PlaneShift
Gameplay => Wish list => Topic started by: Saphire on February 22, 2004, 01:31:12 am
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A really good idea hit me when i was looking at this thread (http://www.planeshift3d.com/wbboard/thread.php?threadid=7921&boardid=11&styleid=3) when a idea hit me; Larger amounts of player - item - spell interations. You all know that fire will melt ice and the water from the melted ice will put out the fire. This idea is similar to that fire-ice thing, but on a much larger scale.
Players could and should have various objects to focus their magical powers -- wands, staves, crystals, and many other objects would be able to be used as a focal point for some magics. A Red Way spell could be focused around a weapon or armor more effectively then a crystal or wand, because a weapon and armor is a symbol of strength. The player could then cast spells through his sword, and gain more power from casting from such a item. EX: Temporal/Ethreal items - items split between different planes of existance - would be highly powerful for the Red way, because their state is highly chaotic.
Objects like a crystal could be like floppy disks - they can be \"blank\" without magical power, \"programed\" with magical power, and \"reformatted\" of magical power reverting it to a \"blank\" state. The crystal\'s size could influence the ability of it to store magic, and the more crystals that are held nearby of the same type, the higher the power of those crystals become; but the more of the opposite type of magic, the lessend that power becomes.
To \"Program\" a blank cystal you would have to weild it while you cast the spell from your hands. To \"format\" or clear the crystal you could cast a spell to purify the crystal, unfortunetly, such purifications are imperfect, and the crystal will eventually become permenantly charged with one type of magic. Too many purifications or continual josteling in a sack or backpack may cause the crystal to shatter into multiple, smaller peices. The chance it has to shatter could also be based on it\'s purity - a highly pure crystal would almost never shatter and would be purified greatly and with ease; but just the opposite for a highly impure crystal.
Please note, that when i say \"crystal\" i can mean any sort of precious jem. However, some jems and crystals are better suited to one type of magic then another - Obsidian would be better tied to the Dark way, normally good in any other way except the Crystal way. Diamons would be just the opposite - good in the Crystal way, normal in every other way except the Dark way. Rubies would be good in the Red way and bad in the Blue way. Etc etc... Non-conflicting spells could also be put onto a crystal, however, they all compete for space.
Wands and staves are similar to crystals, except they act like batteries - they can only have one and only one way of magic programmed into them at a time, and once that charge is gone, you have to either recharge them with the same way of magic (lowering their capacity to a minimum) discard them or recharge them with a different way of magic. Recharging them with a different way of magic is a good course of action, because it doesn\'t degrade the storage capacity as badly (though it still degrades)
There is also a fabled magical device called a rod - it is said that rods never run out of a charge, and can thus only be programmed once, so finding a rod which isn\'t imbued with any way of magic is very rare, indeed. Unfortunetly, many rods seem to take on a life of it\'s own after such a long time of use and will only be used by a character which it \"likes\" (IE: Sufficient skill in the rod\'s Way of magic) Otherwise, it will not allow itself to be touched by such un-skilled hands and roll away from the pursuant. Possibly a ancient joke played by a master on his apprentice. :D
Now, if you\'re still reading this i\'m about 60% the way through. Continue on if you have the time. All these magical devices can be used in various ways in various methods - however they all emit their magic in a possibly highly visible way. A very powerful wand imbued in the Blue way will glow blue, for example. Anyways, back to how each is used:
Wands and staves are used in a simple way - you weild them, aim them, and then trigger them to fire. Some wands just require you to point them at a enemy or think of the enemy dying (you press the mouse button to make them die. :D ) and they go off automatically. Some, however, require a magical word to be activated. If you can identify what sort of wand it is, you can often identify the magic word with it, if there is one. A wand in the Red Way may have a magic word of \"Boom\" and cast fireballs, for example. Every time you use the wand, it\'s \"battery\" runs out just alittle bit more.
Crystals and jems can be thrown and broken to unleash their energy, or placed into objects to imbue them with the jem\'s powers for a short time, or simply weidled and used similar to wands.
Items like swords - and even rings - would be a enhancement to the spell cast, with the spell taking on some of the abilities of whatever that item weilded and worn had. A ring of ice would bring a chill to a windy spell, for example.
With that, i am nearing the end of the post. Just alittle bit more...
All of these can be combined and altered in some way. Lets use the following example:
Red decides to enchant some medium sized uncharged Rubies in his way (Red.) and drops them onto the ground in a rough octagon. The rubies glow and sparkle in a ominous deep, bloody red and he chants \"linking\" spell; a spell which is cast at a magical object (often of the same magical way) or object associated with a magical way, and then to another, drawing a line between them. it doesn\'t matter what the spell is, so long as it\'s a spell similar to the item\'s magical way...
1 to 8, all the crystals are \"connected\" with a red line glowing inbetween them drawing a octagon. Then, the player throws in a catalyst (a object to speed reactions) and because a sword is associated with strength and strength being associated with the Red Way, it is perfect for the spell. So, he throws in a short sword into the circle. Vertical lines then shoot from each of the crystals, but their glow is fading, and footsteps approach. Then, the final spell is cast - the aura spell. A spell with a area-effect, like fireball, sets the range and power of the aura. The Catalyst merely multiplies the strength of the aura spell. And because the catalyst was a good association with the Red way, the strength will be immense.
The footsteps are getting closer and several armored fighters apear from behind various trees. But they are too late; Red has completed his spell, and the ground is soaked in blood red. This is the aura spreading. Then red casts one of the weaker of his spells, but they become highly multiplied in power in the aura. Bolts of flame tear through and melt the footmen alive, leaving only charred, molten metal behind. Flames strike at random, and incinerate small rodents and insects. However, the crystal\'s charge is strained to critical levels and one-by-one they shatter. With each crystal destroyed, the range of the aura shrinks considerably, until nothing is left but a smoldering pile of shards.
Red smiles, gathers them into a pile, and firebolts them. They glow red once more, are scooped into a sack, and placed at his belt. But he takes one, flicks it at a tree, and it burns into the bark \"ReD wUz HeRe\".
A good story, and exactly how it would go down, too. Multiple mages of similar ways can cast mutliple aura spells within the same area but the strain on the magical devices is substantial - put too much fuel onto a fire and it\'ll be snuffed out before it has a chance to ignite the log, you know. ;) As well, when conflicting auras encounter one another, various effects occur from smoke, fog, and pillars of light/darkness, to a simple rain storm or jagged spikes erupting from the surface. And not just jems and crystals can be used for such rituals - Wands, staves, and even un-enchanted equipment (IE: a gold ring) can be used to create such things. As well, each item used as a catalyst would require more magical energy to maintain, but impart some of it\'s effects on the aura.
For example, lets say Red tossed in a resist cold short sword of fire - he and anyone (friend or foe) in the aura would have a slight resistance to cold; but some things like a addon to a player\'s stats would be only for that player or party/allies; this means that the enemies in the aura would not get a bonus to fire attacks while Red would. There are also some spells to disrupt and possibly even draw upon the power of the crystals of the aura, shutting it down faster. However, rods have no end to their power, so the only forseeable ballance to using a rod would be that the mages would be required to regulate such a item by standing in or near the aura\'s center and continually re-aligning the energies with linking spells. As soon as the energy becomes unballanced the entire thing must be restarted.
So... Post now, if you\'ve read [even a slight portion] of this.
[been informed that Glyphs will be used, but this IS partially inter-changable WITH glyphs. Crystals/wands/weapons/whatever would have glyphs engraved into them, and then used in this, or glyphs alone could be used on the ground. 8) ]
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I will say I stopped reading at the 60%, but it sounds interesting.
However, this has already been decided and Glyphs will be used to store magic and cast spells. You can read a bit about it in the settings(you\'d have to search really good though) and in the CVS.
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As I mentioned in your other post, I think your ideas are at least partially compatible with the glyph system.
From what I understand it is the symbol that contains the power - not nessacarily the stone it is written on. I could be wrong and the material might matter, but even then I think the rule designers could find a way to add this level of depth to their original system.
For instance, instead of engraving a glyph on a stone, you could engrave it on one of your \"crystals\" and this could enhance the power of the glyph.
Of course this assumes that glyphs are \"creatable\" and not items that occur naturally in nature. Even if this was true however, one could still take the glyphs of a specific spell and embed them into a staff....
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I think it sounds good, and mayb you should go to one of the other forums, where there is being talked about putting gems or so into \"socket\" weapons and armor. just to get more ideas, and put your own ideas.
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brillant :) - i love it (even if i haven\'t read everything). And i agree with SnowWolf - your ideas are compatible with the glyphs with some tweaks.
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There we go then!
Carve a glyph on a crystal/wand/whatever and use it in this.
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I don\'t like this system for the simple reason that too much stuff is involved. I don\'t like the whole charging your orbs thing. I would prefer that magic is dependent on will. The other problem with this is at means that a mage who wants to go adventuring for a while would have to carry like 4 staffs, 10 wands and several dozen orbs. That\'s a little unrealistic.
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Cause you know...when you see mages wandering the streets in New York and Atlanta, they never have all that stuff...-_-
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i may have read it wrong but how it sounded to me
you dont need to take all that stuff to cast, as a mage u can cast normally
however doing the above \'ritual\' with yer stones and wands etc would make a more powerfull spell or place a spell as an area effect at a map location (rather than selecting a target)
thus.. yer happy wandering adventurer mage... only reasonably expecting to find a couple of monsters at a time could happily have an empty pack
whereas the mage who is going to battle with his guild against an enemy guild (and thus will be in a battle with, say, 50 ppl on each side) would load up with as many items as possible, pre-prepared if need be... and blast the bejezuz outta ppl :P
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same as i think. And i also tought it up more as a reserves. Like when a mage has no more mana points, he can use the items to blast his way to safety and replenish his mana.
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The devs have already decided that you will have to charge or more accurately \"purify\" your glyphs after each use - sorry ;)
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Ok, that makes more sense now, but it also makes it veeery complicated. lol Oh well.
Who ever said we were talking about what\'s actually going to be in the game? lol
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logics, it is a wish list this part of the forum. you post ideas here of what you would like to have in the game, and ideas that the devs might be able to use when making the game.
But in the end it are the devs that decide what ideas will or will not ben in the game, and it might even be that not a single idea will get in the game.
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Do you grasp the meaning of \"lol\"?
Anyway, personally, I still prefer magic to be more dependent on your will. Like, if you start using more magic than you should, your strength and stuff would go down from exhaustion. That way you can get yourself out of tight spots, but it\'s not smart to overdo it. I just can\'t help feeling that the idea of carrying rechargeable staffs around is kinda cheesy, hope I didn\'t offend anyone by saying that.
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i was thinking, there should be a lvl limit about using staffs etc, cause else you could train to be a pure knight, and then use wands for the use of spells so he would look like a high lvl wizard as well.
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This seems like an expansion on what Blizzard did with Diablo II, and socketable items. It needed way more work... they expanded a bit on it, with the Expansion, but even that was crude.
Glyphs are a fancy names for runes. Or interpretice symbols belived to store power.
This was used heavily by the egyptians, and often used during incatations out of \'the book of the dead\'.
It\'s an interesting read. Anyone with a bit of extra time.
But it is known, that even ancient civilizations, were using rune systems, and glyph systems, were essentially combinations of runes that created an effect.
So I think it\'s kind of cheesy that this part got left out. Grrrowwl... what a waste.
I loved that feature in Ultima:Underworld. And made it into the unnamed game. It seems very limited, and lacks imagination.
And glyphs were not used to cast spells on the fly, they were almost solely used to imbue and protect things.
Here\'s combinations I\'ve been able to identify and use in my own runework. A sytem like this, and the combinations of them, is what creates glyphs, they do not exist without the orignal characters. Think of a glyph more like a word.
This list took me the better part of 3 years to compile. A system like this for the game, could be written up in no time, as it doesn\'t have to be historically correct.
Runic combinations... only for the full northumbrian/elder futhark rune sets...
Fehu
gar... a time to set goals... and establish spiritual identity...
stan... now is not the time to start projects... they will fail...
Ansuz... success through intellectual activites...
sowulo... hard work brings wealth...
uruz... healing is taking place
othala... reward comes through perserverance...
dagaz... increased prosperity...
eihwaz, yr, ear... a spritiual death is required in order to progress...
cweorth inverted... too much importance on materialism
uruz
raidho... we are strong enough to make the necessary changes...
inverted... raidho... change is necessary but we are incapable at this time...
inverted... ehwaz, laguz... we should let an opportunity pass by...
inverted... gebo, wunjo... shows domination by a stronger personality...
calc... what is out of our reach... will be made accessible...
cweorth... the transformation of fire... spiritual liberation... shed to rebuild...
thurisaz
ansuz, jera, mannaz... do not try anything new alone...
hagalaz, isa, naudhiz... warns against continuing with a project...
eihwaz, elhaz... brings good luck and protection...
inverted kenaz... we\'ve been outsmarted by a colleague or pupul...
inverted with raidho... denotes personal control...
ansuz
wunjo... creative mental effort
gebo... this is a binding rune... known as gibu-auja... means good luck and good fortune...
jera... consult a lawyer or judicial authority...
perdho... discovery of hidden knowledge...
inverted with perdho inverted, calc inverted... signifies forgetfulness and loss of knowledge...
ehwaz... indicates a journey...
berkana... parent/child relationships...
mannaz, laguz... wisdom and academic success...
raidho
kenaz... creative work...
ehwaz... a journey...
teiwaz, litigation with success....
teiwaz inverted... litigation with failure...
perdho inverted... tells of a broken promise...
elhaz... likely have been fooled...
ior... potential problems while travelling...
kenaz
berkana, inguz... shows a coming birth...
ansuz, raidho, wunjo, hagalaz, elhaz... creative work...
sowulo... clear sight...
Naudhiz, isa... delays and disempowerment...
Othala inverted... that our attempts to accomplish a goal are going to be thwarted...
Gebo
berkana inverted... denotes concern with your partner\'s health.
wunjo
isa, naudhiz... unpleasant times to come in the near future...
inverted... ior... despair, anxiety, sorrow, intense sadness, depression
inverted... ear, eihwaz, yr... prolonged mourning over the loss of a loved one
Hagalaz
Raidho... warns us others are sending us ill-wishes...
naudhiz... an unexpected and unpleasant event.
isa, othala inverted... expect delays...
hagalaz, jera... warns us against following an unsuitable career or lifestyle...
perdho... money will be attained by means other than work...
teiwaz... creative work... inspiration...
dagaz... negative expectations...
Naudhiz
fehu, ansuz, sowulo... warns us not to make changes... as suggested by these runes...
hagalaz... there will be a delay that serves an important role... saving us from potential danger...
jera... we made a mistake in our past that has come to light... and should be corrected... and atoned for...
Isa
dagaz... makes the double headed axe... \'Labrys\'... inflexible authority
thurisaz inverted, stan, ior... frustration and delays...
Jera
Ansuz... leagal advice is required...
perdho, othala... a possible inheritance should be expected...
sowulo... promises recovery from an illness...
mannaz inverted... legal altercation to be expected... this will get ugly...
ear
inverted sowulo... probable demise from illness...
Eihwaz
thurisaz... protection against harm...
sowulo, elhaz... protection against illness
Perdho
Uruz, kenaz, gebo, teiwaz, berkana, laguz... relationship compatability
all the above inverted... relationship problems... with compatability...
Fehu, hagalaz... sudden gain of money... possibly from a lottery, definately unearned...
elhaz
sowulo... shields us from problems...
inverted with sowulo... we may be the victim of a situation...
inverted with raidho... we have been the victim of a confidence trick...
sowulo
raidho, wunjo... obsession with work...
kenaz, teiwaz... power is obtained...
gebo, inguz, dagaz... restores balance...
jera, mannaz... rapid recovery from illness...
teiwaz
eihwaz... denotes inner power...
perdho... strong sexual attraction to another...
sowulo... power and success...
mannaz inverted... indicates an altercation involving violence...
inverted... mannaz inverted... you will lose the fight...
stan inverted... an inability to remove oneself from a situation... possible assault, or altercation involving violence...
---> laguz... for women... this is a need to assert your rights...
inverted... othala... beware of accidents...
berkana
inverted... ansuz... look out for a child\'s welfare...
mannaz, gar... do not make a decision at this time...
ehwaz
raido... denotes a journey
mannaz... an assertion of ones own being...
laguz... potential breakdown and confusion...
inguz, ac... denotes a long life...
inverted... uruz, stan... an unexpected happening, brining changes to your plans...
reversed... raidho, laguz... indicates a long, one-way journey... potential residence change, or emmigration...
mannaz
ansuz, gar... brings knowledge and wisdom
thurisaz, naudhiz, isa, berkana, othala inverted... warns us to postpone any important decisions at this time...
laguz... denotes intellectual strength...
ac... success in academic studies... research projects...
laguz
ansuz... academic success...
inverted... ansuz inverted... academic failure...
ehwaz, dagaz... confusion breakdown...
ehwaz inverted... a long one-way journey without return... (accident)
inverted... jera... portions of your secret private life are going to be leaked...
inguz
ehwaz, ac... denotes a long life...
dagaz
berkana, laguz... enhances growth opportunits of these runes...
othala... increased prestige and status...
othala inverted... decreased prestine and status...
naudhiz, isa... reduces their negative qualities...
thurisaz... indicates many difficulties to come...
laguz... breakdown and confusion...
wunjo, mannaz inverted... be open to all possibilities to a solution...
othala
ansuz, mannaz... tells of humanitarian and visionary ideals and morals...
fehu, jera, berkana... warns us against materialism...
uruz, perdhro... success with come with persistence... do not give up...
teiwaz inverted... beware of accidents...
inverted... hagalaz... delay and interruptions...
mannaz, gar... do not make immediate decisions...
dagaz... do not be so pessimistic...
yr... a misplaced special item will be found...
ior
stan... ride this one out... accept the things we cannot change... literal road block with no chance of resolution...
os
teiwaz inverted... a need for personal expression... creativity blocked...
teiwaz... a fertiles creative period... need for personal expression...
calc
ac... accessibility to unreachable knowledge...
ac inverted... forgetfulness of dreams, meditation... afflicted by absent mindedness...
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triplets and otherwise...
ulf... wolf... uruz, laguz, fehu
bar... bear... berkana, ansuz, raidho
ond... vital breath... breath of life... othala, naudhiz, dagaz
alu... water of life... ale... ansuz, laguz, uruz
jr|th (jorth)... the earth... jera, raidho, thurisaz
ing... the god ing... isa, naudhiz, gebo
th|or... the god thor... thurisaz, othala, raidho
wod... the god woden/odin... wunjo, othala, dagaz
ecg... edge/sword... ehwaz, kenaz, gebo
laf... remnant/heirloom... laguz, ansuz, fehu
eoh... horse... ehwaz, othala, hagalaz
gar... spear... gebo, ansuz, raidho
sae/haf... sea/open body of water... sowulo, ansuz, ehwaz
cyn... kind... kenaz, yr/jera, naudhiz
red... counsel... raidho, ehwaz, dagaz
mod... mind/spirit... mannaz, othala, dagaz
lac... play... laguz, ansuz, kenaz
oht... pursue... terror... othala, hagalaz, teiwaz
ord... point... othala, raidho, dagaz
sol... the godess sol... sowulo, othala, laguz
asc... the sacred ash tree... ansuz, sowulo, kenaz
afl... power... ansuz, fehu, laguz
arf... inheritence... ansuz, raidho, fehu
ast... love... ansuz, sowulo, teiwaz
ben... wound... berkana, ehwaz, naudhiz
bok... book... berkana, othala, calc/kenaz
bod... message/command... berkana, othala, dagaz
bru... bridge... berkana, raidho, uruz
bua... dwell, reside... make ready... prepare... berkana, uruz, ansuz
eik... oak... ehwaz, isa, calc/kenaz
fen... swamp... fehu, ehwaz, naudhiz...
fud... female genitals... fehu, uruz, dagaz
for... journey... fehu, othala, raidho
hel... land of the dead... death... hagalaz, ehwaz, laguz...
hof... temple... hagalaz, othala, fehu...
kyn... clan/tribe/family... calc/kenaz, yr/jera, naudhiz
lid... help... military troops... mobilization of large forces... laguz, isa, dagaz
lof... permission, praise... laguz, othala, fehu
lyf... cure, medication... laguz, yr/jera, fehu
mal... communication/speech... mannaz, ansuz, laguz
mot... meeting... mannaz, othala, teiwaz
nar... corpse... naudhiz, ansuz, raidho
nei... NO... naudhiz, ehwaz, isa
niu... nine, completion... naudhuz, isa, uruz
nyr... new... naudhuz, yr/jera, raidho
osk... wish... othala, sowulo, calc/kenaz
rad... advice, decision... raidho, ansuz, dagaz
sal... soul/spirit... sowulo, ansuz, laguz
sid... late... sowulo, isa, dagaz
sla... hit/violence... sowulo, laguz, ansuz
spa... divination, fortune teller... sowulo, perdho, ansuz
syn... good looks... beauty... sowulo, yr/jera, naudhiz
tal... talking, conversation... teiwaz, ansuz, laguz
una... be content... uruz, naudhiz, ansuz...
van... expectation... wunjo, ansuz, naudhiz
vel... trick... wunjo, ehwaz, laguz
vig... murder... extreme violence... wunjo, isa, gebo
vit... wit, sense of humour... wunjo, isa, teiwaz
orn... eagle... othala, raidho, naudhiz...
vi|st... accomodation, lodging... perdhro, isa, stan
u|ng|r... young... uruz, inguz, raidho
th|i|ng... assembly... thurisaz, isa, inguz
to|ng... tongs... thurisaz, othala, inguz
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elhaz, othala, thurisaz... runes of protection...
perdho, ansuz, raidho... access to hidden knowledge....
jera, fehu, wunjo... help bring the resources to us that we need...
jera, uruz, sowulo... helps in problem-solving...
fehu, hagalaz, teiwaz... the mother runes... the structure of creation
eihwaz, ear, yr... possible impending unavoidable death... the 3 death runes...