PlaneShift

Gameplay => Wish list => Topic started by: Vvarden on March 12, 2004, 05:50:19 pm

Title: Last names
Post by: Vvarden on March 12, 2004, 05:50:19 pm
Well, after you reach a certain combat level, you should get a last name of your choice.  This will show that the player is experienced.  and maybe possibility for a male and a female player to get married, but thats just a thought.
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Post by: karakth on March 12, 2004, 06:00:08 pm
Well the last name idea sounds good, but I don\'t agree you should have to be at a certain skill level to achieve a last name.

After all, a last name is yours by birthright :P

I wonder if the devs can implement this for CB? Or has it already been implemented? Not sure how hard it would be to do so.
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Post by: Axsyrus on March 12, 2004, 06:16:08 pm
I think Androgos already implemented this into PS about a month ago, I don\'t know how it will work though.
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Post by: Icefalcon on March 12, 2004, 10:56:16 pm
It should be optional though, I dont want a last name.
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Post by: Seru on March 12, 2004, 11:18:51 pm
I see two points of view here, one is that the last names can give but personality to the character, and the other one comes from an old topic, the one in that you/they said of not putting the names above the characters so that the players you presents or they gave false names if they wanted. Sincerely I believe that I prefer some both that there are last names but that neither the name neither the last name appeared above the character
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Post by: slabertooch on March 13, 2004, 08:35:37 am
I like the idea of not putting the names above the players heads, that is unless you have them on your buddy list.  This adds more to the roleplaying aspect, especially if you are looking for a certain person.  And the only way you can put them in your buddy list is to talk to them.  I also like the idea of last names that convay a skill or attribute  ie. Slabertooch Xtalfinder. :)
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Post by: Androgos on March 13, 2004, 09:45:24 am
Quote
Originally posted by Axsyrus
I think Androgos already implemented this into PS about a month ago, I don\'t know how it will work though.


I think it was KL that implanted a kinda buggy version of it (No offence KL :P).
It works on the CVS, but as we always say:
\"Don\'t expect anything\"