PlaneShift

Gameplay => Wish list => Topic started by: vector212 on March 21, 2004, 05:26:35 am

Title: Curious about what people want...
Post by: vector212 on March 21, 2004, 05:26:35 am
Well... I was wondering... do we want a really neat action rpg with good leveling elements in it? (Like... everquest) or are we going to go for more of a game based on RPing and crafting (like... A Tale In The Desert). I\'m not sure if it\'s really possable to have both as they are totally different styles of game desgin... and hard to be balanced. If this question has already been asked... can I have the link to the thread?
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Post by: Kuiper7986 on March 21, 2004, 06:45:41 am
it\'s not impossible, just combine the two together. Of course it\'d take longer.
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Post by: Natrina on March 22, 2004, 08:05:09 pm
Well, we (I think we do, don\'t we?) are more Role Play then Hack \'n\' Slash, as it has been told and I have no doubts Planeshift will kick A Tale In The Desert\' ass in RP and crafting ;)
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Post by: The Spork Witch on March 22, 2004, 08:57:10 pm
I, for one, will drop this game in an instant if it goes hack \'n\' slash.
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Post by: Thardin on March 22, 2004, 09:16:43 pm
If I wanted hack\'n\'slash, I\'d play Diablo. :)
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Post by: Draklar on March 22, 2004, 09:42:37 pm
wrong thread.
Anyway, the main point of Planeshift is to give some great roleplaying environment and it is aimed at the roleplayers.
Most of people here will prefer the real roleplaying, but just wait for next releases and you\'ll see flood of powergmers.
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Post by: Dalec on March 22, 2004, 10:59:29 pm
Power gaming is near impossible to eliminate. As long as it takes time to find imrpove your character, power gaming will exist. If you ask me, it\'s pointless. It doesn\'t  prove anything to anyone, except perhaps that you have way too much time on your hands. I suppose some people love power gaming, but I feel that it can easily ruin an online game. It seems like as soon as new content comes out, people automatically have it all figured out. Thats boring, I would rather RP with some friends and slowly uncover new content in a relaxed and fun fassion. But Power gamers will always be there, pushing the devs to make more content rather than making current content better.
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Post by: karakth on March 23, 2004, 12:15:33 am
Like Draklar said, we don\'t have that many powergamers atm because there\'s not really any competition in the world. once competition starts, they will come.

I myself am for Roleplaying DnD style rather than mindless hack n\' slash, and hopefully CB will provide functions to ignore powergamers.

We still have to remember that it\'s their fun as much as it is our fun, though. Let them powergame, just not in my face.

Another thing, RPG communities tend to form extremes, the pure RPers and the Powergamers. The pure RPers end up spending their entire gametime in taverns sharing stories and playing out dramas which would make Days of Our Lives seem insignificant, while the powergamers spend all their gametime on the crusade against MOBs.

I like to fall in the middle, having a group of good characters adventuring together and fighting monsters, sharing tales around a fire and saving each other\'s lives. I hope this\'ll be available in PS.
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Post by: slabertooch on March 23, 2004, 03:48:57 am
I would have to agree with Karath, there has to be a happy medium somewhere here.  If ps goes power gamer, I will be gone in an instant.  Don\'t get me wrong I love the game but I don\'t feel like listening to some kid go on about how uber l337 he is.  Hack and slash has NO rpg elements to it at all, it\'s just mindless fantasy.  I personally would enjoy ps with no combat at all, but that side of the spectrum also wouldn\'t be true to rpgs.
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Post by: Ikarsik on March 23, 2004, 05:26:51 am
no way RP only !!!!

super uber l337 Power leveling all the way!    Super PKer on the loose!
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Post by: DepthBlade on March 23, 2004, 05:45:40 am
The majority of us might not want Hack n Slash, but there will still be those players who bring in the trend...I don\'t think it is something controlable, you can say ROLEPLAY ONLY! That won\'t stop some people from doing it anyway :P
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Post by: slabertooch on March 23, 2004, 06:33:25 am
I agree with that but I think that the dev should put in certain roadblocks to slowdown the powerlevers.  Yes there will always be those kind of people, but why reward them?
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Post by: karakth on March 23, 2004, 06:34:22 pm
Hmm but then it\'s about understanding the term roleplay. I\'m not going to go into this because it\'s been discussed before. Anyway, Hack n\' Slash makes up 40% of RPing IMHO. What\'s funner, spending the day in a tavern recreating Days of Our Lives, or bashing through a bunch of monsters with a good group of RPers, watching your characters grow closer by saving each other\'s lives over and over?

We are playing a game, after all. It needs monster-bashing elements.

As for a system to stop power gamers, it will be implemented in CB, in the form of the option to refuse duels as well  as the /ignore function. Leeter people might as well not exist.

Besides, we, the people who joined PS now, at its early stage, have  the \"respect\" and people who join in later versions of PS will look for respect from us. It is up to us to make sure that PS doesn\'t become power-gamer heaven, by not giving these powergamers the \"You\'re cool by me\" respect.

The worst thing that can be done to any human being is to ignore them completely.
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Post by: Draklar on March 23, 2004, 07:11:13 pm
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Originally posted by karakth
Anyway, Hack n\' Slash makes up 40% of RPing IMHO. What\'s funner, spending the day in a tavern recreating Days of Our Lives, or bashing through a bunch of monsters with a good group of RPers, watching your characters grow closer by saving each other\'s lives over and over?

I don\'t see much rp in hack&slash. I understand hunting monsters from time to time. That can give some rp.
But hack&slash? It\'s just bashing monsters... nothing else.
And what\'s more fun depends on a person. Myself, after pure h&s for whole day, I\'d probably give it up for another week, while I\'d find it enjoyable to spend all day on just roleplaying.
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Post by: Thardin on March 23, 2004, 07:25:03 pm
What I would like, besides hanging around in the tavern is practicing my art. Which will be making bows.
Maybe an archery competition could be organized after a while. I like that kind of thing.
And well, I have to check the strenght of my bows and arrows by killing monsters, maybe. I should know what quality I sell. ;)
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Post by: Nikech on March 23, 2004, 08:07:54 pm
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Originally posted by karakth
I like to fall in the middle, having a group of good characters adventuring together and fighting monsters, sharing tales around a fire and saving each other\'s lives. I hope this\'ll be available in PS.


Me too, pure RP gets boring, pure hack n\' slash get boring even faster. Encouraging party play would help against powergamers, at least it more RP in a party.
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Post by: karakth on March 23, 2004, 09:43:10 pm
Let\'s take 2 examples of the same situation, one with Hack n\' Slash and the other without:

The situation:
A party includes players A,B and C. A and C are good friends.

A == Male
B == Female
C == Male

A has been trying to get the attention of B for a while now, but tends to be a little overprotective of her and generally likes to show off.
C is also trying to get the attention of B, but doesn\'t try to show off or be overprotective of B.
B is a strongly independent woman, and over the past few weeks has grown attracted to C and annoyed at A.

Without Hack n\' Slash:

A,B, and C find themselves in a tavern sipping ale at the same table. All of them hae had a little bit too much to drink, and C and B are smiling at each other and mostly ignoring A. This angers A and he rises from the table and leaves. C decides to follow him to see what was wrong, and perhaps talk to him about the situation with B. A sees him coming up the stairs and in a sudden pang of jealousy lurches forward and pushes C down the stairs. C lands and breaks his kneck, and dies instantly.

With Hack n\' Slash:

The party finds itself wandering the stone labyrinths, talking queitly of the dangers in these labyrinths. Suddenly the party fins itself surrounded by monsters, and start a desperate fight. A stays at B\'s side, helping her fight off monsters which she could have easily stopped on her own. C finds himself surrounded by monsters on all sides and in desperate need of help. Only A notices, and is about to help him when B pushes A out of the way for space to swing her quaterstaff. In a sudden burst of jealousy, A pretends not to see C and C ends up dead.

The Result:

The result in both cases is that A starts to feel guilty about what he did, and the story plays itself out from there.

Now, which situation would be funnest to play? The aim of RPing is to obtain as much entertainment from the dramatic situations happening in the game. As seen from this example, Hack n\' Slash served to boost the dramatic scope of the session.
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Post by: Draklar on March 23, 2004, 10:07:26 pm
I thought that hack n\' slash is nothing but bashing monsters...
going for a quest during which you have to kill monsters is roleplay. Get your facts straight.
Sometimes hunting monsters is roleplay as well
but in moment when you go kill monsters all the time to gain exp and items then it\'s hack n\' slash
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Post by: slabertooch on March 23, 2004, 10:58:17 pm
Quote
Originally posted by Draklar
I thought that hack n\' slash is nothing but bashing monsters...
going for a quest during which you have to kill monsters is roleplay. Get your facts straight.
Sometimes hunting monsters is roleplay as well
but in moment when you go kill monsters all the time to gain exp and items then it\'s hack n\' slash

I agree with that, I think that\'s closer to what I meant than what I wrote, sorry for any confusion.  Skill progession should be about roleplaying not killing monsters.  In D&D the dm would assign level points and other goodies based on how well you roleplayed (least that was how we played) and whoever stayed in character the best got bonuses.  That is what I mean by rewarding the roleplayer.  I don\'t see how killing monsters has anything to do with skill progession, unless you are a warrior or combat related class.  Why would a blacksmith need to kill monsters to increase his smithing skills?
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Post by: karakth on March 24, 2004, 10:26:57 pm
Luckily for us the only way a blacksmith can increase his blacksmithing skills in PS is by blacksmithing. So the only people who gain skills by Hack n\' Slash are Warriors and Mages. But hang on...With mindless hack n\' slash...Isn\'t it easy for powergamers to say:

\"Well, I am training and testing myself, and I feel that the best way to do that is by surviving in the Stone Labyrinths, going blade to claw with monsters every day.\"

So where do you draw the line between powergamer and roleplayer, exactly?
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Post by: Draklar on March 24, 2004, 10:36:09 pm
if he says such things, then he probably roleplays...
but if he simply goes, bashes monsters and doesn\'t do anything else, then he\'s a pure hack&slash\'er
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Post by: karakth on March 24, 2004, 10:58:10 pm
So what you\'re saying is that the only difference between an RPer and a pure Hack n\' Slasher is fancy words?
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Post by: Draklar on March 24, 2004, 11:01:20 pm
no, that\'s not what I said. But I\'m not going to explain this to you. I said what should be said. Just read my posts.
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Post by: slabertooch on March 24, 2004, 11:14:21 pm
I think the difference between a PGer and a RPer is, simply a RP is involved in the community.  Yes powergaming is a part of roleplaying, in the sense that everyone should be striving to better themselves for the sake of the party.  However a person that \"levels\" or increases their skills just for notoriety, I wuold label a PG.  Keep in mind that alot of PGs are also grief players, liking nothing better then \"pwning\" someone.  I have no problem wwith someone bettering themselves in the game, provided that the intention is to make the game better with their increased involvement.
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Post by: Samoth on March 25, 2004, 04:26:16 am
I didn\'t think there were levels in PS.  You should get better at skills the more you practice.  But if the devs just limit how much better a player gets at the high levels, after a while the power players will loose the thrill.  The juice for the power player is always more power.  At some point you either feed it with other power or the player will go away.
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Post by: vector212 on March 28, 2004, 06:53:37 am
it seems like everyone thinks that people who play rpgs to fight pretty much thinks they have something to prove. But I guess personally it would make the game a lot more interesting if there were at least some sembalance of action. I\'m not knocking rping... but I think there needs to be a balance... personally A Tale In The Desert doesn\'t really appeal to me... it just seems too... boring. It may be a very nice game... but it\'s just not for me. I really like the idea of being able to do quite well in this game when you never actually need to fight. but I\'d prefer leveling and etc... I guess that\'s just me though.
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Post by: Syzerian on March 28, 2004, 08:44:31 am
one of the best rping moments i have had was on dungeon siege amazingly
there were 5 of us
me a level 101 archer
a level 98 melee fighter
a level 84 melee fighter
a level 109 nature mage
a level 87 combat mage

we were playing on utraen peninsula and were going to slay the dragon. we had great fun messing around and working together. we tryed to act like we would if we were really in the game. the nature mage was hit by a fire ball and ran around screaming \"im on fire help help!\" then the combat mage casts \'meteor\' and goes \"quick run away!\" then one of the fighters died and we all crowded around his corpse greiving his death till he respawns :D

for me theres nothing better than getting a squad of good rpers and going hunting

although i would probably be spending most of my time in the temple talking :P