture. Of course there can be some more expensive and unique furniture for sale but the basic furniture is already all over the game. Here as well we can work with some different skins on the same objects again.
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I want a treehouse...
umm... with wood and woodish stuff... some chairs... a table... a bookstand... with books... you get the idea >.>
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Originally posted by Draklar
I want a treehouse...
umm... with wood and woodish stuff... some chairs... a table... a bookstand... with books... you get the idea >.>
Yep, I\'d love a treehouse too. Maybe also with an Ewok pet.
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1st choice: A room in castle, on upper floors, castle is on a lone cliff, made of dark stone, as far away from cityes as possible, but still at least one city in line of sight...
bit utopic(hope i wrote it right)
2nd choice: Stone house, roof made out of hay (tatched? roof), inside everything a blacksmith ever will need: furnace, several anvils, hammers, enough room to keep all the ores and goods...
And of course a place to sell anything I manufacture
House should be placed near a mine, and also quite near to some small town...
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I plan on living in whichever tavern I wander into that day.
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A HUGE -(inappropriate comment deleted)- CASTLE
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id want a nice small place at first ,on which i will expandwen nessisary, so i can live a simple yet good a pleasurable life
HOLLA
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Just a small house, first floor being half my workshop (forge) and a small kitchen-like area (circle of rocks to make a fire, and some place to keep water), as you walk in through the front door, you\'d see crates with metal and gems to your right, as well as works in progress, the forge on the far right corner. On the left, a table with finished weapons and armor available for sale, and on the far left corner the \"kitchen\". By the kitchen, some stairs would go up to what would be my room, located right above the forge, to keep it warm. My room would only have a bed and two chests; inside the first chest I\'d keep clothing and other personal stuff, and in the second one I\'d keep a good armor and a good sword, to be able to fend off any invasion. My room would only occupy half of the upstairs space, the other half, located over the materials and finished creations, would be a terrace.
About the NPC merchants thing, I don\'t like it. If you\'re not home, then you\'re not home, and therefore can\'t sell stuff there. Imho it would kill the immersion to have a \"machine\" set up there to sell stuff all day long.
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personally....i think that houses should be a last thing planeshift crew should do...b/c there are much more things they need to work on...houses should be the last cuz personally....i can\'t find much use for them at all....only for show
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Indeed, player housing is one of the lowest priorities, really :) While a very cool idea, it\'s just not important enough to take the dev team\'s attention away from other matters.
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My ideal pad would be for all 3 of my characters.
somewhere on the edge of the sixth and seventh levels, near the water, my guys would live in either:
A large apartment, just 20 metres from the water.
A rather large, two-story beach shack.
and in it would be:
A portal to the first level and back for my miner.
A furnace and an anvil and a storage area for the stuff that he makes.
a store of crystals for my little kran (actually, hes not little, he\'s on the way to becoming a ruthless killing rock)
a pen of sewer-strength tefusangs for my kran to kill (hey, they\'ll respawn ;))
and finally, a gallery for all the big fish my klyros has caught. The smaller ones just get eaten (i guess killing and mining/smithing are hungry buisnesses).
annnnd... drumroll please...... an xbox 360!! only joking, its a PS3 really.
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my characters home would be the castle he grew up in.
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Well a shaby basement under a certain tavern. Well actually Cyl already lives there (RP wise).
And no it is not Kadas.
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Typhorean will want to have a nice cozy little home with a fireplace and somewhere to display his axes. All of it could be small except the library, which would have to be huge since he\'s a book worm, to a degree.
Eldraneth would prefer a few wagons over a \'traditional\' home -- wagons are mobile. He\'ll also be constantly experimenting with magics to create and link to new universes...in an effort to have a mansion he can keep in the trunk of his caravan. ;)
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I just want houses that will be upgradable im not so picky.
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Hmmm... But, PLing players might build a house and then quit... then what.
Oh! I know! Have houses deteriorate over looooong periods of time unless someone repairs it! That way, if someone quits, the house becomes vacant, and then slowly falls apart until it completely collapses and then someone else can build there!
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I think if you could choose to put your house anywhere as an advantage people would want to place their house near as many resources and monsters as possible and just use it as an outpost maybe even make into a sort of trading center.
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Hmmm... But, PLing players might build a house and then quit... then what.
Oh! I know! Have houses deteriorate over looooong periods of time unless someone repairs it! That way, if someone quits, the house becomes vacant, and then slowly falls apart until it completely collapses and then someone else can build there!
A function to maintain it would be good, like if you don't come back to the house in one week then the house deteriorates, and you can set to away, for when you will be on holiday and so on. And an ability to sell your house.
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Personally, I'd just like a place to stash stuff.
It'd help free up the furnace at Harns (because people leave their iron in there, so they dont have to carry it), and lets you not have to liquidate your assets all the time (I have some nice, expensive weapons, I dont always use them, but I want to keep them.)
That way it'd be easier to make (remember, someone has to model and setup all those fancy places you're wishing for), and easy to get to. Just have like the Inn have a storage locker that basically gets treated like another inventory box.