PlaneShift

Gameplay => Wish list => Topic started by: Wormtail_ on March 30, 2004, 01:39:15 am

Title: Parasites
Post by: Wormtail_ on March 30, 2004, 01:39:15 am
I apologize if this has been posted before, but anyway...

Perhaps there could be parasties in PS. What they could do is either suck out the health, mana, and so on of our character or suck out the mana, health, and so on of other monsters. Why would we want such negative things? For several reasons. One, promote health care. If you hate this, fine, but parasites are, in my limited experience, not used in that many RPGs if any. Another reason - you are given a way to destroy a powerful monster without actually having to bash its head several times repeatedly with either a club, sword, tornado, cloud, etcetera.

There will be two obvious divisions of the parasite - endoparasite and ectoparasite. The former dwells within its host, the latter dwells on its host. Both types will, of course, be miniscule things that feed off the perhaps unsuspecting host. The host will experience loss of mana, loss of HP, loss of stamina, loss of movement speed, and overall discomfort, among other nasty symptoms. And parasites cannot be destroyed easily, either. While some races may have innate resistance or even immunity to parasites, most will probably not have it.

What is the difference between a monster and a parasite? Well, monsters can easily be taken down hand-to-hand. Parasites need to be destroyed by some other method. Monsters drop loot, parasites may or may not. Parasites can have some special magical properties, though. Parasites can stay around without being noticed, while monsters... cannot.

Pros:

New type of monster
New job or job division
Way to limit uberness, forces players to pay for health services
Realistic

Cons:

Limiting can be annoying
Might be too difficult to implement (tiny creatures are rather difficult to see)

What do you think?
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Post by: Elegrand on March 30, 2004, 03:51:43 am
I think its a great idea. Also sicknesses should be implemented but limitedly.
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Post by: Icefalcon on March 30, 2004, 04:32:23 am
Sounds like poison has the same affects as these parasites you are describing...
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Post by: Saphire on March 30, 2004, 06:27:30 am
Endoparasite-infested weapons.

All i can think of is: \"Internal bleeding of the digestive system\"


Ouch. 8o

But parasites WOULD be a good addition, as well as the above point i just made; don\'t put poison on weapons, put parasites on weapons that generate poison! :P
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Post by: DepthBlade on March 30, 2004, 08:34:49 pm
parasites eh?? So we are going to start adding things like that are we? How about we add Crabs to while we are at it and it will lower your stamina :P
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Post by: RussianVodka on March 30, 2004, 11:20:08 pm
Parasites would be great!!! our guild is short on healers because everyone thinks that position is \"boring\"... this may cause some people to want to heal... if it would cost to get rid of parasites...
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Post by: DepthBlade on March 31, 2004, 12:05:37 am
I think it would be neat if every few months or so they released a new plague that you could catch from certain monsters, then there would be temporary medicines to heal it but you would have to complete some sort of quest to get a full cure!
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Post by: Wormtail_ on March 31, 2004, 01:35:08 am
Or there could be a parasite that is released among the community of sentient beings.

The main difference between parasites and poison is that poison is inflicted, and parasites are found. Such as poisoned swords inflict poison on the victim, while parasites cling to the legs of beings while they are wandering around a swamp. Another difference is that parasites can avoid the cure, or evolve to become resistant to that cure - a reason why it will make the job of Healing more interesting. The tailors will also have an excellent time making clothing that is parasite resistant.
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Post by: Xanaroth on March 31, 2004, 08:38:20 am
euhm... walking arround swamps? looks like you are referring to leechers, in that case the cure would be to hold something hot near them and they would just let go.
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Post by: Axsyrus on April 01, 2004, 02:56:20 am
yes, and leechers are parasites.. what\'s your point :P

Anyways, I think parasites would definatly be an UNIQUE idea, I don\'t think I\'ve ever seen it in any game before, but that\'s probably because parasites are just really disgusting :rolleyes:

The dark way of magic includes stuff like plagues and diseases, so parasites could be a great way to spread these. I really only see this as a big addition to the AI though(plague AI?) as I don\'t think just a parasite can do that much harm, but the disease he brings with him will.
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Post by: DepthBlade on April 01, 2004, 03:38:32 am
Its a good idea but I\'d rather not have parasites in-game, I don\'t want my character being sick well I am fighting or working on something! Then again it is roleplay so anything like this can be expected!
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Post by: ParaSite on April 01, 2004, 01:51:19 pm
Mind you that parasites are protected animals :)
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Post by: Moogie on April 01, 2004, 03:14:52 pm
Nice to see you still around, ParaSite. :)


I think this idea is interesting, but not something I\'d like to see in the game. It could unecessarily complicate the gameplay. I\'m all for deseases and illness, but I think parasites is taking the detail a little too far and would be too difficult to implement.
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Post by: ParaSite on April 01, 2004, 06:23:30 pm
Just reading :) Axsyrus pointed out this thread on IRC. About the idea, i\'d rather see a extra dungeon in the game, then these kind of details. About the illnesses, it\'s certainly realistic, but is it fun? Does it add any gameplay? Realism is fun and all, but when your in the middle of a dungeon and suddenly see ur strength drop 50% due to some virus, I don\'t think you still appreciate it 8).
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Post by: Xanaroth on April 01, 2004, 06:28:46 pm
i\'m thinking the same, tough the idea of somekind of terrible plague that will come sometimes to give healers something more to do sounds interesting, and it would also bring up an extra challenge.
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Post by: Icefalcon on April 01, 2004, 08:49:20 pm
Heh I say we just stick with poison... there could be alot on different kinds of poison if you are worrying about the job of healers...
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Post by: DepthBlade on April 01, 2004, 11:56:26 pm
Bah it would be to much of a hassle catching a plague when your busy doing something!
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Post by: Wormtail_ on April 05, 2004, 03:49:47 am
Parasites can be spread unintentionally by NPCs, players, friendly monsters, swamps, and so on. Poison is spread delibrately, unless someone was brainwashed, in which case it is still delibrate since the brainwasher wants the brainwashed to do something.

As for plagues... Well, they should only come up only once in a while, and when they come, the healers will have a field day healing patients.

Parasites can add to gameplay. Healers or self-healers may find healing similar to a mini-game, or they should if only for the sake of gaming.

Will add more later.
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Post by: Xanaroth on April 05, 2004, 08:44:36 am
Quote
Originally posted by Icefalcon
Heh I say we just stick with poison... there could be alot on different kinds of poison if you are worrying about the job of healers...


maby this is better. if we can believe the descriptions of the part in char creation where you can choose adsv/devs there will be several poisons and deseases... all different and thus all different duration and strength and all needing a cure for its own.


Quote
poison immunity
this will make you immune to some of the poisons in the game
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Post by: ShadowFish on April 05, 2004, 08:45:40 pm
i was looking at the magic system...getting rid of disease poison and and bacterial stuff including parasites is purifieing isnt it.... a cleric would be a healer...heals open wounds and cuts and mends bones....never heard them able to cure something of poison
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Post by: Draco Whitefire on April 08, 2004, 06:28:40 pm
I think parasites and similar cratures would implement a whole range of new and interesting possibilities. On the one hand, there would be the pure parasites as mentioned above. But there are more options. Think of creatures that give something for what they take: trading HP for mana, or sucking away a strength-point, but giving faster stamina recovery. Possibilities are limitless.
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Post by: ShadowFish on April 08, 2004, 08:54:36 pm
parasites only take..... not a symbiosis.....
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Post by: Wormtail_ on April 09, 2004, 06:01:24 pm
There could be parasites and other organisms that use symbiosis in PS. And since people tend to think poison would be better than parasites, organisms that take and give would certainly be unique, and give gameplay value. Such as added strategy for using characters, depending on how dedicated you are. Are you going to be a warrior that forgets about magic (in general)? Somehow get a creature that takes mana and gives something else.

I like the idea of having symbiosises in PS.
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Post by: Skizzik on April 09, 2004, 06:44:55 pm
Those symbiotic creatures are indeed a _very_ good idea. I didn\'t like the whole parasite idea too much since it would have the same impact on the game as a contagious disease (so no real need for it). Symbiotic creatures that give you something good but have a drawback are a very good idea. If something like that idea is worked out in the right way it could be tons of fun.
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Post by: ShadowFish on April 10, 2004, 02:38:32 pm
yah but they cant be called parasites because by definition that isnt what they are....

but symbiotic creatures would be cool.... take something useless from you and give you some thing you can use
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Post by: Skizzik on April 10, 2004, 02:40:31 pm
Well, not something useless or they wouldn\'t have a drawback. Something that you value less than the thing it gives you. Symbionts or symbiotic creatures is a good word for it since both organisms profit from the relationship.
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Post by: ShadowFish on April 10, 2004, 02:41:51 pm
yah but mana is useless to a warrior
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Post by: Wormtail_ on April 11, 2004, 05:07:50 am
So basically we shall have symbionts and leave parasites out of the picture. And mana may be useful to warriors, as they might just need some healing boost.

Now to expand on the idea of symbionts. Should the symbionts be divided into a dweller of the inner body and skin, or just the latter? Also, should the symbionts be bought, found in random areas (such as caverns), or other areas? And what should the size of symbionts be?

It might be intriguing to see a character walking around with a... thing... on his/her/its body. The latest fashion! Wear a creature that sucks your mana away! And gives you stamina in return! Buy at the Symbiotic Creature Tamer\'s shop today!
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Post by: ShadowFish on April 11, 2004, 03:01:10 pm
both, people could find them in shops from people who found them and want a profit from them.....also they could be found in caves and other environments....maybeb some would go inside your body but those could only be the stat exchangeing ones

would they grow as they gathered more mana or health? also a symbiont could be a lot of things...it could take health and offer you protection like it attacks andything near you or just give mana for stamina etc....

parasites are too much like poisons
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Post by: Wormtail_ on April 11, 2004, 07:52:26 pm
If a symbiont has the ability to grow, it might become too large for the host to carry around. But that might be a plus if it controls the characters carrying symbionts around.

As for protection, perhaps other types of symbionts can offer resistances against certain types of magical Ways or poisons. Or your character can provide protection in exchange for something. Protection for protection would be pretty much the same as a familiar.
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Post by: ShadowFish on April 11, 2004, 11:19:05 pm
yah but from the sound of their description they sound mostly like scouts that will just look ahead.... i doubt a small thing could grow that big but it might grow big enough to wrap aroung a character or something....or it attaches to the back....but that would be cool if they offered you protection for stats or your protection...then you could attach it to your back and if something tries to attack  it will get stabbed by a needle or something on the symbiont or if you put it on the front it is like having two seperate weapon...but that does sound a lot like the familiars but i dont remember you having to offer them something in return....

list all the different abilities of them

we have
mana for stamina
stamina for mana
health for mana
mana for health
health for stamina
stamina for health
protection for mana
protection for protection
protection for health
protection for stamina

im not sure about the protection stuff though.... maybe if it wasnt an attack more like when something attacks it takes damage
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Post by: Wormtail_ on April 12, 2004, 04:52:03 pm
The symbiont will take damage if it is hit, of course, even if it doesn\'t want to protect you. In that case, the symbiont may want to attack the assailant by using some self-defense technique, such as squirting acid. But symbionts are mortal like any other creature, and can die.

Familiars offer you protection, you protect the familar. Familiars are your companions, to call upon in times of need. Symbionts are allies, not friends. You give in return for something else.

Back on the topic of symbionts, perhaps things they can offer you are resistances, as I said before. Resistance to poison, Ways of magic, etc. Also, perhaps they could alter your blood so that an enemy could take damage when your blood splashed onto them, or your blood could rust a weapon immediately. Disgusting, but just an idea.
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Post by: ShadowFish on April 13, 2004, 02:15:24 am
yah they could clean your blood for you to take out poison and what about the ones that would crawl into your skin....once again its disgusting but it has to be addressed....they would have to be blown up with magic and area magic or the enemy cant attack it at all...
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Post by: Wormtail_ on April 13, 2004, 03:54:01 am
Or they could somehow sneak poison into the skin that would kill the symbiont... Disgusting indeed... The symbionts that destroy the poison would have to be killed with, as said before, magic. So lets see, symbionts that give blood special capabilties and cleans the blood.

Perhaps symbionts can also replace the hair/gives new hair to creatures (on the head, for Enrikudai), and another type that heals the character. The hair-replacer can either be just a fashion that gives and drains, or be a self-defense technique. And of course, slows the character down somewhat, as it is difficult walking around with a creature on your head. No, I am not speaking from experience, so I may be wrong.

Should a character be able to carry multiple symbionts, or just one? Or should the maximum be as many as he can support by giving?
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Post by: ShadowFish on April 13, 2004, 03:59:14 am
probably as many as they can while giveing at the same time... but like you said with the haired one, depending on their size they could weigh a person down
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Post by: Wormtail_ on April 14, 2004, 05:09:58 pm
And of course, as many as can hold on to the character without obstrucing movement entirely. Several symbionts on the arm would be inefficient for the character in terms of things using the arm, like combat with the martial arts.

1. Once the character dies, what happens to the symbiont? Does it die along with the character, or just detach and wander away?

2. Should two characters be able to form a mutual symbiotic relationship?

3. Are symbiotic creatures sentient beings, or non-sentient beings? If they were sentient, they could help the character when asked, but if non-sentient, just do their job. And retaliate when hit by anything, including the host.
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Post by: ShadowFish on April 14, 2004, 08:15:57 pm
1. it probably wanders away to find another player unless it was killed in the  battle

3.i dont think they would understand unless they were trained to do something...like a dog er something....that or they will just do their job or attack when threatened

2. in what way?
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Post by: Wormtail_ on April 17, 2004, 07:09:09 pm
1. Indeed, or the symbiont, depending on the type, feeds off the corpse. An inner symbiont would die, as the host cannot sustain it anymore, but an exterior would do as you said, ShadowFish.

2. Two characters could, perhaps, form a magical bond that allows them to do the stamnia-for-mana exchange, and so on. Anything that deals with mana, health, or stamnia, basically, but no \'special\' characteristics, as the characters probably don\'t have the special capabitlities to improve, say, the blood, in return for something else.

3. Agreed.
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Post by: Xelex on April 18, 2004, 12:22:11 am
Well there are two types of parasites that should be added into this game.

A smart one and a dumb one.

A smart parasite feeds off of its host but does not hurt it enough to kill it. The parasite does not poison or spread deseases either. It does however give slower movement sight disfunction. Limits hp and limits damage capabilities as well as slows down the host.

Now a dumb parasite will feed off of its host until it kills it, although the hp losing rate will be slow.

Now of course parasites can be killed by freezing, burn, lightning, and potions.

Also once a host dies the parasite does not follow it. It will stay by the area until another host comes along. Of course if looting or theiving corpses is enabled at a point a looter will get the parasite on him. Sort of a tactic in pVp.
This is my idea of parasites.
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Post by: Wormtail_ on April 18, 2004, 02:32:08 am
Unfortunately, poison can do the same thing... Poison can kill or simply weaken, and looters of corpses can face infection from rotting and the microorganisms involved with it.

By the way, should we create an entirely new thread based on symbionts? We were getting rather off-topic...
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Post by: Xelex on April 18, 2004, 02:38:19 am
Poison usually must be injected into the body through an opening in the skin. I don\'t think a person is going to put cuts or openings on a corpse. However parasites could find a way to latch at touch.
Now do you see the difference or are you still blind?
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Post by: ShadowFish on April 18, 2004, 03:05:04 pm
if it is a corpse then there are already probably openings in it...i doubt anyone would let someone stick a needle in them for no reason....the best way would be to put poison on weapons or use spells...parasites would be too similiar
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Post by: Xelex on April 18, 2004, 06:36:17 pm
Yes but parasites spread on contact unlike poison. And the reason somebody would catch a parasite is if they were looting the corpse or even just walking over it. Of course this might be a problem. Lets say a person who has a \"smart\" parasite on him was just attacked by something venemous like a snake and is poisoned. Now this fellow is walking through a crowded williage when he dies of poison. If somebody walks over that corpse they would get the parasite. So I would just make it a looting thing only.
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Post by: Wormtail_ on April 19, 2004, 04:41:05 am
This has been discussed at the very beginning of the thread, before it digressed to a discussion of symbiotic creatures. The anti-parasite viewpoint asks what does it do for gameplay? How is it beneficial? The effects of parasites are too similar to poison. The only difference is the matter of acquistion - parasites by accidental terrain (say swamps/what you said, bodies) and poison on purpose. And poison can be \'inhaled\' on accident by noxious fumes anyway. Symbiotic creatures would actually benefit the players. As discussed earlier. I think.
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Post by: Xelex on April 19, 2004, 08:30:57 pm
You are forgetting not all poison comes in the form of a gas.
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Post by: Wormtail_ on April 20, 2004, 12:30:09 am
I said \'can be,\' not \'only.\' Thou misinterprets what I typed.

In any case, the discussion of parasites has been concluded with the fact that poison is too similar to parasites. Symbiotic creatures were under discussion, but a new thread would have to be created for that, I suppose.
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Post by: Inane on November 28, 2004, 04:06:15 am
I think parasites are a great idea, But i think that you should also be able to capture \'em, And it would of course be really hard to capture one.

And like maybe you would need empathy to see any parasites, Unless there the type thats like a leech that stays on the skin.
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Post by: jarlaxle5 on December 24, 2004, 04:08:16 am
parasites would be.... weird but unique........ annoying and disgusting . Personally I think ther should not  be parasites put in the game, but that is up to the planeshift staff but maybe u should start a poll . I say stick with poison.
Title: STD
Post by: Ulf Kleppe on December 26, 2004, 04:31:38 am
and getting syphlius makes you confused and more likely to start random attacks on people(ina pvp context)/npc/monsters

these people have to be \"cured\" and can transmit their disease when fighting someone, or if they share food/drink with another...



-------------------------------------------------------
second look at this

- not good idea
- many people could grief this and cause harm
- cost of treatment would be too high for noobs
- random attacks are bad
+ a little confusion would be ok, so long as it was curable
+ variety to the game.
+ would make people think after getting it a couple times
______gain immunity?


________________________
parasites in general

-their affects can be replicated by other means
-annoyance.
-non deadly(no real reason to cure them)
+variety
-hording on parasite cures
+medics have something else to cure
+more cash flow out(slows inflation of ingame funds)

are they a unique and different experience? What i mean to say is  . ..  is there another type of instance in PS where these same parasite effects occur? would they be stackable?
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Post by: Couatl on December 26, 2004, 04:41:55 am
Ah, great idea.. another parasite I could think of is something like a headcrab from half life. Takes over a host and basically takes control of the body. O_o

Otherwise being able to use them as a weapon if you are careful is also pretty unique. Hey, mabey that could be a special for animal tamers. XD