PlaneShift

Gameplay => General Discussion => Topic started by: Mezasa on January 06, 2004, 08:27:44 pm

Title: Weapon Customization!
Post by: Mezasa on January 06, 2004, 08:27:44 pm
I remeber a topic about designing your own weapons, but most of you said it wouldn\'t work.

What if they simply put an option to turn it on and off. Then, people with faster computers and internet could have it, but people with slower connections could turn it off. I\'m no programmer, so I don\'t know if it\'s possible, but it\'s just an idea.
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Post by: Xelon on January 06, 2004, 08:38:00 pm
errr... im not sure but i cant see it working.... wouldnt it be like having two completely different servers? (dont flame me if im wrong) ?(
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Post by: Mezasa on January 06, 2004, 08:44:56 pm
I don\'t think it would. Of course, it would have to be only visual. In the options menu just turn it off and they would all be the predetermined one by the Devs, or turn it on and you would see everyones design that they made. I\'m not sure if I\'m making this clear.
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Post by: John_Thazer on January 06, 2004, 09:37:05 pm
Hm...ye that wouldn\'t really work good...
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Post by: roguewolftamer on January 07, 2004, 12:07:15 am
i didnt really read much of the post, but i hope there is weapon customization because then you can make ur weapons more unique, but if we do i\'d like it to be something like, open a window up, select the weapon, and maybe u use either items, currency, or special ingrediants (such as metals, jewels, ect.) and each one adds to an attribute or adds a special effect

something like this would be good, or maybe u have to collect like magic stones of different kinds and when u have enough of one kind then u can increase a weapon a couple of stats points (dmg, speed, range, ect.)

what do yall want if there is gonna be weapon customization?
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Post by: Kuiper7986 on January 07, 2004, 01:24:15 am
personally I think weapon customization throws the weapon trade off. Which sword would be better? The Ultra Dragon Lord Sabre or the Heavenly Blade of Transcendence. When there\'s so many weapons you wouldn\'t know what was expensive, or what was good, or what would be better.
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Post by: toadman31 on January 07, 2004, 06:07:44 am
I agree with roguewolftamer\'s idea, but i think it should be done something like marrowwind. Where you have to know what effect the ingredent will have befour you can use it, and you skill level in i dunno what skill would tell what ingreadents you knew.


and as for kupeir\'s idea i think it wouldn\'t flood the market to much if it took quite a bit of skill to put the enhanchments on. and if it did flod the market who cares there should be lots of weapon choices in a game like this.
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Post by: Kuiper7986 on January 07, 2004, 06:52:25 am
well if there were so many weapons you think the server could handle it? lets just say that everyone created their own type of weapon. What\'s the point of having unique weapons already made. There would be no use for pre-made weapons if they\'d just let us make our own weapons anytime we wanted to.
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Post by: roguewolftamer on January 07, 2004, 02:36:25 pm
dude calm down on tryin to find a bad way to make our ideas come out, the pre-made ones are useful cause thats what gives the base of our modified weapons, and no what would strain the server more is the ammt of ppl on at a time, not how much data there is in the game, and if it does get to be too much a simple update will fix that im sure

as for how useful pre-made weapons are gonna be, since they provide a base, yes theres gonna have to be different types for each kind of blade, and when u find the best u wanna keep (maybe cause it looks cool or somethin), then u modify it through weapon customization
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Post by: Watcher on January 07, 2004, 05:27:26 pm
Kuiper7986 is right in a way, lets say you wanted to be a smither you couldn?t just sell all of your swords of to one person you would have to sell them to individual people because they only want one of that weapon so they can customize it.
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Post by: Xelon on January 07, 2004, 08:07:54 pm
either way i dont really like the idea of weapon customization :P
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Post by: tallimar on January 07, 2004, 08:13:53 pm
instead of limitless upgrading causing uber-weps to be made. instead only allow like 1-3 upgrades to a wep max.  this will allow some costomization but at the same time it will keep the smithy market from running too dry, or perhaps it requires a smith to put an upgrade into a weapon?
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Post by: Moogie on January 07, 2004, 09:27:16 pm
Smiths will create the basic weapon. Enchanters could imbue the weapon with magic. Jewelers could decorate the weapon or increase its magical capacity by imbedding special gems into the item. Many job skills come into creating a great weapon, so it\'s not like it\'s gonna be easy to do it. And unless you have the right skills or job, you won\'t be able to make one.

Unique weapons won\'t be so customisable as to have completely user-defined properties, looks or skins... but you will probably have something like this:


Bob the experienced weaponsmith can create these kinds of swords:

Short sword
Rapier
Long sword
Claymore
Galkard


Jane the jeweler can embedd these gems onto bladed weapons:

Ruby
Diamond
Amythest
Topaz


Fred the enchanter can give items these special magical enhancements, providing they have some kind of gem embedded on them:

+5 damage
+10 damage
Triple criticals
Fire elemental damage
-30% weight



So, you could ask Bob to make you a simple Claymore, named \'Sturdy Claymore\'. You would then take the item to Jane and ask for 5 Rubies to be put on the hilt of the sword. The sword\'s name might then change to \"Sturdy Ruby-Encrusted Claymore\". Then Fred would be able to put 2 different enchantments on the sword, and you\'d end up with something like \"Sturdy +5 Fire Claymore\". The type of enchantment available could depend on the type and number of gems encrusted on the item.



All just examples of course. :P
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Post by: -FoX- on January 07, 2004, 11:25:48 pm
First off.... Custom weapons would be sweet.. but the problem is the Lag... sure if u had a better computer would help but it would still lag the server. So their is that problem.

Second off...   The Trade thing  can be an issue, but if their is a trade menu and allowing the menu to have the item value  could  clear that.      Only problem with that is how would u set a value to that and having a trade menu causes alot of work and alot of bugs 9 out of 10 times.

Third off...       The multi Job thing would be ideal, you could make a better weapon but you would need multiple people, or it would take a ton of experiance and multi jobs to do that. which will be unlikeley so then of course you get other people to help you out  IE other guild members or something but problem is  Theft for that.    the more people your passing your  sweet weapon to the more chances its gonna become lost.  but i love the idea of that... even if the programmers want to throw in the \"fail to construct\" or \"your weapon has broken\"    would be good too.

Good idea dont get me wrong but it cant happen yet
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Post by: roguewolftamer on January 07, 2004, 11:57:33 pm
tallimar, i didnt really mean limitless, sorry i shoulda said that but :S i forgot, i meant of something more like a limit on what u can do, like say only 4 mods to 1 stat, so lets say ppl can increase stats by +1 - +5, that means that the most experienced ppl would have to spend some expensive materials to boost it up, and then after u boost it up 4 times or so ur already found someone better then ur current weapon

something like that would be ok, but what the mod said sounds good as long as theirs a big variety of what u can add to it, and how u can make it look

like add some dragon scales (or from the closest mob relating to a dragon)
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Post by: toadman31 on January 08, 2004, 03:39:27 am
I like Mogura\'s idea on adding things. If your worried about over customization though you could limit  it something liek how diablo does. For example a staff you might be able to put 4 enchantments on and 2 jewels. and an axe maybe no enchantments and 6 jewels.
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Post by: roguewolftamer on January 08, 2004, 04:27:25 am
ya, we\'ll find a fair way that works and is good for PS, but since they already have some of this planned we\'ll help improve it :)
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Post by: Wedge on January 08, 2004, 05:05:54 am
Modifying the stats of a weapon like Moogie said is nothing new and has been done in many other games.  The only problem is some people wanted to actually be able to make visible additions, like adding attack power with spikes on the weapon or whatnot.  No visual changes should happen on the weapon, and the name just comes from a script generator based on it\'s stat modifications.  I have to imagine the game will facilitate some form of this eventually.  The base material of a weapon will all ready be variable I think.
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Post by: Kuiper7986 on January 08, 2004, 06:13:14 am
Now why would I try to make this sound like a bad idea? I\'m trying to find possible flaws that can be found, so if in the future they do try to implement this it can be more stable. If you think I\'m trying to make this idea sound bad try thinking deeper instead of just reading the words. Now pk\'ing...that\'s a bad idea.
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Post by: roguewolftamer on January 08, 2004, 07:20:09 am
lol PKing is annoying to me, i dont mind if ppl PK but when i get PKed by anyone it pisses me off (cause usualy im doin something), then it pisses me off even more when someone 5+ more then my lvl comes and kills me cause he cant kill his own lvls
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Post by: tallimar on January 08, 2004, 10:32:20 am
i dislike griefers as well(pitiful when a pker sucks so bad that he has to kill chars weaker than himself) and i like moogie\'s idea.
(im just recapping in my own words here) a pc smith could make a weapon that can accept x amount of jewels embedded in it which can then be taken to a jemcutter to have y amount of \"refined\" jems placed into the weapon.  after that, the weapon can then be taken to an enchantress to have the weapon imbued with magical properties.

first of all, the jems being used should be cut or of a high value(to promote economy) and not just some transluscent rock found on the ground.  enhancements should be closely related to the jems that are in the sword(IE: 1 ruby allows for fire enchantment whereas 3 diamonds would allow for a +3 enhancement bonus).  maybe there could be very rare jems that would allow more powerful enchantments to be cast on a weapon.

maybe even allow these enhancements to be done to some armor pieces as well such as the shield or the chestpiece.

fox, are you saying that there would be a difficulty with correctly assessing the value of a weapon after modification?  first of all, costom weapons shouldnt create that much more lag than its base wep would.  secondly, each enhancement should have a value that it adds to the base weapon value when it is put into the weapon.   finally, i dont see much of a problem with multi-faceted system like this, in fact, i see it as economically more advantageous than just having a single job/skill that can be used to make uber-weps.  its in this way that the flow of currency can flow into more hands than otherwise and if you\'re worried about losing your weapon to someone whom you have given to work on, well, thats life.  you take the same risks when taking your car to a mechanic or to a shop for repairs and maintainence.  you would most likely shop around to find the most reputable smiths, gemcutters and enchanters available now wouldnt you?