PlaneShift
Development => Development Deliberation => Topic started by: Killabazilla on February 20, 2004, 03:13:12 am
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Hi there,
I really don\'t want to bother you with these questions so hit me if I do.
As I am just starting to do some modelling work on LWW a couple of questions about the model specs for Chrystal Space came to my mind and I didn\'t want to go through the docs for these. So here they are:
a) LOD
How are LODs hadled? Does the engine do these automatically or should I provide different versions of the objects?
b) intersecting faces
There are situations where I can save some polys by doing some intersecting faces. Does CS handle these correctly or must I avoid them at any cost?
That\'s all for now.
Greetings,
KillaBazilla
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a) multiple versions
b) no intersecting faces
I don\'t want to help people that don\'t want to go through docs. This is your last answer from me.
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I actually DO go through many, many, MANY docs. Oooooohhhh so many docs, you have no idea. NO IDEA!
Blender, Gimp, Photoshop, Dreamweaver, Flash + Actionscript, J2SE, J2EE, JBoss, MySQL, Avid DS, After Effects, 3DS-Max, JSP, ASP, PHP, ezPublish, ZModeler, Scheme, DVD-Creator ...
I handle all of these, all well, all by reading docs and tutorials. So never mind if I was so arrogant not to read the CS-specs to get an answer to these tiny questions.
PS: And thanks for the answers, I really needed them. Feel free to move this to a more appropriate section, wherever that may be. Or even delete it, I know what I need now.
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Originally posted by Killabazilla
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Blender, Gimp, Photoshop, Dreamweaver, Flash + Actionscript, J2SE, J2EE, JBoss, MySQL, Avid DS, After Effects, 3DS-Max, JSP, ASP, PHP, ezPublish, ZModeler, Scheme, DVD-Creator ...
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Those are programs, Crystal Space is a 3D engine.
Even more than a 3D engine. A framework
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I feel obliged to answer to that...
J2EE (Java 2 Enterprise Edition) and JBoss are frameworks as well.
And docs are docs, whatever they may be about.