PlaneShift
Support => Technical Help: Problems BEFORE entering the game => Topic started by: Karosh_Steinkatz on April 10, 2004, 07:56:44 pm
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I compiled the MB server under linux and it runs perfectly.
BUT:
Not a single ruby appears on a spawn point. I tweaked the db to run with the normal levels instead of the podium map. I thought I misconfigured something and reverted everything to default. But still no spawning occurs, although the server console says \"Scheduled hidden crystal 1000 to be spawned in xx seconds\" on startup. I checked the server sources if there is something disabled or buggy, but they seem to be ok. So I think it\'s the db. Has someone else created a private server and can tell me what to do to get it working?
BTW: When I drop an item it\'s stuck in the ground. I think it\'s dropped 1 unit too low. Is this a bug?
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Try jumping and dropping it. Can you pick it up then? :o
Maybe the crystals are spawning under the ground if your items are getting dropped lower.
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Nope, that\'s not it. The spawn locations are correct. I pushed them up already, but it\'s the same, still no crystals around.
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Do they spawn instantly on first start up or do you have to wait for them?
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They are not spawning at all... On server startup, before I load the maps, there is the line \"Scheduled hidden crystal 1000 to be spawned in xx seconds\", which means that the spawnmanager wants to spawn a ruby next in xx seconds. But later no \"Creating crystal 1000 in x y z\" (not sure about the exact message atm) appears. I tried to load the maps and get the server ready before the time for the first spawn is over, but with no result.
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Try manually adding a spawn with a command and see if it works.
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I added spawn points with the /crystal command and directly in the db, both with the same results as before: nothing :P
I\'ll get something to eat now, then I will add some debugging code to the sources... maybe I can see where it hangs *sigh*
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Can you make gcc do a strict compile?
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Karosh: Send me your pserver, because when you sent me your binaries, pserver was lacking... :{ I have the mysql stuff already compiled and instelled.
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Ok, I tracked the problem down to psSpawnManager::HandleMessage, which isn\'t called for some reason... So it\'s no wonder that the spawn queue can\'t proceed :P
I like it to dig through source code *sigh*
Do you want the source or the binary, psybur?
edit: i sent you a pm with a link to the binary
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*push*
Noone there with at least an idea ?(