PlaneShift

Gameplay => Wish list => Topic started by: Olig on January 27, 2004, 08:47:10 pm

Title: Weapon Limit
Post by: Olig on January 27, 2004, 08:47:10 pm
I know this hasnt been discussed before because I searched for a weapon limit and nothing came up.

BUT, I beleive that it would add alot of role play and mystery to the game if the most powerful weapons were kept at a limit.

In a few other games, once an ultimate weapon or technique is discovered, everyone does their most to acheive that, and soon everyone has the same stuff and abilities.

So if there is a very good sword of excaliber caliber (sorry, no pun intended), there should only be about 10 or 20 of them. If a weaponsmith has the ability to make them, then limit one of the resources required for the weapon, such as a rare jem.  If such a weapon happens to be destroyed, then that jem will respawn to a random location.

This can also apply to powerful artifacts or armor.

(Note for the stupid: This is not intended for every weapon)
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Post by: Taldor on January 27, 2004, 08:58:38 pm
It seams to me a good idea, but I don\'t think there should be a Perfect Weapon, more a weapon very good vs \'something\', but weak vs \'something else\'.
Altough it\'s maybe better to limit those items accordingly to the ammount of PS playing people, instead of a vast ammount.
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Post by: Commando on January 27, 2004, 09:17:23 pm
That\'s very good indeed..

But as the speaker before me, no super weaps please.
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Post by: Keitac2000 on January 27, 2004, 11:12:08 pm
this i think is a worthless post.   your gonna have level 1 one and two weapons etc, but weapons with stat modifiers are preety much gonna be one of a kind, atleast the good ones, or hard to get so i\'m not seeing where the change here is.....
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Post by: Olig on January 27, 2004, 11:29:22 pm
Quote


Keitac2000 sez:

this i think is a worthless post. your gonna have level 1 one and two weapons etc, but weapons with stat modifiers are preety much gonna be one of a kind, atleast the good ones, or hard to get so i\'m not seeing where the change here is.....



Sorry, let me re-phrase. When I mean limit to 10 of that type of weapon, that means 10 max on the whole server. There are no more that anyone can get, at all. Other games have it so anyone with enough money can get one from a vendor, and thats what Im trying to prevent PS from doing.

Uber weapons in the hands of every rich nood is a bad thing.
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Post by: Kixie on January 27, 2004, 11:44:42 pm
you cant ask for no super weapons. there has to be a best weapon. theres a best weapon for everybody. if you made it where all weapons did the same damage that would be dumb and unrealistic in many ways. swords, weapons and armor have always gotten better. theres always a better sword. and some have obtained the best ones (the japanese) new materials can be used, better ways to use them can be found, and in the case of fantasy, new magics can be laced with the swords. there always is an \"uber weapon\" there has to be a best or a better.
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Post by: SnowWolf on January 27, 2004, 11:50:48 pm
I\'ll bet on a lvl one weapon in the hands of a master over \"the best weapon\" in the hands of a rich newb anyday.

If you don\'t have the skills to use it (your weapon), you lose it (your life)

:D
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Post by: Olig on January 28, 2004, 12:15:30 am
Depends how the battle system is going to work I suppose.

Looks like we\'re just going to have to wait. :P
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Post by: Keitac2000 on January 28, 2004, 01:15:16 am
ok, for one, i never said no \"super\" waepons.  i personally dont think there will be a super weapon for balencing reasons

i personally dont think there will be a limit, because there is never the best weapon or anything, rogue types might seek different weapons then mage types, not only that, but if there is a limit it will be relitivly high, so that someone cant get all ten swords of suckage and never get rid of them
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Post by: Olig on January 28, 2004, 03:20:21 am
Until he dies and someone takes his stuff, if thats how things will work. I also doubt that weapons will last forever and have some sort of wear and tear until they break.
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Post by: Kixie on January 28, 2004, 03:39:42 am
we shouldnt have a very extreme breaking system. maybe you have to sharpen it alot but breakage shouldnt be a major factor in combat. in real life any weapon is fixable, just at a cost.
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Post by: defender43 on February 27, 2006, 04:51:46 am
Kixie, did you say the JAPANESE had the BEST swords? They did not. All they had was those pathetic katanas. A good, hard hit from a broadsword or cleaver would snap those in half. Or thirds.

More on-topically, Uber weapons should be impossible to get. Well, near impossible. That way, you can\'t easily just get \'the best\' and then \'pwn\' everyone.

Maybe uber weapons should have a maximum limit, AND vanish from your inventory upon death. That way, you could only be \'the best\' for a glorious, but short, while.
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Post by: zanzibar on February 27, 2006, 05:37:52 am
The problem is that everyone who plays Planeshift should be able to get the full experience of it.
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Post by: Celebrimor on February 27, 2006, 06:13:45 am
I think for the most part there shouldn\'t be super weapons. A cool thing though would be to have GM created events like a huge animal terrorizing a city, so the townsfolk look for a hero, as well as artisans (blacksmiths, wizards and so on) who gather to make a weapon to kill the monster. But the weapon would be so powerful that affter killing the creature it would consume the life of it\'s bearer and and become unuseable or something like that. So maybe the Sword would lay standing on the ground where the battle was fought, and the place becomes a place of legend, and the name of the warrior who weilded the weapon, as well as the names of those who made it, remain engraved in a stone in that place to be remembered as heroes. Anyway, Im just rambling now...
My point is Super Weapons should be limited to ceirtain events.
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Post by: Nyramael on February 27, 2006, 06:19:34 am
Sounds to me like some it would end up like a chaotic version of Lord of the Rings, where one player has an uber weapon and everyone gangs up on him to stop him and destroy it.

My only question is how would such a above normal weapon come into existance? I doubt a god would just throw one into the world for us to play with. And if you had a rare and powerful gem, how are you going to have enough to experiment and create a working blade? I don\'t think it is feasible. Perhaps if you had a powerful wizard then they could cast a small blessing on a sword to make it hit harder, but anything beyond 4+ i reckon is just not going to have a balanced combat system.
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Post by: Celebrimor on February 27, 2006, 06:32:22 am
I completely agree, and that\'s why I think my idea could work.
The thing is, people will still want the posibility of Super Weapons. I know I would like to see amazing, worthy of legend things happen, and Super Weapons be created and put to use. So their existance is restrained to ceirtain GM created events with a storyline, where the weapon is created to destroy a monster NPC, and is so powerful it becomes unstable and no longer useable once it has fulfilled it\'s purpose. This way we don\'t have people running around killing rats with Super Weapons just to show off to noobs or whatever.