PlaneShift

Gameplay => Guilds Forum => Topic started by: Phinehas on January 29, 2004, 07:59:26 pm

Title: I need advice
Post by: Phinehas on January 29, 2004, 07:59:26 pm
I was hoping all you experienced people out there could advise me. Here\'s the situation. I want to start a new guild. I have the site created, although it\'s at a relatively simple stage right now, but I guess most guilds start out that way. Anyway, I want to know what you people think, is it worth creating a new guild? I mean, I really want to create it, but if it\'s just gonna be a total flop, then I\'m not too thrilled. No flames please, constructive criticism only. ;)
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Post by: Moogie on January 29, 2004, 08:01:55 pm
Personally I think there are too many guilds right now for a game in such a young stage of development. My advice would be to join an already existing guild, or simply go it alone for a while, at the very least untill CB is up and running and you are comfortable with the change. :)
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Post by: Draklar on January 29, 2004, 08:05:01 pm
huh? it would be easier to know what guild are you talking about...
how could one know if it\'s gonna be flop or not...
but make oryginal concept, give a lot of effort into it, don\'t get discouraged by Mogura... and it\'ll be alright ;)
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Post by: Phinehas on January 29, 2004, 08:09:42 pm
The problem is, how does one come up with an original concept anymore? They\'re all taken. I did brainstorm this guild for a while and every idea I have come up with is mine, and mine alone, but there are still depressing similarities to it and other guilds. That\'s my problem... I feel like I\'ll be thrown aside as just another guild. I dunno... I could pm the link to you guys, so you could give me more intelligent advice, what do you think?
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Post by: Draklar on January 29, 2004, 08:11:49 pm
I could give it a try.... PM me with alignment you\'d like to base it on and I\'ll see what I can do...
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Post by: Taldor on January 29, 2004, 08:15:53 pm
If you now join a guild, the people of this guild won\'t trust you very much. They would be uncertain about you because they expect you to start a new guild when the opportunity arises. But if you make a guild, and you should fail and then join an already existing guild, then they would trust you a lot more because they should know you can\'t lead a guild then, and probabely won\'t try it again.
So I advice you to start your own guild.
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Post by: Phinehas on January 29, 2004, 08:26:10 pm
Quote
Originally posted by Taldor
If you now join a guild, the people of this guild won\'t trust you very much. They would be uncertain about you because they expect you to start a new guild when the opportunity arises. But if you make a guild, and you should fail and then join an already existing guild, then they would trust you a lot more because they should know you can\'t lead a guild then, and probabely won\'t try it again.
So I advice you to start your own guild.


Wow, thanks, that makes sense. I like that. One for the guild. lol
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Post by: Draklar on January 29, 2004, 08:41:11 pm
yeah, making lawful-neutral guild is a best way to be oryginal right now :)
you need a visible goal tho...
I\'d say you might try to strict the law in Yliakum. Protect guilds that are being attacked for selfish reasons, like need of domination. For money that is ;)
Protect the peace but not to the point of being fanatics.
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Post by: Phinehas on January 29, 2004, 08:47:23 pm
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Originally posted by Draklar
yeah, making lawful-neutral guild is a best way to be oryginal right now :)
you need a visible goal tho...
I\'d say you might try to strict the law in Yliakum. Protect guilds that are being attacked for selfish reasons, like need of domination. For money that is ;)
Protect the peace but not to the point of being fanatics.



Yeah, that was my intention. I\'m usually a very wordy person, but for some reason I totally froze up on the whole \"goal\" thing. I know what I mean, but I can\'t seem to convey it. Anyway, what did you think of the rest of the site?
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Post by: Draklar on January 29, 2004, 08:57:16 pm
well try to make the goal visible, it is quite important. Can\'t say much about the website. For now simple, but that might be good.
However boards:
the text on the top is black on black (like the date), it isn\'t visible at all.
Change the color of the whole boards too. Black is connected with evil. Try to make it look somewhat royal.
Can\'t think of anything else right now...
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Post by: Phinehas on January 29, 2004, 09:04:07 pm
Quote
Originally posted by Draklar
well try to make the goal visible, it is quite important. Can\'t say much about the website. For now simple, but that might be good.
However boards:
the text on the top is black on black (like the date), it isn\'t visible at all.
Change the color of the whole boards too. Black is connected with evil. Try to make it look somewhat royal.
Can\'t think of anything else right now...


Ok, thanks dude, I appreciate the input. Now you know why I wanted a founding partner. lol Two people are soo much better\'n one.
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Post by: Kiern on January 29, 2004, 09:56:49 pm
My opinion is if you can\'t think of anything new or original that is not found in a current guild, do not bother, just join it...of course, if you do not like the current leader of the guild or how things are ran,  then that is different :)
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Post by: _Drezz_ on January 30, 2004, 10:45:35 am
I would not discourage you from creating a guild, but I would suggest that you join another guild first.  Try to find one with similar values and goals to the one you will create.  Once the game has developed more, meet other people with common interests.  Stay in touch with them.  Perhaps when you feel the need to break apart from the guild you have joined, make plans with the guild leader about creating a subguild or an allied guild under your leadership.  This way you will instantly have an alliance as well as camaraderie with your former guild members.  I\'m sure during this time you could also find someone worthy to help you lead the guild.

In many MMOGs, people who join one-game-guilds or clans tend to guildhop/clanhop.  Especially when leadership goes bad, or when there is tension between other members.  Sometimes players will also leave to join a stronger guild.  The leadership of a guild often makes or breaks a guild.  People will join, but it\'s up to you to get them to stay.

If you had a player base to start off with, instead of starting from scrap...  I would say that creating the guild right away would be a great idea for you.  

No matter what though, nothing should stop you from creating the guild you want.  The number of guilds in a game is irrelevant, as well as the similarities in goals or values.  

Good luck!
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Post by: Taldor on January 30, 2004, 12:27:09 pm
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Originally posted by _Drezz_
Try to find one with similar values and goals to the one you will create.

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Originally posted by Draklar
yeah, making lawful-neutral guild is a best way to be oryginal right now...Protect guilds that are being attacked for selfish reasons.

I think there is only one guild that is lawfull neutral: BloodClaw Inc. but we won\'t accept you because you\'ll leave us.
And there is also a guild for protecting the weaker: the defenders, but they seem a bit inactive to me.

Since there is not a good guild for you now, you\'ll have to start your own guild. (maybe after the CB release)
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Post by: Draklar on January 30, 2004, 02:27:59 pm
Bloodclaw is lawful-neutral? pretty weird... I thought you are completely \"mind our own business\"
And Defenders aren\'t inactive... it\'s just that some guilds don\'t accept every single guy that asks to join :P
Still I see some of them almost every time I join... in what way are they inactive?

and he already started guild :rolleyes:
quit discouraging him from making his own guild! He seems to be very dedicated into it and has the right to make it without people bugging him... especially that there is no other guild like that yet

and heh... Bloodclaw and his guild are completely different, Taldor
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Post by: Phinehas on January 30, 2004, 03:36:21 pm
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Originally posted by _Drezz_
I would not discourage you from creating a guild, but I would suggest that you join another guild first.  


The problem with this, as someone very wisely pointed out, is that I don\'t know of any guilds that\'re gonna be thrilled to have me, knowing that it\'s just temporary. I mean, it\'s not gonna look good if  someone asks me why I joined and I said, \"Oh, y\'know, just to bide my time till I create my own guild. That sounds real enticing.

Anyway, I want to thank everyone, especially Draklar, for their support. I feel a lot better about it now.

What do you guys think if maybe I finished my site here, and went into the game, recruited, got a few members, then made the guild official? Does that sound like a good idea, or should I just ler \'er rip?

P.S. My guild is a lot closer to The Forsaken Ones than it is to Bloodclaw.
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Post by: Taldor on January 30, 2004, 05:46:54 pm
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Originally posted by Draklar
Bloodclaw is lawful-neutral? pretty weird... I thought you are completely \"mind our own business\"

look on http://www.bloodclawinc.tk if you really want to know it.

Quote
Originally posted by Draklar
and heh... Bloodclaw and his guild are completely different, Taldor

Perfect. I didn\'t know anything about their guild exept the alignment, so I had to make my conclusions based on that.
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Post by: Draklar on January 30, 2004, 05:59:55 pm

Quote
Originally posted by Draklar
I\'d say you might try to strict the law in Yliakum. Protect guilds that are being attacked for selfish reasons, like need of domination. For money that is ;)
Protect the peace but not to the point of being fanatics.

that\'s a bit more than alignment, don\'t you think?
and no, you didn\'t have to make conclusions, I don\'t think anyone forced you to post them. If you don\'t know anything about guild then how can you post that it\'s like your guild?
I checked the website and I can\'t find anywhere that your guild is connected with protecting the law
actually everywhere I see it\'s economic guild... which means it\'s true neutral guild...
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Post by: Auran on January 31, 2004, 07:12:31 pm
Join the cabal and you\'ll live. What better offer is there?
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Post by: Phinehas on January 31, 2004, 08:09:13 pm
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Originally posted by Auran
Join the cabal and you\'ll live. What better offer is there?


Yeah, right! LOL You are one guild that I\'m NOT allying myself with.
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Post by: Savion on January 31, 2004, 08:12:04 pm
Your entitled to your own opinion.... for now that is.
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Post by: DraGonFisT on February 01, 2004, 06:37:23 am
how would a new guild go, with lets say...\"good\" way, mostly merchants....no power players (:P), basicly just a group of friends cassualy playing, and forming a guild so that others know that we stick around for eachother...?

No plans or anything....just a question...:P lol
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Post by: Savion on February 01, 2004, 08:58:22 pm
Guilds = Power.

Join a guild, you get allies... information, armor, weapons, money, etc.
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Post by: Deddarus on February 14, 2004, 09:16:58 am
as for coming up with an original concept (my guild is a gambling guild...i know of no others like it) my advice is to specialise

many guilds, although having an alignment and a general playstyle will gather members from a large number of skill types (eg a primarily combat-orientated guild would recruit support personel such as smiths to make their armour and animal trainers to get them steeds)

if you were to create a solely smithing guild  (for eg) you could easily establish a name for yourself.. thus attracting the best smiths around.. thus other guilds would from alliances with you (eg combat guild would protect your members for a small discount on their armour)... and end result = you have as much power as a more generic guild and you stand out more

when it comes down to it... backstory is nice but it wont make you inexpendible :)

EDIT: if that makes no sense then dont blame me its 8:15 am here and i havent slept yet due to this damned addictive yet largely empty game!!!!!