PlaneShift
Fan Area => Fan Art => Topic started by: pseudoBug on March 11, 2004, 02:40:08 am
-
I\'m sort of on a weapon kick now, and I churned this one out. I\'ll probable model a few more Halberds that are more elaborate.
Not textured yet, I think I\'ll wait untill I know for sure what the engine needs to have. Right now there Are mesh intersections.
(http://tinysuperbug.com/hosted/halberd_1.jpg)
-
wow your very talented psudo!
-
to reduce poly count you could probably leave the metal part attached to the wood out and use texture to make it. It looks great!
-
Thats awesome :D nice work. I wish I could do stuff like that, but I dont have the time to get good at modeling.
-
@whemyfield: Thanks! I have to ask you; Where Did you get that sig? That\'s the most wacky, awesome sig I\'ve ever seen. It looks like it\'s a 3d animation to me. Is it?
@Scobar: Yeah, I might end up doing it with just the texture, but for now, I\'m under 100 polys, and it\'s such a simple weapon, that it can use the extra detail I think.
@Icefalcon: Thanks! It does take some time to get the hang of, I\'ll tell you that.
Does anyone know how I can find out exactly what the requirements are for this game; Re: Mesh intersections, continuity?
-
like what 3d app are you modelling in. I know like viewmesh could open.3ds but i cant remember the other things it could import. I think it could import .spr files too.
um no intersecting faces in your mesh i know that it dosnt like that
to find out look at crystal space website.
-
Very nice, just one thing, make a thread called something like \"pseudoBug\'s models\" and post all your work there.
-
@Ikarsik: If you\'re asking what app I use to model, I use 3dsMax5.1. ALthough I\'ve also dabbled with wings3d lately, and It\'s got some nice intuitive features.
@RussianVodka: No problem, Axe Man. I\'ll probably hold off on making more weapons right now, as I read somewhere that there\'s quite an overload of weapon models. Unless that\'s not the case. There\'s probably more need for interior props ay?