PlaneShift

Gameplay => Wish list => Topic started by: walkingbeard on March 29, 2004, 01:50:54 pm

Title: Types of sword - particularly claymores
Post by: walkingbeard on March 29, 2004, 01:50:54 pm
Perhaps we could have swords for stabbin\' and swords for slashin\'?

The Scottish claymore for example, has a blunt edge and a sharp point. You club people (or monsters) with it and either beat them to death with the pommel while you hold the blade or you stab them with it, whereas, something like a scimitar you slash at people with.

Any takers?
Title:
Post by: Draklar on March 29, 2004, 02:32:27 pm
of course claymore goes under \'great swords\' category... it\'s one type of weapon in category itself...
Title:
Post by: snow_RAveN on March 29, 2004, 04:04:34 pm
and theres always the barstard sword ( mind me )

and every japs fave the kantana ( SP )

but for me i prefer pole-arm weapons (maces & fails inculded) though theres not much variation on the western front until you look to towards medevil eastern type weaponary you see that most of the strandard weapons for armys are pole-arm classes ( all but japan) though swords are nice pole-arm weaps are more practical ( longer reach and they work better in a shield wall formation)


nice idea id like to see that happen but still its up to the devs isnt it
Title:
Post by: Xanaroth on March 29, 2004, 04:27:32 pm
KATANA\'S!!!! some nice 1-h katana\'s and some nice 2-h katana\'s:p not a single european medieval sword is stronger then a katana. Would love to wield those. They are made for both stabing and slashing, have been made out of the strongest metal, are almost impossible to damage and fast as lightning due to their weight that is extremely low.... god i am in l(l)ve with those.... if i can dual-wield those mighty weapons.... oowwwww... can hardly wait to see if the katana\'s are implemented, and if they are then to see if their speed and strength are in good balance with the power of those in real world...
Title:
Post by: DepthBlade on March 29, 2004, 08:50:00 pm
Much rather use a Rapier or Gladius myself, but the bastard sword and claymore are alright for if you are just looking to pummel a enemy quickly :P
Title:
Post by: Halvord on March 30, 2004, 12:49:21 am
Exactly!  Why have all of these bronze swords and the like when we can have many different sorts of weapons, some different than others, with certain specialized uses?  Heck, why not make Planeshift original weapons with unique names and appearance?
Title:
Post by: DepthBlade on March 30, 2004, 03:32:41 am
Good idea :D Unique weapons that are Planeshift made would be cool!
Title:
Post by: Icefalcon on March 30, 2004, 04:34:38 am
Of course we will have unique weapons...every game has some unique weapons (except runescape :O )
Title:
Post by: toadman31 on March 30, 2004, 06:37:43 am
i\'m more of a blunt object guy my self. Maces, Morning stars, Sceptors, flails, Warhammers 1 and two handed.

but i also enjoy Tridents and spear type weapons. I\'m hoping planeshift in the future with have a plethora  of diffrent weapon types

games with limited weapon types really lose alot of there fun factor
Title:
Post by: Xanaroth on March 30, 2004, 09:05:50 am
a good scythe would also be nice.... with a black robe.... walking over the battlefield... would make nice screenies:P
Some nice slashing with that wep... think spear type or axe type wep is the right category.
Title:
Post by: walkingbeard on March 30, 2004, 02:32:28 pm
What I\'m getting at it that instead of having a great swords category and a long swords category etc. like Baldurs Gate, each weapon should be taken for what it is:

A claymore style sword you would do barely any slashing damge by slashing with it. You would have to stab with it or crush with it.

Likewise you would not slash with a typical dagger - you stab with it.

On (in) the other hand you might have a scimitar-style sword. This would be primarily a slashing weapon and you might find it a bit ineffectual stabbing with it.

I just think this should be reflected in Planeshift. Perhaps we should go so far as to completely do away with traditional weapon types like spear-type, missile-type and short-sword type, because in reality, there is a huge difference between different types of short sword.

The criteria for deciding on types should at least be different from previous RPGs.
Title:
Post by: Cirque on April 05, 2004, 04:50:14 pm
You should be able to create a sword from scratch yourself. And I dont mean just a few basic differences from person to person. I mean a really in depth weapon creation system. Where you choose the shape, weight, curves, the hilt on the sword, the length of the handle etc. And dont stop there go into even more detail on the catagories ive listed. So its only a rare occurance that you see 2 weapons that look alike. Then also let your sword be effected by the world around it. For example you might chance upon something or someone that can enchant it or improve/modify it in some way. Also implement a system that puts you in the situation where you actually have to care for your weapon. Like sharpen it on a grindstone or something similar (or different). Keep it polished so it doesnt rust and become blunt and weak. Im sure theres many other things that could be added to this list.
Title:
Post by: DepthBlade on April 05, 2004, 06:15:11 pm
I wouldn\'t mind having a wood sword, metal handle sharp wood end that when you stab someone you can make the wood stick into their body and pull another end out from like a quiver or whatever they are called! Its almost like a archer/ swordsman, but without the bow!
Title:
Post by: ShadowFish on April 05, 2004, 08:30:24 pm
i wouldnt mind haveing customized swords but not everyone can smith, so they will have to rely on other people to make theirs....so a couple of people will still be getting identical swords
Title:
Post by: DepthBlade on April 05, 2004, 10:56:15 pm
bah that would be a little complicated for the creators each getting a unique weapon to call their own, unless the power in the sword is the same but the image is different! That could work just make a place to send in your images and wait for them to upload them into the game and have a command like /set sword #101 or something like that, could work!
Title:
Post by: ShadowFish on April 06, 2004, 01:32:11 am
what would be better is if once and a while the creaors would just make some rare swords that they will only drop to one person....this way many people will have a one of a kind weapon to call their own
Title:
Post by: Fast_Bear on April 06, 2004, 05:37:36 am
in real life i have this axe that is purdy powerful
it was a post 2 a bunk bead but i removed the bottom tip & sharpened the top part, and also painted it red

it woud be kool if i coud add that weapon 2 the game
Title:
Post by: Altharion on April 06, 2004, 05:41:47 am
i would prefer a Katana falling under the bastard swords category. its not fur blunt but slashing and stabbing is all you need.

i assume blunt is used against armour?
Title:
Post by: Fast_Bear on April 08, 2004, 01:17:57 am
im having 1 of those things-u know, a headach w/ pictures

whell anyway heres my \"thing\"
making it so eatch weapon has its own lvling up system
so that as u progress through the game u can just use the same weapon as it gets more powerful
& as u lvl it up u can change its apperance & name & sutch (maybe even a spell or 2)

like my-uhhhhhhh......, whats it called again?
Title:
Post by: ShadowFish on April 08, 2004, 02:49:48 am
lol wow that is so awesome...i had that exact same idea a year ago but didnt think a lot about it because i was to tired... yeah there should be rare weapons that become more known and more powerful when you add to it... technically i really dont think they would gain levels unless they were organic or magik er something... but you can upgrade them...add things like names and then maybe a drak spell that does endow weapons with the power to grow that or a brown...
Title:
Post by: Fast_Bear on April 08, 2004, 05:13:44 pm
i mean a cheap ass weapon u buy at the beginning of the game can become the most powerful weapon u have-if given enough time
& i ment the lvling up idear to make it sound like u  were \"smithing\" your weapon
Title:
Post by: ShadowFish on April 08, 2004, 08:57:38 pm
yah leveling up would be adding stuff to your sword to make it stronger but cant you just do that any time you want?
Title:
Post by: Fast_Bear on April 09, 2004, 12:02:52 am
hey another idea to go with my old idea- u get these \"scraps of metal\" (either by killing things, mining, and/or bying them from a shop) and u can add these scraps to your weapon to alter it appearance & power & sutch(the amount of power gained depends on your smithing skill)so that u can customize EVERY weapon u gain (note-its sell cost also increaces as you add scraps to your weapon-hey that be a good way to make money }:)
Title:
Post by: ShadowFish on April 09, 2004, 01:48:05 am
maybe the metal added you have to have a high enough smithing to use...but otherwise they should have the same effect per metal... then also you could add magic properties to your sword, wouldnt wieght incraese as well?
Title:
Post by: Fast_Bear on April 09, 2004, 05:43:06 am
i mean like replacing & adding more medals so YES IT WILL GET MORE WEIGHT-but not mutch
Title:
Post by: ShadowFish on April 09, 2004, 06:29:54 am
yeah i know, but how are you going to remove the metal to replace it?
Title:
Post by: Typhorean on April 09, 2004, 09:16:33 am
For whoever it was that talked about the uploading the image of the wep to the server...I say, why bother doing that?

Make it so that when you smith, you can define the location of the pollies in the sword.

After that, you define the material and the quality of the edge...

Then, to determine how effective it is at, say, slashing, you multiply the edge\'s sharpishness by the blade\'s weight.  Huge, long, unwieldly weapons (i.e., a weapon whose width is more than 1/6 it\'s height) would incurr a combat penalty...

One of my first 3d design programs did exactly the above.  It even generated stats for the weapon.


I wanna join the dev team, but I\'ve only been using C/C++ for 10 months, not 2 years as per the requirements. :(
Title:
Post by: Waylander on April 10, 2004, 04:25:05 am
I don\'t see what the big deal is with all these fancy weapons.  I mean give me an axe that never blunts or gets nicked and can cut through anything like it were butter, then add an evil demon presence that makes the weapon even stronger and allows it to destroy divine creatures and I would be happy.... I would also call myself druss and clothe myself in black armor and be invincible but, the invincible thing comes with the demon

Oh and yeah keep on thinking of jobs for smiths and such, I could use the money

I wonder why we don\'t have threads like this about armor...
Title:
Post by: Fast_Bear on April 10, 2004, 11:51:28 am
1 problem-that turn u in2 a cheap arrogant god, & pll wont play on the same server as u

another thing-the \"fancy weapon\" thing is ment to make the game more interesting & fun

& several other things-
1-u can use diffrent types of metal so it adds streanght like-stell makes it MUTCH stronger but MUTCH heavier, whill aluminum makes it a litle weaker but MUTCH lighter
2-u can use a \"cloathing system\" using pre-determened parts to make the apperarance of a weapon (or armor)-mutch like designing the look of your cartacter
3-ANOTHER IDEA!!!!!: make ot so some1 w/ magical powers can \"imbune\" weapons w/ magical powers (mutch like my freinds \"deamon blade\") so that it can cast spells or increace strenght & sutch
Title:
Post by: ShadowFish on April 10, 2004, 03:05:12 pm
yah imbue is a good idea but how much power would the spell give to the sword....maybe there should be an imbue for each way with different effects

oh and armor is boring....

and no, there cant be a way to be invincable to everything
Title:
Post by: Fast_Bear on April 10, 2004, 08:54:24 pm
actually a beter idea is 2 use  modifyed ver of the weapons system 2 make armor
Title:
Post by: Harwen on April 11, 2004, 12:07:14 am
Hmm, I\'ve seen MANY types of imbue systems around...they all claim to be a way of making your weapons \"personal\" or unique.

Well, thas\'s all crap, it makes it more frustratin and hard to give away when you find something better. Its always too expensive for too little improvement in the weapon and its hardly ever an asthetic change.  

Cute things, for newbies to mid-level characters that aren\'t nessecarily permanent could be (I suppose) easily implemented. As a sort of \"equipping\" weapons with add-ons.

Example: A broadsword has a few slots that point to different parts of it. The Blade, the Hilt and the Handle.
You can add a tassel, a different hilt, or a decoration to the blade like, an engraving design, a colored metal such as gold, silver or damascus to make it deadly to Diabolai or Ywnn (mind my spelling please).

Different weapons can have the same additions that are displayed in different ways on the weapon.

Some of these little additions can have effects on the weapon, such as increased attack, Blessing the weapon (see above) less weight, more attack speed, and such.

 Of course, the better the result, the higher the cost and/or rarity of the component. Making them non-permanent would be nice, cause you can easily remove in inscription by re-moulding the blade and filling in the gaps, remove a coloration by burning it off the blade, or melting off gold or silver, or simply removing a tassel or untying a strip of leather off the handle.

Skill restrictions are a good way to keep newbies from having too much fun, like adding so and so component gives the weapon a Sword Skill of 4 requirement.

Also, combinations of differnt types of components can really make in impact on a weapon, like adding an attack power component, a balancing hilt, and an inscription of the Red Way to a greatsword enhances the nature of a great sword. Such improvements wouldnt be as effective in a staff, or a bow or a knife.

Such improvements can be added to armour as well, such ass light-chain maille under-shirts, decoratory/magical engravings, a leather skirt, a cloth coif , a web of Giant Spider Silk or a jewel. All of course subject to weight and the skill restrictions as mentioned above.

I like this system, because it can be simple to start out, find a strip of red leather to add to your sword and feel all proud of your pretty little short sword and see the handle become red and different from the store-brought one. Even if it does nothing, it is stilll nice to be able to equip your weapons.

Also, this de-centralizes the game from battle, to include a little strategy in choosing your weapons and lcomponents before heading out to battle. Rather than just buying the best weapon at like a million tria and being like the other 50 players that got it before. Keeps power gamers down too,...I think.

Hmm, if anyone\'s interested I\'d love to draw up a few diagrams and go into uh, more detail on the subject.

(Dev\'s don\'t fail me now!)

I\'ll go post a new thread about different types of un-conventional weapons, but first I\'ll need to  upload some pics somewhere. If anyone has any webspace I can use for a little, its become too frustrating these days finding a decent one.
Title:
Post by: ShadowFish on April 11, 2004, 04:53:21 am
i would want the imbue spell to be usefull to everyone,but like harwen said they always make it so that the weapon eventually becomes absolete and usless because there are more powerful weapons.....but like fast bear said your weapon should be able to grow as welll replacing metal and pieces...maybe even changing the sword altogether and naming it yourself.....oh and then imbue should be a useful skill for everyone...the only penalty would be the skill and power to wield the weapon would increase as it\'s power increased....then it would ecome useful to everyone....but thats why they put limits on that though.....then some people would gain weapons more powerful than themselves which gets really annoying because then people start to rely on weaponry and equipment instead of tryiing to better themselves theyll try to get a better weapon....???
Title:
Post by: Harwen on April 11, 2004, 08:58:37 am
Simplicity. Weapons of \"Mass Destruction\" hehe, should have skill requirements, hence no \"uber-noobs\"

I wonder if I should re-post my idea in a seperate thread?

I think weapon experience is a nice feature, but, as I see, it isn\'t too realistic that my Steel poleaxe that I used to fight in the Guild Wars of the Fourth Coming will be as useful to some guy through MY hard work.

I believe the skill system the Dev\'s have come up with will suffice for such.

I have this idea, that a weapon has to be \"broken in, after it is made\". Worn, to be exact, so that a store brought weapon, or a freshly made weapon, hot out of the forge won\'t be as effective as my weapon cause I\'ve sharpened it for so long, and such. But just cause I\'ve used a sword for so long shouldn\'t make it better for anyone else.

Maybe an \"affinity\" for a certain type of weapon can be gained as you use the weapon, and more so as you gain levels in the skill of that weapon\'s category. This should have a small sub-increment effect on your combat prowess, for balance purposes if you\'ll consider.
Title:
Post by: ShadowFish on April 11, 2004, 02:54:19 pm
yah but certain metals would be hard to sharpen and some may be impossible...but they will also be harder to break too...

if there is a skill for weapon type then that skill would work on each weapon of that family...or should it be that you favor that one particular weapon?
Title:
Post by: Harwen on April 11, 2004, 08:17:27 pm
Err, you lost me there ShadowFish, I kinda had the idea to suggest a system that would reflect things that you could do in real life that was simple , yet flexible  and that anyone  could do. (Of course this would all be done at a blacksmith, a bowyer for bows and armor smith, e.t.c)

That way, you could customize your weapon so it would look pretty, original, and that behave differently than your friend\'s.

Plus, I\'m actually trying to sell this off to the Dev\'s so look forward to a post about my idea soon.
Title:
Post by: Fast_Bear on April 13, 2004, 08:42:51 am
thats KINDA what i wanted but instead of adding slots-make it so that as u add crap it gets heavier-& the heviar it gets-the harder it gets to swing(varieing on yr streanght)also if it gets too heavy, u shoudunt even b able 2 lift it, therefor, allowing even MORE customazation, & also, smithing shoud b able 2 do anywhere, its just that it works better & faster at a blacksmits shop &/or forge
Title:
Post by: ShadowFish on April 13, 2004, 01:31:46 pm
but some metals are going to be obviously better than others and also very light at the same time... it depends on what metal you use
Title:
Post by: Fast_Bear on April 13, 2004, 10:05:26 pm
preciceally my good fish
Title:
Post by: Kraxton on April 15, 2004, 07:10:27 am
I think this is a good idea. Dark Age of Camelot uses a system like this, where they have different damage types (slash damage, pierce damage, blunt damage, etc.). It works well, and it makes the game more realistic.
Title:
Post by: Cirque on April 15, 2004, 04:42:35 pm
Not a fan of this devs add a rare weapon idea. I think it should be a progressive thing that you work on and it grows as you grow. I mean its just like having something appear out of nowhere or fall out of the sky.

Weapons are a pretty large part of the game so it should be fairly in depth and personalised/individual. So yourself and your weapon can get to a certain stage where your renound and feared for your skills and your weapons sharp blade or powerful blow if its an axe for example.

I mean perhaps there could be basic things you can request from weapon smiths. Then as you keep playing your the one that modifies the weapon so it becomes more efficient or powerful. Also as your weapon becomes more renound so does the blacksmith that created the sword in the 1st place. That way you would be helping your fellow players by making your weapon better or different.

This talk about upgrading weapons so they become more powerful yet become heavier is also backing players into a corner if they want to stick with a slightly less powerful weapon but prefer speed.
Title:
Post by: ShadowFish on April 15, 2004, 08:28:43 pm
no there could be rare weapons along with the upgrading ones you use...when weapons get famous and there master dies the weapons dont just vanish....
Title:
Post by: Cirque on April 17, 2004, 07:38:49 pm
Oh ok sorry I misinterpreted what you were saying, please forgive me.

I like that idea very much. Having your own weapon that can be upgraded to the stage where it gets a reputation and also having weapons that are already renound and rare (I assume thats what you mean...).

Perhaps you could expand on that idea and have a 2nd weapon to steal a concept from another MMORPG I played recently. Obviously this idea could be modified to be more appropriate and fitting.
Title:
Post by: Fast_Bear on April 19, 2004, 07:44:28 am
i have a good idea
after a REALLY good player leaves the game(as in deleting their account) they have a potion of leaving their weapons, theyed double in strenght & get significantly lighter & becomes like a \"Hero\'s Weapon\" status
Title:
Post by: Cirque on April 19, 2004, 08:01:23 am
I just had an idea after reading your post. After a player leaves the game there could be 2 things that you could have occur. Their weapon goes through the stages you mentioned or the weapon could also go to a building (consequently a museum or a building to that effect) where it is put on display for other people to view. The weapon could have info to go with it, like who is currently in posession of it etc. This could also act as a ranking system for the game in general. So instead of having to look at a website to view the games rankings it could all be done in game.
Title:
Post by: ShadowFish on April 19, 2004, 01:26:17 pm
yah then if someone really wants a rare/powerful weapon without having to spend the money to upgrade or buy it they simply steal it...
Title:
Post by: Cirque on April 20, 2004, 06:33:57 am
Could you explain that a little bit more please?
Title:
Post by: ShadowFish on April 20, 2004, 01:36:29 pm
the weapon could also go to a building (consequently a museum or a building to that effect
Title:
Post by: Cirque on April 21, 2004, 06:07:39 am
If you could steal from the museum etc, there wouldnt be much point having one because it would always be empty due to people pilfering everything in it.
Title:
Post by: ShadowFish on April 21, 2004, 12:49:25 pm
not if you had strong enough guards or just really good security around it...
Title:
Post by: Cirque on April 21, 2004, 02:55:37 pm
Yeah I guess... Would sort of limit the weapons to high skilled players though who may not necessarily need a rare weapon.
Title:
Post by: Fast_Bear on April 26, 2004, 11:25:51 am
i think it shoud be up 2 the player 2 decide what 2 do w/ his/hers \"hero weapon\"
u know, weather 2 give it 2 a freind, destroy it, sell it, whatever
Title:
Post by: Cirque on April 26, 2004, 04:58:29 pm
Yes so do I but it would still be cool to have some sort of reference to it. Whether it be text or image.