PlaneShift
Gameplay => Wish list => Topic started by: Kuiper7986 on February 25, 2004, 02:37:46 am
-
\"Another non-stupid post\"
In MMORPGs why are you limited to being an middle aged person or being an old man? Why you can\'t you be a kid. Good example is Vivi from Final Fantasy 9. I mean are we only limited to being \"grown-up?\" I don\'t see anything wrong with a person wanting to be a little person in the game. That\'s the point RP, to role-play, it doesn\'t matter who you are or how old you are in real life, when you role-play you shouldn\'t be limited to who you want to become in a fantasy world just because of age. This is the way I see it:
Little Kid (10yrs-19yrs) \"young person\": Very fast gaining experience since kids do grow up fast. But since they level up fast they can\'t reach full experience, therefore should face serious caps in skills and in combat and magic since they are young. Also can\'t wear have armours and wielded heavy weapons but have high evasion.
Adult (20yrs-59yrs) \"middle aged person\": Only average gaining experience but have a much higher cap level for skills. They also have much higher in combat and magic caps since they are at peak of their strength but can\'t master magic, only combat. They can wear heavy armours and wield heavy weapons but their evasion is lowered.
Elder (60yrs+)\"old dudes\": They only level up fast in skills and their magic can reach mastery of specified magic but not combat \"since they are brittle.\" They also naturally have higher intelligence and intellect. They can\'t wear heavy armours or wield heavy weapons and their evasion is lowered, but their luck is increased.
-
nice concept..
-
i like age selection and all, but not the caps, in fatasy, all tihngs are possible, even a kid who is a great wizzard like the baby in \"Willo\" or the blue dudes in \"Akira\"
and there can be old people who are good with blades as well, like the vicotr guy in underworld-if thats counts, him being immortal
-
So I\'m not the only one who thinks age selection would be a neat idea :D
-
but this idea raises the question: do the races in PS all have the same life expectancy as normal humans? Or do they vary greatly?
-
I think it\'s generally assumed that elves, for example, have a longer life span than normal humans. So there are differences, yes. However, I don\'t think this would factor in much though - it\'s mainly about the extremes, either the very young or the old. And it\'s not like characters are going to age in the game either. That wouldn\'t be fun, an expiration date...
-
could go for a complex system whereby your character ages from when u login and the age is reset when u die... thus death has the age loss penalty
prolly not gonna b a popular idea.. .but hey.. just popped into my head and slipped out my mouth.. errr.. fingers lol
-
Wouldn\'t that be a bit too unnecessarily complicated?
-
Originally posted by Deddarus
prolly not gonna b a popular idea.. .but hey.. just popped into my head and slipped out my mouth.. errr.. fingers lol
-
i think the idea is good, but like said, the restictions or magic and combot shouldn\'t be divided by age. Just look @ LOTR old and young, small and large wear armor
Same should go up for magic.
Age just depends a bit on experience (bonus) and 1 more bonus and devantage.
KID
gains experience fast (normal exp + 10%) has high evasion. also had high endurance and agility. Has a double cost on magic skills since kids connot concentrate. only ones that can master thiefing/assasin.
Adult.
gains expersience normal. Has high strength and endurance. Only ones that can master combat
Grandfather
Gains experience slower (normal exp - 5%)
Has high wisdom and intelligence. Halved cost on mind-based skills (magic, pickpocketing etc) only ones that can master magic
As you can see, adults have less advantages, but yet they have no devantages.
-
Originally posted by Xanaroth
i think the idea is good, but like said, the restictions or magic and combot shouldn\'t be divided by age. Just look @ LOTR old and young, small and large wear armor
Same should go up for magic.
Age just depends a bit on experience (bonus) and 1 more bonus and devantage.
KID
gains experience fast (normal exp + 10%) has high evasion. also had high endurance and agility. Has a double cost on magic skills since kids connot concentrate. only ones that can master thiefing/assasin.
Adult.
gains expersience normal. Has high strength and endurance. Only ones that can master combat
Grandfather
Gains experience slower (normal exp - 5%)
Has high wisdom and intelligence. Halved cost on mind-based skills (magic, pickpocketing etc) only ones that can master magic
As you can see, adults have less advantages, but yet they have no devantages.
So what yo are saying is that if you want to master magic you have to be Gradfather...and to master Swordsmanship a Adult...isn\'t it quite stupid...maybe people don\'t want to be old but wan to master magic..etc...
-
Different ages if a great idea. however I would limit it on these 3 ages. It should be smoother. I mean it\'s not like \"hey kid! today you grow 18, so you\'re a man.\"
Growing up is a progress with many shades.
rather use some formula like:
wise = exp * age
learn = exp / age
strenght = abs(30-age)
ok, ok, these formulas are only to show the concept. don\'t tell me that a 90 years old man would be twice as strong as a 30 years old :P
to display the sprite in game: 10-16, 16-25, 25-40, 40-60, >60
another question is: do you grow older in game? and is there a way to get youth back? like some water of live?
-
i wont be concerned a out that, i would sooner be worried about what to do when you reach the age that you die?
and what do we do with elves? They are famous for their eternal lives, and about no longer aging after a X ammount of seasons.
-
could use the numenorean aging system
childhood = ages at normal human speed
adulthood = once reached ages very slowly
oap = once reavhed person declines in health rapidly
ie.... the extension to lifespan is centered on the adulthood range
-
mmmm Vivi was a annoying little $#@#!! Final Fantasy 9 was all to annoying with the characters especially the knight guy, but on a better note 8 was worse! (All the best characters for the Final Fantasys are the bad guys except Vincent off 7 was good! Sephiroth is god)
-
it would prob be much work cause it will depend on origin like man and elf they differ much but what i thought is the following:
you can select you age by char creation and in-game you age over a long time (maybe 1 or 2 months is 1 year in-game) and when you think you getting to old you can drink a special something that makes you younger (these must be cheap or free) and maybe like in LotR you can have an amulet that makes you age lesser or totely not (these may have a good price)
with that drinking thing you can chose how much you drink (the more you drink=the younger you get)
-
altough it sounds good, it will bring up new probs, like making sure you dont drink too much making you get a negative age and thus disapearing your char for a couple of months.
-
hehe, back to being a baby :)
Its a good idea, but damn, there are a few races and everything needs to be different with every race. And what about when you reach an old age and you die naturally. Then you would get in the after realm and when you get outta that one you get reborn?? But what about your skills, I have never seen a child be a uber mage or a king of a caslte.
-
Personally, I think in-game aging has too many complications to be of any use. Everyone\'s screaming for more realism, but I get enough of that in... real life. So me, I\'m against the idea.
But whatever floats your goat ;)
-
Lets just say it would be *insanely* complicated for it to add to the game - not impossible - but still....
I think choosing your age is a good idea though (choose when you create your character and it stays that way) - it looks weird with all young people walking around! :P
edit: Also, by this I mean no advantages/disadvantages - figuring out what age gets what is WAY more complicated than one might think - if one was to implement this idea in any other way than its most simple form the system would have to be much deeper than it is now to add to the game.....
-
that\'s a bit how i think of it as well. In the beginning you choose a age with advantages/disvantages ( could also be without) and then just like your race, sex etc. you cannot change it anymore when you start the game.
-
argh, that thing with aging was just a though.
the main point of my post was:
do not limit age on 3 stages. kid, adult, old
Growing up is a progress with many shades.
use some formula like:
wise = exp * age
learn = exp / age
strenght = abs(30-age)
ok, ok, these formulas are only to show the concept. don\'t tell me that a 90 years old man would be twice as strong as a 30 years old :D
to display the sprite in game: 10-16, 16-25, 25-40, 40-60, >60
ps: sorry for repeating myself, but it looks like the main point of my former posting got lost :(
-
euhmm.... just 1 question. What would be the others then? i only know kig adult and old people as stage, what were you thinking of then?
-
i believe he was thinking of age as a number (eg between 1 and 500)
and that number would act as a multiplier on player stats
ie
age would be proportional to stamina loss rate and inteligence
-
Xanaroth:
> What would be the others then?
well, there are kids, there are teenagers, jung adults, mid-aged adults and elder ones.
It\'s not like *poof*, your 18 now, your an adult. One day ago you were a child, now your a full grown adult...
Deddarus:
> age as a number
That\'s exactly what I meant. But more like 10-90 or so :D
It doesn\'t matter if other races age faster or slower, it\'s just like .... proportional to their life.
now to display a sprite for the different age, you\'d have to set several key ages. in which ppl look similar.
I thought of these 5 ages: 10-16, 16-25, 25-40, 40-60, >60
-
owww.... i get your point now yeah.
-
I think people should just be able to choose how they look. They can go with an older face and whiter hair for example, but it should not limit gameplay. Also, I don\'t think young kids should be included because your character should be a believable person. I don\'t want to see ultimate champion kids with super weapons and high lvls, it is just ridiculous. Your character has already grown up by the time you play him. If you want to be a kid, well tough just make a background :)
-
What if you\'re older and just look like a kid?
Also, age doesn\'t work as a simple multiplier because it does not directly affect stats. The things most people associate with age are actually habits and personality traits - age in most cases is only indirectly responsible.
-
Aye, it\'s basically only about appearance (to the comment of it\'s ridiculous to have a \"super kid\"). And some races age slower than others, so you may have a young-lookin\' elf that has already lived nearly a human lifetime.
-
why wont it be possible to have a super-human kid? you can just create one and then act as if it is a liliputter. a grown up person that remains verry small.