PlaneShift
Gameplay => Wish list => Topic started by: Kuiper7986 on January 10, 2004, 05:56:14 am
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Well drink drink drink...drink more. (http://www.myimgs.com/data/Kuiper/PSdrink.jpg)
Any more good ideas, post, blah blah, you know the drill.
Can anyone help me with tea. Tea is a bit more complex because it requires different ingredients and if its hot or cold tea.
Oh yah making cups can be like dishes. Nicer glasses need more glassmaking experience. Like Diamond Cup with rubies and silver rims is much harder to make then clay cup which needs pottery experience.
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OK - I\'ll play your game (still not sure who gets the XP points the preparer or the consumer)
Tea is just the steeping of herbs. Some teas are medicinal while others are for pleasure. (And you\'ve just had some kind of mushroom. And your mind is moving slow.)
What planeshift needs are restaurants ? at least 25% of all shops in a city are restaurants. So the herbalist prepares an infusion that will give temporary strength and you buy ten of them to offer in your tea shop. Warriors stop by on their way out to the wastelands to get a little boost. (Its better then just returning to some anonymous drinking well.)
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what game? I\'m not messing with anyone. I want to know how tea works. And, of course the preparer gets the exp, why would the consumer get exp? Unless you get exp for eating and how much your stomach can handle.
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No offense please, Kuiper7986 - it\'s a phrase that I meant to mean I\'ll play along and post my ideas.
My opinion is that the resale value of the drink could be based on the amount and cost of the ingrediants, but exp should depend on the resulting drink. Rather then try to sum the exp of the individual parts.
When does a drink become a potion?