PlaneShift
Fan Area => Fan Art => Topic started by: Thardin on March 05, 2004, 03:56:27 pm
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Ok, in the past few days I have added some 3d meshes to LWW, all made in wings3D.
Please tell me what you think of them. Every comment welcome. :)
Throwing knife (first model... not very good I think)
http://home.planet.nl/~eetge000/3dModels/ps_throwing_knife.png
Hi-Res: http://home.planet.nl/~eetge000/3dModels/throwing_knife.png
Simple knife:
http://home.planet.nl/~eetge000/3dModels/knife/knife.png
Hi-Res: http://home.planet.nl/~eetge000/3dModels/knife/knife_hq.png
I rendered it with shadows and self shadows on, so it looks a bit silly. ;)
Flask:
http://home.planet.nl/~eetge000/3dModels/flask/flask.png
Hi-Res: http://home.planet.nl/~eetge000/3dModels/flask/flask_hq.png
Recurve bow:
http://home.planet.nl/~eetge000/3dModels/recurve_bow/recurve_bow.png
Hi-Res: http://home.planet.nl/~eetge000/3dModels/recurve_bow/recurve_bow_hq.png
Tell me what you think, and where I could improve. :)
PS. At the time I write this my ISP subscribers web pages are down, but this is very rare and is probably over in a few minutes... *FIXED*
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they r pretty simple, but hell, it\'s a start. keep working :k
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cool.
If im not mistaken, the throwing knife has something enscribed into it... Was that textured? I so how did you texture in wings?
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Originally posted by RussianVodka
cool.
If im not mistaken, the throwing knife has something enscribed into it... Was that textured? I so how did you texture in wings?
No, that was a very high polygon render error. I wish I could texture in wings, than it would be the best 3d modeller program ever imo. :)
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Actually I read somewhere you could add texture in Wings...but it was so complicated I didnt bother to figure it out. You have to select the whole object, right-click and go to UV Mapping or something like that.
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Originally posted by Icefalcon
Actually I read somewhere you could add texture in Wings...but it was so complicated I didnt bother to figure it out. You have to select the whole object, right-click and go to UV Mapping or something like that.
I found out how to do it. Some cool guy explained it, and it is quite simpel. I will open a new thread in this forum. It is that cool and easy! :)
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*BUMP*
I just made this:
http://home.planet.nl/~eetge000/3dModels/blade_bow/concept.png
I need your input before I texture it, what would you change? So far it has only got 220 polygons, so there is still room for some more. :)
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It\'s pretty.
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sweet, I love bows :D
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I love bows too and there are way too few bows on LWW, so I decided to make another one. I will post here too when I finished it.
The bow is about 80 to 100 centimeters long, compared to the 180 to 200 centimeters for a recurve and long bow. This way it can be used on a horse back, but watch out you don\'t cut your horse! ;)
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This one is completely textured. I will add some details to the woord texture. Add some red and black paint near the blades.
http://home.planet.nl/~eetge000/3dModels/blade_bow/concept2.png
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You should make 2 different bows from that model with the spikes on the head.
1. A bow with the spikes (heavier than the spikeless bow, but more accurate)
2. A bow without the spikes (lighter, a bit faster but not so accurate)