PlaneShift

Gameplay => Wish list => Topic started by: Fade on February 20, 2004, 04:16:47 pm

Title: Death penalties and team play
Post by: Fade on February 20, 2004, 04:16:47 pm
i have played my share of mmorpgs and one thing that always was on my mind was what happens if i die.

in games like awful Tibia, when you die you lose:
1. items
2. exp
3 skills
that sucks

but in games like eternal lands you only lost items (based on chance) and were sent to \"hell\" where you had to find your way out.  this is much better.

losing exp/skills sux because it takes awhile to get them, items are more easily acquired.  i think PS should have a \"hell\" that changes at each server save so you cant just easily find a way out and that you should lose items based on chance and PLEASE no exp/skill loss


also for encouraging team play, there should be some reward for it.  if you are injured,lost,stuck,etc you should be able to \"cry out for help\"  this allows for any players in the vicinity to assist you and after you have been \"helped\" that player gets exp/skills or what ever.
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Post by: Deddarus on February 20, 2004, 05:39:28 pm
rapidly changing hell map would be a lil demanding on the server (or client if the maps are client side... which they shouldnt be for exploit purposes)

i like the sphere-uo system of.. when u die u become a ghost and have to be resurrected... whilst a ghost u have a corpse lying in the spot you died.. this can be looted... so u gotta get res\'d quick + get back to yer body.. or get some friends to guard it for ya
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Post by: Saphire on February 20, 2004, 11:14:19 pm
A changing hell map is a good idea.

It wouldn\'t have to change everytime someone died. That would be FAR to chaotic - Every 10 to 15 minutes \"Hell\" changes from Map Cy324 to Map Ua518 :P

And, afaik, PS will have a \"hell\" that you\'ll have to escape from (I dont think you lose exp, skills, or items; just time)
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Post by: Kixie on February 20, 2004, 11:24:31 pm
you know what would completely change the formula? Making you become stronger once you go to hell. Think about it! you just went to hell. Thats like going to prison x100. Now this shouldnt be too general as people will exploit it and die, but it should be so hard to get through hell that when you come out, your just so much stronger.
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Post by: sashok on February 21, 2004, 07:39:57 am
Hell hell hell.  Hmmm let\'s see now, hell if a place you go to when you do something bad or you were a bad person, now that is awfuly one sided :D.

When a player dies he should be brought to purgatory, or if you are non christian(spot between heaven and hell)  ah dammit that\'s still christian,  ANYWAY..

you are brought there and that\'s where your deeds are weighted and you are sent either to heaven or hell.
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Post by: Deddarus on February 21, 2004, 11:29:55 am
dont think game concepts should be linked to any religeon (seems like an argument waiting to happen to me)

instead we need a RP name for this \'afterlife\' in terms of the whole talad/laanx ingame religeon
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Post by: Androgos on February 21, 2004, 12:56:13 pm
Don\'t you ppl ever read the FAQs?

\"I died and lost all my stuff, can I have it back?

After dying your char will travel in the Death Realm, and if you can get out of there you will have your items and money back.\"
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Post by: Xanaroth on February 21, 2004, 01:20:37 pm
How about when you lose, there is a certain chance that you lose an item, and that is is done for each item you have with you. that way you could lose everything, 1 item or maybe even nothing. I think the same about that, much better, and it makes you be more carefull so you just dont jump into that dragon mouth to see if he has a need for a dentist.
And wouldn\'t it be better to let the dead be? that when you die, you character won\'t be available for 12 or 24 hours, and then it will be \"resurected\" by the game and put into the starting town again. Like a sort of penalty so there isn\'t a chance to get a quik revenge against who or what killed you.

the time is just an example, dont get so frustrated!
and about quests, i haven\'t seen or read anything about quests yet on the main page of PS.
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Post by: kieba on February 21, 2004, 01:31:54 pm
12 to 24 hours?! are you crazy? (rhetorical)

if you had to wait that long after you died, it would become incredible frustrating, especially for player killers. Or say if you are completing a quest thats taken you ages to get so far in, and then some big deadly creature jumps out of nowhere and kills you, you\'d have to wait 12-24 hours until you could go back which would be really annoying coz u might forget where to go or what to do by then.
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Post by: Fade on February 22, 2004, 10:07:57 pm
i just didnt want there to be any stat loss, anyone wanna comment on the team play thing
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Post by: Xanaroth on February 23, 2004, 08:21:24 am
There is another thing i experienced in a game called runes***e. There if you died,  your items fell on the ground for everyone to grap, you were only allowed to keep the 3 best items (the ones with most value).
Since you died you were brought back to the starting point, making you run like hell back to the place you died hoping to find some stuff.
This would make players more carefull, yet it wouldn\'t cost you that \"rare\" if you died so that your well earned \"rare\" would stay your own.
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Post by: DepthBlade on February 24, 2004, 06:30:57 pm
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Originally posted by Androgos
Don\'t you ppl ever read the FAQs?

\"I died and lost all my stuff, can I have it back?

After dying your char will travel in the Death Realm, and if you can get out of there you will have your items and money back.\"


and if you don\'t get out? Or you give up on getting out? Will you have the choice on returning automatically losing your items and cash and just regaining your skill levels or what? If you lose everything and not just a percent (Keep your 3 most valuable items in inventory and lose 1/2 of your money plus 1/4 of your XP) of it we will definately be in need for a bank because I can see guild wars will start soon and end quickly and then start over :)

Oops! Yah that thing the post on top of this just said about RS is what I posted as keeping ur 3 most valuable and what not :)
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Post by: Syzerian on February 25, 2004, 06:10:19 am
i like games where death punishes the player not the character
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Post by: DepthBlade on February 25, 2004, 06:36:55 am
Well I really don\'t like the idea of sending people to another whole level after dieing and when they accomplish that they can return back to whatever world...but it does make sense. For example your having a guild war over whatever and you lose a guy if there wasnt this place to go to he could just continue returning and fighting after each death making the battle last what? forever!
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Post by: Xanaroth on February 25, 2004, 08:27:16 am
you have a point there, but if you lose items everytime you die, you will stop fighting after a while. And else there could also be set some extra\'s in it, like when you are the one that start the fight with another player, you will lose the \"special\" of keeping 3 items when you die for like 3-5 minutes. If you do get killed in that time you will lose everything.  
just an idea
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Post by: DepthBlade on February 25, 2004, 03:18:38 pm
Yes I was thinking about what they do in RS keeping 3 most valuable which was a good idea.
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Post by: Empanado on February 28, 2004, 06:45:30 pm
Well, another option is to create a system that could differ wheter a player died on guild wars or against npc\'s. If he died fighting against npc\'s, he would just lose many items and money (no exp), and go back to the starting point, but if he died on a guild war, then it would be like, dunno, he can\'t return to fight on it (supposing that there are special areas for guild wars)
for like, dunno, a couple of hours. Because it would be REALLY sucky if everyone could just go back to fight on the wars after being killed, no matter if he has no items.
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Post by: Deddarus on February 28, 2004, 07:11:26 pm
due to the \'challenge\' system that looks to be planned for pvp.. inorder for guild wars to be effective.. u need a system where all members of a guild issue a single challenge to another guild

if this is done then it shouldnt be too hard to recognise when a player is taking part in a guild war

i propose that when a player dies in a guild war they respawn at the guild house... thus a defending army has a bonus for being in their guildhouse and the supply of re-enforcements would be logical as they would come from the guilds base

for 1 on 1 pvp the challenege function should have an option for choosing loot drop... so when u agree a challenege u agree what can be taken from your corpse if u die... the rest stays with u (maybe not item for item.. but could be from following options: no loot, gold only, gold and weapons/ar only, all)

dieing to a npc should result in you loosing a fraction of 1 item type u may carry depending on the \'desires\' of the npc creature (ie a creature that likes gold would take a fraction of your gold... one that likes weapons should take 1 weapon)... the fraction/quality of loot taken should depend on the enemies difficulty
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Post by: Icefalcon on February 28, 2004, 08:24:40 pm
As much as RS sucks, you gotta give them credit for a fairly good way of dying, you lose all items except your 3 most valuable items. Stackable items are always dropped, and when you die you go back to the spawn point. Now in PS, you could go to the Shadow Realm or whatever instead of the spawn point where you would have to get out to continue playing, but i also think that you should lose some items but not all...like you keep the 3 most valuable.
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Post by: DepthBlade on February 28, 2004, 08:33:39 pm
Quote
Originally posted by Icefalcon
As much as RS sucks, you gotta give them credit for a fairly good way of dying, you lose all items except your 3 most valuable items. Stackable items are always dropped, and when you die you go back to the spawn point. Now in PS, you could go to the Shadow Realm or whatever instead of the spawn point where you would have to get out to continue playing, but i also think that you should lose some items but not all...like you keep the 3 most valuable.


Yes credit is due the only thing wrong with that game is the graphics there systems and such are very well made etc! Infact RS2 is coming out sometime soon with new graphics that will up the popularity of that game majorily (Already has a big population of players with the crappy graphics) I just might have to invest in a P2P account again
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Post by: shadowroush on March 06, 2004, 05:11:21 am
I never did like the death systems where when the toon died they had to start over getting equipment. That kind of make the player want to find a new game to play. I do like the system where the person has a exp debt they have to pay back tho. Keep the player from getting a depresses fealing that they have to start over. Maybe even a skills loose for (X) amonth of time where it goes back up after the time runs out.
Would also like to see a PvP and a non PvP system.
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Post by: Toadhead on March 09, 2004, 03:23:39 pm
In my opinion:



When you die you lose all items you currently had in your inventory, you can store items at the bank (olny a few items), and when you get more tiems you\'ll need to try to find a place (like and guild house/castle) or otherwise an house of your friend to put your items.

And ofcourse as soon as you have money you can drop your items there :) This would also be an good reason to have an house!
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Post by: Ald'Amun Dungeonrunner on March 09, 2004, 03:39:11 pm
This is another pointless conversation...It has already been determined that if you die, you go to the afterlife...If you find youre way out the, I believe, there are no penalties...I\'m not sure what your other options are...