PlaneShift
Gameplay => General Discussion => Topic started by: Rothgar on April 20, 2004, 07:14:16 am
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I have just started playing PS. As far as gameplay, the graphics are fine but could be better, I\'m sure in Pre-Alpha they are expected to need improvement/more animation. Memory usage I hope will be addressed, as well at cpu consumption. I guess it just needs optimizing but most, if not everyone already knows this.
On to my topic!
I was interested in this game for the Role playing aspect. If some of you newbie\'s don\'t know what MMORPG stands for it\'s \"Massive Multiplayer Online Role Playing Game\".
Role playing simply put is playing the roll of your character... Not talking about how good/bad your real life is or how you just came from playing counter-strike... That can be taken to PM or if put in later releases, which I would hope to see an OOC (Out of character) alias. Another alternative of \"out of character\" text is surrounding it with []\'s *\'s whatever, something to distinguish it from IC (In character). *\'s could be classed as an action/emote but I use *\'s simply because there is the lovely /me action alias.
My experience in PS so far consisted of people \"Magically\" knowing my characters name. Along with Statements like \"Oh well I can see your name on the mouseover.\" Wrong! I believe the text on mouseover is so you can target people and distinguish friends in a crowd... Not so you can magically know peoples names.
Don\'t get me wrong here, I could have a totally wrong vision from what PS stands for. But all of my above defines \"Role Playing\". This is a \"Role Playing Game\" I just hope people will improve seeing my post here. I would like to see an improvement on this as it would make the game a lot more enjoyable.
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Yeah.. I\'ve sort of half given up trying to RP, at least until my RP-goon friends get PS working on their computers.
Coming from the wide world of forum RPing, I\'d find it nice if I could find someone who was actually IC. I generally try to stay IC until I figure out if the other person is RPing or not, and act accordingly. So far, I think the only person I\'ve come across that was IC was Monketh.
But yes, hopefully that\'ll change someday. (Hm, maybe having something that you can toggle that tells people if you\'re IC or OOC at the moment would help with that?)
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The focus now is to get the basic game playable and usable. Then support for various RP features will be added as we go. The team is strongly in favor of true RP support and wants to attract tabletop RPers who find previous MMORPGs lame because of all kinds of things, including some of those you mention.
- Vengeance
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You are very wrong. Or you have simply met other newcomers to the game. The Planeshift community supports roleplying all-out. That is one of PS\'s main goals...to have a game that will not require you to hack through endless swarms of monsters all day to get that 1337 piece of armor you\'ve had you\'re eye on.
Here are some of things planned for PS:
-Interactive government - The government will be player/GM/Dev run.
-Levelless/Classless system - People won\'t be able to define themselves as a lvl 30 Wizard, etc.
-Players will be able to create homes, shops, etc.
Trust me if you think people here are ignorant of roleplaying will soon find out you are very, very wrong.
Expect some flaming. :)
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AendarCallenlasse, I never say they as a whole are ignorant of Role Playing, I said the majority of people I have come across...
When I see ignorant people, I usually remark out of character somewhere along the lines of *Ha, I didn\'t know you knew my name* Or *Hmm... I never told you my name.* to point it out.
If all the RP\'ers however refused to sink the \"match the OOC\'s text\" and continued to use IC, it would be a better place. Right now the shout feature, I\'m sure a dev feature more than anything is OOC. I have no problem with that, It\'s the regular messages. There\'s no need for a full toggle to OOC mode (IMO)... You shouldn\'t need to OOC that much. Thats why they invented IM programs :| A simple alias like \"/ooc message\" that displays in a different color would be suffucient. Also a nice feature would be /afk for when you have to step away.
I am all for the planned features you mentioned AendarCallenlasse.
I am glad to hear that Vengeance and I understand what your saying, I however feel people should be building a good IC profile before the CB launch.
Oru, Never give up, continue to use IC, If people use OOC when IC explain to the unknowing in OOC. Thats what I try to do... I guess you could also act surprised (You would have no idea how they know you, perhaps word of mouth. Don\'t use this as an excuse for blaintant over usage newbie\'s -_-)
Aendar I don\'t see what there is to flame.
A suggestion for the name tag bug could be what I\'ve seen in a few games, being told their name would unlock the tag. Until then don\'t show?
Always open to hearing what the community I will be RP\'ing in has to say. If you have a need to flame do so. This is my opinion and also the very definition of \"Role Playing\".
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I pointed out that you may be flamed because in your posts you make it out as if no one here knows what RPing is. When in reality the people here know just as much if not more. As I said most of the people in-game, excluding the regulars, are ignorant of rping. Which is one of reasons I don\'t play as often as I did.
Trust me when CB comes out and many of the PS forum regulars are able to get in-game you will see a game rich with RP.
You should really take a look around the forums as well, topics on Roleplaying have been brought up before and they\'re worth a read.
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\"My experience in PS so far\" consisted of people \"Magically\" knowing my characters name. Along with Statements like \"Oh well I can see your name on the mouseover.\" Wrong! I believe the text on mouseover is so you can target people and distinguish friends in a crowd... Not so you can magically know peoples names.
Heh, I didn\'t mean for it to be taken as \"Everyone\" as I stated, it\'s been my experience so far. I have seen a few shouts that looked promising, however haven\'t met them yet. I myself am still debating on how to play my character in the long run, pondering what kind of personality I\'ll have. I haven\'t RP\'d in a while but I used to and it was great fun. I have trouble concentrating with just text however and so graphics will help me immensly as far as keeping me on track :) I have no doubt that some people here may and probably do role play better than myself. It\'s all in good fun though. You also get better with practise.
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Originally posted by Oru
So far, I think the only person I\'ve come across that was IC was Monketh.
I\'d say yer not ingame much or you don\'t know people there enough yet :P
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Originally posted by Vengeance
The focus now is to get the basic game playable and usable. Then support for various RP features will be added as we go. The team is strongly in favor of true RP support and wants to attract tabletop RPers who find previous MMORPGs lame because of all kinds of things, including some of those you mention.
- Vengeance
DnDers? Is that what you mean by table top RPers or just birdeye view rpgs?
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D&D isn\'t the only tabletop RPG that exists. There are many upon many diffrent tabletop RGPs out there like Warhammer Fantasy Roleplay, Gurbs (or Gerbs, can\'t remember how to spell it), Vampire etc. and all of these are completely diffrent, with rules and everything. However, what we need is not some powerplayer who likes tabletops, we need people who are willing to roleplay, and who do roleplay... Which is mainly people who play tabletops... :)
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i do some old school RP, but what i have seen is people are willing too roleplay but they really dont have a \"start\"
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Originally posted by Draklar
Originally posted by Oru
So far, I think the only person I\'ve come across that was IC was Monketh.
I\'d say yer not ingame much or you don\'t know people there enough yet :P
Watch out for this guy, he\'s crazy.
j/k :P ;)
There are plenty of other regulars who rp, but they frequently end up ooc because of newbie questions. I myself usually greet and talk to an inexperienced player in-char before the conversation drifts ooc because of questions about the engine, lag, controls, money....
It is entirely true that most people in-game are not in-char. It is also true that most regulars are willing to go in-char. Obviously, /shout and the forums are out-of-character. (But don\'t tell Drak, he hasn\'t figured that out yet. :rolleyes: )
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Originally posted by Monketh
Obviously, /shout and the forums are out-of-character. (But don\'t tell Drak, he hasn\'t figured that out yet. :rolleyes: )
uhuh... next thing you\'ll say is that /tell is for ooc as well :rolleyes: ;)
from my experience, people that have one of coolest (well I like the way they roleplay most :P) chars and are staying IC most of the time:
- Monketh
- Havena/Monk
- Sangwa
- Bobodar
- Rumblebelly
- Draklar 8) :P ;)
and probably some more I forgot...[/color]
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Originally posted by Gronomist
D&D isn\'t the only tabletop RPG that exists. There are many upon many diffrent tabletop RGPs out there like Warhammer Fantasy Roleplay, Gurbs (or Gerbs, can\'t remember how to spell it), Vampire etc. and all of these are completely diffrent, with rules and everything. However, what we need is not some powerplayer who likes tabletops, we need people who are willing to roleplay, and who do roleplay... Which is mainly people who play tabletops... :)
I played D&D for awhile with some of my friends back when i was 14-15 then it sort of just stopped happening, got jobs no time to play inbetween that and parties/school...oh well! My friend kelly who was kind of the genius when it came to upholding the rules and such in the game made up his own called viking something or other, it was alright!
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I understand what you\'re saying but I totally disagree.
I hate roleplaying. The reason i play any game is for the game itself, not for how people talk to me. In my opinion thats a very small part of how good a game is.
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Originally posted by TheVictim
I understand what you\'re saying but I totally disagree.
I hate roleplaying. The reason i play any game is for the game itself, not for how people talk to me. In my opinion thats a very small part of how good a game is.
Uh, this game is being developed in the interest of not being a leveling treadmill, thank you.
I might also point out that rp\'ing doesn\'t necessarily mean using old english as many may think.
So if you aren\'t here for the people, why the hell do you play mmorpg\'s? ?(
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Originally posted by TheVictim
I hate roleplaying. The reason i play any game is for the game itself
ooook...
mmorpg itself is roleplaying, hence roleplaying game
poor situation here...
old english isn\'t a necessity, but it sure gives great atmosphere and encourages others to roleplay...
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If you\'re here for a hack-and-slash game you are going to hate Planeshift. So best you leave now.
uhuh... next thing you\'ll say is that /tell is for ooc as well
from my experience, people that have one of coolest (well I like the way they roleplay most ) chars and are staying IC most of the time:
Monketh
Havena/Monk
Sangwa
Bobodar
Rumblebelly
Draklar
and probably some more I forgot...
-=coughs?=-[/COLOR]
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I don\'t understand how you can expect people to role play in the game in the current state when there is ABSOLUTELY NOTHING TO DO. It\'s something you can occasionally have fun with right now, but for all intents and purposes, the current public release is really just a big graphical chat room. So don\'t get all bent out of shape about it at this point.
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oh right, Aendar should be on the list too :P
Wedge: people do roleplay at this stage. :rolleyes:
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I don\'t understand how you can expect people to role play in the game in the current state when there is ABSOLUTELY NOTHING TO DO. It\'s something you can occasionally have fun with right now, but for all intents and purposes, the current public release is really just a big graphical chat room. So don\'t get all bent out of shape about it at this point.
I learnt everything I know about roleplay in chatrooms...
Just because you can\'t cast magic or physically damage someone doesn\'t mean you can\'t roleplay.[/COLOR]
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I\'m well aware they do, even I have. I\'m just saying you shouldn\'t expect it as standard behaviour right now.
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Once again, I seem to agree with Aendar 8) . Roleplaying isn\'t, \"He stole my dia! I\'m gonna hunt you down to the end of the earth _________!!!!!!!\" And then proceed to duke it out.
No.
It\'s not like that.
Actually, in my opinion, this environment right now encourages RPing. Since there isn\'t much else to do. I mean, ALL guilds right now are a form of RPing. To petition for a guild, meet the guild\'s members, have them evaluate you... That can all be seen as roleplay, since no one knows what you are truly like. Personally, I roleplay from time to time, although I should do it more :). And no, I didn\'t learn it from a chatroom :P .
Edit: Do not, repeat, DO NOT underestimate Draklar\'s roleplaying ability. The guy sends shivers up my spine, I swear it!
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I agree with John Conner... er Wedge.
Originally posted by Rothgar
A suggestion for the name tag bug could be what I\'ve seen in a few games, being told their name would unlock the tag. Until then don\'t show?
There has been a whole thread discussing this. Vengeance doesn\'t like it... *grumble* ;)
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For me personally, I don\'t consider speaking in old English or with a Scottish accent or whatever is \"roleplaying\". I want to have immersive and consistent environments, where your characters act consistent with how they *should* act, and where little details make it seem \"real world\".
I believe that the team will encourage RP through rules and gameplay rather than banning anyone who doesn\'t chat right. Examples:
- Healing up faster at a remote campfire in the forest than on your own with no fire. This makes people seek the campfires and seek comfort and rest when hurt.
- Many MMORPGs have a \"looking for group\" feature to help people join up for adventure groups. I\'d like to support that only when people are in taverns. In everything from LOTR (the Prancing Pony) to Star Wars (the bar in Mos Eisley), rogues and heroes have met up in taverns to go adventuring.
- Venge
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ahhh me good ladd draklar tis good ta see ye mention this old dwarf in yer ramblin\'s ...give\'s this old dog a warm fuzzy feelin inside :D
i think by the response to the original thread prove\'s this game is full of people who roleplay...but i don\'t think i really have to say that.
all the good people i have met in the hydlaa plaza are great roleplayer\'s and there are too many to mention here but they know who they are :D
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Originally posted by TheVictim
I understand what you\'re saying but I totally disagree.
I hate roleplaying. The reason i play any game is for the game itself, not for how people talk to me. In my opinion thats a very small part of how good a game is.
Perhaps you should play Diablo? Ultima Online? One of the already corrupted systems out there which have drifted into the half-half region. This is titled a \"Role Playing Game\" or they could have called it \"Massive Multiplayer Online Power Level Game\". This game was by the look and sound of it developed as I envisioned. A Role Playing game, not a game where you hack and slash 24/7 to be the top level character in the game... Where is the fun in that? It happens in games like Diablo. Perhaps thats where you should be IMO if you have that type of attitude of not wanting to RP in a RPG.
I find it quite entertaining that people come to these type of games and hate role playing. With an attitude like this it will end up:
A) Lame with the RP\'ers on one side of the board and Non RP\'ers on the other.
B) You and others will be singled out and there will be no fun in the game...
C) As you can see there is not much point coming into a RPG with this mind-set.
I hope that since this game is being developed by RP\'ers they will uphold it and quickly smite or give a good talking to those who are just out for Power Leveling and PvP... Please don\'t get me wrong PvP is great fun for storylines :)
Sorry for lack of posts, er I was a little busy yesterday ;)
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Originally posted by Vengeance
For me personally, I don\'t consider speaking in old English or with a Scottish accent or whatever is \"roleplaying\". I want to have immersive and consistent environments, where your characters act consistent with how they *should* act, and where little details make it seem \"real world\".
I believe that the team will encourage RP through rules and gameplay rather than banning anyone who doesn\'t chat right. Examples:
- Healing up faster at a remote campfire in the forest than on your own with no fire. This makes people seek the campfires and seek comfort and rest when hurt.
- Many MMORPGs have a \"looking for group\" feature to help people join up for adventure groups. I\'d like to support that only when people are in taverns. In everything from LOTR (the Prancing Pony) to Star Wars (the bar in Mos Eisley), rogues and heroes have met up in taverns to go adventuring.
- Venge
I agree Vengeance, I don\'t consider the whole old english accent (That my friend can do all too well) \"role playing\" either. I have never got the hang of old english, it\'s just an added trait to your character. I just want to see people trying to role play rather than not. People won\'t be perfect starting off, I understand some of the people may never have RP\'d before. However I am upset to see people who are straight \"No I will not RP\", and continue to talk about modern life IC. As long as they stay IC, while using OOC for OOC, I will be happy, regardless of grammar, spelling, lack of accents etc. I\'m sure it would make PS a better place.
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putting back rp back in to Rpg is like lifting 3 times your own body weight
ok so your thinking \"its not that impossiable\" well good luck the only place you will be able to do so is in space and trying geting on to a shuttle or any space bound object is also near imposiable unless your an astronaut or you signed up to be the lab rat on one of thoese X-prize teams ....
lets tackle the 1st problem
getting the world to role-play ... ho great you have just fallen flat on your face ....
due to lack of budget , talent , time , and the ever so huge population of power gamers (esp korean gamers but their gonna change they have got a table top board game craze just starting to bloom wont last long but by at least 2 years time it will be some what main stream )
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I think your wrong, as long as the development continues on the RP path, I hope that it will be upheld. Therefore if people come and refuse to RP, they should be banished to an Abyss far far away :)
Pushing 3 times my own body weight... I don\'t see what this has to do about RP\'ing, but I guess if you want me to play Mr. Universe... Does this not come down to gravity? Who says that this is the exact earths gravity? Even in modern life perhaps I could bench 3 times my wait if I were muscular enough. It\'s probably possible... Expecially during an adrenaline rush.
Getting the whole world to role play... In a sense aren\'t we all playing our own unique role? As for RP\'ing well in a game such as PlaneShift, it\'s all on experience, you get better in time, you need a willingness to learn? To improve?
Yes it will be hard to uphold, but I believe thats why games have GM\'s (Game Masters) A.K.A. Administrators for the role of upholding the rules and making it an enjoyable experience.
I don\'t think narrowing down Korean\'s is helping anything here. It\'s the community the people are in, they have to change their mind-set. This game will hopefully not be a Diablo or Ultima Online. PS should be unique and hopefully uphold RP\'ing which would make this RPG exceed the existing ones. Main stream or not, it\'s all on the staff\'s expectations in the end, from what they\'ve posted, it will hopefully uphold their RP\'ing aspect. If they filter people upon arrival instead of allowing hundreds or thousands of people to start playing and then realize there are over 50% non RP\'ers it will make things easier in the long run.
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nope sorry you cant brench press 3 times your body weight on earth the best any one has done is like 1.7 times give or take 0.2 (not real sure on this ... ) also when power training you can train for power or size or endurance so big mussles dont mean more strength
iam not sterotyping down koreans the fact that they have got a huge pop of power gamers proves it
and still it just takes 1 non-rper to ruin any rp game unless 2 severs are created 1 for the power gamers and the other for the Rping community With rp laws enforced its not possiable with a single sever imo to have a nice Lewt Speak free game
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Beg pardon...But isn\'t \'levelling\' a great part of RPing? While RPing I usually start off with a \"newbie\" character. Since he is of a low level, he does not have too much wisdom, and constantly makes mistakes and wrong choices, even when I know OOCly that that is a bad choice for him to make. As the character develops and gains wisdom (Exp, whatever) I try to lessen on the mistakes he makes, even change the way he looks at the world.
To me, RPing is not sitting in a tavern and relating made-up stories about my past. It\'s going adventuring with friends, going tooth to tooth with monsters, sometimes saving your friend\'s life, sometimes your friend saving your life. And always learning more about each other, for example:
+++At a campsite, after a battle with a group of bandits.+++
Me: \"That was some shooting you did back there. Where did you learn to draw a bow like that?\"
Friend: \"Well when I was about 15 or so my father took me out hunting and....\"
You get the picture. As PS currently is, there aren\'t that many oppotunities to RP. Claiming to be a merchant, for example, would be much more effective if you could actually sell goods or own a shop.
I think the level of RPing will dramatically increase with CB. But let\'s try and stay out of the whole \'90% of my time is spent in a tavern socialising\' routine and really get out there and adventure.
P.S. Let\'s also try and stop confusing \"your\" with \"you\'re\". They mean different things. Seriously.
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As long as they take on enough GM\'s to supply a constant 24hr (or close) staff/administration team that will look after the community. It shouldn\'t be too bad. If you think about it, like what PlaneShift dev\'s are hoping... \"PlaneShift won\'t be built for PowerLeveling\" Therefore I take it, it will be more difficult to power level. If someone starts off and they are not RP\'ing you can ignore them, untill you can get a hold of a GM, which is where a nifty GM page system would come in nice. Page a GM for help with troubling situations \'nuf said.
If they can\'t level fast and everyone is RP\'ing then what will they have to do? If they come in and test the RP\'ers patience they will be banned... Hopefully. Which will hopefully be IP based not Account based as to stop evasions some. RP\'ers will have the ability to ignore people. So they will soon enough be left with minimal to nothing to do. If they go off to power level and then are reported, they will be banned and that would fix that?
I\'m sure there will be people who try to blaintantly power level and go on killing spree\'s, hopefully, as the game progresses in time however the RP\'ers will gain levels. Yet the \"power levelers\" banned quickly, to the extent they would have no effect at such a low level?
Of course if there are not a decent ammount of GM\'s/Administrators the game will surely fall. I\'m sure the dev\'s have or will pick out decent RP\'ers though who are fair in judgement. Pick enough of these and you\'ll have a winning staff team IMO.
Once again, just my views.
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Originally posted by karakth
Beg pardon...But isn\'t \'levelling\' a great part of RPing? While RPing I usually start off with a \"newbie\" character. Since he is of a low level, he does not have too much wisdom, and constantly makes mistakes and wrong choices, even when I know OOCly that that is a bad choice for him to make. As the character develops and gains wisdom (Exp, whatever) I try to lessen on the mistakes he makes, even change the way he looks at the world.
To me, RPing is not sitting in a tavern and relating made-up stories about my past. It\'s going adventuring with friends, going tooth to tooth with monsters, sometimes saving your friend\'s life, sometimes your friend saving your life. And always learning more about each other, for example:
+++At a campsite, after a battle with a group of bandits.+++
Me: \"That was some shooting you did back there. Where did you learn to draw a bow like that?\"
Friend: \"Well when I was about 15 or so my father took me out hunting and....\"
You get the picture. As PS currently is, there aren\'t that many oppotunities to RP. Claiming to be a merchant, for example, would be much more effective if you could actually sell goods or own a shop.
I think the level of RPing will dramatically increase with CB. But let\'s try and stay out of the whole \'90% of my time is spent in a tavern socialising\' routine and really get out there and adventure.
P.S. Let\'s also try and stop confusing \"your\" with \"you\'re\". They mean different things. Seriously.
I agree with that fully karakth, you\'re right ;)
I know my spelling is poor, probably due to the fact I got low marks in school, har. The point of spelling will hopefully improve though.. Thanks you for the corrections too. I\'ll never get better if no-one points them out :)
You\'re right though in the fact that leveling is a big part of RP\'ing, leveling being \"gaining experience through adventuring.\" I am a big fan of this, doing so constantly simply for the fact of \"power leveling\" though I dissaprove of.
That would make PlaneShift a simple hack-n-slash game of which there are a enough of already.
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Originally posted by AendarCallenlasse
You are very wrong. Or you have simply met other newcomers to the game. The Planeshift community supports roleplying all-out. That is one of PS\'s main goals...to have a game that will not require you to hack through endless swarms of monsters all day to get that 1337 piece of armor you\'ve had you\'re eye on.
Here are some of things planned for PS:
-Interactive government - The government will be player/GM/Dev run.
-Levelless/Classless system - People won\'t be able to define themselves as a lvl 30 Wizard, etc.
-Players will be able to create homes, shops, etc.
Trust me if you think people here are ignorant of roleplaying will soon find out you are very, very wrong.
Expect some flaming. :)
Hacking away for hours sounds like a perfect description of Savage Eden (also know has Biosfear, Laghaim etc). You could sit there for literally hours clicking mindlessly, and to make things worse the chat interface was a complete joke. Probably the most non-user friendly chat system ive come across. If you didnt die trying to exit the chat window, you were battling with the chat glitch that caused the chat to become invisible when the game minimised.
Anyway im just ragging on it now. My point or contribution is that PS is going to be far different to alot of MMORPG\'s that currently exist. I mean I can see things in the pre-alpha that already show evidence of this.
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Woah there buddy, you can\'t ban people for power-leveling.
Although annoying, this kind of behavior poses no direct threat. However, the nasty actions that generally accompany pl\'ing (Hey... that doesn\'t sound half bad, \"plingin\'\" \"plinger\" :P) can be bannable offenses.
There is no solid way to give levels due to rp\'ing. How would you do this?
E-dat:
You answered your own question, pre-alpha!
Huh? Please clarify...
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You answered your own question, pre-alpha!
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No, power levellers will certainly pose no threat to anyone unless they speak improperly, therefore creating a disturbance in the cosmic RPing. For this, we\'ve got the handy ignore function.
And PLing (I like it, but should it be pling or plinging?) could also be a mighty RPing tool. PLing could even be done in an IC fashion. For example, \"My character has decided to become a hermit living in the wilderness of the Stone Labyrinths until he deems himself a worhty fighter.\" or \"As part of my character\'s wizardry training, he must spend at least one month living in the Stone Labyrinths.\"
Isn\'t that still powergaming? You can get away with anything as long as you use enough of the smoke and mirrors that is RP. Fortunately most plers are not such good RPers so as to think of stuff like that.
All video games and no reading make Mr. 1337 a bad RPer.
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Originally posted by karakth
No, power levellers will certainly pose no threat to anyone unless they speak improperly, therefore creating a disturbance in the cosmic RPing. For this, we\'ve got the handy ignore function.
And PLing (I like it, but should it be pling or plinging?) could also be a mighty RPing tool. PLing could even be done in an IC fashion. For example, \"My character has decided to become a hermit living in the wilderness of the Stone Labyrinths until he deems himself a worhty fighter.\" or \"As part of my character\'s wizardry training, he must spend at least one month living in the Stone Labyrinths.\"
Isn\'t that still powergaming? You can get away with anything as long as you use enough of the smoke and mirrors that is RP. Fortunately most plers are not such good RPers so as to think of stuff like that.
All video games and no reading make Mr. 1337 a bad RPer.
I agree, I guess you can\'t really stop power levelers. I am just weary that these players will get high level and then find nothing better to do than PK. If they did as you suggest then I can see no wrong. Also if they needed to be higher level to play the role, etc.
Example:
A Mage needs to be higher level in order to control a persons mind to bend to their will...
That would be a legit reason to power level... sort of. I still think it would be a lot more fun if people slowly built up their characters at least for the beginning. Rather than have one person start power leveling to make his character a high level mage for an RP quest, as seeing one person at such high level while no-one else being close would be rather odd.
So yeah once again my view. If you power level with reason and will RP, I guess there is no problem. Usually these would be people along the evil alignment, power hungry fiends! heh.
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PK shouldn\'t be a concern in Planeshift. As far as I know (and someone do correct me if I\'m off) there will only be pvp, and either in certain arenas, or in duels where both parties agree.
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PvP will be highly controlled in that both parties have to agree. Also, a person would have the power to turn off all PvP on himself. That is why I said PLers would not be a problem unless they started interfering with RPing.
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Surely there would be an area where its just a free for all? I mean some people enjoy role playing as a tough guy, thug that goes around messing people up. I mean if you wander into that free for all area its your own fault if they fight you. Besides whos to say they will win, you may end up having an advantage of some sort.
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Originally posted by Cirque
Surely there would be an area where its just a free for all? I mean some people enjoy role playing as a tough guy, thug that goes around messing people up. I mean if you wander into that free for all area its your own fault if they fight you. Besides whos to say they will win, you may end up having an advantage of some sort.
I agree with this also, the idea of playing the role of an evil character is a valid point. Role playing in an environment where everyone plays a lawful or neutral character usually leads to a un-exciting experience in the long run. NPC Evil chars can only do so much. It\'s always great fun when an role player plots against someone... PvP should be allowed, perhaps take a Diablo route on this one. Under a certain experience not able to PvP.
This is one of the places where you would need GM\'s is PvP. Even if they don\'t kill you, just wound minorly from a flying arrow (that could have been aimed with fatal intent, yet only wounds) would be a lot more exciting IMO.
Just a few ideas I think could spice it up.
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serious lack of logic here :P
1) korean powergamers won\'t be coming here, because they have their own games with better graphics and actually encourage to powerlevel.
2) two servers: for powegamers and roleplayers. Devs want Planeshift to encourage roleplaying, therefore making server for powergamers would be a total waste of it.
3) powerleveling is not roleplaying. It was discussed already. If you\'re going around killing stuff because you have some goal in it, it can be roleplay...
but powerleveling is mindless slashing monsters just to get more exp and better items. It has nothing to do with your char, nor the roleplaying.
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Originally posted by Draklar
serious lack of logic here :P
1) korean powergamers won\'t be coming here, because they have their own games with better graphics and actually encourage to powerlevel.
2) two servers: for powegamers and roleplayers. Devs want Planeshift to encourage roleplaying, therefore making server for powergamers would be a total waste of it.
3) powerleveling is not roleplaying. It was discussed already. If you\'re going around killing stuff because you have some goal in it, it can be roleplay...
but powerleveling is mindless slashing monsters just to get more exp and better items. It has nothing to do with your char, nor the roleplaying.
1) Very true, most people will be drawn away from the graphics, but in due time they will improve... plus this game is free? They have nothing to lose but their dignity heh.
2) I agree with this, thats like making a bloody Open Battle Net server, mindless PvP Power levelers and hacking up the ying yang...
3) Except taking into the case of someone \"power leveling\" or \"mindless slashing monsters to gain experience\" as you stated for a role. Say you were going to kidnap, or severly wound someone in the role and need to be a higher level. I\'m sure some evil characters kill things to improve their skills while plotting against someone or something... In that case it could be advantageous, of course as long as \"everyone\" doesn\'t take that route :)
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Originally posted by Rothgar
Say you were going to kidnap, or severly wound someone in the role and need to be a higher level.
- A bounty hunter is on his mission to get one\'s head, yet he\'s too weak. Therefore he decides to seek for more fighting experience - more or less roleplaying.
- A guy that runs around and does nothing but bash monsters - powergaming
powergaming can\'t be roleplay as it is something player does and nothing more. It has no connection with the character. You can play a role of warrior that seeks for power.
There\'s just simple way to tell powergaming from roleplay:
when it is char who wants more power - roleplay
when it is player who wants more power (and the char has no personality) - powergaming.
as for first, unless PS team will get some koreans to make them graphics, I don\'t believe Planeshift can get on visual level of korean games :P
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Originally posted by Draklar
Originally posted by Rothgar
Say you were going to kidnap, or severly wound someone in the role and need to be a higher level.
- A bounty hunter is on his mission to get one\'s head, yet he\'s too weak. Therefore he decides to seek for more fighting experience - more or less roleplaying.
- A guy that runs around and does nothing but bash monsters - powergaming
as for first, unless PS team will get some koreans to make them graphics, I don\'t believe Planeshift can get on visual level of korean games :P
you might be worng on the korean not comming here but then again who knows
any way the bounty hunter story reminds me of thoese old Chinese KUNG_FU movies The plot usually goes like this
Hero\'s father/wife/granddad/mother/girl friend/beer buddy ( delete the unnesscery) gets killed
Hero is a so-so martical artist or realy skilled uber l33t guy
Hero finds that his no match for the villian
hero finds some old Kung-fun master or some secreat (sp)scrolls
hero then proceeds to kill villian and wins !
any way you still got alot of 8-14 year olds who havent heard of the word role-play or know its meaning they\'ll proly spoil the game
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Hey I\'ve been RPing ever since I was 13 :)
And as for powergamers, I don\'t see how they\'ll be a bother unless they start interefering with RP (In which case you could ignore them) or they killsteal (which I think is the real issue).
Still if they interefere with plots run by GMs by killing the ?ber-bigboss immediately, we\'d have a problem.
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Originally posted by karakth
Hey I\'ve been RPing ever since I was 13 :)
And as for powergamers, I don\'t see how they\'ll be a bother unless they start interefering with RP (In which case you could ignore them) or they killsteal (which I think is the real issue).
Still if they interefere with plots run by GMs by killing the ?ber-bigboss immediately, we\'d have a problem.
That\'s true, \"power gamers\" will just take away from the RP atmosphere, Kill stealing too. May also give bad first impressions of \"just another (insert lame power leveler RPG here)\".
I\'m sure GM\'s would look over their quests, well I hope they will in order to ensure that doesn\'t happen.
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There are of course, the people who want to be the \"old kung-fu master hermits\". And there are people who should naturally have high-levels in certain areas because of their background. But that topic can wait.
Again I say, is there a viable solution to giving \"xp\" to roleplayers so they won\'t get overwhelmed by the plingers?
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Originally posted by Monketh
There are of course, the people who want to be the \"old kung-fu master hermits\". And there are people who should naturally have high-levels in certain areas because of their background. But that topic can wait.
Again I say, is there a viable solution to giving \"xp\" to roleplayers so they won\'t get overwhelmed by the plingers?
Well that\'s technically what I was talking about with characters \"power leveling\" to play a role of a higher character... I don\'t think devs are just going to boost everyones experience on request, I\'m sure too many people would request and it is not really necessary. Yet there should be some high level mondo role players that know how to make creative storylines. Now that would be fun. However if there was a \"power leveler\" who wasn\'t a role player, the result would be useless..
I guess we shall see what happens and how it will all get dealt with upon release.