PlaneShift

Fan Area => Fan Art => Topic started by: pseudoBug on March 11, 2004, 02:40:08 am

Title: Weapon: Simple Halberd
Post by: pseudoBug on March 11, 2004, 02:40:08 am
I\'m sort of on a weapon kick now, and I churned this one out. I\'ll probable model a few more Halberds that are more elaborate.

Not textured yet, I think I\'ll wait untill I know for sure what the engine needs to have. Right now there Are mesh intersections.

(http://tinysuperbug.com/hosted/halberd_1.jpg)
Title:
Post by: Kixie on March 11, 2004, 03:31:04 am
wow your very talented psudo!
Title:
Post by: scobar on March 11, 2004, 03:38:03 am
to reduce poly count you could probably leave the metal part attached to the wood out and use texture to make it.  It looks great!
Title:
Post by: Icefalcon on March 11, 2004, 03:42:47 am
Thats awesome :D  nice work. I wish I could do stuff like that, but I dont have the time to get good at modeling.
Title:
Post by: pseudoBug on March 11, 2004, 06:32:01 am
@whemyfield: Thanks! I have to ask you; Where Did you get that sig? That\'s the most wacky, awesome sig I\'ve ever seen. It looks like it\'s a 3d animation to me. Is it?

@Scobar: Yeah, I might end up doing it with just the texture, but for now, I\'m under 100 polys, and it\'s such a simple weapon, that it can use the extra detail I think.

@Icefalcon: Thanks! It does take some time to get the hang of, I\'ll tell you that.

Does anyone know how I can find out exactly what the requirements are for this game; Re: Mesh intersections, continuity?
Title:
Post by: Ikarsik on March 11, 2004, 08:10:42 am
like what 3d app are you modelling in. I know like viewmesh could open.3ds but i cant remember the other things it could import. I think it could import .spr files too.

um no intersecting faces in your mesh i know that it dosnt like that

to find out look at crystal space website.
Title:
Post by: RussianVodka on March 11, 2004, 12:13:58 pm
Very nice, just one thing, make a thread called something like  \"pseudoBug\'s models\" and post all your work there.
Title:
Post by: pseudoBug on March 11, 2004, 12:30:46 pm
@Ikarsik: If you\'re asking what app I use to model, I use 3dsMax5.1. ALthough I\'ve also dabbled with wings3d lately, and It\'s got some nice intuitive features.

@RussianVodka: No problem, Axe Man. I\'ll probably hold off on making more weapons right now, as I read somewhere that there\'s quite an overload of weapon models. Unless that\'s not the case. There\'s probably more need for interior props ay?