PlaneShift
Gameplay => General Discussion => Topic started by: jung on March 06, 2004, 03:35:31 pm
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this is a conversion of planeshift, using the torque game engine. We have npcs support, hud of planeshift, inventory, access the database with mysql... etc.. will have somebody interested in helping in the project...
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What\'s the point?
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Sounds pretty useless to me, but if you want to do it so bad, have fun..
btw, you can\'t use any art(including the hud) without persmission from the devs..
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What is so wrong with CrystalSpace and what is so good in Torque ? Do you plan to make a new port for each new version of PS ? If you can code you better join the PS team.
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I personally like TGE better than Crystal Space, but it has been awhile since I used CS. The thing that TGE has going for it is that there is now a shader engine in development that so far doesnt require too much change over. The tools for TGE are getting better and better every month.
I was curious (I found out about this project today) why this wasnt originally created in TGE, I\'m sure if someone contacted them in the first place you could have figured out something with them
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Originally posted by Waeric
I personally like TGE better than Crystal Space, but it has been awhile since I used CS. The thing that TGE has going for it is that there is now a shader engine in development that so far doesnt require too much change over. The tools for TGE are getting better and better every month.
TGE has now a shader engine in development? CS has support for shaders already (CG shaders and others). As to the tools CS has no problem in that area. See the PlaneShift levels and models for proof of that. Both 3dsmax and blender are supported very well.
I was curious (I found out about this project today) why this wasnt originally created in TGE, I\'m sure if someone contacted them in the first place you could have figured out something with them
Did TGE even exist when PlaneShift 3D started?
Greetings,
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Honestly I dont know, when did Planeshift even start?
You guys seem to be doing a fantastic job by the way
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jung: like tang said, if you can code why don\'t help PS progress forward?
Every new programmer thinks that he can make his own EQ. Sure i was also thinking that when i was new to game dev, i planned to make an RPG like Dungeon Seige, on my own with bare DX. I worked for 9 months and i haven\'t even completed the engine.
I\'ve seen 100s of projects rise and fall without even getting a single demo out. It\'s complete foolishness to make you\'r own games (unless you have 5-10 talented, devoted ppl on your hand) when there are many good projects available on internet where we can help.
PS 3D started 5 years ago. And we are progressing very good. It maybe slow, but look at:
Development History (http://cvs.sourceforge.net/viewcvs.py/planeshift/planeshift/docs/history.txt?view=markup)
And see how much PS devs work on it.
We ( PS Team) are living and progressing thanks to strong commitment of Talad , Acraig & Vengeance. Being actively developed for 5 years is no joke.
Talad: Don\'t build a new game! Join the crew at http://www.planeshift.it to build THE game :)
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DivineLight, leave the kiddo alone. He can do what he wants. He\'s talented? He has a talented team? Very good, maybe something interesting will come out.
Of course, you have to be an idiot to start a conversion of a game that\'s still in pre-alpha, that still needs a lot of work put into it, and many other things, but this is another story. And it\'s also pointless.
Anyway, DivineLight, your post is kinda funny, but as a response to it, aham ... :rolleyes:
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Lol, It sounds like: Hi, I\'ve stolen the source code and making my own game. Is this normal? I guess this open-source philosophy should be rethought ,lol.
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Originally posted by bitula
Lol, It sounds like: Hi, I\'ve stolen the source code and making my own game. Is this normal? I guess this open-source philosophy should be rethought ,lol.
The entire idea of Open Source is that people can use the code to make other projects. In fact at this moment there are at least two other projects that use PlaneShift source code (LessShift and Virtual Annelov). This is a good thing.
Greetings,
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OpenSource is good. No stealin if you use PS code as base or refrence or even if you don\'t touch it, you just create content and enter it in DB and viola, you have a different game.
Annah: Yeah My post went a bit funny. but it\'s good i gave a good leason in a good way. For years i was trying to find a project that lives as long as this and is as active.
I joined some DX Engine dev team, i was writing GUI support but the team broke when i have done 75% of the GUI.
I learned it\'s always a bad idea to start you\'r own MMORPG; my first game that i completed was a TicTacToe. and it took me pretty darn time to complete it. but still options screen is not done :(.
TicTacToe (http://www.geocities.com/darkengine2d/tictactoesourcecode.zip)
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The entire idea of Open Source is that people can use the code to make other projects. In fact at this moment there are at least two other projects that use PlaneShift source code (LessShift and Virtual Annelov). This is a good thing.
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Yes, but it may backstab splitting donators into several fragments, which would not will have happened in a less open philosophy. The speed of developement depends primarily on donations which allocate extra time to the developers, who thus are less dependant on their primary source of income. But sure, open source is a great thing in the ethical sense and a great advancement to computer technology on a global scale.
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Originally posted by bitula
Yes, but it may backstab splitting donators into several fragments, which would not will have happened in a less open philosophy. The speed of developement depends primarily on donations which allocate extra time to the developers
Donations? What donations? As far as I know nobody in the PS team has received donations so far. We don\'t do it because of donations. We program on PS because we like to do that. Also most of us are already working maximum we can on PS. Giving us money (even though that would be nice of course :-) would not make us work harder. Most are already working max.
Greetings,
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Jorrit,
Hmmm, but why not initiate a donation process, it doesnt hurt... In the worst scenario nobody will pay. The point is that with adequate donation you could make at least one person work full-time or \"some part-time - part-time\". I guess a donation link would not disillusion any gamer. Not my business, I\'m just surprised.
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Originally posted by bitula
Jorrit,
Hmmm, but why not initiate a donation process, it doesnt hurt... In the worst scenario nobody will pay. The point is that with adequate donation you could make at least one person work full-time or \"some part-time - part-time\". I guess a donation link would not disillusion any gamer. Not my business, I\'m just surprised.
Well... If you really want to donate you can donate to the Crystal Space project. That money will be used for a new linux computer to improve support for CS on linux.
The link is Crystal Space Donation Area (https://sourceforge.net/donate/index.php?group_id=649)
For PlaneShift there is no way to donate at the moment but perhaps this is something that can be considered in the future.
Greetings,
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As soon as money becomes involved things become \'difficult\'. How do we determine where that money goes? I think it would cause some tension among other team members. That being said we could probably use donations for hardware or things like copies of AlienBrain.
I don\'t think paying us will make us work any harder on it. Having PS as a full time job would remove some of the fun of working on it since would feel more \'under the gun\' to get things working. It\'s bad enough as it is :)
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Originally posted by bitula
Yes, but it may backstab splitting donators into several fragments, which would not will have happened in a less open philosophy. The speed of developement depends primarily on donations which allocate extra time to the developers, who thus are less dependant on their primary source of income.
Donations, yes. Not monetary ones, though. The donations FOSS lives off are those of knowledge and time, most often in the form of code contributions.
AFAICS, it operates like this:
Someone writes some software and publishes it under some OSS license.
Others use it, some of them look at the source and add / improve things, then publish their modified version, and maybe send a patch to the original developer in case they are interestied.
The original programmer eventually gets notified of the changes (by either the patch or finding the modified version) and maybe adds it to the own version. Or from an entirely different project. Probably PS and Abiword can exchange parts of code or at least knowledge.
A less direct cycle is this:
Someone finds the OSS from the original programmer, which contains some things he doesn\'t know how to do, so he looks at the source and learns how to do it. Years later, they find another OSS project and remember when they learnt from the original one and decide to contribute something, ane be it only a few lines of code, or a helpful reply on their boards. Maybe they even decide to opensource something they have written.
As one can see, FOSS doesn\'t rely on money at all. Money might speed up things with some developers (whos \"primary\" source of income actually gives them the flexibility to shift time between it and their hobby coding), but this is not a general truth. Collaboration within a global community is a better description AFAICS.
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Acraig is right. When the money comes in things go a bit different way. Team members will be curious about the money, where it goes, why it goes to him etc.
So it may create a bit of tension and that\'s not good. PS has a lovely team.
Jorrit is also right. Every one on the PS team is working max for PS in his/her free time so money??
donating some software to the devs is really a cool idea.
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Originally posted by DivineLight
Every new programmer thinks that he can make his own EQ. Sure i was also thinking that when i was new to game dev, i planned to make an RPG like Dungeon Seige, on my own with bare DX. I worked for 9 months and i haven\'t even completed the engine.
I\'ve seen 100s of projects rise and fall without even getting a single demo out. It\'s complete foolishness to make you\'r own games (unless you have 5-10 talented, devoted ppl on your hand) when there are many good projects available on internet where we can help.
Well, I think I can speak with big experience here ;)
I am what Talad would call the 0.01% that starts a project and finish it.
Virtual Annel?v (http://www.reflex.lth.se/culture/disabilities <- soon will be updated ;) )is finished.
Thanks to the help of some golden hearted person, I have been able to finish it. But I have mainly done the work myself. (Yeah, I am the one that has \"stolen the code for making my own game ;D).
Ah, obviously nobody donate anything to me except these few people offering their help when asked. That was the donation I had and without it I wouldn\'t have gone anywhere ;)
Maybe the donation could be done through sponsors, but well, I don\'t know how is the legal approach of AB on the matter.
I knew I could do it, and I did it. It took time and energy, but, well, I had a goal to achieve.
There is person and person, obviously, the majority of the projects rises and falls (it is enough to see some statistics on MUDs announcement of opening and death), but I would never kill the initiative of somebody.
He will be the one understanding if he can do it or not, if not he has anyway learnt something from it.
If I had to listen to the people that was thinking that I was completely crazy when I was starting up, I wouldn\'t be here where I am.
PS 3D started 5 years ago. And we are progressing very good. It maybe slow, but look at:
Development History (http://cvs.sourceforge.net/viewcvs.py/planeshift/planeshift/docs/history.txt?view=markup)
And see how much PS devs work on it.
I think Annah was pointing out that your post is kinda funny since even if you are not officially in the staff, you always consider yourself in the team : \"we\" :-D.
Talad: Don\'t build a new game! Join the crew at http://www.planeshift.it to build THE game :)
As said above, I really don\'t think that convert all the energy in PS is \"the solution\". Certainly, it depends from the skill of people. It will be nice to see variety in the things that are out on the internet, but I do understand that PS is a huge project that needs a lot of hands working on it.
If he is interested in contributing to PS he will do himself, don\'t doubt about that ;)
Ary
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Ah, obviously nobody donate anything to me
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Lol, you don\'t have a donation link on you\'re site neigther. I\'m btw asking it because, Im writing a java rpg and would like to put out a donation link on my webside in a very preliminary alpha phase . You know, maybe if even one doesnt like the game, but still donates 5 dollars or so for example to check out how paypal works, lol, it would be worth trying. Did anyone have real experience with these donation links? On the other hand maybe Acraig is right that donations can ruin the team spirit, I dont have such team experience. Btw I use to read the cvs history of ps, and I donot see any rapid advancement there. It seems though that not every work is logged there.
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@bitula:I suggest you to subscribe to the CVS ML, in order to get all the commits (even if more than often the mail delivery is slow ...)
Ary
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Quote: Orignally posted by AryHan.
PS 3D started 5 years ago. And we are progressing very good. It maybe slow, but look at:
Development History
And see how much PS devs work on it.
I think Annah was pointing out that your post is kinda funny since even if you are not officially in the staff, you always consider yourself in the team : \"we\" :-D.
Ary, look at the first line i said we are progressing very good. So ain\'t i a fan of PS, a member of PS community? and cannot i call all of us WE? and progress of PS in not all community\'s progress?, i am not saying it in means of \"I am the coolest guy and i am in the team\" LoL.
Now Look on the second line and see i said \"And see how much PS devs work on it.\" So did i said WE? no. Because i am no PS Dev (actually i am but not in the team yet) and that\'s why i sad how much they work on it not US.
So you added more fun to the whole story :P.
Pretty Bad Ary, you took me way off the topic......
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Sorry, I forgot about the nature of the fans, since I am not myself ;P
By the way, that was a line of \"joke\", I think the rest was more relevant for the topic and sadly it has been ignored.
Ary