PlaneShift

Gameplay => Wish list => Topic started by: Xordan on March 05, 2004, 07:38:51 pm

Title: Body Development- Idea
Post by: Xordan on March 05, 2004, 07:38:51 pm
I\'m not sure if there\'s been a thread on this, if so, can sombody post the link??

If not:

ok, so there\'s a skill called body development. I assume this decides your hp?? And I assume running and swimming speed, and jump height. What I was wondering was this:

In RL, if u sit in a chair all day eating burgers, chips and all kinds of sugery foods, u get fat. If you exercise all day, and eat helthy foods, you become stronger, and faster.

All characters will start off with this being 0 (if you don\'t increase in charater creation). So does this mean we all start off as 30 stone people who can\'t even walk? No, it means that we start as fairly fit an healthy people..... but wait a second.. you can\'t get worse than 0...

What I\'m suggesting is that everybody starts off with a base of 30 (Or any number). This allows for people to become less fit over time if they don\'t do anything, and therefore, slower than other people. Of course this would mean that there would have to be some type of counter implimented, which counted things like:

How much you walk.
How far you walk.
How much u run.
How far you run.
How far you walk/run without stopping.

I know this can be coded. :D I\'d suggest a system which split your stats into 1000\'s. Every second which you stand still you lose 1 of that thousand, and once you lost 1000 points you went down a level in body development. If you walk for short periods of time, it stays the same. If you walk for long periods, it slowly increases. If you run or swim is increases very fast. etc. etc.

So do you people think this is a good idea?? I myself hope that such a system can be implimented, if it isn\'t already in CB, or hasn\'t been planned for another release.  :D

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Post by: Dalec on March 05, 2004, 09:03:48 pm
This brings up old memories...I have to say that system is much to realistic for me and I think that it would only get annoying. Also, that is a lot of data if everyone is constantly losing body fitness points every second. Bottom line: It\'s a game, like one of my threads on realism, ask yourself, how would this make the game more fun? or even immersive?
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Post by: RussianVodka on March 05, 2004, 09:33:08 pm
Something like this has already been implemented a while back in a fairly old Russian RPG \"Evil Islands\" (Proklytiye Zemly). This system is based on skill, so it is posible to use it in PS. This is how it works:

When a your strength skill increases your char becomes more buff, wide shuldered and muscular.
And when your dextirity skill increases your char becomes more slim and fast looking.

I asume that in PS this could also be used with things like wisdom. The more skill you have the larger your head is, JK.
Maby the amount of skill can make your eyes grow brighter. It would look pretty cool for an uber mage with bright red eyes casting some kick ass fire spell.

Oh, and maby the color of the glow can be determined by your \"way\". Mages of the blue way will have a blue glow, mages of the red way will have a red glow.

What do you think people?
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Post by: Xordan on March 05, 2004, 09:37:49 pm
It makes it original. I would think that the higher the level you are, the quicker this drops. So it would be very hard to become perfect. Most people wouldn\'t notice the difference as they\'ll probably be aiming at other skills. For a cook, this wouldn\'t make any difference. He\'d stay at the same level. But for a fighter this would make it much more challenging, as he\'d have to work hard, and keep working hard to be able to stay at the same level of fitness as he wants. This helps to stop the idea that once you\'ve become good at something, you\'ll stay like that forever... As someone who will be fighting most of the time, I would see this as a interesting new chellenge. Once your strong, what\'s the point of trying any more. In all manner of respects you\'ve \'won\' the game from your point of view. If you have to work to stay like that, then the game won\'t be so boring, and you can never have the feeling of \'winning\'.
And what difference would it make to data?? Firstly it would all be server side. And the points lost wouldn\'t be body fitnes points... the server would see each point as 1000 smaller points. There would be no decrease in performance.


Edit: yes this would be the next step if this was implimented... Actually changing the way a person looks. This would take much more time though, as the art will need to be made for each size.
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Post by: RussianVodka on March 05, 2004, 09:50:11 pm
Actualy it is nothing more than changing your chars body size ... eather some body parts get biger or smaller. When you gain strength your shoulders separate a bit, your arms get a bit fater and some other changes happen. When you gain dextirity you become skinier and your chars amearence changes to make him look more flexible.

This would be very posible in CB (although it wont be implemented untill the version aft CB) due to the fact that you will be able to pick your chars hight and stuff.
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Post by: Axsyrus on March 05, 2004, 10:06:50 pm
http://www.planeshift3d.com/wbboard/thread.php?threadid=7768&boardid=11

http://www.planeshift3d.com/wbboard/thread.php?threadid=6356&boardid=11

I know there are more threads about this, haven\'t been able to find them yet though :\\

anyways, I like this idea.. and according to the news on the planeshift main site this could be very well possible, at least to some extent.

Quote
Acraig tells us: \"We just recently did tests with a new model format in PlaneShift and  the results are good. We moved away from the old models because they  were big and took time to load and were not very flexible. With the new  system they are literally more flexible. We are now using a skeleton system  based on the Cal3D library. This third party Open Source library allows us to have  models with internal skeletons that allows us to develop cool animations  such as improved greetings and combat moves. We can also do things like  resize models to have maybe shrink potions.\"
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Post by: Ikarsik on March 07, 2004, 04:35:17 am
the loss of skill will require action to be taken on your part. standing still all of your stats remain the same.
To limit skill levels algorithms will be introduced to slow you down as you get higher in skill points. like the new damage absorbed when you gain a skill point = old damage absorbed + ((skill points times 2) divided by (skill points to the power of 2))%. This would lower the increase in damage absorbtion each level. you start on 2% when you learn the skill because 0 + 2 [2/1] = 2 . then go to 3% [2+4/4]. then 3 and 2 3rds [3+6/9]. this kinda slows damage absorbtion down a lot lol but this is a crappy algorithm. But you are not going to be able to get to 50% damage absorbtion. maybe not even 30% or 20%. Those numbers would make you kinda invincible.

Body development only controls damage absorbtion.
Endurance controls health and i think everyone will run at the same base speed so speed would depend on weight and maximum weight would depend on strength.
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Post by: The Gumster on March 13, 2004, 11:24:49 pm
but then people who live underwater would be better off cause they would be swimming all the time. and klyroses would be highly advantaged because they can fly and breathe underwater.
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Post by: Kereshin on September 18, 2004, 02:30:25 am
Quote

When a your strength skill increases your char becomes more buff, wide shuldered and muscular.
And when your dextirity skill increases your char becomes more slim and fast looking.

I asume that in PS this could also be used with things like wisdom. The more skill you have the larger your head is, JK.
Maby the amount of skill can make your eyes grow brighter. It would look pretty cool for an uber mage with bright red eyes casting some kick ass fire spell.

Oh, and maby the color of the glow can be determined by your \"way\". Mages of the blue way will have a blue glow, mages of the red way will have a red glow.


I like it and I agree it would look cool.
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Post by: Zorium on September 18, 2004, 06:58:31 am
Quote
All characters will start off with this being 0 (if you don\'t increase in charater creation). So does this mean we all start off as 30 stone people who can\'t even walk? No, it means that we start as fairly fit an healthy people..... but wait a second.. you can\'t get worse than 0...

What I\'m suggesting is that everybody starts off with a base of 30 (Or any number). This allows for people to become less fit over time if they don\'t do anything, and therefore, slower than other people. Of course this would mean that there would have to be some type of counter implimented, which counted things like:

How much you walk.
How far you walk.
How much you run.
How far you run.
How far you walk/run without stopping.

I know this can be coded. I\'d suggest a system which split your stats into 1000\'s. Every second which you stand still you lose 1 of that thousand, and once you lost 1000 points you went down a level in body development. If you walk for short periods of time, it stays the same. If you walk for long periods, it slowly increases. If you run or swim is increases very fast. etc. etc.


Maybe each character has a randomized number (somewhere around the base obviously) and that the rate of degeneration is then corralated to the original random number.  This makes some people slightly more predisposed to being overweight, though not too much.

I think the one count a second is way too fast, I mean how would you like to lose one point every 17 minutes!  Ok 16.6666666666666667 minutes for the pedantic :P

I think that how fast you points degenerate should be inserted into a quadratic equation so that your base fitness is what your body would \'default\' to if you didn\'t maintain your level of fitness or otherwise.

Oh well can\'t think anymore so thats all I\'ll write!

-Zorium
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Post by: Kereshin on September 18, 2004, 05:43:28 pm
This is getting to be a bit more complicated then it has to be.
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Post by: Stydracos on September 18, 2004, 06:46:15 pm
I\'m not so sure about this... sounds like a simple enough concept. However its actually has quite a big effect as it is affected by everything the player does.
We are talking about attempting to simplify a very complex thing. That mixed in with what it returns for the time to implement (affects nearly everything) I\'m not sure about this...

But I do like the idea especially if the effects were over a long period of time right.

I like realism in games and this is would probably be a neat addition if done properly, but I\'d prefer to see other things over this.
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Post by: Kereshin on September 19, 2004, 03:36:01 pm
It would be neat but I have seen features such as fatigue get very agrivating becuase it slows things down (although it does add realism) and many people leave games simply becuase of a bad fatigue system. Body development is a skill that if not handled correctly can become just as tiresome as fatigue.
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Post by: Lyrah on April 06, 2005, 08:24:28 am
Once you train in this and get enough theory to gain skill in it, I think that the following should help gain xp in the skill:
anything that exerts you physically, mining, combat, extended running, exercise (yes I mean have a command that allows you to exercise and build up body stamina, strength, flexibility, agility and conditioning), lifting or carrying heavy items for extended periods of time (carrying ore from mine to store repeatedly should up strength, endurance and body conditioning), farming or other labor.

Even a mage would get more of a work out than you think, OLD books are HEAVY (parchement is/was made out of animal skins, mostly sheep or goats, and the covers were made of WOOD, rather thick too). A large book could weight upwards of five pounds...so how heavy would a stack of ten or 15 of them be? You get my point.
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Post by: Sisilam on December 22, 2005, 11:15:19 pm
I think that this \"Body Development\" began at 0 because where will you split it to become such fat that you won\'t work .. but instead could get 1000 .. maybe you are as slim like a paper???

Nope .. I think this game things that everybody is eating well food and have to walk .. even the road from Oja to Hydla and back .. Body Develeopment is much more a thing like getting big musscles which not mean that you are faster .. combine a olympic winners muscle with one who hasmade body building .. vene the body builder has more muscles the other one is anyway the faster or the one how can jump higher.

So I dont think Body Development should be an indicator how healthy you are (your HP bar will show that) or how fat you are .. and if you always have to train that not to loose any points .. then you might end in only have to train that skill .. that is even not a good idea cause each skills should have the same system behind.

I think of Body Development is much more a complex skill which affects Stamina, HP, Strength and such things like Will and Intelligence will affect all magic Skills like red way .. so it might have influence to other skills
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Post by: yayoo on December 22, 2005, 11:29:20 pm
Why dont you just do  a system like GTAs ,if you eat fat foods you get fat and slow if you walk, swim or run you get big and strong.
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Post by: ross.burns on December 26, 2005, 02:39:46 am
They\'ve done a similar (or maybe the same) thing in Sims 2 - I haven\'t played it yet so I don\'t know how that works - so surely a similar system tied to skill stats isn\'t too difficult. Just working out how a stat decreases is the difficult part (and, I guess, what appearance should be bound to which stat, etc.).

But I like the idea that once you\'re good at something, if you stop practising you\'ll slowly become worse at it. So even if you become a great mage, if you then stop doing magic for a month, when you come back to trying magic, you won\'t be nearly so powerful as you were before. That\'s a brilliant idea, whoever came up with that one, because, by the time PS is in its final form, some of the characters would have had time to perfect almost all the skills (unless they get wiped :S) which would have the \"what now\" feel, and take away from the realism.
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Post by: Hirato on January 10, 2006, 08:31:58 am
from what ross.burns said

if you didn\'t do magic for a month wont you just be a bit rusty for a while, and after a short while when your character got the hang of it again he migth eb castign spells at full capacity. lets see one of you guys play an instrument and didn\'t touch it for years. you just need to refresh your memory a bit and you\'ll get the hang of it again soon. In real life once you learned something you don\'t forget it, you just need time to regain some of the knowledge you had.

so, if this is implemented. (which i\'m not supprting) once you get worse at a skill you\'ll regain that skill quicker as what your skill will improve. so lets see your skill is 4 and just went to 3, you\'ll get it back up a point quicker as what you\'ll improve the 3 to 4 if the skill at its highest was 3 not the deleveled 4
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Post by: Ecolem on January 10, 2006, 08:46:09 am
This idea reminds me of GTA SA, so maybe to add to your idea we can add a few things.

Like when you are carrying a lot of stuff in your inventory you are in a sense building up muscle cause its heavy and you have to adjust to this. This impacts on your Strength witch = more damage dealt.
But as a penalty it would slow you down...

Some good ideas here Xordan and this could become very complex but it would add so much more variations that it would become heaps more fun to train your char  
 :P

Edit: Didn\'t see yayoo\'s comment, we think alike  :D