PlaneShift
Fan Area => Fan Art => Topic started by: Kaganal on March 16, 2004, 07:08:37 pm
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I have discovered how to texture in Wings3D. Ok it is quite hard but it\'s the only way I know of. I have been working with Wings3D for a while and if anybody know of a really good Wings3D Webpage....please tell me... :D
How do I add textures to my models?
Fully functional texturing is not currently available in Wings3D. However you can texture your model by exporting it to *.obj or *.3ds format and then applying textures through a texture mapping application. Two commonly used texture mapping applications are UVMapper and LithUnwrap. UVMapper requires models to be in the .obj format. LithUnwrap imports and exports .lwo, .obj, .dxf, .3ds, .asc, .cob, and .x files.
To make texturing easier in these applications you can assign materials to selected faces in Wings3D for various parts. You might apply a material to the head, another to the left arm, another to the right arm, one to the front torso faces, one to the back torso faces, one to the left side faces, one to the right side faces, one to the left leg and one to the right leg. Then in your UV mapping application you can select by material, drag that portion off to the side and apply the appropriate map to it. For the head you might apply a spherical map, for the front, back and sides planar maps, and for the arms and legs cylindrical maps. Then you save the map and re-save the model from the UV application, take the map into your favorite paint program, and paint it as you like. Then in your render engine apply the painted map to the model.
Hope you can use this information. Found it here:
http://www.wings3d.com/faq_how_to.php
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Not sure if you looked in laanx wheel of wishes , but in the download section , there s a very short howto to uvmapping , did you tried it ?
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Yeah but I couldn\'t get it to work...but I have had one or two images working with this...so just hope someone will find it useful... :D