PlaneShift
Gameplay => Wish list => Topic started by: Umpapa on February 05, 2004, 08:11:34 pm
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I know there is another Post like this one.. however this is a totally different idea. So I posted it seperately. Thanks for not Flaming. 8)
I just got through reading the Undead army post. In it, it had a cool thought on after you die you come back as an undead. however since alot of people seem to think this is over played. I was thinking of some thing fun. Maybe having several options after you die.
For example. You die and you see a respawn window appear it has the following options.
1.) Press 1 to respawn with out your gear at your home point or at the temple. This will deduct ( monatary cost or another idea a certain amount of health etc..).
2.) Press two to be randomly spawned as a low level monster (* rat, wolf, bear, Bat, lizard, orc, gob etc...)for a min. of 10 mins. or until you are able to obtain a kill. After which you will be respawned in the temple at no cost to you. (Note that while your a monster you will not be able to send or recieve or communicate in any way to others.)
3.) You can stay dead in the spot you are in and wait for a resurrection or your allies can with your permisson drag your body to a nearby town, or temple where you can get a resurrection. If done this way there should be no penalties on the character. (After all this is more in the line of role playing.)
These are just some ideas on what we can to handle the dying thing. I like the idea that you have a choice of instant respawn ... way way back at your characters home temple, but have a strong health, speed, and or other stat penalties for awhile.
To keep with the feeling of the game I added the last version of a resurrection. Where if your friends are willing to role play getting you to the cleric/priest to get a resurrection. Then there should be no penalty but instead this shoudl be rewarded. My suggestion to reward this I was thinking of no penalty after you are resurreted.
let me know what you all think.
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I like the respawn thing...U lose some of ur stuff if u where killed by a monster like some money or something small within ur inventory...but if u were killed my another char in a battle zone...u would lose all..
U wake up in the temple/monastery and start adventuring again...I dont like when some of my skill are reduced becoes I died...so nothing goes down..
Plain and simple...HELL??..for what...
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Cool ideas - I especially like #2 - they\'re really crazy but as far as I know they are also really original and that\'s what planeshift is all about! The idea of having multiple realities and reincarnation really fits in. Great post!
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OK after thinking more on this I figured out why I had this idea..
back when I used to play a game online that had name some thing like Never ending Quest. ( EQ)
There was a really big cheating loop hole that people that where on quest used all the time.
Here is an expample.
Mr. X is on a quest with his friends to unite 3 items of great power. Well his group travels far into a dungeon and kills 2 of the monsters and has 2 of the items of power. Now he needs to kill the last monster. Well upon scouting around the party finds that the monster is a Vampire (for expample) and they all reailze it can only be killed by a wooden stakes... well none of them have any stakes on them. NO worries.. Lets just use the super cheat teleport.
Bob your gonna let me kill you.. then when you respawn in town naked.. run to your bank get out some money and go buy all the weapons.. healing potions etc... that we need to destroy this monster. after you have it all on you call me up or message me and we will resurrect you. Well when Bob was resurrected he for some reason had all the gear he just bought on him. Bob hands the gear out to every one and then loots his body. Now everyone is back an alive.. with all the items needed to kill the vampire. This is not really what I would say role playing is...
But this is one example of why I think rule 3 is great. I would also like to add in rule 1 that if you chose this method then you can not be resurredted. Think of it as your spirit has let go and is in the realm of the heavens or hells and is to far gone to resurrect.
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I like the last idea. Having a friend resurrect you or being able to be carried somehwere where you can be resurrected is much more realistic and follows along the RPing guidelines.
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The only problem is that there\'ll be a lot less of players who will travel alone... But is that really a bad thing?
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When you step outside your door do you venture into dark alleys where you know someone with a gun is hiding? If so you are putting yourself at risk. The same applies to all RPG\'s. If you go somewhere where there are mobs that you don\'t stand a chance against, then you are putting yourself at risk.
If it is 12 year old kid with a rubber knife in that alley, then you can go there and beat the pulp outta him. And take his stuff.
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I think Umpapa got some great ideas here to make the roleplay stronger and at the same moment prevent cheating as in the example that he gave. Especially option 3 would give a boost to the roleplay. Elscouta, travelling in group aint that bad you know. Most people go on MMORPGs for the social aspect, to be with persons. A person who has never played a MMORPG will not understand this, the feeling of it, but you and I and most of the people on this forum do know..That\'s probably big part of the reason why we keep playing :))
Umpapa, your ideas are very original, and will probably be fun...Guess the developper team has to take these things in consideration if they\'re easy enough to get :)
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i love these ideas though perhaps instead of the 1st one u can be transported to a sort of \"limbo\" where it\'s completely separtae from the normal world and u have to somehow complete some sort of task to return to your body...and if u do it fast enough and you\'re lucky enough maybe someone hasn\'t com and taken all of your stuff yet
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i reckon your ideas are great umpapa. its basically good because there are 3 ideas on death in RPGs and this covers them all
1) a quick rebirth at a spawn point with some loss
2) complete a task
3) have friends
perfect, perfect, perfect
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out of all three, i think the idea of \'completing a task\' before you\'re resurrected is probably the best one. strangely enough, iirc, that\'s what the dev team is doing.
maybe resurrecting as a monster is a good twist tho... something random yet based off of your exp?
basically, the more hardcore you are, the badder the monster when you\'re dead, so if you die when you\'re really powerful, you\'ll have to find someone MUCH more bad ass than you are in order to come back to life.
ponders...
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these are good ideas, i\'ve played a mmorpg where you could be resurected, that or... i believe... you would have to run to a temple(while a ghost) and say something to get yourself revived. it made preists(the ones who could revive) even more popular for grouping.... after all if you die or are hurt you just ask the preist for help. in that game you could gain lvls just by helping ppl. of course that lvl thing doesn\'t matter to planeshift but it is a fun idea.
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All the other posts giving ideas on how you are going to die (exculding this one and the undead one) got told the truth the devs have alredy decided what is going to happen and it is unliky that you can change it.
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I like the undead idea, BUT what happens when you die is already decided and is kept secret, This close to CB we already have alot of things decided.
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But Xordan knows.... The Cabal has spies everywhere.... MWAHAHAHAHAHA!!!! :D
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Great ideas here, but I see a few possible problems, specifically with idea #2.
1. You respawn as say a rat or whatever, and happen to respawn in a place that you have never been. You avail yourself of the opportunity to do some exploring or spying without the bother of being attacked every so often. This means you many have foreknowledge of a place before your character could ever get there; exactly which way to turn, what monsters are where, which stone to press in the puzzle, etc.
2. You respawn in some remote place and are unable to find anyone to even attempt to kill for hours on end..... ouch....
3. The added intellegence a player would bring to monsters does not fit with their RP.
If anyone can think of how to avoid these problems, it would be a really cool idea.
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I don\'t think they\'re problems really.
The first one goes along with the concept of past lives and RPs fine.
The second doesn\'t matter because you don\'t have to get killed, the original idea specified a time limit or death.
The fact that a stupid animal is smarter than it should be also RPs find - you just label it differently - instead of a rat, it\'s a possessed rat. This also helps 2 out because if the time limit runs out the rat just becomes normal again.
Yes? No? Maybe? ^^
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not bad, but what about the first problem? I know I would try it ;) Hardly falls into past lives I think as past lives should be limited to character-lives only. Maybe i\'m in the minority on this one? what does everyone think?
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I am in favor of the 3rd idea myself. However I can see the problem with the long wait for a rezz.
That is why I was suggesting some of the other possiblities. The best way I can think to keep the player to keep from getting to much knowledge of an area, would be to simply limit the area that you can spawn into as an animal. such as an area that is frequented by newbeis or other areas where there are normally lots of individuals or even guards.
I would also suggest that if the animal respawn option was chosen that you can go back and choose the auto respawn at anytime also. This could keep you from getting caught in that situation of no target players to try and fight.
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good solutions, and overall, good ideas :) I hope the devs consider implementing something like this eventually
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skipped the last few posts so forgive me if a parrotise a few of u :)
on the server i used to work for (UO server) death was dealt with as follows
when u die u become a ghost able to manifest (ie become visable to players)
whilst manifested anything the ghost said came out as oooOOOOoooo (unless the person listening used the spirit speak skill) while not manifested the players text appeared on the bottom left of the screen as they typed it
the ghost could stand over the corpse, manifest and be targeted with a resurrection spell... otherwise the ghost could wander to a shrine and use it to resurrect
if the ghost was ressed on its body it would come back to life with all its items/clothes etc in place... if it ressed away from its body it was clad only in a shabby white robe
this meant if u had friends with u death wasnt too much of a problem...but consider what happens when u venture alone deep into a hard dungeon with all your best armour/weapons/items then u die at the feet of one of the baddest monsters you have ever seen and have to fight through to the same point wearing nothing but a sheet to get yer stuff back!!
anyways just givin u guys an insight into how other titles have coped with the situation
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Umpapa sez:
1.) Press 1 to respawn with out your gear at your home point or at the temple. This will deduct ( monatary cost or another idea a certain amount of health etc..).
3.) You can stay dead in the spot you are in and wait for a resurrection or your allies can with your permisson drag your body to a nearby town, or temple where you can get a resurrection. If done this way there should be no penalties on the character. (After all this is more in the line of role playing.)
Thats pretty much what the early versions of SWG did.
As for #2, I can see how that can create a few problems. (How can you kill something as a rat? Goblin maybe, but rat?) I still like my idea of being turned into a skeleton and serving the undead army against the players though.
http://www.planeshift3d.com/wbboard/thread.php?threadid=7642&boardid=11&styleid=3&sid=8d17de152cee9c8b8eb2888a0abe5386
As for my \"overplayed\" (as some of you coined it) undead army idea, I have honestly never seen that in a game. What games had that?