PlaneShift

Gameplay => General Discussion => Topic started by: druke on January 20, 2004, 12:11:51 am

Title: two server types
Post by: druke on January 20, 2004, 12:11:51 am
hey people, i was thinking, i know you plan to have  a single server, but if you have 2 can you try these two types

-normal
-hardcore

-normal
-just like any other rpg global chats etc.

hardcore
-names aren\'t displayed
-cannot chat with people more than a certain distance away(no /tells)
-mail system


can you guys think of more?
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Post by: Kuiper7986 on January 20, 2004, 12:22:13 am
how about central?

Central Server?

-just like any other RPG global chats etc.
-Mail System
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Post by: Xordan on January 20, 2004, 12:27:15 am
How about full PVP server...

Or CVS server; it updated like once a month, allowing fast net users to constantly update the game.
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Post by: Kiern on January 20, 2004, 12:34:55 am
hmmm... I don\'t know what I think about this, different servers like this would split the community up pretty good, but maybe that\'s a good thing?  My initial response is: nah...but leaning toward the other way too. 8)
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Post by: Icefalcon on January 20, 2004, 12:53:26 am
ya i think different servers would split the community, and that would not be a good thing.
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Post by: druke on January 20, 2004, 01:46:42 am
well the thing i propsed would allow the roleplayers and people of the like would go one way, l33L ppl go another way
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Post by: druke on January 20, 2004, 01:47:28 am
thats not nearly enough to make a full idea thats why i wanted your opinions

edit: opps i pulled an annah
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Post by: Xandria on January 20, 2004, 09:07:10 am
The focus of Planeshift is roleplay, so I don\'t see what the point of \"RP-server vs. 1337-server\" would be.  If you\'re not willing to roleplay, PS won\'t be the game for you.
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Post by: Moogie on January 20, 2004, 11:46:27 am
\"If you\'re not willing to roleplay, PS won\'t be the game for you.\"

But people have a right to choose, don\'t they?


I\'d be lost between such a split. I\'m not against RPing once in a while, but I wouldn\'t wanna be stuck in a server full of l33t dewds.

Perhaps it\'s a good idea... perhaps not. It can never be good untill the community grows large enough to populate two entirely seperate servers, however.


I\'d say, if you don\'t like people who don\'t RP, don\'t speak to them. There\'s no reason to create a seperation between players for this reason.
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Post by: Kiern on January 20, 2004, 01:17:29 pm
There\'s obviously a reason, look at Golbez\'s thread and notice the difference of a opinions and what they want done, obviously someone isn\'t going to be happy...so either they would leave or go to the other server...I\'m still not in favor of it though.
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Post by: Axsyrus on January 20, 2004, 01:51:41 pm
Mogura is right, there won\'t be any need for multiple servers untill the community grows large enough.
When the community IS large enough, i think this subject will come up again, let\'s just wait and see. :)
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Post by: DevotedEternal on January 20, 2004, 04:01:16 pm
why not something like having 2 \"dimensions\" or soemthing, where you can cross back and forth into each of the two server types. so you\'d be on both servers, but there would be two copies of the world that were unconnected aside from travelling back and forth. The only problem that would arise there would be people transferring items from one world to the other. I dunno, just a thought.
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Post by: Xalthar on January 20, 2004, 04:40:22 pm
when the server gets large enough, I\'d personally like to move to an RP enforced server.. Since the roleplaying element really adds tons of fun to the game!

mmorpgs where you don\'t do anything else than spam the market channels with \"wtb uber l33t egg of pow4h\" and run around in light clothing shouting stupid things to people who don\'t care about anything but when the next raid will be taking place.. and when the next mission is pulled so they can go get xp and ding..

I\'m seing enough of this in all the other games that haven\'t got RP enforced servers.. actually RP\'ing servers is the sole reason I still play NWN.. that game would suck without RP servers online...!
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Post by: BlueScreenJunky on January 21, 2004, 09:40:10 pm
Well, I think the plan is to make only ONE huge server for everyone, and that\'s really cool, because it would help to create a real world. It wouldn\'t be like
\"I play planeshift
- oh yeah ? on which server\"
No, planeshift would be one big and coherent world.

On the other hand... it\'s true that it would help to have a server with PvP and less roleplay, and another server dedicated to roleplay.

Quote
hardcore
-names aren\'t displayed
-cannot chat with people more than a certain distance away(no /tells)
-mail system

That would be almost unplayable IMHO
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Post by: SnowWolf on January 21, 2004, 10:52:15 pm
I have one edit to Drukes hardcore server.

Names aren\'t displayed - I see why this would be cool and is a RPing must - BUT you also have to remember that everyone looks like everyone else.

There has to be some way of knowing who the people you already know are if not by name. The first solution that comes to mind is only showing names of people you know - but the data for storing who knows who server side is CRAZY (basically the number of users squared)

This could be a discussion all on its own...

Another idea would be to have some other kind of identifying mark - like a PIN or something - the problem here is obvious - realism, but how else could you do it? (the concept here is that to people you don\'t know, the PIN is meaningless, but to people who do know you the PIN means something)
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Post by: SnowWolf on January 21, 2004, 11:06:20 pm
By the time I finished writing the first post, I came up with a solution to the server side problem.

Store only who you DO know client side using the PIN system mentioned above - PINs are not visible but when you meet someone you can enter what they tell you their name is and have the client associate that name with the respective PIN.

This works great with RPing because people can do things like change it to the person\'s nickname as they get to know them or the person giving the name can LIE - think of all the times when this would be cool. (btw - I mean in character reasons - yeah you could lie to be an asshole but that\'s your prerogative and has NO NEGATIVE OOC problems associated with it)

People who have the same names? That\'s a problem we have in RL! There ARE solutions ;)

Also, you could store a default setting server side - the \"negative\" here is that newbs can put whatever they want - but guess what - there\'s your flag that they\'re a newb!

What they write would also tell you a lot about them in RL. If they put something really occ then it\'s obvious you want to avoid them, but if it\'s just a problem of putting too much in character info then you can see it\'s a player who would probably accept help. (by too much info I mean something you wouldn\'t normally be able to figure out about a character by looking at them - ie. \"I like peanut butter\")
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Post by: Xordan on January 21, 2004, 11:08:01 pm
How about multiple servers with a shared User Database.... You can go on any server you want, with the same character. This would allow transition between areas as well. For example, the PVP server could be on the surface of the world, where as the RP server is underground. (An example)

So u\'d auto switch servers when you changed area.
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Post by: SnowWolf on January 22, 2004, 09:01:11 pm
What are people\'s opinions on the PIN idea - I think that could be really neat if we developed the idea a little more.
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Post by: druke on January 22, 2004, 11:23:22 pm
that would actually be cool
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Post by: Xalthar on January 22, 2004, 11:44:39 pm
would be cool.. reminds me of the Guild Insignia discussion we had a while back :) now that is something I\'d like to see :D
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Post by: Golbez on January 23, 2004, 09:40:27 pm
Firstly, I will say this again, and I will never get tired of emphasising it, PlaneShift is a RolePlaying game, and those who do not plan on RolePlaying are disrupting the gaming atmosphere for the intended player audience.

\"1337 ppl\" is as out of place in an MMORPG as a RolePlayer in an online shooter. Why do you want to create a separate server for people the game is not directed at is beyond me.

Yes, Mogura, people have a right to choose. But the developers are the ones who decide how the game will be, people do not have the power to completely transform the nature of the developer\'s work at their will.

I have seen, and I am not pointing any fingers here, in fact, I am not even saying where I witnessed this attitude ;). But many players act this way:

\"This is a RolePlaying game, but I don\'t want to RolePlay, I will just do what I want.\"

I think there is something wrong with that attitude. If the very core of the game does not appeal to you, why play it? There are many other games out there for you.

About the PIN idea, I am not entirely in favour of it. I trust that players are smart enough to think \"Mmm, my character has not met Kada yet, he will act as if he has never seen her before and ask for her name.\". The name display above the character model is an OOC aid, as much as in MUD\'s, you see the other character\'s name right from the start, even if you had never interacted with it before.

Once again, if any feels personally attacked by my post and/or opinion, such is not my intention. I know I can be very blunt and protective of my point of view, and it may strike someone as being hostile, but I do not want to make anyone feel dumb, insulted, or humilliated because of my words. ;)

- Golbez
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Post by: SnowWolf on January 23, 2004, 09:54:50 pm
Not at all, thanks for the input.
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Post by: Watcher on January 24, 2004, 02:21:16 pm
I love some Role Play for example I dont realy like it if I had to say in the chat window \"Watcher jumps to the next rooftop\" and then have it done I actualy like to do it my self. But Planeshift is exactly what I like and I will stick to it to the end.
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Post by: Abemore on January 27, 2004, 10:15:53 am
Stop personally attacking me with your posts Golbez.  :)

and check further descussion on name displaying/character recognition here:
http://www.planeshift3d.com/wbboard/thread.php?threadid=2087&boardid=11&sid=131c7067e84f46039de07acc74287fbf&page=1
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Post by: Maxximus on January 27, 2004, 02:09:46 pm
Golbez has it right on all points.

Any official accommodation of players whose interest is not overwhealminly RP would indicate that it\'s time to abandon ship.

That link Abemore supplied is a long and interesting discussion on this subject. Read it.
Title: one server? more worlds on one server ?
Post by: nvstoned on January 27, 2004, 03:00:55 pm
this game isnt  going to attract lotta people or what ?

but in every other mmorpg i play there r more servers...

why , caus 1 server would be full all the time when its finished
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Post by: Golbez on January 28, 2004, 12:39:31 am
In every other MMORPG you play, there is a company that has the economic resources to pay for an acceptable amount of servers.

PlaneShift is a free game, the developers are volunteers. Do think of that ;)

I still say that masking names until an introduction is made is an unnecessary burden for the programmers, the server and the client.

We all know who our character has met, is it that hard to act that way? ;)

And Abe, I will keep your feelings in mind everytime I post a message. I will read my words and re-read them until I am sure that they are not harmful to you. *nods* :P

- Golbez
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Post by: SnowWolf on January 28, 2004, 02:13:52 am
When it comes to masking names you only really have to consider the RP aspect of it - using that PIN system makes it EXTREMEMLY easy to implement from a programming standpoint.

I am personally a huge fan of the idea. (not that I\'m biased or anything)
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Post by: Abemore on January 28, 2004, 11:36:45 am
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Originally posted by Golbez
I still say that masking names until an introduction is made is an unnecessary burden for the programmers, the server and the client.

We all know who our character has met, is it that hard to act that way? ;)

You know I agree with you, Golbez.  You know I always agree with you... but Golbez, you\'re wrong here. :)
You do not seem to be making a good argument.    

Unnecessary things are added to the game all time.  Practically everything in the game is unnecessary.  But we like it because it\'s fun.  Maybe it will suspend our disbelief that one extra degree, further immersing us into the world?  Plus, this will force the non-roleplayers to roleplay.  Not everyone is going to pretend that they cant see your name, you know. :)

We already have the unnecessary /greet command.  Now the /greet command can reveal your name.
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Post by: Vengeance on January 29, 2004, 02:12:37 pm
What keeps people from sharing or exchanging PIN/name files?

Also, if the idea is to be anonymous RPing, people would learn things like \"Player 12345 is a kill stealer.\"  Names aren\'t required to have accountability.

That name PIN mapping file could even have \"12345=KillStealer\" as his name, and people could exchange those.

- Venge
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Post by: Axsyrus on January 29, 2004, 02:26:40 pm
I was thinking of not showing anything at all when you don\'t know a person, there shouldn\'t be any way to find out a persons number. and about people exchanging the files, that would be like exchanging names of persons IRL, so pretty realistic IMHO..
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Post by: druke on January 29, 2004, 02:29:10 pm
for modertion purposes a number can be requested for a player, this number would be recorded at a cetain time so that you cant use the number to indenify a character at a later date
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Post by: SnowWolf on January 29, 2004, 07:02:33 pm
Yeah when I originally posted the idea I meant for the PINs to be unknown to everyone - they are just the tag the client uses to associate each character with whatever you store their name as - it\'s a replacement for physical appearance and is kind of like identifying someone by their DNA - do you know what your DNA is? I don\'t! :D

The reason why I like the idea so much is because it provides a way keep everyone anonymous - you can walk around in a crowd and not know anyone. You could even have cases of mistaken identity b/c of skins - say some newb kran is walking around - someone could mistake him for Uber L33T Kran of Famousness +1 because the newb has never actually been introduced before.

Does everyone understand how this works out?
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Post by: Taldor on January 29, 2004, 07:27:07 pm
Does anyone know what this discution still has to do with diffrent server types?

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Does everyone understand how this works out?

Yep
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Post by: SnowWolf on January 29, 2004, 07:41:46 pm
It is kind of off topic isn\'t it? Should we bother to move the discussion to the name thread, start a new one, or just leave it? It seems to be boiling down in here so I vote that we should just sit tight.