PlaneShift

Gameplay => General Discussion => Topic started by: synthabusion on April 22, 2004, 03:26:10 am

Title: Mac port
Post by: synthabusion on April 22, 2004, 03:26:10 am
I was just wondering how far you guys were on a mac port. I read the first entry in this forum about needing someone with a mac. I\'m not sure if you still need someone, and I didn\'t feel like going through all 50 pages or so of this board to see. So I apologize if you have been asked this a lot. If you need someone with a mac I have one.....its slow, but I\'m getting a G5 in 2 months. Me & a friend would probably be able to do a port if you wanted.
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Post by: Wedge on April 22, 2004, 06:52:27 am
Last time someone asked, I believe they said the Mac version of Crystal Blue (the next release) was coming along pretty well and there will be one.  They did try a Mac version of the current release, but it did not work well at all and there will never be one now.
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Post by: Abemore on April 22, 2004, 08:39:19 am
go here for more info:

Mac client: what happen? (http://www.planeshift3d.com/wbboard/thread.php?threadid=4378&boardid=13)

Also, maybe try a search instead of browsing through all 50 pages of the board.  That thread was second in my search results for the phrase \"mac port\".  
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Post by: dfryer on April 23, 2004, 03:37:00 am
Occasionally a few issues crop up, but we should have a working Mac port of Crystal Blue sometime near when it is released :)  Currently I\'m having some problems falling through the floor whenever I connect to my server, but hopefully we\'ll be able to iron issues like that out.  

Really, since most of the platform specific details are handled by CrystalSpace, the Mac-specific end of the porting isn\'t too difficult, just constant debugging and testing in case someone breaks something :)

We will need reliable documentation and some sort of installer mechanism (perhaps similar to the segmented download, or maybe using a CVS-like transfer mechanism), but that pretty much takes care of a lot of the Mac related details.

Oh, and we\'ll need to test once we think it\'s working :D

Edit:
Just to clarify, there isn\'t really a need to *port* the game to the Mac, since it builds from CVS on the mac just fine (well, with a little coaxing).  It\'s really just mac-specific debugging, performance testing, that sort of thing.
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Post by: DarkMaster625 on May 20, 2004, 03:47:06 am
I volunteer for the testing!

Macs don\'t suck. \'Nuff said.
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Post by: dfryer on May 20, 2004, 08:26:55 am
Hopefully the devs will give a couple of the people who semi-regularly do a mac build advance notice of CB release, so that we can finalize a Mac build and get it tested before anything is set in stone.