PlaneShift

Gameplay => General Discussion => Topic started by: Mordaan on February 19, 2004, 07:27:01 pm

Title: *Wonders what CB will be like*...
Post by: Mordaan on February 19, 2004, 07:27:01 pm
I don\'t know if this has been decided yet and I\'m sure it will eventually be in some faq, but I just have to ask:

In CB, what will happen if we get killed during a fight?  Will the character be gone forever or just lose stats?  If it is by another player, can my char be plundered and lose all his items/money?  Will there be a storage feature or bank so we can store unused or more precious items?
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Post by: elscouta on February 19, 2004, 08:05:35 pm
Quote
Originally posted by Mordaan
Will the character be gone forever


Exactly. And your screen will explode to be sure you won\'t create another char. :P

Seriously, devs don\'t want to release info about what will be implemented in CB. Probably a nice system we can hope :P

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Post by: Mordaan on February 19, 2004, 08:09:08 pm
I figured as much since I haven\'t seen any other kind of details.  But I just couldn\'t resist anymore.   :P   Had to give it a shot.
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Post by: Xordan on February 19, 2004, 08:16:08 pm
I\'m fairly sure there won\'t be a perma kill system, and death is already decided, so we\'ll wait and see. :D
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Post by: DepthBlade on February 19, 2004, 10:25:51 pm
Can\'t wait for weapons *drool* I\'ll guard my master with my life :D
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Post by: Androgos on February 20, 2004, 03:07:36 pm
From the FAQ on the main site:

\"I died and lost all my stuff, can I have it back?

 

After dying your char will travel in the Death Realm, and if you can get out of there you will have your items and money back.\"
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Post by: Mordaan on February 20, 2004, 03:36:02 pm
Quote
Originally posted by Androgos
From the FAQ on the main site:

\"I died and lost all my stuff, can I have it back?

After dying your char will travel in the Death Realm, and if you can get out of there you will have your items and money back.\"

Ah-HA!  Classic newbie mistake ... read the FAQ!  I think I read through that quickly before I started but at that time I didn\'t really have an appreciation for any of it.  Its in a new light now that I have actually been playing for a few weeks.

Another FAQ actually answers one of my other questions as well
Quote
May I buy a house or castle in PlaneShift?
 If you char has a good amount of (in-game) money it can buy a house, a shop or even a castle. This feature will be added in future releases. You will be able to lock your house and store your items there.


The FAQ seems to have been written awhile ago, when the game was still \"in theory\".  We\'ll have to see how close the devs stick to the original ideas.

And yaaay, this is my 10th post so I am now a \"cool newbie\". :D

edit: apparently not, I have had a post or two deleted
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Post by: Ald'Amun Dungeonrunner on February 20, 2004, 04:31:32 pm
The idea of a bank has been discussed and I believe they will implement it into a future release...
Title: huh?
Post by: yandaoben on February 20, 2004, 04:39:07 pm
Quote
Originally posted by Androgos
From the FAQ on the main site:

After dying your char will travel in the Death Realm, and if you can get out of there you will have your items and money back.\"



Death Realm?
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Post by: Ald'Amun Dungeonrunner on February 20, 2004, 04:41:58 pm
Essentially, after you die you are teleported to the \'Death Realm.\' I don\'t know too much about it, because they\'re trying to keep it quite, but if you manage to find your way out you get to keep all of your items...
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Post by: Kixie on February 20, 2004, 04:43:59 pm
yes dont spam or you\'ll become a \"forum troll\' just like me! although i kinda like the status, i hope they dont change it if I start posting good, which i have lately. I havnt spammed in quite sometimes. But I still like being the forum troll. Its kinda nice. But still, dont spam. ITs not worth it, or something.. :P Anyways i cant wait until CB because i can finally start working on soemthing that doesnt have to do with CRYSTALS! Argh i hate xtals....
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Post by: Ald'Amun Dungeonrunner on February 20, 2004, 05:20:49 pm
But the way I see it, I already am working towards something that doesn\'t include crystals, trias....which come from the crystals...but oh well....;)
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Post by: Syzerian on February 21, 2004, 01:49:08 am
i know exactly what cb will be like..... \'great\'
when you see it i bet you will go \'omfg this liek so awesome dudes!!!1one!\'
when cb comes out it will be the center of the universe and all life shall revolve around it :)
cant wait to see what the kylros and xacha look like ingame
Title: hm.
Post by: yandaoben on February 21, 2004, 01:28:57 pm
Quote
Originally posted by Syzerian
i know exactly what cb will be like..... \'great\'
when you see it i bet you will go \'omfg this liek so awesome dudes!!!1one!\'
when cb comes out it will be the center of the universe and all life shall revolve around it :)
cant wait to see what the kylros and xacha look like ingame




Fantastic optimism.
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Post by: windwalker on February 22, 2004, 07:53:13 am
dont die! you wont have to ask that question
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Post by: Icefalcon on February 22, 2004, 06:09:46 pm
I hope there will be some loss of items, because PvP wouldnt be very fun at all if you didnt get any loot...
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Post by: Xalthar on February 22, 2004, 06:12:27 pm
\"loss of items\" is perhaps the most frustrating concept ever...
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Post by: Caldazar on February 22, 2004, 08:23:25 pm
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Originally posted by Icefalcon
I hope there will be some loss of items, because PvP wouldnt be very fun at all if you didnt get any loot...

Yeah!!!!1111!one1!
Wherez teh phat leewt?! LEEEEEEEEEWT!!

Humm, sorry...just a little twitch.
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Post by: micahell on February 25, 2004, 12:35:39 pm
One the one hand, it seems just natural, that when you die and leave a body, that it is free to loot..
One the other hand, most players will find it too frustrating if the loose their precious stuff (i suppose, that you will always put your best equipment on ^^)

IMHO, a good thing would be, that every player would have some kind of guardian or godfather NPC, which watches his adventures through some kind of magic and teleports him out in the most crictical moment ( when health reaches 0 or char gets unconscious)
Some retired magician in a wheelchair, which sole purpose is to watch the ongoings of the young adventurers in his crystal ball at his old age (so we hope, that grandpa doesnt get his beautynap ;)
Then you would have to pay Grandpa or say, that you are a big hero now and dont need his services again (first time for free or first 5 levels) (btw.. price should depend on personal wealth and/or level)

There should be then some areas, where you are out of reach for your guardian, for the truly adventurous only :)


So far my thougths ^^

But i guess its already discussed, how the outcome should be and decissions were already made...
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Post by: Darkmandis on February 25, 2004, 12:39:27 pm
I think they should have a kill/death count on CB.
Just like they did in Graal online (stupid game)

When you are killed your death count raises and when you kill, your kill count raises.

I also think its handy to put your cash in a bank or something and when you have cash in your pocket and you get killed, your cash drops on the ground.

I think thats phat.
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Post by: micahell on February 25, 2004, 02:22:36 pm
Quote
Originally posted by Darkmandis
I think they should have a kill/death count on CB.
Just like they did in Graal online (stupid game)

When you are killed your death count raises and when you kill, your kill count raises.

I also think its handy to put your cash in a bank or something and when you have cash in your pocket and you get killed, your cash drops on the ground.

I think thats phat.


Yeah, there should be some kind of treasurer of course..
As in DAoC perhaps or a chest for renting, where only you got the key for

But whats the matter with death and killcounts?
It just wouldnt arouse my ambition and when the deatchcount has risen high, ill just dont pay attention to it anymore..
So its just interesting for statistical means..
Or does it have some other meaningfull function in Graal Online? ( dunno the game)

Another possibility would be, like in Neverwinter Nights, the use of some magical teleporting stone, whitch brings you back to a save spot.
But it should be activated with some delay :), so that you have to use it just in time or watch your opponent looting your corpse..
(so if chances are still 50% after both have lost 70% of health in battle, you may still want to take the risk..)
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Post by: karakth on February 27, 2004, 12:42:33 am
Hmm...Escape from the Death Realm? I\'m guessing you can\'t die in the death realm...But then, it\'s got to be some sort of maze, right? Well, like most things end right now...Let\'s wait for CB and find out.
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Post by: Deddarus on February 27, 2004, 04:39:28 pm
could be that:

escape from death realm = respawn into body with all items

die in death realm = respawn at home/town square and body is left as a lootable corpse where u died
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Post by: Mordaan on February 27, 2004, 05:22:55 pm
Quote
could be that:

escape from death realm = respawn into body with all items

die in death realm = respawn at home/town square and body is left as a lootable corpse where u died

So the winner has to sit there and wait for this to be decided?  Or would be get the equipment temporarily?
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Post by: Monketh on February 27, 2004, 07:51:55 pm
Quote
Originally posted by Mordaan
Quote
could be that:

escape from death realm = respawn into body with all items

die in death realm = respawn at home/town square and body is left as a lootable corpse where u died

So the winner has to sit there and wait for this to be decided?  Or would be get the equipment temporarily?

Thus decreasing the purpose of pk\'ing for loot.  Who would want to wait around?  Good anti-pk system. :)
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Post by: Mordaan on February 27, 2004, 08:40:27 pm
Yep, sounds good.

Although images of \"vultures\" circling over a corpse in wait comes to mind!   ;)
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Post by: DepthBlade on February 28, 2004, 01:23:43 am
I am sure i just recently said something about this whole hell level you go to when you die on another thread but ill say it again on this one its a good idea so quick respawning won\'t ruin wartime!
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Post by: Adeli on March 08, 2004, 06:23:28 am
I like the whole idea of a death realm. Wandering in the afterlife is a cool prospect. If it works as an anti pk system GOOD! I can\'t stand being pk\'ed.
This game is set to be great.
Keep up the good work devs.
If it came to a choice between a worthy product and a hasty release, I choose worthy product. If you truly want something, you\'ll be content to wait for it.
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Post by: Maxxith Dun'Giona on March 15, 2004, 01:07:16 pm
hmmmm, Death Realm.

I like the concept but what if it\'ll take you two hours to get out of the death realm? I think you\'ll get bored.

I like the kill/death counts, the more kills you have the more stronger you grow.

What about combining those?

Get into the death realm +1 death count, so people can see how strong/weak you are.

like if you have 200 deaths and 20 kills, people know you aren\'t that strong. But if you have 200 kills and 20 deaths, they are afraid of you and you wont be attacked so often.

just an idea.
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Post by: The Gumster on March 15, 2004, 05:38:52 pm
what if they have a sort of wilderness area where you can only be attacked by other players, then if you get killed by a PK\'er you lose your stuff but if you get killed by a monster in some other area you dont :)
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Post by: Crj on March 15, 2004, 05:44:59 pm
Hmmm, i think it was said like 100000 times. There wonte be brutal PKing. There will be duels, guildwars, arenas and stuff like that. IMHO, thats a big problem in other games, and isnt needed at all.
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Post by: Aquagus on March 15, 2004, 09:42:53 pm
Hey, first time posting and I\'ve heard lots about CB, sounds really cool. Can\'t wait to be able to fight and stuff. Well that\'s really all I have to say right now, Ta for now!
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Post by: Ikarsik on March 17, 2004, 12:34:00 pm
omg lol no PK\'ing =O

aww i was gonna make an \"anti\" PKing guild lol.

naa but if we ever get more servers we need a PK server lol and maybe alot of GM\'s to mute all the whiners who whine about being PKed on the PKing server lol.

Hmm on like non PK server i dont think you would lose items or anything if you were PKed in like a guild war or duel. That would make it easier for the more zombie like players who cant stand action lol no offence but really no PKing lol PKing is the best way to make friends and money and also you can make alot of enemies lol.

like you have PKing groups and you burn people and loot valuables and they get angry and all that.

so you just made some friends with that group some money off the corpse and some enemies by burning them.

anyway with the death realm when you come back all items back i guess.

if you dont then your corpse is free for the killer to loot? like probably only money and 1 item.

and like you cannot loot equiped items or items in bags maybe?
Title: CVS log moment
Post by: Mordaan on March 17, 2004, 10:26:11 pm
Guess the following pertains to the subject at hand but could sound quite amusing taken out of context.

Quote
(from the cvs log)
*** 2004-03-17 by Keith Fulton
Committing patch from John Ellis to fix people not dying after they are killed.

Yes, dying after one has been killed is just adding insult to injury!   :D
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Post by: MercenaryVII on March 27, 2004, 07:17:59 am
Quote
Originally posted by DepthBlade
I am sure i just recently said something about this whole hell level you go to when you die on another thread but ill say it again on this one its a good idea so quick respawning won\'t ruin wartime!


thats true and id hate nothing more than to kill someone and just have them run back over the hill and attack me. that said i think that if you are killed in a guildwar you should lose some items otherwise what is the point of attacking another guild, making some of them have to go thru the death realm?
Title: just a thought
Post by: rainmaker on April 03, 2004, 05:42:03 pm
I think a good system regaurding item drops would be the ability (by magic) to bind items to the current owner of an item. The more powerfull and valuable the item (i\'m thinking some eqaution based on the items stats) the more will the item would have and thus the more complicated and powerfull the spell would have to be to be succesfull. Perhaps also the player stats should be a part of the eqaution, representing that a strong player\'s will would easialy assimilate a weak item. The spell should be permenant and perhaps could be undone by some spell, allowing items to be sold to a new owner. Thus owning and controlling an item are not the same thing.

So when you die items you control would travel with you to the death realm and items you don\'t control could be looted as soon as you die. I think this would be awesome because it would be a manifistation that there is no distinction between a player and the players items which will he has bent to his own agenda, even in death.

The ring in \"Lord of the rings\" was not my inspiration for this, I just thought of the simmilarities as i begun writing this line :)
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Post by: MercenaryVII on April 04, 2004, 02:48:53 am
what about warriors and other people with no magic ability. how about if there is an NPC in every city were u can go to and they give you a price less than the worth of the item u want to bind to you and then all the items you pay these people for you keep when you die. kinda like insurance
Title: binding items
Post by: rainmaker on April 04, 2004, 03:35:20 am
Well with regaurd to people without much magic skill, I am under the impression that spells can effect other people than just the caster. Perhaps there should be NPC\'s in the cities selling such services or maybe real players will start providing such a service to meet market demand, in any case it should ofcourse be possible. Although I think in staying with the role playing goal of planeshift it should be a spell magicians can learn, thus a role they can play.

Call it insurance if you like but the reason I think it\'s a good idea is it gives objects life in a way and it creates a solution to the problem of (NOOOO I LOST MY UBER TOTALY SWEET LIGTNING FIRERING DEATH BLADE THAT I WILL NEVER EVER FIND AGAIN). It also gives a new dimension to the game in that a newbie would be able to wield an almighty powerfull item but not control it and thus most likely loose it again, whereas it would become a part of an almighty player.

Anyways it was just a thought. I\'m sure the dev team have thought of some other good system anyway.
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Post by: DevotedEternal on April 04, 2004, 09:45:25 am
My thoughts:

If a player is killed, the killer gets all items on the spot.
If the player that was killed escapes the Death Realm within a given amount of time then their items are returned to them, if the time runs out, the killer is free to do what he/she will with the items.
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Post by: Ghost of Link on April 04, 2004, 10:07:43 am
Or the killer could get everything. If you escape the realm you get laughed at and recieve a bronze sword.
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Post by: Syzerian on April 04, 2004, 11:08:06 am
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Originally posted by Ghost of Link
Or the killer could get everything. If you escape the realm you get laughed at and recieve a bronze sword.

i think that if that happened, death would be the first thing on a newbies mind :rolleyes:
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Post by: Caldazar on April 04, 2004, 11:10:41 am
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Originally posted by Ghost of Link
Or the killer could get everything. If you escape the realm you get laughed at and recieve a bronze sword.

Take it one step further. If you die, your name will be changed to lollerskaterz[insert random-# here].
That would put some fear into people.
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Post by: Xanaroth on April 04, 2004, 11:55:45 am
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Originally posted by Syzerian
i think that if that happened, death would be the first thing on a newbies mind :rolleyes:


euhm... i cannot remember a game where n00bs die fast anyway, so i dont think there i that much of a choice:P
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Post by: Mordaan on April 08, 2004, 09:40:57 pm
Quote
If a player is killed, the killer gets all items on the spot.
If the player that was killed escapes the Death Realm within a given amount of time then their items are returned to them, if the time runs out, the killer is free to do what he/she will with the items.

Hmm, timing might be an issue there...say you were engaged in a battle with a monster with your newly looted uber weapon at the exact time the owner escaped the death realm.  Imagine if it disappeared mid-swing.   8o   :P
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Post by: Thardin on April 08, 2004, 09:51:29 pm
I think what is meant is that once a player kills another player the items of the killed player are dropped. When the killed player doesn\'t return on time, than the killer can take the items he likes.

Mind you, this should only apply to PvP, normal deaths shouldn\'t be punished as severe as that.
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Post by: DevotedEternal on April 09, 2004, 09:44:40 am
Quote
Originally posted by Mordaan
Quote
If a player is killed, the killer gets all items on the spot.
If the player that was killed escapes the Death Realm within a given amount of time then their items are returned to them, if the time runs out, the killer is free to do what he/she will with the items.

Hmm, timing might be an issue there...say you were engaged in a battle with a monster with your newly looted uber weapon at the exact time the owner escaped the death realm.  Imagine if it disappeared mid-swing.   8o   :P


What I mean is, the killer would get the items in his inventory... but not be able to equip, use, or sell it until either the timer runs out... unless the person killed manages to escape in time, of course.
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Post by: Afareg on April 09, 2004, 02:00:58 pm
Wouldent there be a problem here. If the person that died was spawned in the same place each time, s/he would just use the firs time to learn the maze, then jsut run the maze each time the person died....
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Post by: John_Thazer on April 09, 2004, 02:22:05 pm
Hm...about losing items/eqipment...well i think you should lose everything you got in your bag...and there should be like 10% chance of losing something tat is equipted...
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Post by: Keung Darosyl on April 09, 2004, 06:22:38 pm
Personally... I actually support the game-that-shall-not-be-named approach--you lose all your items except the best however many.  

Planeshift isn\'t supposed to be pk-oriented, and towards that end I don\'t think you should be able to lose equipped items at all.  That way if you die, you still get punished, but it isn\'t such a major setback that you want to quit the game.  The looter gets a bit of stuff, but nothing huge.  Unless you were lugging around an extra uber-weapon or two, then too bad for your stupidity. ;)
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Post by: John_Thazer on April 10, 2004, 02:36:29 pm
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Originally posted by Keung Darosyl
Personally... I actually support the game-that-shall-not-be-named approach--you lose all your items except the best however many.  

Planeshift isn\'t supposed to be pk-oriented, and towards that end I don\'t think you should be able to lose equipped items at all.  That way if you die, you still get punished, but it isn\'t such a major setback that you want to quit the game.  The looter gets a bit of stuff, but nothing huge.  Unless you were lugging around an extra uber-weapon or two, then too bad for your stupidity. ;)


Bah...thats boring...i mean even if PlaneShift not pk orintated...not that many games are at all...you still should be getting some good from pk\'ing...perhaps there should something like...you can\'t lose your most valuable item...
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Post by: Nooks on April 15, 2004, 10:47:41 pm
I like the binding idea...
but what about this... say you\'ve got this great weapon that after time becomes custom to you\'re character in that you have special abilities, sort of like your character becomes so comfortable with it its like an extion of his/her body and you do more damage with it that no other character that just picked it up could. and they would get it if you died but then you would time to get it back before it became a great weapon for the person who killed you for it....

hopefully that made sense, I\'m not sure if it would really work though
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Post by: John_Thazer on April 15, 2004, 11:15:27 pm
Quote
Originally posted by Nooks
I like the binding idea...
but what about this... say you\'ve got this great weapon that after time becomes custom to you\'re character in that you have special abilities, sort of like your character becomes so comfortable with it its like an extion of his/her body and you do more damage with it that no other character that just picked it up could. and they would get it if you died but then you would time to get it back before it became a great weapon for the person who killed you for it....

hopefully that made sense, I\'m not sure if it would really work though


LOL...and you would be able to give names to your weapons...ok this weapon call..Bob..and this one Jake...and that one...

Hm...although nice idea...
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Post by: Halvord on April 15, 2004, 11:34:14 pm
How about, if a player dies, the loot is given exclusivly to the killer.  So, if it is a monster they could be nice and only \"take\" (read: make disappear) the worst items, however a player would not be so nice.  So if a monster  kills you, you can shimmy back over and get your best items back.

Just throwing out ideas.