PlaneShift
Gameplay => Wish list => Topic started by: DepthBlade on February 24, 2004, 06:06:07 pm
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I haven\'t seen a post including this yet you might have but bare with me...I would very much like to be able to own a bakery or tavern with abilitys to bake bread ,soup and have to go out and fetch the water and prepare stuff. I love to cook in real life and it would be neat if that would be put into this game. Promise i would cook you up something real tasty :)
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where do you think the tavern is for?
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Well, a player run tavern would be a new one on me, but I don\'t see why it can\'t happen if we have smiths and all that. I\'ll take a dozen cream-filled donuts please.
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Um...I don\'t know how to answer this so ill answer with a question \"Where do you think the tavern is for?\" If that makes any sense :)
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Originally posted by Phinehas
Well, a player run tavern would be a new one on me, but I don\'t see why it can\'t happen if we have smiths and all that. I\'ll take a dozen cream-filled donuts please.
If it was possible I would gladly spend all my time preparing food for people and I would say screw everything else :)
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Originally posted by DepthBlade
I haven\'t seen a post including this yet you might have but bare with me..
Are you serious?? Try the search function on the bottom of the wishlist, there are 25 threads about cooking and 76 threads about food...
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hmmm... i do think i noticed a job like cooking or so on the char creation screen, altough i aint sure of that.
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Whoa! whoa! whoa! Careful Axsyrus, you were almost nice there for a sec. Oh wait, that was my imagination.
Well, anyway, I can\'t believe you\'d really spend all your time in the tavern! That\'d get kinda old wouldn\'t it?
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Originally posted by Axsyrus
Originally posted by DepthBlade
I haven\'t seen a post including this yet you might have but bare with me..
Are you serious?? Try the search function on the bottom of the wishlist, there are 25 threads about cooking and 76 threads about food...
Sorry I never looked through past topics, never do :)
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Originally posted by Phinehas
Whoa! whoa! whoa! Careful Axsyrus, you were almost nice there for a sec. Oh wait, that was my imagination.
Well, anyway, I can\'t believe you\'d really spend all your time in the tavern! That\'d get kinda old wouldn\'t it?
Nope in any MMORPG I have ever played that had cooking thats all I do, like RS i am , graalonline (I was until it went P2P) Lets not forget my loyality to a guild would have me do other duties if called upon like guarding or attacking but otherwise i would rather spend my time cooking, maybe make alittle coin at it even :) (Tips)
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hmmm.... anyway i would learn myself how to cook cause i dont think you will be there far away from town when i\'m hungry:P
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Cooking you want; cooking you will get DepthBlade.
How bout if you create items to eat. Not like potions which (for those of you paying attention are quaffed) usually give players special temporary pluses to strength, etc. Food should speed the recovery of magic and hit points. You recover these points over time but the food and drink just makes it some much quicker.
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another cooking/food thread?!?
...please read the already existing relates threads, there was quite some things already spoken about on this topic
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OMG HOOK WHAT DID YOU JUST SAY!?!?!
Can\'t you be nice to people for a change, you can\'t expect them to actually use search or something can you..
PS. Phinehas, congrats you made it to #3 on Auran\'s list of morons(himself being listed #10 or something) in no time, go for #1 boy!
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Some sarcasm are in the place, i see :P
Bah... why wasting time to eat when you can study? If you want to be the best, you need to focalize yourself on studying i.e don\'t eat and don\'t sleep, both in real life and in Planeshift. :D
P.S: Where can you find Auran\'s list of morons? :P
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to heal to heal we need it to heal !
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Look, people complain about having to eat... :(
Anyway, a system like this might do:
-You can take food with you
-How long food lasts depends on the food
-You have a hunger meter/bar/thingy-ma-bobber
-When that hits zero (or gets low) you heal and recover stamina much more slowly (or don\'t heal at all)
-The better the cook, the better the food, of course
I was always a cook-smith in racoonscape mehself.
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lol Auran\'s just mad \'cause I turned down his non-aggression treaty. lol Anyway, I have yet to see him say anything to make me care what # I am on his list. In fact, this post\'ll prolly bump me up to #1 on his list.
I think that when you run low on food, you\'d die after a while. I mean, that\'s how it is in rl, right? They should also make it so food can spoil. I mean, really, I\'m not into eating 2 month old pies. This would create a much higher demand for chefs, like Depthblade.
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I was always a cook-smith in racoonscape mehself.
What level smithing? oh and cooking?
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Owning a tavern is not as boring as it sounds first. I often played a cook and it can be really intesting.
To own a tavern not means you have to stay there whole day long to cook. (Wich would become quite boring after a while).
A tavern is a place where player met each other, it is full of rp-atmosphere... there are merchents selling their goods, thieves pickpocketing the merchents, there are tavernfights ...
A stupid npc staying around selling drinks is crashing the entire atmosphere.
If you enter a tavern where only a npc-vendor stands in a corner, I bet you are leaving again to check back sometime later.No one wants to waste his time lurking around in an emty tavern. But when you enter it and there is already a player, the tavernkeeper, to talk to, you will be more likely to stay there.
I have seen many tavern run be npc so far and they are nearly always... emty. Well, sometimes there are player parties but they don\'t stay for long.
A tavern run by players means simply more fun. You can talk to the barkeepers about city rumours, the tavernowner is perhaps hiring some musicians/storytellers or he is doing some little games like a knivethrowing-tournament.
On the whole owning a tavern is nearly as much work as leading a guild, and its impossible to do it alone. You would have to stay in the tavern every day for about three hours, you would have to buy/hunt the ingrediance to cook with, do the cooking, the serving...
I owned once a tavern in a mmorpg and I you really need much friends/hirelings to help you out. Mainly becourse it don\'t make much sence if you own a tavern and using a npc to run it. It can be really hard work to keep the tavern open evan if it only are three or four hours in the evening...
I personally like to play a combination of a hunter/cook, means some fighting, some cooking, some hanging around with friends... meeting some drunken strangers ^^
so if here is someone intrested in starting some kind of tavern, here I\'m ?.^
arggh... the text became a bit too long... and my english grammar is so poor... hope someone get the meaning of it... arrr... okay
Nanaki
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very good point!! A tavern is actually the first place I really experienced some good roleplaying and then after a year or so hanging out in this tavern with a guild called tantalus i came to own the tavern and eventually tantalus :D
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What about this:
After some time you\'ll need to eat food, if not you lose energy or somtihng, with no engery to can\'t run or fight!
With drinking it will be accaclty the same!
If food will not be eaten for a specific amount of time the food will be rotten or something, food can also be poisoned (when someone trows poison on the food), if you eat rotten or poisoned food you\'ll lose energy AND health, you could even die!
Rotten is not the right word but I don\'t know the right one :P (I\'m Dutch :) ), you know just if food is too old!
Toadhead
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Rotten is actually the right word. :)
Your ideas about poison and rotten food is interesting, but it just makes an already-boring concept even less appealing if you have to watch out for unhealthy food items.
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Forget the \"rotten\"shit, what about my idea? (I think poisoning wold be cool, but it must be very difficult to do this, you must be an alchmist (with alchemy skills) to make poison (and potions to restore health, mgic and engery, if that wold be added). and ofcourse when you see someone poisoning food you\'ll kill him so they must look out :)
With this food would realy be needed, AND there taverns would be necasary so more people will come to it :)
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well to each his own ideas :/ I have only seen one RPG with that rotten food thing and that was Sukodin 3 and to me that wasn\'t such a bad idea
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heres my concept.. might be a lil complex.. but hey.. im brainstorming :P
-There are a set of \'nutrients\'
-Each race has an optimum level for each nutrient
-When nutrient levels are too high/low the player gets sick in some way (different way for each nutrient)
-All food has a level of each nutrient
-All food has a \'mass\' number
-Good chefs can determine food nutrient levels
-As food goes off its nutrient levels drop
-all players have a \'stomach\' number, this is dependent on stats
-when food is eaten its \'mass\' is subtracted from the \'stomach\'
-Once food has been eaten the players \'stomach\' number slowly increases, at the same time the nutrients from the food are slowly transfered to the player
- if a players stomach number is 0 they are full and cant eat
EG
Bob has optimum nutrient levels of:
Nutrient A: 30
Nutrient B: 50
Nutrient C: 70
and a stomach of 200
Bobs current nutrients are
A:0
B:50
C:70
Bobs stomach is currently at 50
Bob gets a message saying he \'craves\' nutrient A
Bob eats an apple with the following stats
A:30
B:X
C:0
Mass:Y
if X=0 and Y=200 Bob is full and his cravings gradually stop
if x=0 and Y=300 Bob vomits
if x= 50 and y = 200 bobs A cravings stop and he is full but he gets nutrient B excess sickness
Why.. i hear u ask... ok heres the benefits
- A wide range of food is encouraged
- Different foods have different effectiveness
- Different foods are more/less effective for different players/races
- Chefs become \'nutritionists\'
- Food left lying around becomes less beneficial
- A variety of ailments are produced that an be easily cured/avoided but encourage a more diverse cooking skill
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Bufff, I will prefer to not eat so hard, you know, if the meat accelelate your heal regeneration and the drink acelelate your mana (Magic Points) regenaration, I think is sufficient, remember;
A game is for FUN, only for FUN
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Originally posted by Deddarus
heres my concept.. might be a lil complex.. but hey.. im brainstorming :P
-There are a set of \'nutrients\'
-Each race has an optimum level for each nutrient
-When nutrient levels are too high/low the player gets sick in some way (different way for each nutrient)
-All food has a level of each nutrient
-All food has a \'mass\' number
-Good chefs can determine food nutrient levels
-As food goes off its nutrient levels drop
-all players have a \'stomach\' number, this is dependent on stats
-when food is eaten its \'mass\' is subtracted from the \'stomach\'
-Once food has been eaten the players \'stomach\' number slowly increases, at the same time the nutrients from the food are slowly transfered to the player
- if a players stomach number is 0 they are full and cant eat
EG
Bob has optimum nutrient levels of:
Nutrient A: 30
Nutrient B: 50
Nutrient C: 70
and a stomach of 200
Bobs current nutrients are
A:0
B:50
C:70
Bobs stomach is currently at 50
Bob gets a message saying he \'craves\' nutrient A
Bob eats an apple with the following stats
A:30
B:X
C:0
Mass:Y
if X=0 and Y=200 Bob is full and his cravings gradually stop
if x=0 and Y=300 Bob vomits
if x= 50 and y = 200 bobs A cravings stop and he is full but he gets nutrient B excess sickness
Why.. i hear u ask... ok heres the benefits
- A wide range of food is encouraged
- Different foods have different effectiveness
- Different foods are more/less effective for different players/races
- Chefs become \'nutritionists\'
- Food left lying around becomes less beneficial
- A variety of ailments are produced that an be easily cured/avoided but encourage a more diverse cooking skill
this looks like mathematics...and I\'m badf in mathematics!
Please do something easier !
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Deddarus - I like the race specific food idea, but not sure about the vomiting.
Sorry I never looked through past topics, never do
Well spoken.
On the whole owning a tavern is nearly as much work as leading a guild, and its impossible to do it alone. You would have to stay in the tavern every day for about three hours, you would have to buy/hunt the ingrediance to cook with, do the cooking, the serving...
Nanaki - I would think you would want an NPC to run things when you or your freinds are away.
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Ever anyone played RU** Scape?
It\'s has great coocking system. To cook a fish. I have to take my fishing rod to a fishing spot in river catch fish then cut wood of a tree make a fire with tinderbox and cook all the fish on it then save them in my inven and go to a bloody fight knowing that i have much food to heal myself.
RuneScape not only have fishes, there are cakes, breads, pies, pastries, beer and what not. A whole skill is in cooking with more than 25 items to cook i think.
So it would also be fun in PS. We can cut woods from trees make fires, cook on it. Hunt animals. etc.
There must be a dairy farm in Hydlaa city, we can go there kill cows or some other milking PS animal, and take its meat and cook it on fire, the more we\'re skilled the less the chance of burning it.
Cooking must be included to give PS a pluspoint.
There aren\'t much things to do in PS, devs must add some more things to do, like smithing, cooking, crafting etc to keep us playing.
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Yes the food making was good on ru.... i mean the game-that-wont-be-named. A good job other than baker/cook would be a farmer you could have cattle and milk them or kill them for meat and they could get mad cow dease and you would have to get a mage or alchemist to heal them but that is beside the point of the thread, it would be nice to have some sort of portable cooking system.
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People are conentrating a lot on the preperation of food, but the raw materails behind it are just as important. According to one description of the /dig commaand, it can also be used for things like digging for carrots or gathering wild mushrooms, assuming such things were added in. And I think they should- gathering could work much like mining does now. Alternately, the system for random item creation used for crystal spawns in MB could be used for spawning of things like mushrooms and fruit on trees.
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/dig for truffles anybody? :P they would have to spawn randomly in the woods to keep em rare... i have more ideas.. but i am to tired to remember them XD (its morning to my other americans but to me that means sleepy time)
I agree... i use this reference a lot but please refer to RPGWO.com (the game at that site ;) ) it has a sweet cooking system that ties in with farming and cattle raising :)
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(I think poisoning wold be cool, but it must be very difficult to do this, you must be an alchmist (with alchemy skills) to make poison (and potions to restore health, mgic and engery, if that wold be added). and ofcourse when you see someone poisoning food you\'ll kill him so they must look out
With this food would realy be needed, AND there taverns would be necasary so more people will come to it
great idea
heres my concept.. might be a lil complex.. but hey.. im brainstorming
-There are a set of \'nutrients\'
-Each race has an optimum level for each nutrient
-When nutrient levels are too high/low the player gets sick in some way (different way for each nutrient)
-All food has a level of each nutrient
-All food has a \'mass\' number
-Good chefs can determine food nutrient levels
-As food goes off its nutrient levels drop
-all players have a \'stomach\' number, this is dependent on stats
-when food is eaten its \'mass\' is subtracted from the \'stomach\'
-Once food has been eaten the players \'stomach\' number slowly increases, at the same time the nutrients from the food are slowly transfered to the player
- if a players stomach number is 0 they are full and cant eat
EG
Bob has optimum nutrient levels of:
Nutrient A: 30
Nutrient B: 50
Nutrient C: 70
and a stomach of 200
Bobs current nutrients are
A:0
B:50
C:70
Bobs stomach is currently at 50
Bob gets a message saying he \'craves\' nutrient A
Bob eats an apple with the following stats
A:30
B:X
C:0
Mass:Y
if X=0 and Y=200 Bob is full and his cravings gradually stop
if x=0 and Y=300 Bob vomits
if x= 50 and y = 200 bobs A cravings stop and he is full but he gets nutrient B excess sickness
Why.. i hear u ask... ok heres the benefits
- A wide range of food is encouraged
- Different foods have different effectiveness
- Different foods are more/less effective for different players/races
- Chefs become \'nutritionists\'
- Food left lying around becomes less beneficial
- A variety of ailments are produced that an be easily cured/avoided but encourage a more diverse cooking skill
it\'s not that complicated... it\'s a great idea!!!
*hopes something like this gets implemented
I would love to cook, a little kitchen in my little country house, cooking stuff, for me and others, for my Trepors (with better food better milk :P) and for my little fluffy flying colored thingys.
Just had an idea while writing this... Animals needs to eat, so if we give them certain things, that they like (if they like, they\'ll be happier, and a happy animal is a healthy animal) and need (certain nutrients are needed to certain animals), they would have a better preformance if we buy/make food with a good quality, or a worse preformance if we buy/make lower quality nutrienteless food.
Example:
My Trepors gives the best milk in the whole Yliakum because I give them the highest quality food, full of things they need and like.
But Z? Manel feeds his Trepors with low quality food that doesn\'t have so many things the Trepors need, so his milk sucks.
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I would love to cook in my little forest cabin when im not smithing or animal taming :D (hopes property like RPGWO is done) Would be cool to own a farm and cook for some side money... and hopefully we can get PP from non-combat soon.. so you can progress through the game without having to fight :)
/cook candy
have a movement bonus if you eat enough :P (cuz your all hyper)
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you could get a pet dog or pig and go truffle hunting! one of the many uses of ingame pets.