PlaneShift

Gameplay => General Discussion => Topic started by: The Spork Witch on March 20, 2004, 07:23:53 pm

Title: Houses, Mansions, and Castles
Post by: The Spork Witch on March 20, 2004, 07:23:53 pm
I didn\'t notice another thread addressing this, so I thought I\'d start one.  I\'m curious as to how and when this feature will be implemented?  It was one of the most interesting features of Asheron\'s Call, but the implementation of it there prevented most people from having a house (they only made so many and everyone already owned them.)  Is there some way of doing it so that anyone and as many people as want to can have a house or castle and such? (obviously the complexity of the building would be dependant upon status/level/assets)  I now I would certainly love to have an in-game home to invite my in-game friends over to and have a small party.  Anybody post any info they have or addition suggestions on implementation.
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Post by: The Spork Witch on March 20, 2004, 07:55:02 pm
I posted this in the Official Feature Requests thread, but I figured I\'d copy it to here.

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Perhaps something similar to FFXI\'s implementation for housing could be used.  Have a gate/portal that leads to just your hose, have one that leads to a hallway or something with glass doors that look out on the houses of your buddies, these doors being portals to their houses.  The individual houses could exist in say a 1 acre space that\'s walled in on all sides and exists technically outside of the actual world.  By doing this space never runs out (physical space anyway, disk space will add up but that will happen either way), and you make it so anyone can have a house (which I feel should be the case, because it\'s not fair for only some people to get houses and the people that didn\'t start the game as soon as others are just out of luck.)
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Post by: munchies on March 26, 2004, 04:21:57 am
i think it would be cool to be able to cast a spell to make a portal to your house.  or maybe an item which creates a portal to your house so that anyone could get home (because anyone can use items as opposed to casting spells) and if you wanted to have people over you could just make a portal for them.  then you wouldnt need to lock your door (but i think that should be an option anyway in case your friends are the type that would steal.
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Post by: Monketh on March 26, 2004, 04:29:19 am
(Sporks Rule! :P)

Anyway, I don\'t really like the idea of having portals to houses, but if we do get enough players that that is a problem, I propose a compromise:
Mansions, Castles, Guild Offices, and any building of some expense or importance would be in the game world, while houses of individuals would be portal\'ed to and thus not in the game world.
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Post by: derwoodly on March 26, 2004, 11:03:18 am
I don\'t need a whole house, that is a luxury.   I do hope that my guild will provide me with a semi clean rope bed, a wooden chest for my clothes, and a place to hang my armor to dry on sunday.

If my guild wishes to build a castle then I will gladly lend my back to the task.  :)
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Post by: Xanaroth on March 26, 2004, 01:07:04 pm
same here, dont need much..... all i need is a place to store my rpg stuff, but that only requires a bank or so.
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Post by: XpYtZ on March 26, 2004, 07:58:08 pm
Allz I need is a cellar with a cot and a alchemy ?lab?.
Oh and a little hut somewhere in the dungeons to work out of would be nice.
Castles pah!
...Oh wait that is WAY of subject...
Portales to houses...Would that put the houses in another dimension? Or are they in an actual area of the world that we can see but not reach without them? I like the thought in as much as it helps with overcrowding but I?m having trouble seeing the vision behind it.
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Post by: Xanaroth on March 26, 2004, 08:05:29 pm
i think that he means like houses would act as a bank, there is one portal somewhere, if you go in you go to your own home where you can store stuff, sleep etc.
It is 1 house that every1 can use, since the content of the house would be nick-bound. am i a bit right? correct when i am worng.
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Post by: zabeal on March 26, 2004, 09:38:41 pm
The devs have already stated that the only portals will be for story use- going from one level of the world to anouther, and there won\'t be personal teleporting. Thusly all houses will have to exist in town.
And yes, one hosue per person whould not only be a luxery, but it would take up massive amounts of space, that is why the devs are only planning on offering houses to guilds... and thats after they futfile a list of requirements. Which hasn\'t been published yet. :P
You are all certenly welcome to plan on what you\'d put in a house, but it\'ll be a while yet.
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Post by: ShadowFish on April 02, 2004, 02:22:43 am
Why does the Planeshift team have to worry about making our houses? if we want our own they should just add land to the game and if it over crowds then the have gone everywhere and found the exit to the surface where there is more land

we can just have a skill to make our own houses and then if you want one in a city just wait until one is sold for money problems..... but if you make your own you dont owe anything to anyone and there could be some quick way to get around

then guilds could own their own town and defend it themselves

oo and if people can build it people can destroy it... clan wars.... and if it starts to beecome a problem they can just delete them all or all the ones that make no sense
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Post by: zabeal on April 02, 2004, 04:50:27 am
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Originally posted by ShadowFish
Why does the Planeshift team have to worry about making our houses? if we want our own they should just add land to the game and if it over crowds then the have gone everywhere and found the exit to the surface where there is more land


:P Eventually it will be programmed in so everyone can slap bricks together and make a house, but that\'s years off... right now someone has to design the house in a 3D editor. And guess who\'s the only one the devs will allow to do that? Other devs! So it\'s basically wait for them... unless you think you know enuf to help them.
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Post by: ShadowFish on April 02, 2004, 09:25:38 pm
yah....well that is what i ment just put stuff together...or dont have owned houses all together but that would take out a major part of the game...
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Post by: Afareg on April 08, 2004, 06:51:47 pm
what would really be good would be if people could have their own workshops and a chest to store stuff in.  It\'s a bit boring when 20 Smiths/alchemists has to share one lab and one anvil.... atleast it would be more RP with one\'s own workshop.

I understand that this is YEARS away. But why not make a hole in the ground that people could climb through. There you could make one level with mabey 15 rooms, then when its needed you could copy the exsisting one and throw a ladder inbetween.... Also some kind of board outside each room stating what type it is (5 Smith workshops / 5 Alchemy labs / 5 artist workshops) and a place where people could writer their name on to say that they are currently working in there.....
A sort of Input-variable-Nick that is deleated after a day or X hours...

I understand that making the level would take time AND that it would be annoying to update it because so many turned smiths. still, its an idea.
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Post by: ShadowFish on April 08, 2004, 08:53:30 pm
whynot just have apartments er something....
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Post by: DepthBlade on April 08, 2004, 11:55:41 pm
I\'ve played a few games as a player and a Level Designer and one of my jobs was to upload peoples levels they created for their houses then add the house to the world, edit there house and collect the fee every month for them to keep that house or castle!

       The game I did this on is called Graal but the houses were called PlayerHouses and there was one owner but multiple rooms with locks, beds treasury, banking system etc in each one! Then the owner would charge a monthly fee to however many people rented a room in that house depending on the size and luxury of the room! The smart owners could make a easy 100 gralat a month from chargin a few more gralats on each room! (This was done on the P2P server and the free ones, the p2p server made currency VERY valuable not like Diablo lol!)
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Post by: ShadowFish on April 09, 2004, 01:39:38 am
...?
how does that help?
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Post by: DepthBlade on April 09, 2004, 06:33:42 am
We could use the same system here, it worked really well for that game! Lord knows there is nothing wrong with borrowing a idea from another to better your own!
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Post by: Tash on April 09, 2004, 06:53:30 am
isn\'t that like... copyrighted or something?

if we have that portal thingummy then we could have like keys, and then there is a single house and pending on wich key you used on it you would enter a different house, and you could make/get more keys and give them to your friends!
yes? no? just a suggestion.
Please dont flame me
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Post by: Afareg on April 09, 2004, 12:21:04 pm
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Originally posted by DepthBlade
We could use the same system here, it worked really well for that game!


I know the game you speakof, Graal. Its one of the better RPG games.

But there is a few differences here....

Graal=2D\'ish graphics, and constnat top down view.

Also, creating ones own house here would be hard. Because it would demant that one could use some type of 3D modeling program.....

Its a good idea. but kinda hard to do.

Also there would be the question of space. Lets say that there are 80 players (I dont know how many play this game)
Everybody hwants an own house, so sudenly there is 80 new buildings that needs to be added on....

The same goes for workshops and such...


Or do I have the wrong idea here?
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Post by: ShadowFish on April 09, 2004, 02:35:50 pm
yah but the stalactite is big enough to handle only 80 people.....
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Post by: DepthBlade on April 09, 2004, 06:33:03 pm
I understand what your saying Afareg but I am talking in the long term, this game will probally be a never-ending update game! Well I atleast hope it won\'t just get to the final and be abandoned by the creators?

OT: Yah Graal was one of the better ones, graphics were decent and the people were friendly and guilds was a big thing VERY big! Nothing like having a guild war event with 20 to each side...aww good times (Zormite Vs. Dustari) LONG LIVE THE ZORMITE!!
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Post by: Afareg on April 10, 2004, 01:16:23 pm
Yes, you\'r right. Even if I have to learn c++ and carry the show,  I hope that there will never be an end to updates!

One thing worries me tho.... Bandwith...  I know that it could be my connection, but the game is allready kinda slughis...
(I = ADSL)


Graal... :\'(  I miss Graal, and the good times there.  One could make ones own skins, quest, and meet friends, also a few people acctualy RP there....  O well, id doesnt heko to think of the past, when its the future thats infront of us.
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Post by: DepthBlade on April 10, 2004, 08:45:24 pm
Yah I scripted alot on there for many servers, I did 3/4 of Enigma server at one time then got in a fight with the server owner Warcaptain so he was going to remove me but I had ftp so it takes alittle longer to remove me from that! So right before I left I wouldn\'t say it was sabotage but I removed every single level I ever made, uploaded and updated on that server leaving it for dead!
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Post by: Midnight Falcon on June 09, 2004, 05:02:42 am
I really like the idea of having guild towns and guild wars between towns, i think that would be a BIG plus to PS, i mean community is wat makes MMORPGs right?
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Post by: Midnight Falcon on June 09, 2004, 05:03:39 am
I also like the idea of having hotels i think that would be awesome.... and having a huge amount of occupatons would be cool
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Post by: Maade on November 22, 2005, 10:19:29 pm
Hi,

I think the first thing that is needed would be a place to store stuff you do not need at the moment. Like some poitions, money, armor or swords therefor nobody needs to create a hole new building just add a small schelter to the pub or travern in Game (nobody can get in it) and then a npc in the travern he could be the host of the travern and he stores stuff for trias that are automaticaly taken from your money not much only about 10 a quater year. There you can store about 8 different sorts of things and if you put in more you must pay more  very easy.

I think that would make the play much easier :-)

bye
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Post by: Rerogo on November 23, 2005, 01:07:27 am
Wow, there are a lot of these threads. And it looks like someone bumped a lot.
Anyway, several people have said designing houses would waste dev time. My theory is, if you have enough tria, you can ask the devs to allow you to submit a house. How you get that house is up to you: learn modelling, ask friends, etc. The devs playtest the map for a short time to ensure it is not too big or designed for glitching. Then, if they like it, they upload it. Otherwise, you\'re out however many tria you spent to get a chance at submission.
The submission cost could also be based on polycount.
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Post by: cirth on November 24, 2005, 02:11:14 am
instead of having the just devs develope all the buildings, allow anyone who has the ability to write c++ design the buildings, and then submit them to the devs for appruval(ie. make sure theres no bugs).
      then allow the player to sell the designs/blueprints in the game so people or guilds can then build them. this then allow for architect guilds to start which could make things realy intesting. a guild could hire a architect guild to design them a castle, shop, pub, workshop or appartments.
      this whole idea would work really well if the devs released some sort of simple editor for designing buildings, like the editors that are avalable with other games doom, morrowind ect. but this is probably asking allot.
      to address the issue of server space, all the data for the interior of the building could be stored locally on the clients pc as the data will only be needed when the player is at home and just prevent anyone from entering the room/building when there not there. there would probable be a few issues with this model for buildings owned by guilds if something in the interior changed, all the other members data would also have to updated. overall this would hugly cut down the amont of space required.
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Post by: Samoth on November 24, 2005, 02:47:43 am
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instead of having the just devs develope all the buildings, allow anyone who has the ability to write c++ design the buildings ...


You need to be a 3D artist to design houses, mansions, and castles.  

I like the idea of a portal or even better a portal key (ala HP) to gain access to personal space.  When you wanted some company you could hand out portal key items to people that were only activated for a specified amount of time.

As you entered your house you would have to load the special room maps.  Others could join you by just loading the same maps via the portal keys.

Now if someone could start designing some rooms ?
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Post by: Dregan Tepis on November 24, 2005, 11:43:57 am
Well, what about someone starting to submit a \"serfs quaters\" style apartment building? Rent due per month. If your not online to pay in a certian number of days after rents due, you loose the stuff you store there. Instead of  \"portals\", how about a combo lock you can give out / change yourself. Kinda like loaning a friend a key.
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Post by: Shadeslayer on November 24, 2005, 12:40:30 pm
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Originally posted by Dregan Tepis
Well, what about someone starting to submit a \"serfs quaters\" style apartment building? Rent due per month. If your not online to pay in a certian number of days after rents due, you loose the stuff you store there. Instead of  \"portals\", how about a combo lock you can give out / change yourself. Kinda like loaning a friend a key.


Sounds kind of wierd...what\'s the apartment for anyway? You barely stay in it for Rping and fighting requires you to go elsewhere and just paying for not staying half the time makes you lose money fast. When you are not online, your char sort of disappears from server so there is no use for a hotel.
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Post by: Dregan Tepis on November 25, 2005, 03:45:35 pm
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Originally posted by Dregan Tepis
Well, what about someone starting to submit a \"serfs quaters\" style apartment building? Rent due per month. If your not online to pay in a certian number of days after rents due, you loose the stuff you store there. Instead of  \"portals\", how about a combo lock you can give out / change yourself. Kinda like loaning a friend a key.

Originally posted by Shadeslayer
Sounds kind of wierd...what\'s the apartment for anyway? You barely stay in it for Rping and fighting requires you to go elsewhere and just paying for not staying half the time makes you lose money fast. When you are not online, your char sort of disappears from server so there is no use for a hotel.


I should have clarified myself. This was in responce to having a place to store items, and as a way to keep the devs from having to place too many Houses, Mansions, and Castles. does that make more sence?

Sorry in advance, my spelling sucks an I\'m not on a computer with any thing to spell check with.
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Post by: Induane on November 25, 2005, 09:12:00 pm
I know this is a strech, but the opensource game Cube and now Sauerbraten have one really neat feature.  That is multiplayer dynamic level editing.  YOu and a group of friends can model a map ingame and it is quite simple to make some really nice houses.  There are textures to use, etc... If we provided a similar system, guild leaders and their architects could simply get together \"on site\" pay for building materias \"dimensions of the house\" and go to work.  That game is opensource, so I\'d assume at the least it would be easy to look at the way that code is written to get an idea of how they did it - its one of the best features of cube.  Providing a set of textures based on the towns location would help keep things matching as well.

Edit: I also just thought of something else - people who get really good at modeling ingame could sell their skills to guild leaders to make them uber nice stuff.
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Post by: nattuo on November 26, 2005, 06:52:27 pm
it would certainly help the whole rpg element eg.
\"yo joe wanna come over my house\"
\"sure jim\"
\"alright lets get drunk and fall down the stairs and die!!!\"
\"yeah\"
plus you could come back to life in \"Your realm\" (i.e. your house)
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Post by: Karyuu on November 26, 2005, 07:22:23 pm
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Originally posted by nattuo
it would certainly help the whole rpg element eg.


That\'s the entire point :)
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Post by: nattuo on November 26, 2005, 08:19:43 pm
I am one to state the obvious aren\'t I?
but I do know of games where owning a house is so you can have seiges and shoot arrows at newbs.
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Post by: Ecolem on November 27, 2005, 03:21:28 am
okie I\'ve read enough, i want houses!
But just extending on the idea why not have a time frame where you can attack other houses/guild houses but only with siege weapons and you gota protect it anyway you can...like throwing rocks down at them...that would be sooo fun  :D
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Post by: Nero da 2nd on November 30, 2005, 02:20:40 am
Pretty good idea, I think it would be a nice place to store your items, I only have a couple questions....

 1) Where would the houses/mansions/castles be built?
 2) Would there be a stat that goes along with it? How would they be built? Would you be able to put furniture in it? Could you have a stove in it?
 3) What would be the point, of having a house, or a mansion, or a castle?
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Post by: arcain on November 30, 2005, 03:32:00 am
you are missing the point.what is the point of having a house in rl?houses would be great.just because of the roleplay factor.
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Post by: Ecolem on November 30, 2005, 07:31:22 am
um Nero its quite simple really:

1.Houses can be built anywhere like out side Hydlaa or anywhere...who cares!
2. The point of having houses is to store stuff so if you could buy stoves then why cant we put a stove in  ;)
3. This is a game. Anything can be done, stats, players being able to build your own house...you name it.
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Post by: PlaineSimple on December 12, 2005, 07:09:07 am
I\'m not sure has this been considered.

I think that the whole house/castle thing could be done so that there would be some huge buildings, like castles with \"apartments\" in them. Not necessarily talking about hotel kind of thing. But the castle itself would be placed in a chosen spot for example, there would be a few design choices. (Like 5-10 different kind)
And before the building would commence the people would buy their rooms. (The cost would be related to roomcount. For example there would be ready desings for 3, 4 and 5 room complexes.) Or you could buy an apartment from the tower of the castle or so.

But the main point is that you wouldn\'t need to have that much of land space or even designing in the first place. Only that 5-10 different models from which people could choose. Probably it would could be guild related, so that different guilds could buy their own castle or so. Probably convient that way.

As for the building process there could be an own guild for that. A builders\' guild or so. The amount of workers and workhours and materials would be calculated and lets say a big castle would take around a week to build or so.

As for the furniture, that could also be done by the players in a way. They would get the materials and then sell the furnitures to the people with their new \"homes\".
The same about materials would apply to building of a castle also. The builders\' guild would get the materials and would get paid for the work.

I\'m pretty sure that I for one would be happy to just have an own space to use for storage and decoration. It wouldn\'t have to so customized as suggested here by some. Probably others could settle for \"less\" aswell.

So to clarify this a bit:
1. First people would need to decide to buy/build a castle. Probably a good number of people (An entire guild perhaps)
2. Then choose I spot for the castle. (You couldn\'t build anywhere you like, but many different options though)
3. Choosing the design.
4. Given the contract to the builders\' guild.
5. Building the castle.
6. Decorating using the guild that would make the furniture.

Not necessarily in that particular order in all of those, but the base structure would look something like that.

______
Related thing.
If someone would have to need to own his/her own house it would cost a huge amount of money. It would be done the same way as the castle though.

This could be the case for important people aswell. Leaders etc.

Ps. This system would only work if the people in builders\' and/or \"furniture\" guilds would be players who are really committed to play this game. Because if not, well, those castles would never get ready.
Title: guild housing...
Post by: Kythag on December 12, 2005, 07:40:43 am
Since the devs have said that only guilds will own houses, I think this will  be the way it will work:

The guilds that own houses will share them with members and charge rent on non-members.

or

There will be guilds that use the houses to generate \"dues\".

I personally don\'t like the second idea unless the entire guild can benefit from a guild fund.  In Conquer Online, the guild fund could be used during the guild war to heal members and keep the guild pole alive(sorry thats a long story lol).

I would like to see a due system with guild housing that provides weapons, armor, etc to new members taht have come into the world so that everyone has a guild(or rents stuff from one), but my experience tells me that some greedy moneygrubbers will use it to scam new players out of hard earned money.  While these players are few, and so far non-existant here, they ruin the experience for others.

Now, an in character scammer is fine with me.  That would make this world more realistic and scammers tend to target the weak.  If this is the case, a disclaimer should be part of something readable to new players as their only warning.  Then when they joined a guild and got ripped off, the warning was there.  This would make people who don\'t read before they play pay for that faux pas.

Looking forward to guild housing.

Kythag
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Post by: ylikone on January 17, 2006, 12:02:03 am
I have an idea... a hotel/castle (as mentioned in previous posts)... BUT with unlimited floors and a magic elevator.  From the outside, it would like maybe a 4-floor appartment building... but it would have a magic elevator that could bring you to any floor # (from 1 to 1,000,000).  Every floor would have the same basic layout and design, but this way, EVERYBODY in the game could rent a room in the hotel to store their valuables in and sleep in, have parties, etc...
Oh, and definitely each room/appartment of the hotel would have a corresponding key for only the owner (maybe duplicates for live-in partners).
Title: House
Post by: Choren on January 17, 2006, 04:48:10 am
Why do you not add the idae of impartments.  These would be samle rooms that people could sleep in.  

Guilds can start these\'s up for there meberms to live in or a marnice can rent them out to people.

This would take a lot less room for a appratment then it would take for a house.  They could also be rented out to the players at a srtant rent of 1000 tries per month.

They would be easyer to desing and players will have somewhere to store there items and to sleep or cook.

This would be around whale house are devepoted and also give you more time and a bacsi desing for a room to go into futher houses, which are to be bitel.
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Post by: Induane on January 17, 2006, 02:02:37 pm
I\'ve thought alot about the implementation of this.... its a tricky one to be certain. Even supposing that we program in teh ability to make houses, or even just to select and place them, we could run out of room, players would play for a while but then never play again leaving their abandoned houses with them.... that would lead to clutter.  

Uninhabited houses:
There would need to be ways of determining if a house is still inhabited and after thinking about it for a while I\'d say that the houses should be done in such a way that they require maintence.  Simple things, but if a house goes uninhabited for a long time it should collapse in disrepair.  It could disapear or whatever, or just leave rubble till someone decides to build a house in the same location.  Plots of land with abandoned or collapsed buildings could be cheaper to obtain since some cleanup work would be necessary.  

Hiring a House watcher/maintainer:
But say someone goes on a long journey.   They should also be able to \"hire\" either npc\'s or human characters to maintain their house in their absence.  This could involve giving someone your \"password/key/lock entererthingy\" and paying them - simple enough.  

Where to build:
That all considered, new areas will be necessary as well.  The good thing is that if we are building towns in terrain, its easy.  A simple heightmap/normalmap is really all that is needed to produce a large area of terrain. Connecting heightmaps would be a must but this procedure could even be automated with a script easily enough. When a particular area reaches its housing max a new area is created ajoining it.

There are obvioulsy many things to be considered.  Some have been considered already, others not as much - still its one of the most interesting aspects of the game to consider so this thread sure is fun!